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mirocu
Suggestions, recommendations, comments, discussions... Anything as long as it involves mods for the Fallout games.

{Moderator note: With the addition of a FO4 mods thread, let's now limit this one to FO3 and NV mods.}

These are the mods I use for Fallout 3:

*Gunny (companion)
*The Vulcan minigun (and an additional mod that changes the rate of fire)
*Lucy as companion (though she has disappeared from the game now, should I take a hint...? wink.gif )
*Rideable subway trains (love this one!!)
*Immortal travelling merchants
*Custom icons for some miscellaneous items in the Pip-Boy
*Auto Aim Fix
*FOMM
*New crosshair
*No Goo piles
*More damage from the sawed-off shotgun
*Merchant selling goods from Point Lookout
*Scopeless .44 Magnums

I must have more but these are the ones I can remember. I'll add the rest when I get home and can check the list.

Out of these I enjoy the icon mod and the Gunny mod the most. The subway train mod is awesome and I love it, but since I mostly run around in the wasteland I don't get around to using it so much. It definitely adds to the atmosphere though and I strongly recommend it, and for the best effect it should be played in a pitch black room at night smile.gif

Edit: After reading Rosa's post I have added a couple to the list. Can't believe I forgot about Auto Aim Fix! blink.gif
SubRosa
Now this is a great idea for a topic of its own. I never used to have a lot of FO3 mods. But I have added a lot lately.

Fallout Mod Manager is of course the first one, OBMM's twin for FO3 and FONV.

Fellout - Removes the green tint on everything in the game, and makes the colors normal again. I modded this heavily to make the nights brighter, and just tweak how I want things. You can get it here on Dropbox.

Pitt Gal Stats - Replaces the pipboy with a pipgirl.

Children of the Wasteland - Makes children playable.

Shojo Race - Adds an anime inspired child race.

Custom Race Endings Broken Steel OverRide - Fixes a bug with using custom races in Broken Steel (after finishing the main quest).

Hair Pack - Corean and Ren's Hair from Oblivion, ported to FO3.

Mystyks Faces - Adds some new savegames with character faces, and HD face textures.

Auto Aim Fix - Disables the auto aim, and stops bullets from rising after 30 meters.

KT's Center Camera - Centers the camera.

Arwen XPR - Extreme - Reduces the experiences points you get. I further modded it so that it gives even less xp.

CRAFT - Allows you to use multiple mods that mod the workbenches.

CRAFT Energy Ammo - Allows you to create energy ammo at workbenches. I modded it to streamline the requirements down to a fission battery. I also used it as a template to make a mod that allows you to craft firearm ammo out of scrap metal.

T3T Misc Item Icons - adds more pics in the pipboy for stuff.

Karma Revamp Mod - Makes it a lot harder to change your karma level.

Lucky Hacking - Makes hacking terminals less brain work by displaying only 5 words you have to pick from to hack a computer.

dB No Screen Blood - An option from Enhanced Blood Textures, turns off the blood on the screen.

Blanket - Gives you blankets so you can sleep anywhere.

SariD's Pose Pack - For screenshots.

Scopeless 44s - Takes those scopes off the .44 Magnums. Dirty Harry didn't need a telescopic sight for his Magnum, neither do I.

Some Katanas - For my samurai characters.

Gauss DX - A bunch of fixes and new textures to the gauss rifle.

Crosshair Toggle - Lets you hotkey the crosshair on and off, as well as set the game to automatically hide it when you sheath your weapon.

Logoless Talon Armor - A suit of black combat armor. What is not to like?

Outcast Recon Armor - A suit of red and black recon armor.

Babe Recon Armor - A suit of black recon armor. I modded it to remove the mesh it came with, as it had ridiculously skinny arms. Instead I set it to use the default recon armor mesh.

Ranger Helmet Texture Unlocker - Fixes an issue with the Reilly's Ranger Helmet using the default combat armor helmet texture.

M110 Sniper Rifle - Adds a RL M110 sniper rifle.

Millenia Arms - Colt M4A1 - Adds an M4 carbine. I modded it to make the Grunt Perk from Honest Hearts work with it. I also tweaked the stats to reduce the spread, and match the same damage as the Marksman Carbine.

Higher Quality AntAgonizer Costume - An HD texture replacer for Anty's outfit.

Dogmeat Husky - A husky retexture for Dogmeat.

MZ Samurai and combat female armor replacers - Makes the combat armor and samurai armor a bit more curvier, without being chainmail bikinis.
mALX


I haven't modded my FO3 game much yet, I made some dinners and filled drink glasses and coffee mugs; those two Megaton house mods; and plan to add some sitting area and a BBQ to the porch at Tenpenny.

I tried two of the Mystyks faces, but Asian Misa is from a save called Vaill.

So far that is all I've got installed, but did download (but haven't installed) Ling's Coiffures and a beauty mod - can't remember the name.


