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Where Are You Today? |
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McBadgere |
Apr 13 2014, 08:54 AM
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Councilor

Joined: 21-October 11

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QUOTE(Acadian @ Apr 12 2014, 03:21 PM)  McB – Glad Tharryn got through Barren Cave okay. Buffy’s fave part of that is washing the vamp dust off in the nearby waterfalls after. I’ve always found the glass and daedric armor pretty fuggly; that’s one reason Buffy’s forever level 19. 'Imp City' - what images that conjures! Yeeesh, all them head-height naked butts all around the place...Oh, I wonder if that's how Bosmers feel around Altmer nudists?...  ...  ... Aaaamywho...Going along with the ring-road travails at the moment...Cleared out a goblin cave that I forget the name of, just over that long bridge on the south east of the road...That was fun... And then we had a vampire redux with Memorial Cave...Contracted the disease, FT'd to Chorrol to pray at the chapel and sell the expensive swag at Rasheeda's...1200 glod is not to be sniffed at...  ... Then we've bought some more ingredients (and potions to replace the ones we piled on, facing two high-armoured, high-level vamps at once) to mix up and push the alchemy some... We're back at the cave to reload with more stuff, but McBoy's just spotted a robed vamp walking around in the distance...So that'll be him dead next go...  ...The vamp btw, not the boy...  ... Much fun!!!... QUOTE(La Gritseh!!!!...) The boar is a great sidekick! He reminds me of a clannfear the way he charges straight at the enemy. That’s Jerric’s favorite summons at the moment. Good choice!
Lil and Jerric had a relaxing day in Dune. Lil replaced some dried-out arrow shafts and then they both took a nap. I expect that when night falls they’ll go for another stroll out on the sand.
At the market they bought a lot more fruit, some desert clothes, and a cute hat to take home to Abiene. Lildereth is not enthusiastic about writing up the accounts. I expect that some things make their way into her bag without the traditional exchange of coins, and those transactions are best unrecorded.
Here’s a picture of where they ate dinner the first night they got there. And here’s a Dune traffic jam. Note the Alfiq walking practically under the Pahmar! Lil is in her new desert camo and Jerric is wearing whatever was on top of the merchant’s pile.
That was excellent!...Elsweyr looks funky!...Reminds me a bit of Damascus in the first Assassin's Creed game... Jerric looks awesome!...That shield!!...  ...It's gorgeous... So's the cat... Has anyone ever modded an ebony shield with different designs on?... Oh, this bit... QUOTE(Narrator...) I expect that some things make their way into her bag without the traditional exchange of coins, and those transactions are best unrecorded.
Now, is that...Y'know...*Looks left, looks right*..."Oh darn, that seems to have fallen into the bag"...Or is this the Dibella thing?...  ...  ... This post has been edited by McBadgere: Apr 13 2014, 08:55 AM
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Acadian |
Apr 13 2014, 06:39 PM
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Paladin

Joined: 14-March 10
From: Las Vegas

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mirocu – Aww, Morcant is always a wise and gracious host. Grits – Love the pix of Lil’s travels in Elsweyr. Dune is such a neat and exotic city. And I love how Illiana incorporated so many of the moon-crafted Khajiit breeds – even the four-legged ones. McB – Lol, Buffy has indeed sometimes tried to slip through a crowd of Altmer by keeping low. Sometimes they try to set a beer mug on her head though.  Tharryn is getting to be quite the vampire slayer. I’m glad he’s still working well for you. * Buffy just left the wonderful elven city of Arenthia. She is now ready to start venturing further south into Valenwood.
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McBadgere |
Apr 14 2014, 06:17 AM
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Councilor

