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Where Are You Today? |
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Callidus Thorn |
Apr 18 2014, 11:11 AM
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Councilor

Joined: 29-September 13
From: Midgard, Cyrodiil, one or two others.

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Ugh.
That was downright hellish.
On his way from Bravil to the Imperial City, Tarvyn found himself drawn to the sound of a waterfall. Which had a pair of imps lurking nearby, guarding the mouth of a cave (Charcoal cave). He decided this was a fine opportunity to test his detect life spell, and headed in.
It started out well, but rapidly deteriorated. When Tarvyn was able to operate with perfect stealth, it was mostly fine. But any mistakes damn near got him killed, which happened four or five times in that cave.
Despite using the minor detect life spell so much he can now use the major, he's decided it just isn't enough. 60 feet is closer to enemies than he wants to be. The other problem with detect life is that it does nothing to stop him backing himself into a wall or corner that he didn't know was there.
He's also found that using a blade isn't even something to consider, not until he's got something that gives him a clear edge at that range. And to top it all off, there was pretty much nothing of value in there, certainly not enough to offset the cost of the healing potions he used.
On the upside, he's now an apprentice of mysticism, his marksman skill is now 39, and the next time he sleeps he'll reach level 2.
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A mind without purpose will walk in dark places
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Callidus Thorn |
Apr 18 2014, 11:35 AM
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Councilor

Joined: 29-September 13
From: Midgard, Cyrodiil, one or two others.

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QUOTE(mirocu @ Apr 18 2014, 11:22 AM)  At least it sounds like he learned some good lessons in there..  One of the only good things to come out of that place. But it did let me confirm that open spells can indeed be safely used to light passages ahead. Unless you happen to be 6 feet from an enemy, of course. But using it to line up a shot at an enemy some distance off? No problem. 
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A mind without purpose will walk in dark places
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Acadian |
Apr 18 2014, 03:52 PM
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Paladin

Joined: 14-March 10
From: Las Vegas

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* Makes note on Buffy's map to avoid Charcoal Cave until it can respawn from the adventures of Lady Saga and Tarvyn * Buffy navigates in the dark primarily by detect life. Traps can be hard to spot though. Once she clears a chamber, she generally lights it up by sticking lingering frost spells on the walls to look for loot. As you know, detect life stacks. Buffy has two rings, each enchanted to 180 feet. One is more than enough for dungeon crawling, but the total 360 feet is very helpful to her when out in the wilderness astride her mare. We also have tweaked the pink glow's intensity down quite a bit so it is much more subtle. Although Buffy takes those rings off in town, they are not particularly annoying around NPCs (unlike vanilla detect life). CT, I agree that an open spell can be used to briefly reconnoiter a passageway ahead. And that it will not alert foes if it hits them. A 'light on target' spell can do about the same thing with the considerations that it travels a bit slower, costs less to cast and will continue to light up a foe if it hits one (if it has a duration). Tarvyn is getting his dungeon diving mojo together!
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TrisRed |
Apr 18 2014, 05:00 PM
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Knower

Joined: 4-March 11

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Acadian - I didn't know that detect life stacks... but it doesn't matter to Lissa, (Annoyingly). She enjoys the challenge and the thrill of never knowing what's around the corner... and it's caused her a lot of trouble in the past! Lissa had her hair done. Again. I'm not sure about the colour myself, but she loves it. -- So Lissa's most recent adventure involved visiting Jessie in Chorrol. After a rather uneventful trip to Chorrol, she and Jessie decided they would go for their annual 'Dungeon Blitz'. What this occurs of is them picking an ultimate destination, in this case the IC and on the way searching almost each and every dungeon they should come across. They managed to clear a couple of forts easily, including Fort Ash, which Lissa personally clears as much as possible as she thinks it is unsafe for travellers. Not many rewards were won (Thanks to TIE, which is a great mod!) They finished up by spending the night in the merchants inn, a personal favourite of Lissa's. Some pix. Where's all the bears?Erm... don't you own anything else, Jessie?Dinner at the merchants Inn...Followed by DANCING!!How come the place suddenly got busy JUST as I'm ready to go to bed?
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Formerly Rihanae <3
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ghastley |
Apr 19 2014, 12:18 AM
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Councilor

Joined: 13-December 10

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Acadian: They started down that path in Skyrim and designated NPC's to take over as merchants in case the original ones were killed, but didn't finish the job. They could have made the replacements essential, and didn't. They could have provided respawning random replacements and didn't. The stand-ins in most cases were actually more likely to die, because their AI packages were mostly outdoors, where they'd be in more danger than the sheltered merchant in his shop.
I seem to recall there's one quest in Oblivion where someone takes over after another character dies, and I'm not just thinking of the DB quest in Bruma. It may have been in a mod, however.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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McBadgere |
Apr 19 2014, 06:30 AM
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Councilor

Joined: 21-October 11

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Yeah, if you don't watch it, the Chapel's staff in every city can get killed if you don't get through the KOTN questline quick enough...  ...Not that that's happened to me, like...  ...Well, not every Chapel...Just some...  ... Aaaamywho, one of the quests I dislike doing most is the Darma/Hackdirt quest...So, what with Tharryn being an Knight of Julianos, therefore an Agent of The Church and responsible for assessing and removing Moral Threats and all that... Tharryn went to pray at the Chapel of Stendarr, and whilst there he heard rumours of unspeakable horrors that go on in said creepy village full of nutjobs... We decided to go "Investigate" and "Eliminate the threat"...With Extreme Violence!!!!... Booyah!!!... Not one murder apparently...  ...However, due to some bizarre and random reason, we had to pay a fine of 120 glod...  ...I'm not entirely sure where that came from...Perhaps I stole someone's sweetroll...  ...Still, The Church was happy to pay that for the removal of the Moral Threat (and also the removal of an annoying quest)... Anyways, due to the lack of murder, we're still on course for our Glarthir/Lucien Lechance twofer...Booyah!!...Although, it's going to be some time before we go down the Skingrad road, so, hey-ho... Er...Yesterday we finished the truly gigantic Fingerbowl Cave...I couldn't remember (shockingly enough) it to start with, but when I found all the trapdoors I was, like, "ooooh, I know..." and groaned...Aaanyways, found much stuff, expensive stuff too...So we sold it all and acquired much glod in the process... Then, we quickly ran through the Invisibles quest and that's where we left it yesterday... We're going to go look in Pikanuda(?)...Pikachu(?)...Machu Picchu(?)...The Ayleid place anyways...Then it's back to the ring road and the last run before we're back to Weye...Then it's the Chorrol road methinks... Much fun!!...Oh, we're level 20 now, btw...I can't seem to help the power levelling thing...  ... Erm...Having just looked at all that I've written, I can't decide if there's spoilers or not...It says a lot without actually saying anything...Which is about par for the course really...Apologies if there is...I get a bit lost with it these days...  ... This post has been edited by McBadgere: Apr 19 2014, 06:34 AM
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