I saw a few things in the above lists that I'm dying to try:


Rideable Subway
Fellout
Children of the Wasteland
KT's Center Camera
SariD's Pose Pack

Hopefully, will eventually be adding these, lol.




mirocu
The scopeless revolver mod was interesting, SubRosa. I´ll definitely add that one smile.gif


But I better stay off the anime mod. I may have trouble focusing on the game if I added that... tongue.gif
Winter Wolf
A dogmeat husky!! Noooo!!!!

All Australian gamers are breaking their hearts over that one. Mad Max and his blue-heeler cattle dog must be a part of Fallout 3. Isn't the husky mostly used in cooler climates? Surely that doesn't quite fit the wasteland feel of Fallout.

Flying dogmeat

The mods I use are mostly ones simple ones-

Dockside Inn
4-5 house mods
All Out Summoner mod
Bittercup Companion
Real named drugs
Essential companion and merchants
A trail of crumbs quest (good for an excuse to enter those unused buildings)
Functional vending machines
Miniguns rebalance
Usable cigarettes
Scope on hunting rifles
Alternating timescale
Interior cells reset
Better food
Better regulator duster
Killable children
Better looking Moira
Lower barter rate
Vanishing goo piles
Higher vehicle health
Follower- Willow
Gas mask
All weapons rebalance
mALX
QUOTE(Winter Wolf @ Apr 18 2015, 09:53 PM) *

A dogmeat husky!! Noooo!!!!

All Australian gamers are breaking their hearts over that one. Mad Max and his blue-heeler cattle dog must be a part of Fallout 3. Isn't the husky mostly used in cooler climates? Surely that doesn't quite fit the wasteland feel of Fallout.

Flying dogmeat




D'AWWWW !!! How adorable and sweet!

I finished up the Arefu quest and was scouting around for more Bobbleheads when I suddenly got attacked by a bunch of guys in dusters; and then got bad Karma for killing them! Well, it turns out my trip to the Merseti Station put my Karma into the evil zone, and suddenly the Talon Company was no longer trying to kill me - the regulators were !!! I've never had them after me before, it was awful - and to get bad karma for someone who is trying to kill me - no way !!!

So I donated a couple thousand caps to St. Monica's church in Rivet City, and now the Wasteland is in balance again. Talon Company is attacking me again, and the wastelanders in Megaton are bringing me gifts, lol.



mirocu
Wasn´t that pic adorable?? laugh.gif

QUOTE(mALX @ Apr 19 2015, 05:07 AM) *

to get bad karma for someone who is trying to kill me - no way !!!

My country in a nutshell wink.gif

QUOTE(mALX @ Apr 19 2015, 05:07 AM) *

So I donated a couple thousand caps to St. Monica's church in Rivet City, and now the Wasteland is in balance again. Talon Company is attacking me again, and the wastelanders in Megaton are bringing me gifts, lol.

So now you´re using the Wasteland Balance Restored mod? tongue.gif


Added a few mods to my list that had slipped my mind. They blend in too well but that´s the kind of mods I like!
Winter Wolf
Thanks folks! My best mate when I was at school had a 'red heeler,' and man, that was simply the coolest dog ever. They are really quiet too, and almost never bark. His dog would just give the occasional whine if it wanted something. You could see in its eyes just how intelligent it was, and like many dogs, had limitless energy.

Back on topic-
Have you guys ever played around with realistic damage mods for Fallout? I used one several years ago that scaled the damage up so that a head shot was instant death and one bullet to the body made you lose around 75% of your health. The follow up bullet would always be lights over for your character.

I only used the mod for a few days, but wow, it was so realistic! The battles were the most intense gun play I have ever had in a computer game. I disabled the mod as it didn't really suit the build I was using but have just remembered I need to go back and give it another go.
mirocu
It´s the same with that mod as with photo realistic graphics; no but no thanks tongue.gif


Could make for some intense fire fights to bring back the feeling I had when I was new to the game, but I much rather continue running around without the need for precautions laugh.gif
mALX



@ Winter Wolf - That mod sounds a little too tough for gaming simply because you'd never get to play for dying - where would the fun be in it?

I like to believe the radiation accumulated through the centuries has had the effect of mutating our genetic makeup so to a certain extent we regenerate or are harder to kill than a person in today's world is. A gun may kill us very quickly in today's world, but we don't have 200 years worth of radiation in our genes. That has to have had some effect on our ability to survive.

So we didn't get as much as the Ghouls or Super Mutants, but we did get a bunch still - so have to look at what effects that would cause.










QUOTE(mirocu @ Apr 19 2015, 03:00 AM) *


So now you´re using the Wasteland Balance Restored mod? tongue.gif


Added a few mods to my list that had slipped my mind. They blend in too well but that´s the kind of mods I like!



laugh.gif


mirocu
Just tried out the merchant on the docks and the scopeless Magnum and so far so good. It works as it should and I´m happy and in a few months time I won´t even notice they´re mods which is how I want it smile.gif
Winter Wolf
The realistic damage mod was interesting because the gun fights were so evenly matched. They could kill you in 2 bullets but you could also wipe them out just as quick. The advantage the gamer had was VATS, because if you were quick on the draw you could nearly always get the first shot. The advantage the opponent had was strength in numbers. 4 raiders onto 1 made things quite interesting.