Joined: 21-October 11

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QUOTE(Acadian @ Apr 13 2014, 06:39 PM)  McB – Lol, Buffy has indeed sometimes tried to slip through a crowd of Altmer by keeping low. Sometimes they try to set a beer mug on her head though.  Tharryn is getting to be quite the vampire slayer. I’m glad he’s still working well for you. Well, the vampire slaying so soon after the other is just because of Thorny's challenge...Had I just stuck to the road I'd have only had this lot to discover...But yes, it's nice to know that he's very capable...I'm really enjoying how I'm playing at the moment...Much speechcraft...Much mysticism and Illusioning...Really quite good... I've also bought a Bound Boots spell because I want a more permanent ghost about the place as the Ancestor Guardian being once a day is pretty useless...  ... Ach, who am I kidding?...  ... Today, I bring sad news... This morning, Brother Tharryn died... Having consumed far too much mead after morning mass, his drunken amblings brought him face to face with a wild boar...Which he then decided to punch to death...On Very-Hard level... All was going well until the boar launched a surprise counter attack and jumped for Tharryn's throat... In two hits, it was all over... And thus did Tharryn sprawl ungainly-ly on the grass...I suspect the Boar cocked a leg and did a widdle on his head...It's just the sort of thing one would expect really...Oh no...That's dogs isn't it?...Or politicians... Aaaamywho...Yep...Dead Battle-Priest before my very eyes... So then the Autosave loads aaaaand we're back in business!!!...Oh hells yeah!!... Kill the troll that had been just down from Memorial Cave (again), pick some ingredients (again), make porkchops out of the damned boar (YAY!!) and then heal a passing Legionnaire who must have been fighting something nearby... So now Tharryn has just fought three goblins at once in Fort Ursacheck...Uras...Ursamajor?  ...No...The damned Goblin fort that starts with an U anyways... QUOTE(Crow-Boy) New contest: How far south can Buffy go? *Raises eyebrow*...Best ask Salvian Mattius...  ... (These mods sound awesome though, Acadian...You going to put any pics of Valenwood in the Potpourri thread?) This post has been edited by McBadgere: Apr 14 2014, 06:18 AM
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Acadian |
Apr 14 2014, 12:35 PM
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Paladin

Joined: 14-March 10
From: Las Vegas

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McB, sorry to hear about your boy getting boared. Glad you reloaded though. Tough to hoot with the owls, then wrestle with the pigs or some such insightful saying I guess. Pork chops made for good revenge though! A ghost makes a great summon. They can make monkeys out of foes armed with mundane weapons. They also stay put because they use ranged spells for ranged foes and touch spells for touchy foes up close. By staying put, they can be used as a shield. Their predictable positioning makes them easy to heal as they fight. And they're weak enough that they need some help to kill much more than a mud crab. The one we use has its 'defense' built up some so it is harder to kill, but still has just the vanilla weak spells. That way, it works well as mostly a shield and distraction. It doesn't understand a whit about friendly fire when using its frost spells so its wise to stay behind it. Buffy would go pretty far south for her dear Savlian. We are taking some screenshots in V-wood and, yes, they'll eventually work into Buffy's Potpourri thread.
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Callidus Thorn |
Apr 14 2014, 04:24 PM
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Councilor

Joined: 29-September 13
From: Midgard, Cyrodiil, one or two others.

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Tarvyn Dralor set out from Cheydinhal, shortly before it began to rain. But it wasn't too heavy, so he pressed on rather than turn back. He had a lot of ground to cover to reach Bravil, after all, and didn't want to waste a few hours because of the weather.
This was a decision he soon came to regret.
As he approached the Red Ring Road, the rain became a thunderstorm, and Tarvyn was forced to dig the green hood he'd found in Vilverin from his pack. Slipping it on kept the rain from his eyes, but little else, truth be told. It wasn't the best fit over his dark shirt, but it was good enough to use.
However the storm continued, the gust of wind growing stronger and the rain falling in near-solid sheets rather than droplets. He practically fled down the Red Ring Road, looking for a decent shelter from the rain. He passed a fort, but decided against it. It would likely be occupied, and he did not want to fight right now, so he rushed onwards, his soaked blacksmith's trousers clinging to his thighs with every stride.
He ended up wedged into a corner on the first floor of a burned out building, huddled into a corner, which at least kept the wind from him. beneath a roof that was mostly missing. Fortunately there was just enough to keep his corner dry, but the storm raged on and on.
As darkness fell, a cold and somewhat dejected Tarvyn dug a bottle of Tamika's from his pack, along with a small loaf of bread, a chunk of ham, and a wedge of cheese. He sighed heavily as he looked out at the storm that raged about him, and heard the wind as it screeched and wailed around the ruined building.
It was going to be a long night...
This post has been edited by Callidus Thorn: Apr 14 2014, 05:01 PM
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A mind without purpose will walk in dark places
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Renee |
Apr 15 2014, 12:21 AM
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Councilor

