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mALX
post Oct 19 2016, 10:36 PM
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QUOTE(Callidus Thorn @ Oct 19 2016, 05:24 PM) *

But overall, I prefer New Vegas to 3.


Yeah, but New Vegas was Obsidion's work (who has 6 of the original Black Isles developers that made the original Fallout games); not Bethesda's. It was only allowed as approved by Bethesda because they held the rights to it, but you can tell the difference in developers. New Vegas/Obsidion does a much better job of developing in depth backstories and intricate characters; interweaving story lines - and my favorite thing of all = different endings for different choices and numerous ways to run a main questline - that was AWESOME!

Yes, the main questline in FO3 seemed to be linear if you listened to everyone saying "Hurry up!!!!" = I didn't let them push me or follow their routes; and noticed they picked right up so you could rejoin the main quest at the point you were at instead of having to go back to the start and pick it up; which was cool too; though it cut you out of some quests.




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TheCheshireKhajiit
post Oct 19 2016, 10:44 PM
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QUOTE(mALX @ Oct 19 2016, 04:36 PM) *

Yeah, but New Vegas was Obsidion's work (who has 6 of the original Black Isles developers that made the original Fallout games); not Bethesda's. It was only allowed as approved by Bethesda because they held the rights to it, but you can tell the difference in developers. New Vegas/Obsidion does a much better job of developing in depth backstories and intricate characters; interweaving story lines - and my favorite thing of all = different endings for different choices and numerous ways to run a main questline - that was AWESOME!

Yes, the main questline in FO3 seemed to be linear if you listened to everyone saying "Hurry up!!!!" = I didn't let them push me or follow their routes; and noticed they picked right up so you could rejoin the main quest at the point you were at instead of having to go back to the start and pick it up; which was cool too; though it cut you out of some quests.

Story pacing is very important, IMO. One lof the things Khajiit really didn't like in Oblivion was how "full throttle" the main quest seemed. Exploring is one of the best parts of Bethesda games, but it seemed like this one was being negligent if the main quest wasn't followed right away.


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mALX
post Oct 19 2016, 10:52 PM
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QUOTE(TheCheshireKhajiit @ Oct 19 2016, 05:34 PM) *

QUOTE(mirocu @ Oct 19 2016, 04:16 PM) *

New projects? huh.gif

Yeah you know, the two "big" projects we are getting instead of a new TES? Starfield or whatever?



Yeah, they said a few years ago that they wouldn't do another Elder Scrolls, but then after 5 years pop out with "Skyrim 2nd Edition," = what was that about? What was the difference in it and Skyrim?

Then someone said they sold the rights to Elder Scrolls (minus Skyrim) to Zenimax (who Bethesda is a subsidiary of) to make ESO; but I don't know if that is the truth or not because I didn't bother researching it to find out - at this point I just enjoy ESO so much that I don't care who owns The Elder Scrolls. I've played it a year and still haven't done every quest or gotten every achievement, etc.

But that would be a matter of public record (just like following their copyrights is); so if anyone digs up anything, post it on Chorrol so we all know, laugh.gif (I stopped digging up info on them to find out what they are up to a few years ago; just ran out of time for it).





This post has been edited by mALX: Oct 19 2016, 10:52 PM


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TheCheshireKhajiit
post Oct 19 2016, 11:02 PM
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QUOTE(mALX @ Oct 19 2016, 04:52 PM) *
*snip*
Khajiit would be shocked if we don't get TES6 at some point in the future. Just can't imagine Zenimax would want to miss out on the cash cow that would be.

This post has been edited by TheCheshireKhajiit: Oct 19 2016, 11:03 PM


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Callidus Thorn
post Oct 19 2016, 11:22 PM
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QUOTE(mALX @ Oct 19 2016, 10:36 PM) *

QUOTE(Callidus Thorn @ Oct 19 2016, 05:24 PM) *

But overall, I prefer New Vegas to 3.


Yeah, but New Vegas was Obsidion's work (who has 6 of the original Black Isles developers that made the original Fallout games); not Bethesda's. It was only allowed as approved by Bethesda because they held the rights to it, but you can tell the difference in developers. New Vegas/Obsidion does a much better job of developing in depth backstories and intricate characters; interweaving story lines - and my favorite thing of all = different endings for different choices and numerous ways to run a main questline - that was AWESOME!

Yes, the main questline in FO3 seemed to be linear if you listened to everyone saying "Hurry up!!!!" = I didn't let them push me or follow their routes; and noticed they picked right up so you could rejoin the main quest at the point you were at instead of having to go back to the start and pick it up; which was cool too; though it cut you out of some quests.