Boulders, wall cover, posts etc became so much more a part of the game as the shoot-outs were so real, which I really liked. I have no idea what deathclaws and scorps were like, I never used the mod long enough to find that out. Lol.

The mod was great in the short term, but, as you guys have said, I am still doubtful myself in the long term.

Maybe next year. Oh no that's for NV and Skyrim. Okay, the year after. No, that's for FO4.

Damn it....there is no time!
mALX
QUOTE(Winter Wolf @ Apr 21 2015, 07:08 AM) *

The realistic damage mod was interesting because the gun fights were so evenly matched. They could kill you in 2 bullets but you could also wipe them out just as quick. The advantage the gamer had was VATS, because if you were quick on the draw you could nearly always get the first shot. The advantage the opponent had was strength in numbers. 4 raiders onto 1 made things quite interesting.

Boulders, wall cover, posts etc became so much more a part of the game as the shoot-outs were so real, which I really liked. I have no idea what deathclaws and scorps were like, I never used the mod long enough to find that out. Lol.

The mod was great in the short term, but, as you guys have said, I am still doubtful myself in the long term.

Maybe next year. Oh no that's for NV and Skyrim. Okay, the year after. No, that's for FO4.

Damn it....there is no time!



What I noticed about Fallout games: in the early game the enemy seems to be able to hit the Player around corners/through steel barriers and glass/etc. - but the Player's aim seems to miss them even in dead on and clear shots.

Then when the Player gets some skill raises and perks, it finally balances out correctly. Then after that the game begins to feel unbalanced again but this time it is the Player - like suddenly he is overpowered and Uber.

On the 360 there was no way to combat that except by Gameplay settings. At least on the PC game the Player can balance out the game early on; and then set everything back down some when the Player starts feeling overpowered.

The nice thing about the way Oblivion was done was that when the Player was at a low level, so were the enemies they faced; so as the player gained skills the enemies grew tougher - the game was always a fine balance. Some enemies were always well tougher than the player; but even the easier enemies gained in toughness to beat as the player became a tougher opponent.

The game never was too easy that way. (although I have gone in and set some of the enemies to be several levels higher than they were set).

Winter Wolf
Yes, you are spot on there with your observations.

Out of the last four games the best by far (IMO) are Oblivion and FO3. I have no problem with the leveling of either game and can quite easily modify my play style to suit things. Even on Fallout (360) I can use some hardcore survival rules to keep things interesting after level 10, rules that actually suit the post apocalyptic setting of the game world.

I dislike Fallout NV and Skyrim by far. Fallout because I walk around for hours with nothing happening and then, bang, I suddenly have 12 creatures attacking me from all directions. I never feel that any level that the character is at means anything at all in the game. Leveling up is actually pointless.

Skyrim annoys me because I always feel the game is designed to be played with a follower alongside you, and the difficulty never feels quite right. It is either too easy or too hard.

Amazing that people complained so much about Oblivion and thereby forced Bethesda's hand.

mALX
QUOTE(Winter Wolf @ Apr 24 2015, 05:04 AM) *

Yes, you are spot on there with your observations.

Out of the last four games the best by far (IMO) are Oblivion and FO3. I have no problem with the leveling of either game and can quite easily modify my play style to suit things. Even on Fallout (360) I can use some hardcore survival rules to keep things interesting after level 10, rules that actually suit the post apocalyptic setting of the game world.

I dislike Fallout NV and Skyrim by far. Fallout because I walk around for hours with nothing happening and then, bang, I suddenly have 12 creatures attacking me from all directions. I never feel that any level that the character is at means anything at all in the game. Leveling up is actually pointless.

Skyrim annoys me because I always feel the game is designed to be played with a follower alongside you, and the difficulty never feels quite right. It is either too easy or too hard.

Amazing that people complained so much about Oblivion and thereby forced Bethesda's hand.


Yeah, I think that complaining about Oblivion fell under the heading of "complaining to be complaining." I actually loved New Vegas, but couldn't travel in the Mojave till I was several levels up without having "The Day of 1000 Deaths" play out.

Before medium levels I didn't dare face a Deathclaw or giant radscorpion. And those Cadzoras!

Now, SubRosa taught me something about the Cadzoras I didn't know, I'm planning to test out her knowledge if I ever stop playing FO3 and try NV on the PC - haven't ever played NV on the PC yet!






Winter Wolf
Ahh, Cadzoras and Nightstalkers, I have lost count of the annoying battles I have had there. Both are not fun for a low level character.

Tips regarding Cadzoras? Do tell.

I just reload and head another direction or lower the setting and get revenge.
mALX
QUOTE(Winter Wolf @ Apr 24 2015, 09:33 PM) *

Ahh, Cadzoras and Nightstalkers, I have lost count of the annoying battles I have had there. Both are not fun for a low level character.