Joined: 19-March 13
From: Ellicott City, Maryland

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This thread's been busy again! Sorry if I don't comment, I'm finally gaming after a weekend of no gaming (too nice outside) so I have to just add my own little story for now.. Fredas, 10:36 AM, Evening Star 7, 4E Year 4
Days Passed: 103 Fame: 9 Infamy: 1 "Yes?" ...Maglir asks his blonde wood elf master. "Do you need something?" At this moment, Lady Saga is glad to have left Erthor behind this time.* She is glad she listened to his complaints, and brought him back to Skingrad, where he feels 'safe and sound'. This Maglir is much more suited for his profession, much more able-bodied and willing to do the job. And he never complains that he'd like to return to Skingrad. "Maglir, today I shall bring you inside a place a person such as your self might not otherwise have the gifting for viewing: The Arcane University. A knight-for-hire such as your self would never gain allowance in to the walls before you. Will not be of importance, mayhap, because you are with me, but if any of the mages inside give you grief, I shall make supportion upon your side." The walls of the Arcane University do indeed loom before the pair. * I am also glad I took him to Skingrad. I think we got lucky on PS3 because Erthor managed to stay where he was in-game, he never vanished. I had one NPC follower (an Argonian I think) vanish from Renee or Igodah's game, apparently he vanished because my game glitched out, and there was nothing I could do about it. I figure I'd better get Erthor back to Skingrad this time, especially with a modded game. Saga managed to find and buy an assortment of soul gems from Mystic Emporium. Her gear will be lightly enchanted, and this will be a great addition to the Wearing / Wiedling thread later on.  This post has been edited by Renee Gade IV: Apr 15 2014, 12:30 AM
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Callidus Thorn |
Apr 15 2014, 10:10 AM
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Councilor

Joined: 29-September 13
From: Midgard, Cyrodiil, one or two others.

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Impy- Even if you don't start a fan-fic, why not try writing about your character here? And I hope you have better luck playing DiD than I generally do  The storm raged for nearly a full day, finally blowing itself out a couple of hours after dawn, or so Tarvyn later judged from the sun's position once the sky cleared. Having spent hours cooped up in that ruined bulding, Tarvyn wanted nothing more than to stretch his legs and enjoy the fine weather and warm sunshine. He raced back down the road in search of the plants he passed the day before, harvesting all he found. After buying those spells in Cheydinhal he was once again somewhat short of coin, and alchemists were always willing to buy ingredients. As he passed Fort Magia for the third time in two days, he noticed an upper section to it, without any clear means of reaching it. Feeling the need for a proper stretch, he spent a few minuted trying to find a way up, only to find that there was nothing up there. But he was glad of the exercise anyway, he'd spent too long hunched up in that ruined buiding. He jogged down the road towards Bravil, pausing for the occasional detour to investigate something. An out of work mercenary-turned-brigand with his dog at a fort near the road, an Ayleid ruin with an Altmer standing around. This really caught Tarvyn's attention, particularly when he noticed a scamp wandering around, the two seemingly at ease around each other. Teekeeus had warned Tarvyn of this, of a group of mages who'd broken with the Guild following the ban on necromancy. Apparently they feared that they would be next to be banned, and so had fled the Guild, retreating to forts and taking over Ayleid Ruins. Traven had ordered that they be treated without leniency for betraying the Guild, and was rumoured to have teams of Battlemages roaming Cyrodiil hunting both these "Conjurers" and Necromancers. A single arrow, at long range, tore the life from the Altmer, but alerted the scamp. The fireballs it hurled were of no real concern to Tarvyn, and it soon fell under a series of well placed arrows. With the area clear he examined the body of the Altmer, finding his clothes curioisly unstained by blood. The arrow had taken him through the neck, yet the Altmer's clothes were unmarred. He understood when he saw the telltale glow of enchantment. Stripping the body was more than a little ghoulish, but he needed the coin the garment would fetch, and the Altmer had no use for them anymore. He found the Altmer also carried a mage's robe in the bag slung over his shoulder, one identical to Teekeeus'. The rest of his journey passed without event, though it began to grow dark before he came in sight of Bravil. Fortunately at about the same time, the Inn of Ill Ome came into view. It wasn't a first rate inn, but compared to Tarvyn's previous night's accomodation, it was more than welcome. Wow, that was longer than I'd expected  I might have to borrow a section or two to expand upon at a later date... This post has been edited by Callidus Thorn: Apr 15 2014, 10:23 AM
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A mind without purpose will walk in dark places
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Callidus Thorn |
Apr 15 2014, 03:01 PM
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Councilor

