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> Mojave Meanderings and Wasteland Wanderings, The Fallout "Where are you now" thread
Renee
post Jul 9 2014, 12:12 AM
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Ha ha, kids more annoying than raiders! I like it.



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mirocu
post Jul 9 2014, 11:35 AM
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QUOTE(Renee Gade IV @ Jul 9 2014, 01:12 AM) *

Ha ha, kids more annoying than raiders! I like it.

Every time I go in there, which isn´t often I can tell you that, I always have to attack Princess for making a stupid remark as I just pass her by tongue.gif


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Lopov
post Jul 10 2014, 01:48 PM
Post #743


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After fighting a horde of super mutants, Billy Bob retrieved the G.E.C.K. thanks to a friendly super mutant called Fawkes. But his happiness didn't last for long, upon exiting the vault he was ambushed by the Enclave led by Colonel Autumn who confiscated the G.E.C.K. and had Billy Bob transported to their base at Raven Rock.

After intensive questioning Billy Bob still refused to tell Colonel Autumn the wanted information, instead telling him to [censored] off as many times as possible. The questioning was interrupted by President Eden who demanded to talk to Billy Bob in his office.

Fighting his way through Enclave soldiers, Billy Bob reached President Eden's quarters, only to find out that the fabolous president is nothing else but a highly advanced computer. They debated for some time and in the end Eden released Billy Bob from Raven Rock, ordering him to poison the water at the purifier.

Billy Bob escaped the base and reunited with Fawkes. Now they must hurry to the Citadel to inform Elder Lyons that the Enclave possesses the G.E.C.K.


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mirocu
post Jul 10 2014, 02:18 PM
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Billy´s got his hands full on this one! biggrin.gif

How many hours has he got now?


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Lopov
post Jul 10 2014, 02:23 PM
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He reached 50 hours today.


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mirocu
post Jul 10 2014, 02:51 PM
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And already so far along in the MQ? Good show I say! biggrin.gif


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Lol bird

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I am the captain of my soul.
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Lopov
post Jul 10 2014, 02:55 PM
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That's because his game is (so far) centered only around the main quest, he was sidetracked from it only a few times. Besides, it'll be fun playing his game after the main quest is done, seeing many changes that the clean water brings to the wasteland. smile.gif


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mirocu
post Jul 10 2014, 03:03 PM
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So there will be noticeable changes, then?


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Lopov
post Jul 10 2014, 03:16 PM
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IIRC, yes, there are quite some changes.

I only did the MQ once in 2010 with Ronny, and I noticed several changes, like plants thriving next to water, some water creatures like mirelurks, are easier to defeat because they don't tolerate clean water very well. I also think that number of rads in now clean water is decreased but it could be that I'm wrong and that I used a mod for this. There are also new NPCs, some are unique and some respawning like water merchants, scattered across the wasteland. There are new random encounters added that often revolve around raiders attacking water merchants etc.


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mirocu
post Jul 10 2014, 03:19 PM
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Those new NPCs and random encounters do sound alluring.. laugh.gif

But no nono.gif I have played for far too long to be bothered with the search for my father. He´s just gonna be like "Uh-huh. So now´s the time to show up?"


tongue.gif


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I am the captain of my soul.
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Lopov
post Jul 10 2014, 03:46 PM
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There are also new places, I don't know all of them by heart but I know there's a new place to explore in Springvale, some new areas in the mountains to the west, a new metro line in the Washington DC and probably quite some more...

It's never too late to save your Dad but I guess that you're perfectly satisfied in your Capital Wasteland. wink.gif


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mirocu
post Jul 10 2014, 04:52 PM
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QUOTE(Lopov @ Jul 10 2014, 04:46 PM) *

It's never too late to save your Dad but I guess that you're perfectly satisfied in your Capital Wasteland. wink.gif

I´m pretty content with my game´s content now, yes... laugh.gif

This post has been edited by mirocu: Jul 10 2014, 04:52 PM


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Lol bird

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Lopov
post Jul 15 2014, 12:15 PM
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Colonel Autumn is dead, the Purifier is activated and the Enclave is defeated (more or less). Billy Bob deserves some vacations and so do I in real life.

