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> Today in Cyrodiil, spoilers version, TES: 4 Oblivion character accounts & stories
Grits
post Jan 24 2014, 02:57 AM
Post #161


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Hmm, is he going to sneak in through the sewers? I'm scratching my head over this one.


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mirocu
post Jan 24 2014, 09:26 AM
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QUOTE(Renee Gade IV @ Jan 24 2014, 02:49 AM) *

laugh.gif Luv you guys! laugh.gif

What do you think will happen next? Any guesses?

Well, I imagine he has to go back to Methredel with the staff. Presuming ha can part with it, that is! laugh.gif


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Vital
post Jan 24 2014, 09:50 AM
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QUOTE(Renee Gade IV @ Jan 24 2014, 12:49 PM) *

laugh.gif Luv you guys! laugh.gif

What do you think will happen next? Any guesses?

I don't know, but I'm thinking Kahreem will get some good use out of that staff...


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Renee
post Jan 25 2014, 10:09 PM
Post #164


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Kahreem the Redguard rides swiftly away from the Arcane University on Magic, his newly-named bay horse. As he searches his wine-ravaged brain, he finally remembers the place where he is to go; the secret entrance into the Imperial City.

"There's a gate. Some sort of gate. But it's not the one I came out of when I made my escape from jail. No, it's another gate. Somewhere on the north of the Niben."

He rides around as the morning's sun mellowly shines. Passes by the first gate (the one he 'escaped' from), and keeps riding North, trying to find the place his Waterfront friends told him about. As he rides, he and Magic are attacked by a wolf and two mudcrabs. "Awful creatures". The landscape bends sharply West and Kahreem's horse struggles to climb a sudden hill, but this hill also allows he and Magic to finally lose the enemy animals which had been on their tails.

"Ah. There 'tis". Kahreem spies the location: it's the second gate he was told about. "So it does exist".

IPB Image


Kahreem looks broadly to the south, looking up at the Imperial City's White Gold Tower. He's usually awed by this sight, but today he's too nervous. This next part is going to be difficult.

"Ahh, but I am Aahrmhayre the Great," he says, suddenly not feeling quite so confident with this mock-roleplay.

The Sewers, and lots of them. Armand had told Kahreem about this network of tunnels which leads underneath the city itself, and it was also rumored that a lonely Redguard female named Wanda Bone had lived and died in there. The thought makes the Weet Bandit shiver.

"Well, here goes."

A couple of mudcrabs are nearby, so Kahreem approaches the sewer's north entrance swiftly while crouching down, but then suddenly stops.

"Well, look what he have here. Hello my ladies!" Kahreem says this as he looks to the ground, which is littered with full alcohol bottles. He grabs a couple bottles of Cheap Wine, a beer and an ale off the sandy area just outside the sewer gate. "What a lucky find," he says, hoping some alcohol will calm his nerves.

He drinks the beer first, and then opens his lockpick satchel...

"Rats, a four-tumbler? Why?"

...but then he realizes why. It's because the city is adamant about keeping the riffraff out. They will do whatever it takes to keep them out of their precious city. Guarding this place (the sewer entrance) would not be feasible due to its remote location, so they put a lock with a lot of tumblers on its gate.

"C'mon baby, open up," Kahreem says as he inserts his first lockpicks. As he does so, a pair of eyes, slightly underwater, watch from nearby.

"Ein dummer mage will Gebrauch mein Haus. Er bedauert bald," croaks the owner of these eyes.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


9:47 AM
He is amazed that it only takes one try to open the gate. Amazing! Inside, he is greeted by near-darkness.

IPB Image


He sees a greenly-lit area up ahead, and what looks to be another gate beyond this. As he creeps slowly forward, he finds himself in a sort of 'room'. He now sees a door to his right, tries this door, but it is locked.

"Fokke!"

He tries the gate next, thinks it will also be locked, but it swings open easily. It is dark inside this first tunnel, but Kahreem can hear what he thinks is a mudcrab up ahead. He readies his rusty iron daggar (the same one he found long ago in that other network of sewers) and decides he'll use this weapon instead of the massive staff upon his back.

"Better not to waste good magic on a lowly mudcrab. Horrible creatures."

He remembers that he has a torch to light his way, but decides it's probably best not to light it now. This way, he'll possibly be able to sneak up on the mudcrab, stabbing it right though its tender parts. He creeps along the stone hallway, feeling carefully with his bare hands for the creature's carapace, but cannot find it. As he moves silently, he can hear the crab's purring getting louder and louder, and finally sees the shape of the awful creature at the end of the hall.

