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> Mojave Meanderings and Wasteland Wanderings, The Fallout "Where are you now" thread
mALX
post Jul 7 2015, 05:17 PM
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QUOTE(treydog @ Jul 6 2015, 07:34 PM) *

Just so you all know- your descriptions inspire and amuse me- as appropriate....

Trey, despite having highly intelligent parents, is apparently completely suggestible, so he went wandering into The Bog seeking something called the "Mother... wait for it... Punga."

A half-dozen mirelurks (or swamplurks) later, he found the plant, which had some quite strange effects on him. The Luck Schmault-Tec bobblehead was kinda meaningful.

Then there was Mr. Burke and the Megaton nuke... and the itchy and painful spot on the back of Trey's head.

Back at the Cathedral, Nadine- for whom Trey had been searching, cleared up a lot of confusion, as well as giving him a haircut to cover that danged scar. She also pointed him in the direction of the mysterious "Jackson," as well as letting him know who had performed the impromptu brain salad surgery....

When Trey confronted the Collector of Grey Matter, that individual tried to justify his actions by pointing out that Trey had probably "killed a lot more people." Which is true- but all of those people were shooting at him at the time, as opposed to be passed out in a drug-induced torpor.

Regardless, the CGM decided to punctuate the debate with a .44, causing Trey to perform a definitive brain surgery of his own- with a combat shotgun.

If Jackson is as "friendly" as Desmond was, Trey may just shoot both of them and go home to Megaton.



Point Lookout doesn't seem to be a friendly place; it is the Dunwich of resort areas, that is sure. But Haley is nice, and I can't help but return for his 100% Repairs that he quickly builds up to if you use him a lot.

(It is supposed to go up every time you exit his cell after getting a repair till it levels out at 100 - which doesn't take long in a place like PL).

Another nice one I liked was the lady with the broken still that makes all the moonshine you find around. She even let Misa sleep on her bed while she made up a batch of her special brew to pay Misa with for the repairs to the still and helping her find some ingredients (some of which were in that bog Treydog described, but she avoided the big plant just in case, lol).





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mirocu
post Jul 8 2015, 03:39 PM
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I reckon IŽll be visiting Lookout once again when late fall is upon us and I have moved back home from da woods biggrin.gif



As for now IŽm still doinŽ what IŽm doinŽcool.gif Two things of notice, though. Nowadays whenever I start up the game and select the save, combat music always plays. Even when IŽm starting up inside safe locations like Megaton and no one is fighting. It always ends once the game is up but I find the anomaly very strange. The other thing is the glitch that sometimes happen in Oblivion where the character and everyone around him is hopping up and down with fixed legs. Happened once in Fallout 3 so far and it was quite funny to see it happen to a Glowing One! laugh.gif



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mALX
post Jul 9 2015, 02:03 AM
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QUOTE(mirocu @ Jul 8 2015, 10:39 AM) *

I reckon IŽll be visiting Lookout once again when late fall is upon us and I have moved back home from da woods biggrin.gif



As for now IŽm still doinŽ what IŽm doinŽcool.gif Two things of notice, though. Nowadays whenever I start up the game and select the save, combat music always plays. Even when IŽm starting up inside safe locations like Megaton and no one is fighting. It always ends once the game is up but I find the anomaly very strange. The other thing is the glitch that sometimes happen in Oblivion where the character and everyone around him is hopping up and down with fixed legs. Happened once in Fallout 3 so far and it was quite funny to see it happen to a Glowing One! laugh.gif



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Maybe they were jumping up and down cheering for your gold count! And the combat music was the thieves and murderers coming to rob you?

I had the stuck combat music happen to me one time only, in Oblivion. I had some combat outside the IC and the combat music wouldn't stop, it followed me everywhere. People were running around in a panic in the IC, like there was an enemy there. Scared me to death, and I can't remember how I fixed it.




