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> Mods for Fallout 3 and New Vegas
SubRosa
post Dec 11 2015, 03:59 AM
Post #101


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I have started using a few new mods for my latest FO3 character Loviatar.

Wattz Laser Weapons - adds two new laser pistols and two rifles, based on those from the classic Fallout games. There is a version that replaces all the vanilla laser weapons, and a standalone (I am using the latter).

EVE - Energy Visuals Enhanced - I just stared using this, so I am not absolutely sure about it. It looks like it overhauls all the energy weapon visual effects, like how bodies explode and turn to ash, etc...

Hot Energy - allows you to use energy weapons to burn though locks, instead of picking them. Your success is based off your Energy Weapons skill. Works great for an energy weapon user!

I also created my own home-made Radiation Resistance mod. I found out it is really easy to change the maximum Rad Resistance cap from 85% up to 100%. All you have to do is change the Game Setting fPlayerMaxResistance. The number you put it becomes the new cap.


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mALX
post Dec 14 2015, 04:17 PM
Post #102


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QUOTE(SubRosa @ Dec 10 2015, 09:59 PM) *

I have started using a few new mods for my latest FO3 character Loviatar.

Wattz Laser Weapons - adds two new laser pistols and two rifles, based on those from the classic Fallout games. There is a version that replaces all the vanilla laser weapons, and a standalone (I am using the latter).

EVE - Energy Visuals Enhanced - I just stared using this, so I am not absolutely sure about it. It looks like it overhauls all the energy weapon visual effects, like how bodies explode and turn to ash, etc...

Hot Energy - allows you to use energy weapons to burn though locks, instead of picking them. Your success is based off your Energy Weapons skill. Works great for an energy weapon user!

I also created my own home-made Radiation Resistance mod. I found out it is really easy to change the maximum Rad Resistance cap from 85% up to 100%. All you have to do is change the Game Setting fPlayerMaxResistance. The number you put it becomes the new cap.



I love the look of that EVE - really nice to see some diversity in the appearance of the energy shot!!! Is it random, or do certain energy guns do certain things? Anyway, Awesome!

I'd already seen the gun in your screens; and on this third one - that is kind of cool, like maybe if they made it where you had to be over-radiated (like over 500 or something) for it to work would be cool; something that gives you a reason to be able to have energy coming from your fingers enough to melt a lock, lol.

This is a really interesting playthrough you are doing here, can't wait to see what all you do with it !!!





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SubRosa
post Dec 14 2015, 04:39 PM
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I am not sure about everything EVE does yet. I have seen some new ash piles, and a couple of really cool new critical hit effects. In one of them a dozen beams of light came shooting out of the Raider's body, and then he exploded into light. But I don't know if they are random, or if the effects are tied to specific weapons yet.

The Hot Energy mod is supposed to simulate you using an energy weapon to melt the lock off. But there is no way to actually script it using the gun. So it just makes a new sound effect when you melt a lock. I like it a lot, it makes a lot more sense than my mad scientist learning how to pick locks.


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mALX
post Dec 14 2015, 05:37 PM
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QUOTE(SubRosa @ Dec 14 2015, 10:39 AM) *

I am not sure about everything EVE does yet. I have seen some new ash piles, and a couple of really cool new critical hit effects. In one of them a dozen beams of light came shooting out of the Raider's body, and then he exploded into light. But I don't know if they are random, or if the effects are tied to specific weapons yet.

The Hot Energy mod is supposed to simulate you using an energy weapon to melt the lock off. But there is no way to actually script it using the gun. So it just makes a new sound effect when you melt a lock. I like it a lot, it makes a lot more sense than my mad scientist learning how to pick locks.



Yes, she is most def a different kind of scientist! She needs to be overseer of a vault, see what she does with that! laugh.gif

But I def agree, it does make more sense that she would do something like that rather than a mundane picking of locks.

That EVE sounds Awesome!




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SubRosa
post Dec 20 2015, 06:32 AM
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I stopped using EVE. I started having random lockups in the game after I started using it. So I removed it, and the problems stopped. So I am guessing it was causing the issue.

In other news, I started using Unselect Quests. It is a workaround for the way the game always forces a quest to be active, with its map marker always visible. What it does is create a dummy quest called Survive!, that has no map marker and cannot be completed. So you can just select that quest, and not have to deal with quest markers.


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mALX
post Dec 20 2015, 08:33 AM
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QUOTE(SubRosa @ Dec 20 2015, 12:32 AM) *

I stopped using EVE. I started having random lockups in the game after I started using it. So I removed it, and the problems stopped. So I am guessing it was causing the issue.

In other news, I started using Unselect Quests. It is a workaround for the way the game always forces a quest to be active, with its map marker always visible. What it does is create a dummy quest called Survive!, that has no map marker and cannot be completed. So you can just select that quest, and not have to deal with quest markers.



laugh.gif I need those quest arrows at certain times, like finding a place like Bailey's Crossing - though I have finally begun to remember where it is in relation to the Red Racer factory; but finding the Red Racer factory is sometimes an issue, lol.