Sure, it's Obsidian rather than Bethesda, but Obsidian did a much better job with Fallout than Bethesda did. Beginning with an entrance to the main story that can accommodate pretty much any character you can think of, unlike Fallout 3's vault dweller with parental abandonment issues. I always found the constant reminder that I'm supposed to be looking for my father a real constraint when it comes to roleplaying, which is one of the reasons I love Operation Anchorage so much(power armour without going through the story? Yes please! biggrin.gif ).

QUOTE(TheCheshireKhajiit @ Oct 19 2016, 10:44 PM) *

QUOTE(mALX @ Oct 19 2016, 04:36 PM) *

Yeah, but New Vegas was Obsidion's work (who has 6 of the original Black Isles developers that made the original Fallout games); not Bethesda's. It was only allowed as approved by Bethesda because they held the rights to it, but you can tell the difference in developers. New Vegas/Obsidion does a much better job of developing in depth backstories and intricate characters; interweaving story lines - and my favorite thing of all = different endings for different choices and numerous ways to run a main questline - that was AWESOME!

Yes, the main questline in FO3 seemed to be linear if you listened to everyone saying "Hurry up!!!!" = I didn't let them push me or follow their routes; and noticed they picked right up so you could rejoin the main quest at the point you were at instead of having to go back to the start and pick it up; which was cool too; though it cut you out of some quests.

Story pacing is very important, IMO. One lof the things Khajiit really didn't like in Oblivion was how "full throttle" the main quest seemed. Exploring is one of the best parts of Bethesda games, but it seemed like this one was being negligent if the main quest wasn't followed right away.


To be fair, there are a few points where Oblivion gives you a nice clear option to walk away from the main quest for a while.


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TheCheshireKhajiit
post Oct 19 2016, 11:26 PM
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QUOTE(Callidus Thorn @ Oct 19 2016, 05:22 PM) *

To be fair, there are a few points where Oblivion gives you a nice clear option to walk away from the main quest for a while.

It's been awhile since Khajiit played through the Oblivion MQ. Having trouble remembering such occasions. Jog this one's memory?


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mALX
post Oct 19 2016, 11:39 PM
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QUOTE(TheCheshireKhajiit @ Oct 19 2016, 06:02 PM) *

QUOTE(mALX @ Oct 19 2016, 04:52 PM) *
*snip*
Khajiit would be shocked if we don't get TES6 at some point in the future. Just can't imagine Zenimax would want to miss out on the cash cow that would be.



Agreed, I would say TES has been their biggest cash cow in the history of their company = wouldn't make much sense to stop making it. (Which is one of the reasons I haven't bothered digging up court filings for them; because if it would hurt them financially, I don't think it can be true; and without verification I won't believe it). Another reason is, just plain happy with the game I'm playing now, not looking for another in the future right now.

And because of the nature of the internet; you kind of have to take everything you see with a grain of salt too. There is an article supposedly quoting Pete Hines by PC Magazine (again, supposedly) - that has poor and broken English. When I see something like that, I have a tendency to not believe it is a valid article by the valid Magazine; but an internet hoax (like they have been doing reporting the deaths of many celebrities lately).

In the past, I would dig till I found out the truth. But I kind of got burned out on doing that, and was kind of disappointed in Skyrim; and so happy in ESO that - I'm just not worried about what they are going to do anymore.

Now, if ESO folds, I might start hounding Bethesda's door again, lol.




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mALX
post Oct 19 2016, 11:59 PM
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QUOTE(TheCheshireKhajiit @ Oct 19 2016, 05:44 PM) *

QUOTE(mALX @ Oct 19 2016, 04:36 PM) *

Yeah, but New Vegas was Obsidion's work (who has 6 of the original Black Isles developers that made the original Fallout games); not Bethesda's. It was only allowed as approved by Bethesda because they held the rights to it, but you can tell the difference in developers. New Vegas/Obsidion does a much better job of developing in depth backstories and intricate characters; interweaving story lines - and my favorite thing of all = different endings for different choices and numerous ways to run a main questline - that was AWESOME!

Yes, the main questline in FO3 seemed to be linear if you listened to everyone saying "Hurry up!!!!" = I didn't let them push me or follow their routes; and noticed they picked right up so you could rejoin the main quest at the point you were at instead of having to go back to the start and pick it up; which was cool too; though it cut you out of some quests.