See you when I get back. wink.gif


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Lopov
post Jul 20 2014, 11:40 AM
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I can't stay away from Fallout even on my holidays. laugh.gif

Billy Bob is chillin' in Rivet City but being a man of action, he can't spend a lot of time doing nothing. So in the past few days he solved problems related to bandits attacking water merchants and self-proclaimed cults that were intentionally irradiating fresh water. He also tracked down the missing android but didn't turn him in, instead he helped him and got rid of the android's hunters.

When he's not busy, he can usually be found on the flight deck, smoking and chatting with locals, or at the marketplace where he enjoys eating mirelurk cakes at Gary's Galley. Occasionally he'll take a walk to the Jefferson Memorial to make sure that there aren't any hostiles around.

In the near future he'll probably head back to the dangerous wastes again.


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Lopov
post Jul 22 2014, 09:17 AM
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After leaving Rivet City, Billy Bob encountered a water caravan by Potomac that comprised of a scavenger, a pack brahmin and two RC security guards. They didn't seem well prepared for the dangerous wastes so Billy Bob decided to protect them.

The caravan crossed the Potomac bridge and headed south past the citadel to the Arlington Library. Until there, the journey was uneventful but not far from the library an Enclave vertibird dropped some soldiers that were quickly dispatched by Billy Bob and the crew.

They continued west - Billy Bob often ran ahead to make the way clear by killing raiders and Talon mercenaries. The caravan then continued in the direction of Tenpenny Tower, past Smith Casey's garage - except occasional yao guais, mole rats and robots they didn't encounter anything particularly dangerous.

But it didn't stay like that for long - a short distance north of the garage, the Brahmin was killed by a sentry bot and some time later one of the RC guards was killed by a giant radscorpion. Nonetheless, the scavenger, the other guard and Billy Bob continued north, past the Five Axles Rest Stop and crossed Potomac, killing more yao guais, mutants, raiders, radscorpions and mirelurks. Not long after they crossed Potomac, the second guard was killed by Mr Gutsy that was protecting some pre-war army stash. The scavenger panicked and ran away while Billy Bob had to deal with Mr Gutsy. When he destroyed it, he found the scavenger, but just in time to see him getting killed by a trio of radscorpions.

This made Billy Bob the only survivor of the water caravan. But what he learnt is, that no matter how harsh the wasteland is and no matter how many more water merchants will die, the clear water has finally reached the Capital Wasteland - even if it means being found on dead merchants and rotting brahmin. After a final nod to his former companions, the young wanderer travelled back to Smith Casey's garage to finish an unfinished business.

*This journey was more interesting than the entire main quest. laugh.gif

This post has been edited by Lopov: Jul 22 2014, 09:18 AM


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mirocu
post Jul 22 2014, 11:34 AM
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QUOTE(Lopov @ Jul 22 2014, 10:17 AM) *

*This journey was more interesting than the entire main quest. laugh.gif

Maybe now you understand why I don´t care for any MQ biggrin.gif biggrin.gif


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Lol bird

It matters not how strait the gate,
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I am the master of my fate,
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SubRosa
post Jul 22 2014, 04:43 PM
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QUOTE(mirocu @ Jul 22 2014, 06:34 AM) *

QUOTE(Lopov @ Jul 22 2014, 10:17 AM) *

*This journey was more interesting than the entire main quest. laugh.gif

Maybe now you understand why I don´t care for any MQ biggrin.gif biggrin.gif

Same here!


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mirocu
post Jul 23 2014, 10:16 AM
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As it happens I´m following someone too now, but instead of a water caravan it´s an Outcast patrol. It´s two guys and a Protectron and we´re about north of Charnel house smile.gif


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Lol bird

It matters not how strait the gate,
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I am the master of my fate,
I am the captain of my soul.
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Renee
post Jul 23 2014, 03:56 PM
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QUOTE(Lopov @ Jul 22 2014, 04:17 AM) *

This made Billy Bob the only survivor of the water caravan.


Holy crisis!


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SubRosa
post Jul 23 2014, 05:35 PM
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The sadly ironic thing about Bethesda games is that the AI of most of the NPCs and critters is turned off most of the time, and only turns on when the Player comes near. So that if you didn't shepherd these groups, they would walk right past raiders, radscorpions, and so on, without a hair on their head being touched. But since you are there, the bad guys "wake up" and start attacking everything in sight.


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