Tips regarding Cadzoras? Do tell.

I just reload and head another direction or lower the setting and get revenge.



That is exactly how I've been handling it too, but SubRosa said the reason they kill you so easily is that they have poison; and there are things in game that provide poison resistance; potions or perks, or articles of armor or clothing, etc.

For me, they are impossible to kill even one without dying, and they never attack just one at a time. So I have done just what you did until I get high enough to get that Anti-Material rifle with incendiary bullets; then I attacked them from a long ways away by just hitting them in Vats and backing out without shooting. It sets them on fire without alerting them to your presence.

That was on the 360, so it was the closest thing to a cheat I could find, lol.


SubRosa
I wish I could remember what that tip about cazadors was too! laugh.gif It might have been to use automatic weapons. My most recent FONV character Annie Ley Oak did not have too much trouble with cazadors, and she used a Colt M4 Carbine (a mod, hmmm, how come that isn't in my list. Here it is, Millenia Arms - Colt M4A1). Or the tip could have been to use high explosives, like grenades or dynamite.
mALX
QUOTE(SubRosa @ Apr 24 2015, 09:45 PM) *

I wish I could remember what that tip about cazadors was too! laugh.gif It might have been to use automatic weapons. My most recent FONV character Annie Ley Oak did not have too much trouble with cazadors, and she used a Colt M4 Carbine (a mod, hmmm, how come that isn't in my list. Here it is, Millenia Arms - Colt M4A1). Or the tip could have been to use high explosives, like grenades or dynamite.



You had some tribal potion and a perk, but I'd have to go look it back up before I could remember more than that.

SubRosa
QUOTE(mALX @ Apr 24 2015, 10:06 PM) *

QUOTE(SubRosa @ Apr 24 2015, 09:45 PM) *

I wish I could remember what that tip about cazadors was too! laugh.gif It might have been to use automatic weapons. My most recent FONV character Annie Ley Oak did not have too much trouble with cazadors, and she used a Colt M4 Carbine (a mod, hmmm, how come that isn't in my list. Here it is, Millenia Arms - Colt M4A1). Or the tip could have been to use high explosives, like grenades or dynamite.



You had some tribal potion and a perk, but I'd have to go look it back up before I could remember more than that.

That's right! I think it was Honest Hearts that added a potion that made you immune from poison, and it automatically drank itself whenever you were hit with a poison attack. So you never even had to stop and find it in your inventory and click on it to use it. There is a regular antivenom in the vanilla game as well, but you do have to manually use it to stop the effects of poison. And if you are fighting cazadors, you are naturally going to get hit five more times after using it. wink.gif

Ahh, here is that post I made about taking on cazadors:
QUOTE
Annie's Colt M4 has been a real blessing versus the Cazadors. I have had better luck with her using that than any of my other characters. The burst fire gives me a good chance to hit with at least half its bullets, and couple of bursts will generally put one down. If all else fails I go to VATS. I took the headshot perk, and I think the Commando one, plus Action Girl. So she does really well in VATS. That is how I usually kill Deathclaws too. Oh, and I am using 5.56 Match Round and Armor Piercing with the Colt too. The Match Round for Cazadors and most other things, the Armor Piercing for Deathclaws and other armored types like the Legion.

Antivenom helps too. One of the DLCs adds one called Snakebite Tourniquet, which not only nullify's venom but gives you a resistance to poison for a while. Annie also took the Tribal Wisdom perk, which gives you a 25% poison resistance, makes you take 50% less limb damage from mutated insects, and even lets you eat them!
mALX
QUOTE(SubRosa @ Apr 24 2015, 10:12 PM) *

QUOTE(mALX @ Apr 24 2015, 10:06 PM) *

QUOTE(SubRosa @ Apr 24 2015, 09:45 PM) *

I wish I could remember what that tip about cazadors was too! laugh.gif It might have been to use automatic weapons. My most recent FONV character Annie Ley Oak did not have too much trouble with cazadors, and she used a Colt M4 Carbine (a mod, hmmm, how come that isn't in my list. Here it is, Millenia Arms - Colt M4A1). Or the tip could have been to use high explosives, like grenades or dynamite.



You had some tribal potion and a perk, but I'd have to go look it back up before I could remember more than that.

That's right! I think it was Honest Hearts that added a potion that made you immune from poison, and it automatically drank itself whenever you were hit with a poison attack. So you never even had to stop and find it in your inventory and click on it to use it. There is a regular antivenom in the vanilla game as well, but you do have to manually use it to stop the effects of poison. And if you are fighting cazadors, you are naturally going to get hit five more times after using it. wink.gif

Ahh, here is that post I made about taking on cazadors:
QUOTE
Annie's Colt M4 has been a real blessing versus the Cazadors. I have had better luck with her using that than any of my other characters. The burst fire gives me a good chance to hit with at least half its bullets, and couple of bursts will generally put one down. If all else fails I go to VATS. I took the headshot perk, and I think the Commando one, plus Action Girl. So she does really well in VATS. That is how I usually kill Deathclaws too. Oh, and I am using 5.56 Match Round and Armor Piercing with the Colt too. The Match Round for Cazadors and most other things, the Armor Piercing for Deathclaws and other armored types like the Legion.

