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Where Are You Today? |
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PhonAntiPhon |
Jan 28 2014, 08:01 AM
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Mouth

Joined: 27-August 12
From: Whiterun, central Skyrim.

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Eilidh is currently around and about Skingrad. She's learned some more of the history of the Red Rose Manor, and what she needs to do about getting her long-fingered hands on it. For the moment though she's bolstering her own little nest egg with some extra jobs for the Fighter's Guild.
The thing is this, her father wants her to do this and to do that, well she knows more than enough what her athair was like before his "epiphany". He didn't get where he was, to a position of conquering power, by being nice to people. He can afford to be now oh yes, but how much is an epiphany worth if you're in a position to have one...? Well, she's planning on having hers pretty much as soon as she gets that Goddess-blessed manor house overlooking the Emperor's City - (although apparently he's dead?) - and then...
And then?
Why, and THEN, she'll not just present her tiarna agus rí with a recalcitrant soldier and herself, all scrubbed up and polished and ready for the table, oh no, when she's finished, she'll give him a Brand New Empire. That'll show him, so it will.
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Settled in Breezehome - (Mostly)
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Callidus Thorn |
Jan 28 2014, 10:16 AM
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Councilor

Joined: 29-September 13
From: Midgard, Cyrodiil, one or two others.

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QUOTE(mirocu @ Jan 28 2014, 07:35 AM)  QUOTE(SubRosa @ Jan 27 2014, 11:35 PM)  Well, you are going to need a lot of restore magicka potions with an Astronaut spellcaster! So that should break the habit of not using potions.
Now that´s a class I´ve never heard of before...  Yeah, but it's so powerful... it's out of this world  I've had to rename him. As it turns out Drinks-of-Magicka is too long for the 360, so I've had to shorten it to Drinks-of-Magic. I'm taking a break partway through the tutorial, just before picking his birthsign. Drinks-of-Magic is a strange one. So far he's not taken a single step at speed, instead walking slowly through the tutorial. It makes me think he's naturaly calm, kind of hard to shake him up or scare him. He's also a damn good shot, better than most of my characters, don't ask me how that works. If I had to estimate his hit rate with flares I'd guess it's over 90%, possibly over 95. So far he's only been hit four times, twice by a rat, and twice by the lightning from that goblin witch. Heh, the only problem I have with him at present is an out of game one. I'm watching the anime Trigun, and I love the way the preview for the next episode is done at the end of each one, so I'm really tempted to write a journal for him in a similar style, or attempt to anyway. Not sure it's in character though, I'll have to wait and see.
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A mind without purpose will walk in dark places
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PhonAntiPhon |
Jan 28 2014, 11:03 AM
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Mouth

Joined: 27-August 12
From: Whiterun, central Skyrim.

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Eilidh has finally arrived at Haynote Cave, after a reasonably uneventful journey from Skingrad, barring the odd bandit and a Troll. Apparently the key for the Manor house has been placed back in here. She stabled her horse by the side of the house. She's a good horse, though she'll have to wait for a name; traditionally Eilidh's people do not name horses until they have owned them for 6 months, during which time they can represent them to their previous owner if they themselves are unhappy with the animal. She's assuming it works that way here.
Eilidh is a little dubious about the proximity of a cave clearly filled with all manner of strange beings to "her" new dwelling but, well, the place looks secure enough. She'll have to keep a close eye on the horse though.
She had the story thus: The Mages' Guild in Skingrad - (Mages had Guilds, heh) - had retained stewardship of the key previously, only releasing it once before to some Elf and her Nordic companion a few years ago. Apparently the companion disappeared in strange circumstances down south somewhere but the Elf - (a strange one by all accounts) - had continued to live there on and off. Evidently she herself had met a bad end at the hands of the city guard in some down-at-heel river town called Bravil. Her lover at the time, a barmaid by the name Luciana, had evidently not wanted the place and had returned the key and the deeds to the Mages' Guild who had done their best to return the place to it's former state before replacing the key in the cave.
The Manor and it's upkeep were a burden on their resources however, not to mention the fact that with it's abandonment the ghosts of it's troubled past had returned. When Eilidh had approached them they had been only too happy to provide her with the information that she needed so that she could take it off their hands.
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And so she stands outside the cave, a slain bull-headed man thing lies just yards away. Why could they just not have kept the key in the guild? Ah well, Goddess take it, she'd just have to get for herself...
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Settled in Breezehome - (Mostly)
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Renee |
Jan 28 2014, 03:33 PM
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Councilor