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Winter Wolf
post Jul 9 2015, 11:41 AM
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Oh man, that music glitch would drive me insane. I cannot stand glitches like that and I hope that you can resolve it, Mirocu. I had a sound glitch on Oblivion a few months ago where the lockpick jigging sound would not go away after I opened a chest. I had to reload an earlier save.

QUOTE(mirocu @ Jul 8 2015, 03:39 PM) *

[CLASSIFIED]


What??!?

This post has been edited by Winter Wolf: Jul 9 2015, 11:42 AM


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mALX
post Jul 9 2015, 05:33 PM
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QUOTE(Winter Wolf @ Jul 9 2015, 06:41 AM) *

Oh man, that music glitch would drive me insane. I cannot stand glitches like that and I hope that you can resolve it, Mirocu. I had a sound glitch on Oblivion a few months ago where the lockpick jigging sound would not go away after I opened a chest. I had to reload an earlier save.

QUOTE(mirocu @ Jul 8 2015, 03:39 PM) *

[CLASSIFIED]


What??!?



It does drive a person crazy when it is doing that. I've only had it happen in Oblivion, most of the time the crackling fire sound gets stuck.

It goes away if you save/exit the game fully/reload the save. (plus I usually open up the disk bay and blow it out/clean the disk just in case it is a mote of dust causing it that might scratch the disk).









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SubRosa
post Jul 9 2015, 06:10 PM
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I get that problem in Fallout 3 with the chainsaw sound effect of the Rippers. Whenever I walk around someone with one, the sound effect gets stuck. It keeps playing even after I move to a different cell, or if I wait. A quicksave and quickload usually fixes it. But sometimes I have to exit the game and restart for it to go away.

This post has been edited by SubRosa: Jul 12 2015, 01:08 AM


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SubRosa
post Jul 10 2015, 04:41 PM
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Persephone has been working on clearing the DC Ruins. Last week she explored the entire area west of the Potomac, including the areas outside the Ruins proper like the Red Racer Factory and Nuka Cola Plant. This week she has been working on the eastern side, and this morning she finished off the last of it - Dupont Circle. She still has the suburbs north of the city, including the National Guard Armory. I think she will do that next. Then it is off into the wild Wasteland. Maybe she will visit all the vaults, since she now she has a map to them from the Vault Tec headquarters mainframe.

There sure are a lot of Super-Mutants in DC! ohmy.gif The Purifier perk came in really handy against them, and all the Ferals in the metros. I am glad I ported that over from New Vegas.

This post has been edited by SubRosa: Jul 10 2015, 04:42 PM


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mALX
post Jul 10 2015, 11:33 PM
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QUOTE(SubRosa @ Jul 10 2015, 11:41 AM) *

Persephone has been working on clearing the DC Ruins. Last week she explored the entire area west of the Potomac, including the areas outside the Ruins proper like the Red Racer Factory and Nuka Cola Plant. This week she has been working on the eastern side, and this morning she finished off the last of it - Dupont Circle. She still has the suburbs north of the city, including the National Guard Armory. I think she will do that next. Then it is off into the wild Wasteland. Maybe she will visit all the vaults, since she now she has a map to them from the Vault Tec headquarters mainframe.

There sure are a lot of Super-Mutants in DC! ohmy.gif The Purifier perk came in really handy against them, and all the Ferals in the metros. I am glad I ported that over from New Vegas.



What does it do and how do you port it?

I don't mind the super mutants nearly as bad as the ghouls - I mean, the super mutants don't crouch and hide and then suddenly pop up and attack; in fact the super mutants usually give away their location in loud conversations about the "Stoopid Huumans" = and can readily be seen from great distances to shoot them down, lol.




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SubRosa
post Jul 11 2015, 01:46 AM
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Purifier gives you a +50% damage bonus vs. Abominations when using melee weapons or unarmed. Abominations are Super-Mutants, Centaurs, Deathclaws, and the like. So it really helps your damage against some of the most powerful monsters in the game. So long as you are willing to get up close and personal with them.

I ported it over to FO3 the old fashioned way. I took screenshots of the perk's settings in the FONV Geck, and then created a new mod in FO3 with the exact same settings.