Antivenom helps too. One of the DLCs adds one called Snakebite Tourniquet, which not only nullify's venom but gives you a resistance to poison for a while. Annie also took the Tribal Wisdom perk, which gives you a 25% poison resistance, makes you take 50% less limb damage from mutated insects, and even lets you eat them!



Oh thank you for re-posting that! We really should have a "Tips" thread for things like this. I think we used to have one at Bethesda where Acadian used to post his Buffy tips before he started writing her story, I learned a lot from him too, lol. Thank you, SubRosa!



mirocu
I thought I would like to have mods that add real military weapons in Fallout 3 but for some reason I don´t.. mellow.gif
mALX
QUOTE(mirocu @ Apr 25 2015, 02:35 AM) *

I thought I would like to have mods that add real military weapons in Fallout 3 but for some reason I don´t.. mellow.gif



Other than SubRosa's textures and saves, I don't have any mods except the ones I've made. I'd really like some beauty mods; hair mods; body mods; head tracking; voice; etc.

Winter Wolf
Ahh, Snakebite Tourniquet.

Thanks Rosa! I shall remember this when I head back into NV this September. I see that you only need 30 Survival to craft it. Very handy!

Mirocu- It is more fun with mini nukes anyway. It saves on having to learn how to fly the B-29. Lol.
mALX
QUOTE(Winter Wolf @ Apr 25 2015, 10:05 AM) *

Ahh, Snakebite Tourniquet.

Thanks Rosa! I shall remember this when I head back into NV this September. I see that you only need 30 Survival to craft it. Very handy!

Mirocu- It is more fun with mini nukes anyway. It saves on having to learn how to fly the B-29. Lol.



Wait, does the player get to fly the B-29?

I am considering going to New Vegas when I finish Fallout 3 because I've never played NV on the PC before.
SubRosa
QUOTE(mALX @ Apr 25 2015, 07:11 PM) *

Wait, does the player get to fly the B-29?

No. You just see it fly overhead in the final battle at the dam. Assuming that you floated it up from the bottom of the lake for the Boomers.
mALX
QUOTE(SubRosa @ Apr 25 2015, 09:13 PM) *

QUOTE(mALX @ Apr 25 2015, 07:11 PM) *

Wait, does the player get to fly the B-29?

No. You just see it fly overhead in the final battle at the dam. Assuming that you floated it up from the bottom of the lake for the Boomers.



That is what I remembered seeing in your vid.

I want to finish up FO3 because it is easier for me to play a game I'm familiar with right now, but after seeing you go through NV I'd like to try it too. I've gotten a lot further in it than I've gotten in Skyrim so far, lol.


Winter Wolf
Sorry for the confusion mALX. I was just mentioning that the fat man is far easier to use as a delivery system than a B-29. I didn't mean it as a reference to NV. Yes, as Sub Rosa has said that bomber is sitting there underwater and needs a levitation spell to get things back in order. Shame that we cannot do bombing runs all across the Mojave. laugh.gif
mALX
QUOTE(Winter Wolf @ Apr 25 2015, 10:39 PM) *

Sorry for the confusion mALX. I was just mentioning that the fat man is far easier to use as a delivery system than a B-29. I didn't mean it as a reference to NV. Yes, as Sub Rosa has said that bomber is sitting there underwater and needs a levitation spell to get things back in order. Shame that we cannot do bombing runs all across the Mojave. laugh.gif


It would be kind of cool to be able to fly it around, lol.


mirocu
QUOTE(mALX @ Apr 26 2015, 04:45 AM) *

It would be kind of cool to be able to fly it around, lol.

Maybe there´s a mod for that..? wink.gif
mALX
QUOTE(mirocu @ Apr 26 2015, 02:16 AM) *

QUOTE(mALX @ Apr 26 2015, 04:45 AM) *

It would be kind of cool to be able to fly it around, lol.

Maybe there´s a mod for that..? wink.gif



I don't know, I've never played it on the PC yet. I have it, just practicing playing on Fallout 3 first because I know it like the back of my hand, lol.


mirocu
I know there is a good mod for New Vegas where you can fly a Vertibird, but the one for Fallout 3 is crap as crap can be. At least it was when I checked.
mALX
QUOTE(mirocu @ Apr 26 2015, 04:24 PM) *

I know there is a good mod for New Vegas where you can fly a Vertibird, but the one for Fallout 3 is crap as crap can be. At least it was when I checked.



Surprisingly enough, my FO3 game is almost virtually unmodded..


SubRosa
I found a mod that adds a Zweihander Greatsword to FONV. It comes in two flavors, normal, and wavy-bladed. It was really easy to port over to Fallout 3.