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mirocu
post Jan 7 2016, 12:12 PM
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If I didnīt have quests with no map markers I would get that mod. As it is I can go without, but it is indeed nifty smile.gif


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SubRosa
post Jan 14 2016, 09:31 PM
Post #108


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I came across a mod for New Vegas

Mojave Delight (Not Safe For Work!) is a face texture mod I just started using. Rather than replacing the vanilla textures, it creates a bunch of new races with its modded textures. Each race has a differing level of makeup, from Girl Next Door who has none, Posh Princess - who has some, Bombshell - with heavy makeup, and Goth - which is self-explanatory.

It is supposed to be for the Type 3 Body mod. But I don't like how that looks. But Mojave Delight works just fine without it, with the added bonus of it not being a nude mod that way.

The downsides are that copying faces from or using savegames for faces won't work with this, because of the custom races. There is also a limited number of hairstyles for the new races. The latter is fixed with a patch on the Mojave Delighted page. Delighted is an addon for Mojave Delight. I tried it, and was not impressed, so deleted it. But if you look down in the Old Files section at the bottom, you will find the Mojave Delight Patch-MikotoBP file. If you have the Mikoto Beauty Pack (and you should!) download it and replace the original MojaveDelight.esp with the one from the patch. That will add all the hairs from Mikoto to the Mojave Delight races.

There is also a version of the same mod for FO3, but I am happy enough with how people look there already.

This post has been edited by SubRosa: Jan 23 2016, 05:15 AM


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SubRosa
post Jan 27 2016, 07:33 PM
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I started using Vault Girl for FO3 a few days ago in place of Pitt Gal Stats. So far I am loving it. It does not have replacements for all the weapon pipboy images, but neither did Pitt Gal. I love the art style.

There is a New Vegas version here, and I think the modder is working on an FO4 version.


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SubRosa
post Apr 3 2016, 11:25 PM
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I just discovered Loading Screens Replacer for Fallout 3. It adds breathtaking in game pics as loading screens.


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mirocu
post Apr 4 2016, 08:09 AM
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QUOTE(SubRosa @ Apr 4 2016, 12:25 AM) *

I just discovered Loading Screens Replacer for Fallout 3. It adds breathtaking in game pics as loading screens.

Kinda neat smile.gif


Will you be using it?


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SubRosa
post Apr 4 2016, 12:19 PM
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I installed it. But I am playing New Vegas right now, so it will be a while before I see them.


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SubRosa
post Apr 6 2016, 12:22 AM
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I think that this mod is made for Lopov! biggrin.gif I have not tried it, but the name alone makes me think he should give it a try.


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mirocu
post Apr 6 2016, 07:03 AM
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QUOTE(SubRosa @ Apr 6 2016, 01:22 AM) *

I think that this mod is made for Lopov! biggrin.gif I have not tried it, but the name alone makes me think he should give it a try.

It has Steve in it!

I wonder if it also comes with Janet, Jerry and Captain Ballarms? biggrin.gif


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Lopov
post Apr 6 2016, 07:26 PM
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QUOTE(SubRosa @ Apr 6 2016, 01:22 AM) *

I think that this mod is made for Lopov! biggrin.gif I have not tried it, but the name alone makes me think he should give it a try.

Haha, it's the Hobo: Mojave Edition. laugh.gif I love the guy's looks in the screenies.

I see that this Hobo has the same basic outfit as my Hobo except that his is enhanced in some ways. And he comes with his own house, something my Hobo can't brag about because he doesn't call any place a home.


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Lopov
post Apr 9 2016, 08:02 PM
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Here's a mod to fix the buzzing sound glitch which I encountered today. Suddenly there was a loud buzzing sound present, at first I thought it's something related with my sound card, then I realized it's the sound of a ripper. After googling I found it to be a fairly common glitch in Fallout 3, though I haven't encountered it yet until today, which occurs when there's some NPC in the area and has a ripper unsheathed.

The console command "killall" also solved the situation because the ripper-wielder was obviously killed but I didn't like that all raiders, animals and other possibly peaceful beings had to die as well. The mod which I linked to above, solves the problem instantly.


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SubRosa
post Apr 9 2016, 09:13 PM
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Thanks! I get that bug with the ripper sound effect all the time. It seems that every time I go near somene with a ripper, that sound keeps playing forever, even when I leave the cell. I always had to save and reload to get rid of it.


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mirocu
post Apr 9 2016, 09:45 PM
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I donīt get that bug at all. I do however often get one at Tenpenny Tower where it keeps playing the menu music forever.


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SubRosa
post Apr 17 2016, 09:49 PM
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I just uploaded two of my house mods for New Vegas.

Goodsprings Small Player Home does just what the title says. It turns a formerly boarded up house north west of the General Store into a player home. It is a small, three room house with bed, workbench, reloading bench, and campfire, along with lots of safe storage.

Novac Player Bungalow does the same in Novac. It turns a boarded up bungalow in the motel parking lot into a player home. This one only has a bed, campfire, and workbench. But there is a reloading station outside, in the gas station across the street from the motel.


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Lopov
post Apr 18 2016, 03:05 PM
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Good work! What I like the most is that your homes aren't over the top, they're ordinary homes and actually look like homes, instead of some palaces or even vaults that can be found on Nexus. If I hadn't finished creating Blondie's house in Novac a few days ago, I'd use the Novac Bungalow as her home. Now I'll save it for some future character.



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