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treydog
post Jul 11 2015, 04:22 AM
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Trey met Marguerite, who did not convince him that she was "sick." However, he did repair her distillery and bring the ingredients for the "old family recipe." Because he is all about better living through chemistry™.

He also made it back to the Calvert Mansion in time to see it blow sky high and agreed to follow Desmond to the secret hideout of the elusive "last of the Calverts".

When it came time to make a choice it was a "no-brainer" for Trey (sorry- couldn't resist). First- a deal is a deal- he had agreed to help Desmond. Second- Calvert was responsible for killing Desmond's dogs, which automatically consigns him to a Circle of Hell. And finally- although Des is a ghoul- how can you really trust a disembodied brain?

Following that final Point Lookout adventure (and after picking up his share of Marguerite's "medicine,") Trey returned to Megaton. Examining his Pip-Boy map showed a military installation he had not yet explored, named Fort Constantine. To his delight, it was swarming with Talon Company. Shooting them at close range and repeatedly made for a productive afternoon.

To wrap things up, Trey went back to Little Lamplight, and listened to Knock Knock's jokes. Then he escorted Sticky to Big Town, where he found Bittercup as odd as ever. However, she did have a present for him- so weird, stalkerish Wasteland girl though she may be- she at least understands the value of some .32 ammunition....

So now, it is time to go to the Citadel and see what Scribe Rothchild has to say- and if Sarah is still in a coma.


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mALX
post Jul 11 2015, 04:49 AM
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QUOTE(SubRosa @ Jul 10 2015, 08:46 PM) *

Purifier gives you a +50% damage bonus vs. Abominations when using melee weapons or unarmed. Abominations are Super-Mutants, Centaurs, Deathclaws, and the like. So it really helps your damage against some of the most powerful monsters in the game. So long as you are willing to get up close and personal with them.

I ported it over to FO3 the old fashioned way. I took screenshots of the perk's settings in the FONV Geck, and then created a new mod in FO3 with the exact same settings.



Oh, I would love to try Fisto on a Deathclaw! What was that other Perk you were talking about, and what does it do?


I was a bit disappointed this last time I played FO3 in Point Lookout - I always pay the 1000 caps to kill ghouls in that cave, you are supposed to get some ghoulishly good perk for spending your caps and nearly getting slaughtered - never got my perk this last game! I plan to console it to myself when I get back on game. dry.gif




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SubRosa
post Jul 11 2015, 04:55 AM
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QUOTE(mALX @ Jul 10 2015, 11:49 PM) *

Oh, I would love to try Fisto on a Deathclaw! What was that other Perk you were talking about, and what does it do?

Unstoppable Force? It quadruples your damage with melee or unarmed, but only against opponents who are blocking. It is pretty much a guaranteed kill, so long as they block.


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mALX
post Jul 11 2015, 05:06 AM
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QUOTE(treydog @ Jul 10 2015, 11:22 PM) *

Because he is all about better living through chemistry™.

*

So now, it is time to go to the Citadel and see what Scribe Rothchild has to say- and if Sarah is still in a coma.



Hey, I used to have a "Better Living Through Chemistry" T-shirt!

Er, what happened to Sarah?




QUOTE(SubRosa @ Jul 10 2015, 11:55 PM) *

QUOTE(mALX @ Jul 10 2015, 11:49 PM) *

Oh, I would love to try Fisto on a Deathclaw! What was that other Perk you were talking about, and what does it do?

Unstoppable Force? It quadruples your damage with melee or unarmed, but only against opponents who are blocking. It is pretty much a guaranteed kill, so long as they block.



I love that drawing they made for that perk, lol. I might try to do that, especially the abomination one. Thank you so much for the info!






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treydog
post Jul 11 2015, 12:11 PM
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QUOTE
Er, what happened to Sarah?


From the Wiki (if Broken Steel is installed):

If the player activates the purifier himself/herself, or uses Fawkes, Sergeant RL-3 or Charon to start it; it is revealed that an energy spike knocked Sarah and the Lone Wanderer out. Two weeks later after the Lone Wanderer wakes up, she's still in a coma, "unresponsive but stable".