So one day we might be seeing Persephone exploring the Capital Wasteland or the Mojave. I will have to see if there are any cloak and hood mods out there. Not to mention create a new race for her. That cannot be much different from Oblivion though.
mirocu
Nice sword, but I think I´ll stick with the scopeless magnums biggrin.gif
mALX
QUOTE(SubRosa @ Jun 22 2015, 12:57 PM) *

I found a mod that adds a Zweihander Greatsword to FONV. It comes in two flavors, normal, and wavy-bladed. It was really easy to port over to Fallout 3.

So one day we might be seeing Persephone exploring the Capital Wasteland or the Mojave. I will have to see if there are any cloak and hood mods out there. Not to mention create a new race for her. That cannot be much different from Oblivion though.



Holy Cow that thing is long!!! Can't swing it in close quarters, can you? But it sure looks sharp! (literally)




Lopov
My main mods for New Vegas:

Active Wasteland - makes it possible to interact with some object like lamps, hydrants, coffee machines etc...

Burning Campfire - when you activate a campfire, it'll burn for a while

Delay DLC - stops annoying messages "This DLC has been loaded. Level cap increased", instead it prevents them from loading unless you get to close to its starting location or your level is high enough

Sheriff Meyers - a simple mod which gives Meyers a true sheriff outfit instead of letting him wear his Powder Ganger armor when he becomes a sheriff

NPCs travel - adds a bunch of respawning travelers, making FNV a less desolate place. At first I liked that Mojave is more or less deserted but with time I was longing to see some life in the desert

Frequency of assassination attempts - a mod that lets you choose how long you want intervals to be between Legion/NCR hit squads. I have mine set to 21 days, default is 3

Grimy Pre-War Businesswear fix - in the vanilla game a wrong texture is used so all businesswears have the same texture, this mod fixes it and uses the appropriate texture

Hall of Face - HiRes faces, eyes,...

Headgear Revamp - makes it possible to wear certain headgear together

Karma Killing Fix - you no longer get rewarded with good karma for killing Fiends

Leather backpack - adds a leather backpack to the game, obviously, one also involves a mattress, so you can sleep anywhere

Merchants repair any armor - even those without any DT

More seatable couches - you can't interact quite a few of them in the base game

Mojave Radio and FNV Radio extenders

Nights are Darker - ...

Nipton Revisited - clears burning fire and removes crucified victims after some time passes

No Empty Message - removes the annoying empty message from containers

Extra Actions - allows you to open safes with explosives, force lock with melee weapons etc...Find links for other mods in the Description section

PipBoys to the people - adds PipBoys to some people that should have them in first place

Primm Reputation Restored - for some reason Primm Rep was cut from the final release

Radial Blur Remover - removes annoying blur when hit or in VATS

Real Smokes - adds smokeable cigarettes

ReElijahfied - makes Elijah looks like he looks on the hologram

SCC - allows you to recruit any NPC. Must be used in conjuction with SCC Heal Fix because the original version doesn't allow you to heal followers

Screen Blood - Optional Plugins - removes blood from screen when hit. The newest version is complicated and comes with too many features of if someone's interested in merely removing blood, you have to use an older version of the mod

Shorter Chem Wear Off effects - does what it says

Sheriff Duster - increases its DT

Sit Anywhere - press X and sit down anywhere

Solar's Bottled Water - allows you to bottle water

Mods from Someguy2000 - New Vegas Bounties I & II, The Inheritance? (the best quest mods for FNV IMO)

Stronger Merchants - they no longer get killed that easily

The Strip Credit Check - increase it to 5000 or 10000

Throw and Retrieve - allows you to retrieve thrown items if the target was hit. Works well with Throwing Knives replenishment which adds TKs to merchants and raiders

Ultimate Invisible Wall Remover - removes some invisible barriers

That's most of them. I use some body replacers, Breeze for males and Dimonized Type 3 for women and corresponding armor sets, I also use unofficial patches which I didn't list above.

I'm still looking for a mod that'd allow you to sleep anywhere without requiring a mattress or a perk from Lonesome Road DLC. Something like blankets from Fallout 3. Hopefully someone will port this mod one day.
mirocu
That was an interesting list, Lopov..

QUOTE(Lopov @ Jun 22 2015, 08:40 PM) *

...but what does this mod do?? There´s no explanation!! ohmy.gif What does it dooooo??? panic.gif



Edit: tongue.gif
mALX
QUOTE(Lopov @ Jun 22 2015, 02:40 PM) *

My main mods for New Vegas:

Active Wasteland - makes it possible to interact with some object like lamps, hydrants, coffee machines etc...

Burning Campfire - when you activate a campfire, it'll burn for a while

Delay DLC - stops annoying messages "This DLC has been loaded. Level cap increased", instead it prevents them from loading unless you get to close to its starting location or your level is high enough

Sheriff Meyers - a simple mod which gives Meyers a true sheriff outfit instead of letting him wear his Powder Ganger armor when he becomes a sheriff

NPCs travel - adds a bunch of respawning travelers, making FNV a less desolate place. At first I liked that Mojave is more or less deserted but with time I was longing to see some life in the desert

Frequency of assassination attempts - a mod that lets you choose how long you want intervals to be between Legion/NCR hit squads. I have mine set to 21 days, default is 3

Grimy Pre-War Businesswear fix - in the vanilla game a wrong texture is used so all businesswears have the same texture, this mod fixes it and uses the appropriate texture

Hall of Face - HiRes faces, eyes,...