Story pacing is very important, IMO. One lof the things Khajiit really didn't like in Oblivion was how "full throttle" the main quest seemed. Exploring is one of the best parts of Bethesda games, but it seemed like this one was being negligent if the main quest wasn't followed right away.



FO3's main quest was even pushier than Oblivion's; but here is the thing = if you let the NPC's guilt you into racing through the main questline, it kind of kills the game.

Like in Oblivion, if you rush to Weynon Priory immediately, that sets off the Oblivion Crisis; which makes you feel you def have to act and follow through. And once the main quest is over with, there is a kind of deflated feeling about the whole game. So I like to hold it off till I've enjoyed every thing else. And I don't race to close all the gates as they open either; but kind of run from them when they first open. Wait a while through them opening randomly, and it really feels like a crisis! Those things used to scare the living crap out of me! laugh.gif

But you are a prisoner escaping; and you have some vague instructions of "Find Jauffre" - so what if it takes you a while to find him? You are looking, just not sure where he is and meanwhile you can explore the world and try to remember what happened that got you into that prison.

Truthfully - the first time I played it, (and I hadn't played Morrowind yet at that time) - I was really afraid as an escaped prisoner that they would be looking for me to stick me back in the slammer; and that they may even somehow feel I had some hand in the Emperor's death. So I spent some time hiding out and staying away from large towns - lived in a cave below Anvil or an abandoned house in the West Wield, etc.

But FO3, everyone is telling you to "Hurry!!!!" like it is a big emergency to find your father who escaped and left you to face the backwash of his actions - to me that wasn't a strong enough premise to have me jump right into the main questline, so instead when she got out, she explored and found her own way in the world.

To me, exploring is the greatest part of the games, though; so that is just me.






This post has been edited by mALX: Oct 20 2016, 12:02 AM


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mALX
post Oct 20 2016, 12:27 AM
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QUOTE(Callidus Thorn @ Oct 19 2016, 06:22 PM) *

Sure, it's Obsidian rather than Bethesda, but Obsidian did a much better job with Fallout than Bethesda did. Beginning with an entrance to the main story that can accommodate pretty much any character you can think of, unlike Fallout 3's vault dweller with parental abandonment issues. I always found the constant reminder that I'm supposed to be looking for my father a real constraint when it comes to roleplaying, which is one of the reasons I love Operation Anchorage so much(power armour without going through the story? Yes please! biggrin.gif ).


They did do a much better job of it; because they were more invested in it than Bethesda was. They created it from their own minds and ideas; raised it from nothing to the great game it had become at that time (while Bethesda developers just played Fallout and loved it; so when it came up for sale they grabbed it) - but they (Bethesda) had their own way of doing things, and so it had their "stamp" on it; their look and feel instead of the original game's feel. New Vegas FELT like the original Fallout games because it was made by the original Fallout's developers.

And I agree, the parent abandonment issue just never connected for me, I couldn't get into it or feel driven to "search for Dad."

They tried to pull the same crap in FO4; making you supposedly feel an all encompassing drive to find your child after 200 years; as if he would still be a little baby needing care instead of an old man at the end of his life? Kind of a dumb premise.

ESO had a good idea (imho) = steal your soul and have you want to get it back, lol.









This post has been edited by mALX: Oct 20 2016, 12:28 AM


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TheCheshireKhajiit
post Oct 20 2016, 01:31 AM
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QUOTE(mALX @ Oct 19 2016, 05:59 PM) *

QUOTE(TheCheshireKhajiit @ Oct 19 2016, 05:44 PM) *

QUOTE(mALX @ Oct 19 2016, 04:36 PM) *

Yeah, but New Vegas was Obsidion's work (who has 6 of the original Black Isles developers that made the original Fallout games); not Bethesda's. It was only allowed as approved by Bethesda because they held the rights to it, but you can tell the difference in developers. New Vegas/Obsidion does a much better job of developing in depth backstories and intricate characters; interweaving story lines - and my favorite thing of all = different endings for different choices and numerous ways to run a main questline - that was AWESOME!

Yes, the main questline in FO3 seemed to be linear if you listened to everyone saying "Hurry up!!!!" = I didn't let them push me or follow their routes; and noticed they picked right up so you could rejoin the main quest at the point you were at instead of having to go back to the start and pick it up; which was cool too; though it cut you out of some quests.

Story pacing is very important, IMO. One lof the things Khajiit really didn't like in Oblivion was how "full throttle" the main quest seemed. Exploring is one of the best parts of Bethesda games, but it seemed like this one was being negligent if the main quest wasn't followed right away.