"HAH!" He successfully stabs and then slices at the crab. With these two movements it is dead, and now he finds himself in another small room or chamber.

IPB Image


He risks lighting his torch and finds a wheel on a nearby wall; this wheel has chains attached to a gear, and seems to be some sort of device. As he turns the wheel, he hears a creaking noise coming from his right, and realizes the metal door he had encountered not long ago must be opening. Kahreem gets excited, thinking that he's found some sort of extra-secret entrance which will take him into the City itself in moments, only to be dismayed that the door only leads to a large room with a couple of smelly cisterns cut into its floor.

But the Weet Bandit does not give up hope. If he is to go onwards down through the tunnels, he will do so...


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

5:11 PM
The tunnel meanders straight and then bends to the right, and Kahreem finds himself in a large room. As he stumbles and falls into the smelly sewer water, he begins to feel somewhat miserable. This is not what he signed up for. He risks his torch again, for it is nearly pitch-black in this room, and within moments he hears the sound of a large weapon being un-hitched.

"Looks like we've got ourselves a hero!" says a female Redguard's voice as she grabs her 2-handed hammer.

It is at this moment that Kahreem really starts to feel vulnerable Mage's robes? What was I thinking? as he scrambles back up the hallway he had just crept. He readies his mage's staff, but can barely aim the fokkinge thing. "hyaaahhh!!" screams the female bandit as she lands a blow squarely on Kahreems' shoulder. "AHH CRAPPE!!" ..Really feeling his situation now, he runs into the next room and fires his staff once again, but the large bluish essence of magic only slows the bandit down for a moment.

IPB Image


Feeling desperate, Kahreem puts the staff back on his back, and grabs his daggar once more. It doesn't damage his opponent much, but at least he knows how to use it. As he makes multiple swings, slashes, and stabs, the bandit can only hit the Weet Bandit occasionally with one of her hammer-blows. And with absolutely no armor upon his person, Kahreem realizes he's not going to last very long down here in this dark, unfamiliar chamber.

He rushes outside where the sun is now starting to set, and runs up the same incline his horse had struggled upon earlier in the day. Soon enough, the female bandit follows! Kahreem sees that the two mudcrabs he noticed before are still out here, and hopes they will attack the bandit. But she merely stands below, watching up to him.

IPB Image


"Step aside, bandit! I may be wearing these silly blue robes, but I am one of you. Trust me! .. Do you know where I got these robes? You'd never guess. I'm giving you but once chance to let me by, so I can get into the city safely. Deal?"

But there's no deal from this one. "You're a traitor to your own race!" she cries below.

"Have it your way," Kahreem says, as he grabs the Arch Mage's ice staff once more. With his height advantage, and also the fact that (for some reason) the bandit below is standing still, he simply aims the staff towards her, and blasts her squarely with its magic! "Ahhh!" knocking her back a bit. This gives him confidence, and he aims and unleashes the staff's magic once more. "Oof!" It only takes one more blast of the staff's cold air, and the bandit before him is dead.

"You should have listened to me, sister," he says, before discarding his 'Aarmhayre the Great' outfit upon the sandy beach, and slowly getting dressed in the bandit's fur armor.

Kahreem of Weet now makes his way back into the sewer once more.

IPB Image

This post has been edited by Renee: Dec 15 2022, 06:19 PM


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Vital
post Jan 26 2014, 12:09 AM
Post #165


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Ha! Kahreem's at it again biggrin.gif this time in the sewers... He might be making a daring infiltration of the city but there's always time for a drink laugh.gif

There's no reasoning with those bandits, is there? They even attack like-minded criminals!


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Renee
post Jan 26 2014, 02:41 AM
Post #166


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QUOTE(Vital @ Jan 25 2014, 06:09 PM) *


There's no reasoning with those bandits, is there? They even attack like-minded criminals!

Yes, I know! .. Well what happened with Kahreem was he used to be a bandit, but then one day he realized he's not going to live very long if he continued this sort of lifestyle, so he ran away from his bandit friends and also stole from them. Perhaps what's going on is he's got Psychic Bandits in his game. They all just kinda 'know' he's not to be trusted.

I meant to get him up into the I.C., but the story just kinda got stuck. But I promise next time he'll at least make it somewhere in the I.C.