Headgear Revamp - makes it possible to wear certain headgear together

Karma Killing Fix - you no longer get rewarded with good karma for killing Fiends

Leather backpack - adds a leather backpack to the game, obviously, one also involves a mattress, so you can sleep anywhere

Merchants repair any armor - even those without any DT

More seatable couches - you can't interact quite a few of them in the base game

Mojave Radio and FNV Radio extenders

Nights are Darker - ...

Nipton Revisited - clears burning fire and removes crucified victims after some time passes

No Empty Message - removes the annoying empty message from containers

Extra Actions - allows you to open safes with explosives, force lock with melee weapons etc...Find links for other mods in the Description section

PipBoys to the people - adds PipBoys to some people that should have them in first place

Primm Reputation Restored - for some reason Primm Rep was cut from the final release

Radial Blur Remover - removes annoying blur when hit or in VATS

Real Smokes - adds smokeable cigarettes

ReElijahfied - makes Elijah looks like he looks on the hologram

SCC - allows you to recruit any NPC. Must be used in conjuction with SCC Heal Fix because the original version doesn't allow you to heal followers

Screen Blood - Optional Plugins - removes blood from screen when hit. The newest version is complicated and comes with too many features of if someone's interested in merely removing blood, you have to use an older version of the mod

Shorter Chem Wear Off effects - does what it says

Sheriff Duster - increases its DT

Sit Anywhere - press X and sit down anywhere

Solar's Bottled Water - allows you to bottle water

Mods from Someguy2000 - New Vegas Bounties I & II, The Inheritance? (the best quest mods for FNV IMO)

Stronger Merchants - they no longer get killed that easily

The Strip Credit Check - increase it to 5000 or 10000

Throw and Retrieve - allows you to retrieve thrown items if the target was hit. Works well with Throwing Knives replenishment which adds TKs to merchants and raiders

Ultimate Invisible Wall Remover - removes some invisible barriers

That's most of them. I use some body replacers, Breeze for males and Dimonized Type 3 for women and corresponding armor sets, I also use unofficial patches which I didn't list above.

I'm still looking for a mod that'd allow you to sleep anywhere without requiring a mattress or a perk from Lonesome Road DLC. Something like blankets from Fallout 3. Hopefully someone will port this mod one day.



Some of these mods I am very excited about and can see them becoming "Must haves" - like the backpack bedroll, (but truthfully - wish they had a lesser mattress looking thing and more like a blanket on the ground, or an animal fur that unrolled to a flat bed).

Sit anywhere is another; and SomeGuy's mod sounds very interesting. There were more; all in all a great list you have here, thank you so much for providing the links for us to find them!


mALX


I forgot to mention the Hall of Face - spectacular mod !!!!! What a fantastic job they did on the textures, I wonder if that will port to FO3?



Lopov
QUOTE(mALX @ Jun 24 2015, 08:29 PM) *
Some of these mods I am very excited about and can see them becoming "Must haves" - like the backpack bedroll, (but truthfully - wish they had a lesser mattress looking thing and more like a blanket on the ground, or an animal fur that unrolled to a flat bed).

Sit anywhere is another; and SomeGuy's mod sounds very interesting. There were more; all in all a great list you have here, thank you so much for providing the links for us to find them!
I agree about the mattress, I actually don't use this mod anymore because I was annoyed by the mattress, I'd prefer a simple blanket or some "power" that'd allow you to sleep anywhere.

Someguy's mods are a masterpiece, his quests are better than a lot of vanilla ones. They are challenging and include plot twists, and all of them are voiced. Also, New Vegas Bounties is a trilogy though the 3rd mod hasn't been released yet, it's still WIP.
mALX
QUOTE(Lopov @ Jun 24 2015, 04:33 PM) *

QUOTE(mALX @ Jun 24 2015, 08:29 PM) *
Some of these mods I am very excited about and can see them becoming "Must haves" - like the backpack bedroll, (but truthfully - wish they had a lesser mattress looking thing and more like a blanket on the ground, or an animal fur that unrolled to a flat bed).

Sit anywhere is another; and SomeGuy's mod sounds very interesting. There were more; all in all a great list you have here, thank you so much for providing the links for us to find them!
I agree about the mattress, I actually don't use this mod anymore because I was annoyed by the mattress, I'd prefer a simple blanket or some "power" that'd allow you to sleep anywhere.

Someguy's mods are a masterpiece, his quests are better than a lot of vanilla ones. They are challenging and include plot twists, and all of them are voiced. Also, New Vegas Bounties is a trilogy though the 3rd mod hasn't been released yet, it's still WIP.