Joined: 29-September 13
From: Midgard, Cyrodiil, one or two others.

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Well, another gameday passed for Tarvyn. He's now in Bravil, having taken a relaxed walk from the Inn of Ill Omen. No sooner had he arrived in Bravil than he was greeted by a beggar, which set the tone for his visit. He was totally overdressed in his black and burgundy outift, which he's now become rather fond of, despite his inital misgivings. He also got arrested over a misunderstanding.* He then managed to get lost twice in the rat's nest of Bravil's streets, before managing to find the Guild. He's been given his assignment, and is basically staking out the guildhall waiting for Varon Vamori to turn up. Kud-Ei also told Tarvyn that he'll not gain his recommendation until he can cast apprentice level illusion spells. This hass got him somewhat worried for when he tries to earn his recommendation in Anvil. His opinion of the Nine and the chapels has taken a blow in Bravil, not that he thought too much of them in the first place. Walking around a city built of wood and then being faced with the immaculate craftsmanship of the Chapel of Mara towering over all seemed to annoy him greatly. *He's been talking to people more than my other characters have, which became a problem when one of the npc's in the Lonely Suitor Lodge moved just before he tried to talk to her, resulting in Tarvyn stealing some crappy mug 
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A mind without purpose will walk in dark places
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Acadian |
Apr 15 2014, 04:19 PM
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Paladin

Joined: 14-March 10
From: Las Vegas

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Renee – I always liked traveling with Erthor (via CSR after his quest). He was able to learn several summon spells that helped him really pull his weight. I’m glad that Saga is having good luck with Maglir though. I hope her training at the University goes well! And great screenie! ImpSnob – CT and Renee are wonderful proponents for DiD. For some, the vulnerability creates a precious bond that helps the player feel closer to their character and increases the intensity of the game. Just be aware that not all successful roleplayers incorporate DiD. In my case for example, that chance of suddenly losing a precious character would result in me maintaining my emotional distance from them. That would result in me either: (1) thinking of my character as disposable (just the opposite of the intent behind DiD), or (2) never letting my character venture outside city gates to experience the beauty of Cyrodiil. For me it simply works better to have my character’s mortality bound to my own; she’ll die when I do. Our playstyle is already overly slow, methodical and cautious. Even though I would resurrect her if it came to that, we go to pretty extreme lengths to preclude that. My advice is to try roleplaying with both techniques and see which works better for you. CT – Poor Tarvyn is spending lots of time running up and down the west portion of the Red Ring Road! Nice touch on providing some background on conjurers. Glad he’s safe and sound in Bravil. Alas, I wouldn’t be surprised if Kud-Ei’s recommendation quest sends him right back up to the Red Ring Road!  Stealing a mug! * Buffy is slowly and methodically mapping out V-wood. It’s gonna take her quite awhile, methinks.
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TrisRed |
Apr 15 2014, 06:24 PM
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Knower