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mirocu
post Jan 26 2014, 09:04 AM
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Loved the update, Renee! It was perfect for my Sunday morning breakfast with tea! biggrin.gif

Oh, poor Kahreem. Such struggles he must go through in his everyday life. Will he ever return to Methie to deliver the staff? laugh.gif


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It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate,
I am the captain of my soul.
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Grits
post Jan 26 2014, 02:51 PM
Post #168


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QUOTE(Renee Gade IV @ Jan 25 2014, 04:09 PM) *


"Ein dummer mage will Gebrauch mein Haus. Er bedauert bald," croaks the owner of these eyes.

*gasp* Abwasserkanal the sewer lizard!!

I love the part when Kahreem realizes that posing as a mage he's wearing no armor. ohmy.gif


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Renee
post Jan 26 2014, 07:11 PM
Post #169


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Yeah, I stuck the Terror from the Imperial Sewers in there! smile.gif Stay tuned, there's more to come...

Personally I am glad he ditched his mage's robes, that was awful almost getting pwned by that bandit. Aahrmhayre was fun to RP, he'll probably use this disguise again I hope.

This post has been edited by Renee Gade IV: Jan 26 2014, 07:13 PM


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Vital
post Jan 28 2014, 10:59 PM
Post #170


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Another Do'Shakir Update. I've been playing him a bit recently and haven't got around to updating, so I'll probably have a few up over the next week...


27th of Last Seed - Continued


Do’Shakir followed an old and worn path down to the ruined fort, a cloud of dust forming behind him as he lightly jogged down the hill that Aleswell was built atop. From here he could see out to the Imperial City. For a moment the khajiit just stood and took in its beauty; there were no words that could truly describe a sunset over lake Rumare. With the realisation that the sun had nearly set, Do’Shakir hurried his descent towards the old fort.


The khajiit was within a couple of meters of the fort when he heard the lonesome cry of a wolf coming from up the path. He drew his bow and nocked an arrow, turning towards the source of the noise almost immediately. But a brief scan of his surroundings showed no sign of the wolf, until the khajiit could hear the beast closing in on him.

Stupid khajiit, it is invisible!

Do’Shakir dropped his bow, and drew his iron arming sword from its sheath. He waved the sword around frantically in the general direction of the wolf’s footsteps and growling. The khajiit was knocked backwards as the invisible wolf lunged into him. Do’Shakir struggled with the wolf, before burying his iron sword within the beast, causing its not so invisible blood to come spilling out onto his ragged sack shirt. Do’Shakir gathered his weapons from the ground, drank one of his healing potions and continued towards the fort.

o0o0o


As he passed under the stone archway that formed the entrance to the crumbling fort, Do’Shakir could feel a little chill crawl down his spine. He’d heard many tales of the ghosts of soldiers haunting old forts such as these, and although he was not superstitious, he was afraid of the spirits of the dead. The other thing within those cobbled walls was magic. Magic didn’t struck fear into Do’Shakir’s heart, they way a ghost could, but he certaintly didn’t trust it. He had seen what it could do. Still, like all the great heroes from the cyrodilic stories his Ma had read him, the khajiit would not let his fears get in the way. He was determined to be the saviour of Aleswell.


Do’Shakir had half-expected to find the wizard deep within the ruins, at the head of a daedric cult that was plotting the end of Nirn. However the sensible side of him expected to find the wizard in the exterior of the ruins, surrounded by crates and fussing over alchemical apparatus and books. The sensible side of him was right.

“Oblivion take you! What is it you want from me?” Cursed the invisible wizard, in an accent that could only belong to an altmer.

“Ah, it must be the wizard Ancotar. The people of Aleswell have told this one all about it’s experiments. Invisibility, no?” Do’Shakir replied, calmly.

“Yes... Cat, I have been working on a new invisibility spell. As you can see, it works quite well. Why?” the altmer replied.

Do’Shakir ignored the racist slur. “Its spell made everyone in Aleswell invisible too.”

“Oh... Really. Everyone in town? That must have been all what all the shouting was about a few weeks ago.” The altmer said sarcastically. He then began to ramble on about his experiments. Do’Shakir ignored him for the most part, gritting his teeth and letting his fangs dig into his lower lip. Finally, Ancotar finished. “Never mind. I don’t mean to bore you.” he said in a demeaning manner.

“Well, it was doing a job of it.” Do’Shakir was not one for sweet-talk.

The altmer muttered an insult. “Anyway, to get back on topic. You can tell the villagers the effect isn’t actually permanent. It should wear off in a year or two.”

“By Azurah! Two years? Does it have no sense? It must be able to speed it up.”

“Well, I personally find being invisible quite refreshing. But, if it means the townsfolk will leave me alone, I suppose you could test out this scroll for me.”