I used to love the mods of a guy called "Somewelshguy" - who disappeared from the modding scene. I wondered when I saw this guy's mods if it was the same person, lol.

I am most def going to download some of these mods!

But yeah, that was too much mattress for anyone to be toting around. I think it should have unfolded to something small and flat that would be a believable item someone would carry.

I wonder if a person could take the script from that backpack and point it to a different bed other than that mattress? Does NV even have those flat bedrolls like FO3 did? I'd really like to dig around and see if I could find a feasible alternative, then just retex the rolled up mattress in the backpack to match whatever I find.

I can't look into it right now, but will def check out what is doable to change out that bedroll. I read on the details page that he was having trouble just making a blue mattress there, so it could be an issue with changing out that original mattress.

I would love to see some of the ESO Argonian floor mats there instead! That would be perfect!


Lopov
QUOTE(mALX @ Jun 26 2015, 12:05 AM) *
I used to love the mods of a guy called "Somewelshguy" - who disappeared from the modding scene. I wondered when I saw this guy's mods if it was the same person, lol.

I wonder if a person could take the script from that backpack and point it to a different bed other than that mattress? Does NV even have those flat bedrolls like FO3 did?
I think that Someguy2000 isn't the same person as Somewelshguy because ever since I know of Someguy2000's mods, he hasn't changed his name. I forgot to mention another great mod from him, namely Russell - which adds not only a voiced companion with his own backstory but a completely new area to explore - the Caruthers Canyon.

Speaking of mattresses and bedrolls, the mattress in the Leather Backpack mod is depicted as folded when on the backpack and it gives you an option to unfold it, so it's still somewhat realistic. But yes, there are makeshift beddings in FNV as well except that they're much more rare than in FO3. There's also a new type of bedrolls in FNV
mALX
QUOTE(Lopov @ Jun 26 2015, 01:54 PM) *

QUOTE(mALX @ Jun 26 2015, 12:05 AM) *
I used to love the mods of a guy called "Somewelshguy" - who disappeared from the modding scene. I wondered when I saw this guy's mods if it was the same person, lol.

I wonder if a person could take the script from that backpack and point it to a different bed other than that mattress? Does NV even have those flat bedrolls like FO3 did?
I think that Someguy2000 isn't the same person as Somewelshguy because ever since I know of Someguy2000's mods, he hasn't changed his name. I forgot to mention another great mod from him, namely Russell - which adds not only a voiced companion with his own backstory but a completely new area to explore - the Caruthers Canyon.

Speaking of mattresses and bedrolls, the mattress in the Leather Backpack mod is depicted as folded when on the backpack and it gives you an option to unfold it, so it's still somewhat realistic. But yes, there are makeshift beddings in FNV as well except that they're much more rare than in FO3. There's also a new type of bedrolls in FNV



I like that blue one so much better! I'll bet that is the blue one he was talking about on his discussion about it - he said he was trying to substitute a blue mattress at the request of several people but it wasn't working for some reason.

If he gets that ble one working, that will rapidly become one of my favorite "must have" mods!


Lopov
Then let me show you something that you'll like:

Portable bedroll

hubbahubba.gif
mALX
QUOTE(Lopov @ Jun 27 2015, 03:17 AM) *

Then let me show you something that you'll like:

Portable bedroll

hubbahubba.gif



I still like the bedroll better because it is flatter; but I'd want to tweak it so it would give the healing, lol. I plan to open up that mod and try to substitute that nice blue bedroll, but it will be a while before I can get around to it.

I really appreciate all your info on this, I didn't remember even seeing a bedroll in NV.



SubRosa
I linked to a few mods in the screenshot topic, which deserve a place here as well:

Merc Adventurer Armor is basically the vanilla Merc Adventurer outfit, with some other pieces of merc clothing added on to make it look more substantial.

Loboto-mod for Point Lookout allows you to do the Point Lookout main quest without having to go to the cave to get lobotomized.
mALX
QUOTE(SubRosa @ Jun 28 2015, 10:57 PM) *

I linked to a few mods in the screenshot topic, which deserve a place here as well:

Merc Adventurer Armor is basically the vanilla Merc Adventurer outfit, with some other pieces of merc clothing added on to make it look more substantial.

Loboto-mod for Point Lookout allows you to do the Point Lookout main quest without having to go to the cave to get lobotomized.



Great idea! Yes, I have yet to talk to a single person who was pleased with having their brain lobbed off - and from the glitch of the player losing some perks mysteriously after the lobotomy! What a great mod!


SubRosa
Project ED-E is a mod that brings our beloved ED-E from New Vegas to Fallout 3. It is still a work in process, but I believe all the basic things work now. I have not tried it yet, but I am keeping an eye on it.
mALX
QUOTE(SubRosa @ Jul 3 2015, 06:06 PM) *

Project ED-E is a mod that brings our beloved ED-E from New Vegas to Fallout 3. It is still a work in process, but I believe all the basic things work now. I have not tried it yet, but I am keeping an eye on it.



OH! I Love ED-E !!!! Thanks for bringing this to attention !!!!



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