Joined: 4-March 11

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I recently added a creature companion mod, and am loving it. I decided to work out a back story for the companion in question, so I will do so as Black horse Courier articles. ------ BLACK HORSE COURIER Lost Princess Finally found... after five centuries! One of Cyrodiil's greatest mysteries has possibly been solved; the dissapearance of Princess Killiana of Anvil.. which happen over five hundred years ago! A common story retold my many has told of the young Princess, daughter of Count Hector Umbranox I mysteriously vanished after a routine visit to Kvatch she wold often take problem free apart from that one fateful day when she would never be seen again... until now. It seems that whoever kidnapped her had managed to transform her into a Spider Daedra and held her captive until his death, where from that point on the princess, seemingly immortal in her new form, was forced to spend centuries in a cage deep within the depths of the Aylied ruin Fanacasecul. Adventurer Maelissa Cristenn, 20, had this to say upon discovering her. "I was just going through the ruin on pretty routine hunt for something worth selling and I came across the Princess. It was quite shocking at first, but when I saw her cower away in fear I knew she couldn't be your average, vicious Daedra. I just sensed that there was something different about her. I took a risk and freed her, constantly reassuring her that I meant her no harm, and immediately she ran toward me and shook my hands in thanks. It was strange." Upon rescuing the Princess, Lissa had this to say about discovering her origin. "I brought Killiana to Anvil, unintentionally terrifying everyone, but the people of Anvil seemed quite shocked at the fact that she seemed so fearful. I brought her to Carahil [head of the Anvil mages guild], who immediately notices a unique birthmark on her arm, immediately recognising it as Killiana's. Once Carahil said her name she reacted as if to say 'yeah, that's me!'. Obviously Killiana doesn't speak our language, but she can still understand it. Carahil asked Killiana some extensive yes or no question about Killiana's life, to which she got all the answers correct. That completely solidified the theory that this was Killiana.' However, although it is now almost certain this is the lost Princess, Carahil is still uncertain of how she came to be a Daedra. "I only have one theory," Carahil says, "Killiana's kidnapper most likely was planning to hold Killiana for ransom, transforming her with a spell only he could reverse to make sure he doesn't get double crossed. He most likely died, somehow, before his plan could be put into effect; ultimately forcing Killiana to live the rest of her life like this." Carahil then added, "we can't risk turning Killiana back into a human as she would no longer me immortal, and would die. She has told us through basic yes or no questioning that she is happy the way that she is. She has adjusted. So we have decided to work on a spell to enable Killiana to speak our language instead of her daedric dribble. This could take quite some time, however." 
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Formerly Rihanae <3
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mirocu |
Apr 16 2014, 07:43 AM
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Spam Meister

Joined: 8-February 13
From: [CLASSIFIED]

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QUOTE(Renee Gade IV @ Apr 16 2014, 02:03 AM) 
mirocu: I've got somewhere between 30 and 40 mods for each of my 3 PC games, and to be honest I'm not really seeing much more I want to add. So no worries.
You still have more mods than me  Lothran is still in Cheydinhal but plans have been made to go south-ish and maybe return to Skingrad laters.
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Lol birdIt matters not how strait the gate, How charged with punishments the scroll, I am the master of my fate, I am the captain of my soul.
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McBadgere |
Apr 17 2014, 01:07 PM
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Councilor

Joined: 21-October 11

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Ooooh, had a bit to post but completely forgot...There's a thing...*Sigh*... Aaaamywho...We did the undead-ridden Fort Chalman; having prayed at the Chapel of Stendarr in Chorrol, Tharryn decided to clear Crumbling Mine of Bandits having absolutely no prior knowledge of their being there...Of course... Aaaamywho, jumping back to F.Chalman, we proceeded along the ring-road to Sercen and cleared it...Picked three hard-locks without breaking one lockpick...BOOYAH!!!...Swaggy...  ... Having sold much loot, we proceeded towards the village of the invisibles...That I currently forget the name off...Aleswell?...*Shrug*...but got sidetracked by Fingerbowl Cave... Sounds like a swanky restaurant... Anyways, that's where we are...
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