Joined: 19-March 13
From: Ellicott City, Maryland

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QUOTE(Callidus Thorn @ Jan 28 2014, 04:16 AM)  As it turns out Drinks-of-Magicka is too long for the 360, so I've had to shorten it to Drinks-of-Magic.
Don't you hate that? I ran into this 'wall' with my Sewer Lizard character. Wanted to name him Terror from the Imperial Sewer but had to resort to Sewer Terror. Your new Argonian seems interesting indeed. QUOTE(PhonAntiPhon @ Jan 28 2014, 05:03 AM)  And so she stands outside the cave, a slain bull-headed man thing lies just yards away. Why could they just not have kept the key in the guild? Ah well, Goddess take it, she'd just have to get for herself...
Yeah, and she's a princess too. She's probably not used to getting things herself. This post has been edited by Renee Gade IV: Jan 28 2014, 03:33 PM
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PhonAntiPhon |
Jan 28 2014, 05:48 PM
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Mouth

Joined: 27-August 12
From: Whiterun, central Skyrim.

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QUOTE(Renee Gade IV @ Jan 28 2014, 02:33 PM)  QUOTE(PhonAntiPhon @ Jan 28 2014, 05:03 AM)  And so she stands outside the cave, a slain bull-headed man thing lies just yards away. Why could they just not have kept the key in the guild? Ah well, Goddess take it, she'd just have to get for herself...
Yeah, and she's a princess too. She's probably not used to getting things herself. This is indeed true, even in military service she had people to attend to the details. But again she's a puzzle, wading into a group of bad guys is something she'll quite happily do, but details such as having to fetch a key are like: "hmmph! Why?!"
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Settled in Breezehome - (Mostly)
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Acadian |
Jan 28 2014, 10:12 PM
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Paladin

Joined: 14-March 10
From: Las Vegas

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CT, good luck with Drinks of Magic, the Astronaut. Renee, Sewer Terror is lots better than calling your scaly terror from the sewars Pooh Lizard or such. Phon, yay, Ellie’s got a horse! And hopefully soon a Red Rose Manor. Mirocu, aww, Lothie’s such a sweetie. I hope he checks the beggars’ inventory. You know, just to make sure they don’t have more shoes, med’cine, booze and gold than Lothran. Oh, Buffy made a quick run to Bruma for something yesterday and did indeed clear Plundered Mine this time. She left the shaman and totem for Lothran though. Her response to the cold, of course, was to pretty quickly head for the warm sands of Elsweyr.
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mirocu |
Jan 28 2014, 10:23 PM
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Spam Meister

Joined: 8-February 13
From: [CLASSIFIED]

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QUOTE(Acadian @ Jan 28 2014, 10:12 PM)  Mirocu, aww, Lothie’s such a sweetie. I hope he checks the beggars’ inventory. You know, just to make sure they don’t have more shoes, med’cine, booze and gold than Lothran. After Lothran´s been recharging a few wepons, chances are they have  QUOTE(Acadian @ Jan 28 2014, 10:12 PM)  Oh, Buffy made a quick run to Bruma for something yesterday and did indeed clear Plundered Mine this time. She left the shaman and totem for Lothran though. Her response to the cold, of course, was to pretty quickly head for the warm sands of Elsweyr.
Lothran was very happy to see his dear friend, even for just a brief moment  And he´ll be sure to take the leftovers from the mine after his shift This post has been edited by mirocu: Jan 28 2014, 10:24 PM
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Lol birdIt matters not how strait the gate, How charged with punishments the scroll, I am the master of my fate, I am the captain of my soul.
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PhonAntiPhon |
Jan 29 2014, 12:21 AM
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Mouth

Joined: 27-August 12
From: Whiterun, central Skyrim.

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QUOTE(Acadian @ Jan 28 2014, 09:12 PM)  Phon, yay, Ellie’s got a horse! And hopefully soon a Red Rose Manor.
Yup! She's a Big Fan of horses, been riding since almost before she could walk.
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Settled in Breezehome - (Mostly)
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PhonAntiPhon |
Jan 29 2014, 01:02 PM
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Mouth

Joined: 27-August 12
From: Whiterun, central Skyrim.