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Lopov
post Jul 11 2015, 08:25 PM
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I had the Firelance random encounter occur today, which is supposedly the most rare RE in Fallout 3. Well, it happened to me for the first time and I've been playing this game for many hours, so it must be rare indeed. It happened close to the Montgomery County Reservoir, there was an explosion just above Marl's head and alien power cells began falling from the sky and he also saw a weapon falling amid them. It wasn't difficult to find it afterwards. So Sally's got a new gun now.


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SubRosa
post Jul 11 2015, 08:38 PM
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Wow, you are lucky. I have been playing the game for years on and off, and it has only happened two or perhaps three times.

QUOTE(treydog @ Jul 10 2015, 11:22 PM) *

When it came time to make a choice it was a "no-brainer" for Trey (sorry- couldn't resist). First- a deal is a deal- he had agreed to help Desmond. Second- Calvert was responsible for killing Desmond's dogs, which automatically consigns him to a Circle of Hell. And finally- although Des is a ghoul- how can you really trust a disembodied brain?

I have only done the Point Lookout main quest twice, and each time my characters killed Desmond and Calvert. Calvert because he is obviously a psycho brain in a jar, and Desmond because he is an a-hole who gives my characters lip. No one trash talks Molly Hatchet and lives! biggrin.gif

This post has been edited by SubRosa: Jul 11 2015, 08:39 PM


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Winter Wolf
post Jul 12 2015, 12:55 AM
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I have been lucky to get the Firelance™ on most characters. Sometimes it does take a heap of hours if you are not reloading a save before you reach a known location. Rarely have I managed to find all the cells though. The one down at the Alexandria Arms threw the cells all over the top of the building. Unfortunately that was on 360.

One encounter I do not think I have seen is the one with Amata or Susie Mack. The game guide says you can meet them out in the wasteland if they survive the early part. Not sure about that.


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SubRosa
post Jul 12 2015, 01:06 AM
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QUOTE(Winter Wolf @ Jul 11 2015, 07:55 PM) *

One encounter I do not think I have seen is the one with Amata or Susie Mack. The game guide says you can meet them out in the wasteland if they survive the early part. Not sure about that.

I have never had that. But then I rarely do the main quest.


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mirocu
post Jul 12 2015, 01:02 PM
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QUOTE(SubRosa @ Jul 11 2015, 02:46 AM) *

I ported it over to FO3 the old fashioned way. I took screenshots of the perk's settings in the FONV Geck, and then created a new mod in FO3 with the exact same settings.

Nice and simple goodjob.gif

QUOTE(Lopov @ Jul 11 2015, 09:25 PM) *

I had the Firelance random encounter occur today, which is supposedly the most rare RE in Fallout 3. Well, it happened to me for the first time and I've been playing this game for many hours, so it must be rare indeed. It happened close to the Montgomery County Reservoir, there was an explosion just above Marl's head and alien power cells began falling from the sky and he also saw a weapon falling amid them. It wasn't difficult to find it afterwards. So Sally's got a new gun now.

It happened in my game too when I was walking the road south-west from Old Olney, where road patrols and Talons walk. Never found the weapon though, but just as well. DonŽt want it smile.gif


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Lopov
post Jul 12 2015, 09:18 PM
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QUOTE(Winter Wolf @ Jul 12 2015, 01:55 AM) *
One encounter I do not think I have seen is the one with Amata or Susie Mack. The game guide says you can meet them out in the wasteland if they survive the early part. Not sure about that.
I encountered Susie Mack in Billy Bob's game, since he was my second character that did the MQ. However, when he found her, she was already dead, killed by some radscorpions IIRC. She is supposed to give you some purified water if alive.

Speaking of rare encounters, Uncle Leo comes to my mind. I only encountered him once, again in Billy Bob's game, close to Megaton but he never moved from there, even after many hours he was still standing in that place and didn't have nothing new to say.




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