FO3's main quest was even pushier than Oblivion's; but here is the thing = if you let the NPC's guilt you into racing through the main questline, it kind of kills the game.

Like in Oblivion, if you rush to Weynon Priory immediately, that sets off the Oblivion Crisis; which makes you feel you def have to act and follow through. And once the main quest is over with, there is a kind of deflated feeling about the whole game. So I like to hold it off till I've enjoyed every thing else. And I don't race to close all the gates as they open either; but kind of run from them when they first open. Wait a while through them opening randomly, and it really feels like a crisis! Those things used to scare the living crap out of me! laugh.gif

But you are a prisoner escaping; and you have some vague instructions of "Find Jauffre" - so what if it takes you a while to find him? You are looking, just not sure where he is and meanwhile you can explore the world and try to remember what happened that got you into that prison.

Truthfully - the first time I played it, (and I hadn't played Morrowind yet at that time) - I was really afraid as an escaped prisoner that they would be looking for me to stick me back in the slammer; and that they may even somehow feel I had some hand in the Emperor's death. So I spent some time hiding out and staying away from large towns - lived in a cave below Anvil or an abandoned house in the West Wield, etc.

But FO3, everyone is telling you to "Hurry!!!!" like it is a big emergency to find your father who escaped and left you to face the backwash of his actions - to me that wasn't a strong enough premise to have me jump right into the main questline, so instead when she got out, she explored and found her own way in the world.

To me, exploring is the greatest part of the games, though; so that is just me.

I guess this is one of those cases of people experiencing the same thing way differently. I felt free to forget about James after talking to Moriarity.


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mALX
post Oct 20 2016, 01:41 AM
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QUOTE(TheCheshireKhajiit @ Oct 19 2016, 08:31 PM) *

I guess this is one of those cases of people experiencing the same thing way differently. I felt free to forget about James after talking to Moriarity.


Yeah, I'm sure that whole business hits everyone differently. But I eventually did/do get around to the main questline, usually around the time I happened into the GNR. The only parts I really like about the main questline are doing Raven Rock (and the implosion afterward) and following Liberty Prime to the Jefferson Memorial. Those are two of the most epic moments of any game I've ever played! (but only on the 360 with the controller on vibrate; otherwise they are just mildly epic).






This post has been edited by mALX: Oct 20 2016, 01:43 AM


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TheCheshireKhajiit
post Oct 20 2016, 02:14 AM
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QUOTE(mALX @ Oct 19 2016, 07:41 PM) *

Yeah, I'm sure that whole business hits everyone differently. But I eventually did/do get around to the main questline, usually around the time I happened into the GNR. The only parts I really like about the main questline are doing Raven Rock (and the implosion afterward) and following Liberty Prime to the Jefferson Memorial. Those are two of the most epic moments of any game I've ever played! (but only on the 360 with the controller on vibrate; otherwise they are just mildly epic).

Yesssss!!!! Good times! Khajiit also loved exploring Point Lookout. Talk about atmosphere, PL has it in spades!


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mALX
post Oct 20 2016, 05:59 AM
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QUOTE(TheCheshireKhajiit @ Oct 19 2016, 09:14 PM) *

QUOTE(mALX @ Oct 19 2016, 07:41 PM) *

Yeah, I'm sure that whole business hits everyone differently. But I eventually did/do get around to the main questline, usually around the time I happened into the GNR. The only parts I really like about the main questline are doing Raven Rock (and the implosion afterward) and following Liberty Prime to the Jefferson Memorial. Those are two of the most epic moments of any game I've ever played! (but only on the 360 with the controller on vibrate; otherwise they are just mildly epic).

Yesssss!!!! Good times! Khajiit also loved exploring Point Lookout. Talk about atmosphere, PL has it in spades!



It sure does, gave me the creeps as bad as that Dunwich building did!





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mirocu
post Oct 20 2016, 07:28 AM
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QUOTE(TheCheshireKhajiit @ Oct 19 2016, 11:34 PM) *

QUOTE(mirocu @ Oct 19 2016, 04:16 PM) *

New projects? huh.gif

Yeah you know, the two "big" projects we are getting instead of a new TES? Starfield or whatever?

Haven´t heard anything bout that.


Not that I´d care, actually. I have the games I want biggrin.gif


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mALX
post Oct 20 2016, 07:38 AM
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QUOTE(mirocu @ Oct 20 2016, 02:28 AM) *

QUOTE(TheCheshireKhajiit @ Oct 19 2016, 11:34 PM) *

QUOTE(mirocu @ Oct 19 2016, 04:16 PM) *

New projects? huh.gif

Yeah you know, the two "big" projects we are getting instead of a new TES? Starfield or whatever?