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EILIDH ARRIVES - FINALLY WITH THE KEY - AT RED ROSE MANOR:
[With humblest apologies to Emma for freestyling all over Red Rose Manor, but also massive thanks for creating such an inspiring mod in the first place, it's more than earned its place, I can tell you!]
Unlocking the door, Eilidh walked cautiously into the manor, one hand on the hilt of her sword. Sunlight spilled in through the open door behind her, illuminating the dark interior whilst the breeze that followed it sent dust motes tumbling and sparkling in the formerly still air. Her footsteps sounding all too loud in the silence Eilidh crept into the dusky room. She had a sense of space, and as her eyes adjusted she became aware of other light around her; glowing embers in the fireplace across the room from the front door, grey light filtering through the cobweb-draped glass of dirty windowpanes.
More-or-less in front of her was a long table, the shadows upon it betraying the presence of crocks and jugs, cutlery and cups. The light from the open door did not extend terribly far into the room and what little it did show was abruptly cast once again into darkness as with a creak and a bang the door shut itself behind her. Eilidh gasped and put a hand to her armoured chest, her heart fluttering. She stood still in the oppressive darkness for a moment, catching her breath and with a sneer rebuked herself; "Cailín dúr...!" She muttered to herself. "Jumpin' at shadows like sum babe a' the teat!" Shaking her head she flipped on the Dark-Seeing Goggles.
The space around her resolved itself in shades of blue. It was still murky but it was good enough. She was in a large open room. A long table stood in front of her, laid out as she had guessed with crockery and glasses and other eating utensils. There were a number of chairs around it and in some of the bowls were what appeared to be the remains of food. The chairs, the table, and everything on it were thick with dust.
Indeed as she moved quietly about the room she discovered that everything, although still placed in ordered fashion and largely untouched by time, was thick with a uniform blanket of detritus. It hung in the air around her, light blue in her goggles. It made her nose itch and she wriggled it, placing a hand over her face to stifle a sneeze. There was a stale smell of mildewy dampness.
Further exploration led her to two sets of stairs, just to the left of the entryway. One set spiralled downwards into a darkness not even her goggles could penetrate, whilst the other, a little further along the wall, zig-zagged upwards into what appeared to be a lighter region. Eilidh poked her head into this latter stairwell and looked up. And froze.
Her goggles, manufactured and blessed by the priests in the great Cathedral at The Palace, performed two functions; the first was to show the way in darkness, the second to reveal the presence of creatures otherwise hidden. Above her was the unmistakable signature of life.
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The floor above was evidently the main bedroom. It was a sizeable space indeed, with airy windows - shrouded as were the others in cobwebs and dust - but nevertheless it must have been a light and cheery place, once. The was a large fireplace, now cold, beyond it a desk of sorts and next to that a door that appeared to lead outside. The bed looked large and at one time would have been comfortable. She looked at the mildewed and green-tinged counterpane and linens with a dubious eye.
In the corner diagonally opposite the writing desk was another flight of stairs leading upwards to another floor. It was on this floor that the life signature was emanating from. Dropping into a crouch, Eilidh drew her sword and sneaked as quietly as she could up the stairs.
Reaching the top, she raised her arm and invoked the Goddess' blessing, fading from view. The lifesign was stronger here. Across the room she moved, coming to a bed; one of many on this floor - (evidently this part of the house had been a dormitory of sorts) . On the bed was the sleeping form of an old woman, once beautiful, now aged and bent by time. Clearly she was no threat, and sheathing her sword, Eilidh stood up and after allowing herself to reappear, coughed loudly.
The woman sat up and looked around, freezing when she saw Eilidh, a look of surprise on her wrinkled face. After a moment however, she unaccountably broke into a smile, and swinging her legs off of the bed got slowly and arthritically to her feet. Eyeing her up and down, Eilidh could see she had once been a tall and slender woman, now she was bent low, down to Eilidh's height. stooped, she was, and the figure-hugging dress she wore did little to conceal the sagging of her flesh and the frailness of her body. The woman looked at her with rheumy eyes.
"Who are you?" She said in cracked, old voice "Ní mór duit a bheith Aurora." Said Eilidh, not understanding what the woman had said. "Tá tú níos sine ná mar a ceapadh mé." [You must be Aurora. You're older than I expected.] There was a pause, and then the woman spoke again. To Eilidh's immense surprise, she said; "Ní raibh mé duine éigin ag súil leis ó go dtí seo. Cad is ainm duit, leanbh?" [I had not expected someone from so far. What is your name, child?]
Somewhat taken aback, Eilidh was silent for a moment. Finally, gathering her composure, she pulled herself up to her full height of 5 feet and 2 inches and said: "Tá mé an Mhuire Eilidh inion Mhic Amhalghaidh, Banphrionsa." [I am the lady Eilidh inion Mhic Amhalghaidh, Princess."]
The old woman nodded sagely and then said. still in Eilidh's father's tongue; "Well, Princess Eilidh, I am Aurora, although I was not always as you see me." She sighed. "Once I was beautiful and indeed, the tale you have heard told is a true one. But there is more, now."
Stiffly, she walked past the Elf to a chair in front of the dead fireplace and sat, Eilidh followed her and stood by her, looking down. "I was saved from my captivity by another, an Elf herself foreign and strange, but not like you." Again she was silent, staring into the dark fireplace as if gazing back in time to a memory far away.
"But she brought with her a sadness to counterpoint my joy at my freedom and when, ultimately, she passed from here I was drawn back to this place and the shade she left behind has made me what you see now." She looked up at Eilidh. "A shade myself." Eilidh was silent but felt within her heart an immense sorrow for this old woman, robbed of a life through no fault of her own. It was all the more poignant because the feeling itself was not one that the Elf had ever found herself experiencing before. She suddenly thought of her mother, and wanted to give Aurora a hug.
The was a silence between them, there in the dark. Eventually the old woman arose on creaking legs and looked at Eilidh, a faint smile upon her face. She put a skinny hand on the young woman's shoulder. "Now it is my time again." She said. "I have been released a second time, only now to be returned to my mother and my father." She began to fade. "Do not betray me, bring light to this place." Her voice was an echo, a breath in the dusty air.
And she was gone. For a moment Eilidh was still, then drew a deep, shaky breath and wiped at her eyes. there was something in them, must be the dust; she lied to herself. Standing by the old fireplace, she looked around and shook her head, her hands on her hips. "Wul," she said to the house, "It's gonnae tek sum werk, buit wu'll get ye up tae scratch, by The Goddess, so we wul..."
-x-
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Settled in Breezehome - (Mostly)
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Callidus Thorn |
Jan 29 2014, 11:10 PM
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Councilor