“This scroll?” asked Do’Shakir.

“It’s a counter-spell, I worked it out last week.” The wizard said, sounding pleased with himself. “Just stand in the center of town and open the scroll, the rest will sort itself out. Oh and don’t forget... Well never mind.”

“Don’t forget what? It is tricking khajiit?” Do’Shakir said, trying to sound threatening.

“Just... Make sure to wear this ring, it will protect you from any side effects. The townsfolk won’t need one, just the person who opens the scroll. Now leave before I change my mind!” The wizard said with disgust, as he handed Do’Shakir a plain silver ring.

o0o0o


“Do’Shakir has the counter-spell. You must read it in the center of town, and wear this ring.” Do’Shakir handed Ancotar’s ring and the scroll to Diram.

“Why couldn’t you just have read it?” questioned the dunmer.

“This one does not do magic.” the khajiit answered bluntly.

And with that, the innkeeper begrudgingly walked out into the center of town, scroll in hand. The townsfolk were all congregated in the inn when Do’Shakir had arrived back in the town, and followed Diram out of the inn. Do’Shakir stayed inside.

The scroll worked without any noticeable side-effects. The town celebrated as if it were Saturalia; Diram gave free drinks to all the townsfolk. Everyone was in good spirits except for two dunmer women who turned out to be Diram’s sisters. Do’Shakir was surprised at the stark contrast between the girls and their brother; Diram was the happiest dunmer he had ever met. He even offered the khajiit a free room, not just for the night, but also for any other time he was in Aleswell.


Do’Shakir slept well that night. It had been a long day, and he knew tomorrow would be another day of travel. But now, he could rest.




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mirocu
post Jan 28 2014, 11:19 PM
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Aaah, the invisible ones.. laugh.gif

I liked that quest. And now Do´Shakir has a free bed! biggrin.gif


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It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate,
I am the captain of my soul.
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Acadian
post Jan 28 2014, 11:51 PM
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Ahhh. Ales well that ends well. tongue.gif


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mirocu
post Jan 29 2014, 08:48 AM
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QUOTE(Acadian @ Jan 28 2014, 11:51 PM) *

Ahhh. Ales well that ends well. tongue.gif

Ba-dum-TISH! biggrin.gif


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It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate,
I am the captain of my soul.
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Vital
post Jan 29 2014, 02:02 PM
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QUOTE(Acadian @ Jan 29 2014, 09:51 AM) *

Ahhh. Ales well that ends well. tongue.gif

rollinglaugh.gif

That is a fun quest indeed. Do'Shakir enjoyed it tongue.gif


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Renee
post Jan 30 2014, 02:57 PM
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*claps* well done, Vital! .. LOve the "this one does not do magic" bit.

It's been awhile since I've done the Aleswell quest, but does anybody else feel some of the townsfolk are rather ungrateful after all is said and done? .. I seem to remember the Dunmer in the inn itself being particularly rude despite what we've helped them with.



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mirocu
post Jan 30 2014, 03:28 PM
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Really? He´s the only one who´s nice to me. His sisters on the other hand...


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It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate,
I am the captain of my soul.
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Renee
post Jan 30 2014, 05:05 PM
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QUOTE(mirocu @ Jan 30 2014, 09:28 AM) *

Really? He´s the only one who´s nice to me. His sisters on the other hand...

I meant "Dunmer" as in plural Dunmer. The sisters included with the dude. But now that you mention it, I seem to remember the guy is grateful at least, while the sisters barely are able to tolerate.



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Vital
post Jan 31 2014, 11:08 AM
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QUOTE(Renee Gade IV @ Jan 31 2014, 12:57 AM) *

*claps* well done, Vital! .. LOve the "this one does not do magic" bit.

It's been awhile since I've done the Aleswell quest, but does anybody else feel some of the townsfolk are rather ungrateful after all is said and done? .. I seem to remember the Dunmer in the inn itself being particularly rude despite what we've helped them with.

Heh, thanks smile.gif

The innkeeper is exuberant, the argonian shepherd is grateful, but too chilled out to really care. The orc is indifferent and the dunmer sisters seemed to almost despise you for it. Although they were just as miserable before.


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Renee
post Jan 31 2014, 04:49 PM
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You are welcome. The Dunmer sisters probably enjoyed being invisible. I know I would!



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mirocu
post Jan 31 2014, 04:51 PM
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I wantz more Kahreem!! wacko.gif panic.gif

You know... or Saga.. biggrin.gif


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It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate,
I am the captain of my soul.
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