Haven´t heard anything bout that.


Not that I´d care, actually. I have the games I want biggrin.gif



That's kind of where I'm at too. Just really satisfied with what I have right now.




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mirocu
post Oct 20 2016, 07:47 AM
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-Hey, mALX!


Get in my morning tea! biggrin.gif


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Callidus Thorn
post Oct 20 2016, 11:00 AM
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QUOTE(TheCheshireKhajiit @ Oct 19 2016, 11:26 PM) *

QUOTE(Callidus Thorn @ Oct 19 2016, 05:22 PM) *

To be fair, there are a few points where Oblivion gives you a nice clear option to walk away from the main quest for a while.

It's been awhile since Khajiit played through the Oblivion MQ. Having trouble remembering such occasions. Jog this one's memory?


It's been a while since I went through it too, but I remember a few;

Well, Kvatch presents itself as one massive "you're not ready for this" moment, between the panicked Altmer telling you to run and Captain Matius telling you to get back. It's not quite as blatant as Caius Cosades telling you to go get some experience, but the setup suggests it's out of your league.

And once you get Martin to Cloud Ruler Temple there's no real rush. Baurus is following leads, but I don't recall if you're told he's got anything solid, Martin needs time to decipher the book after that, and the fortress being spied on doesn't seem like a particularly pressing concern given they've no plan to move Martin in the near future.

Then there's the whole Allies for Bruma section, where there's no time limit. That always seemed odd to me really. The fact that it's worth going all the way out to Leyawiin and Anvil to ask for aid just destroys any sense of immediacy.

QUOTE(mALX @ Oct 20 2016, 12:27 AM) *

QUOTE(Callidus Thorn @ Oct 19 2016, 06:22 PM) *

Sure, it's Obsidian rather than Bethesda, but Obsidian did a much better job with Fallout than Bethesda did. Beginning with an entrance to the main story that can accommodate pretty much any character you can think of, unlike Fallout 3's vault dweller with parental abandonment issues. I always found the constant reminder that I'm supposed to be looking for my father a real constraint when it comes to roleplaying, which is one of the reasons I love Operation Anchorage so much(power armour without going through the story? Yes please! biggrin.gif ).


They did do a much better job of it; because they were more invested in it than Bethesda was. They created it from their own minds and ideas; raised it from nothing to the great game it had become at that time (while Bethesda developers just played Fallout and loved it; so when it came up for sale they grabbed it) - but they (Bethesda) had their own way of doing things, and so it had their "stamp" on it; their look and feel instead of the original game's feel. New Vegas FELT like the original Fallout games because it was made by the original Fallout's developers.

And I agree, the parent abandonment issue just never connected for me, I couldn't get into it or feel driven to "search for Dad."

They tried to pull the same crap in FO4; making you supposedly feel an all encompassing drive to find your child after 200 years; as if he would still be a little baby needing care instead of an old man at the end of his life? Kind of a dumb premise.

ESO had a good idea (imho) = steal your soul and have you want to get it back, lol.


I think it also helps that they were more interested in making the game closer to the originals than Fallout 3 was. The BoS aren't interested in helping the wastelanders, the Enclave are finished, and there's genuine attempts to rebuild and move forward. It's a Fallout game, rather than a game in the Fallout setting.

Oh, that's definitely a dumb premise. But then again, doesn't that game have power armour everywhere? I think "dumb" might have been what they were shooting for.



Anyway, gave my Fallout 3 game one last shot. Ended up firing about seventy rounds killing off three raiders before deleting my save files in disgust.


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mirocu
post Oct 20 2016, 11:04 AM
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Seventy rounds for three raiders? What, are ammo hard to find in your game or are you just cheap? tongue.gif


I usually use more than that but then again, I like to shoot rollinglaugh.gif


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Callidus Thorn
post Oct 20 2016, 11:06 AM
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QUOTE(mirocu @ Oct 20 2016, 11:04 AM) *

Seventy rounds for three raiders? What, are ammo hard to find in your game or are you just cheap? tongue.gif


I usually use more than that but then again, I like to shoot rollinglaugh.gif


I'm level five with a laser pistol. That was a little under half the ammo I had for it.


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post Oct 20 2016, 11:09 AM
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Yeah, ok. I saw this from my point of view and I have tons of ammo tongue.gif


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Lol bird

It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate,
I am the captain of my soul.
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