Joined: 29-September 13
From: Midgard, Cyrodiil, one or two others.

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QUOTE(Renee Gade IV @ Jan 28 2014, 02:33 PM)  QUOTE(Callidus Thorn @ Jan 28 2014, 04:16 AM)  As it turns out Drinks-of-Magicka is too long for the 360, so I've had to shorten it to Drinks-of-Magic.
Don't you hate that? I ran into this 'wall' with my Sewer Lizard character. Wanted to name him Terror from the Imperial Sewer but had to resort to Sewer Terror. I'm more annoyed by limit on the length of the class name  That one really bugs me. QUOTE(Renee Gade IV @ Jan 28 2014, 02:33 PM)  Your new Argonian seems interesting indeed.
He's definitely on odd one. I got him out of the tutorial earlier, after four attempts at getting his face right. He's still only walking around, still seems calm and methodical, even when charged by a pair of goblins in the sewers. Didn't even feel the need to back away. I'm starting to wonder if he's actually cold-blooded  And he's got a pretty impressive set of horns, but still carries a couple of hoods with him, to match his robes. I guess he's cut holes in them or something, he does have an iron dagger, though it's not equipped. I'll posty a pic of him tomorrow. I'm now wondering which part of my mind spawned this guy 
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A mind without purpose will walk in dark places
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Callidus Thorn |
Jan 31 2014, 12:18 PM
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Councilor

Joined: 29-September 13
From: Midgard, Cyrodiil, one or two others.

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QUOTE(SubRosa @ Jan 30 2014, 06:27 PM)  QUOTE(Callidus Thorn @ Jan 29 2014, 05:10 PM)  I'm now wondering which part of my mind spawned this guy  Probably your Reptilian Brain!  I have a reptilian brain? Explains why I feel peckish whenever I see a fly  Anyway, a little later than planned, but here is Drinks-of-Magic doing a little shopping in the Imperial City. Unfortunately this was the best shot I could get of him. This post has been edited by Callidus Thorn: Jan 31 2014, 12:19 PM
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A mind without purpose will walk in dark places
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