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> Fallout 4 Mods
TheCheshireKhajiit
post Mar 1 2017, 07:17 PM
Post #101


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QUOTE(Cain @ Mar 1 2017, 11:37 AM) *

Hmm, no. I know what you mean, though. I wonder....can you change your body at the surgery center in DC?

You can but it wouldn't be ideal because you are sitting in that damn chair.


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SubRosa
post Mar 1 2017, 10:55 PM
Post #102


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QUOTE(TheCheshireKhajiit @ Mar 1 2017, 12:34 PM) *

So...
Does anyone know how to turn your characters around in Looksmenu if you are trying to tweak your character's body?

I have not tried it in a while, but as I recall if you just use the SLM Player command at the command line it will take you to the face menu, in exactly the pose and position you were when you opened the console. So if you were looking at the back of your character's head when did it, that is all you would see. And you cannot move the camera around.

So you could back up to where you can get a good view of your character's entire body, then use the console command. That should work fine.


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TheCheshireKhajiit
post Mar 2 2017, 12:33 AM
Post #103


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QUOTE(SubRosa @ Mar 1 2017, 03:55 PM) *

QUOTE(TheCheshireKhajiit @ Mar 1 2017, 12:34 PM) *

So...
Does anyone know how to turn your characters around in Looksmenu if you are trying to tweak your character's body?

I have not tried it in a while, but as I recall if you just use the SLM Player command at the command line it will take you to the face menu, in exactly the pose and position you were when you opened the console. So if you were looking at the back of your character's head when did it, that is all you would see. And you cannot move the camera around.

So you could back up to where you can get a good view of your character's entire body, then use the console command. That should work fine.

Aw man, Khajiit's console isn't working sad.gif


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TheCheshireKhajiit
post Mar 2 2017, 10:05 PM
Post #104


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*edit* Nevermind. Found it

New question:
If Khajiit was going to change the Combat Rifle's ammo type to 5.56 and make the ammo spawn on NPCs when they begin wielding the Combat Rifles, he is guessing he would first edit the weapon itself to use 5.56 instead of .45 and then he would have to find the Leveled Lists for the enemy variants that will spawn with the Combat Rifles and add 5.56 to their inventory list for ammo?

This post has been edited by TheCheshireKhajiit: Mar 2 2017, 10:29 PM


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SubRosa
post Mar 3 2017, 12:20 AM
Post #105


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QUOTE(TheCheshireKhajiit @ Mar 2 2017, 04:05 PM) *

*edit* Nevermind. Found it

New question:
If Khajiit was going to change the Combat Rifle's ammo type to 5.56 and make the ammo spawn on NPCs when they begin wielding the Combat Rifles, he is guessing he would first edit the weapon itself to use 5.56 instead of .45 and then he would have to find the Leveled Lists for the enemy variants that will spawn with the Combat Rifles and add 5.56 to their inventory list for ammo?

If you look at the Combat Rifle, it have a spot on it where you select what kind of ammo the NPCs who use it will drop. The kind of ammo the gun uses is in the lower left if I recall, and the ammo NPCs drop is in the lower right. So that is easy.


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TheCheshireKhajiit
post Mar 3 2017, 12:31 AM
Post #106


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QUOTE(SubRosa @ Mar 2 2017, 05:20 PM) *

QUOTE(TheCheshireKhajiit @ Mar 2 2017, 04:05 PM) *

*edit* Nevermind. Found it

New question:
If Khajiit was going to change the Combat Rifle's ammo type to 5.56 and make the ammo spawn on NPCs when they begin wielding the Combat Rifles, he is guessing he would first edit the weapon itself to use 5.56 instead of .45 and then he would have to find the Leveled Lists for the enemy variants that will spawn with the Combat Rifles and add 5.56 to their inventory list for ammo?

If you look at the Combat Rifle, it have a spot on it where you select what kind of ammo the NPCs who use it will drop. The kind of ammo the gun uses is in the lower left if I recall, and the ammo NPCs drop is in the lower right. So that is easy.

Good to know, thanks! Khajiit didn't notice the NPC part but he will look next time he loads the CK up.


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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood."
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SubRosa
post Mar 3 2017, 01:58 AM
Post #107


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QUOTE(TheCheshireKhajiit @ Mar 2 2017, 06:31 PM) *

QUOTE(SubRosa @ Mar 2 2017, 05:20 PM) *

QUOTE(TheCheshireKhajiit @ Mar 2 2017, 04:05 PM) *

*edit* Nevermind. Found it

New question:
If Khajiit was going to change the Combat Rifle's ammo type to 5.56 and make the ammo spawn on NPCs when they begin wielding the Combat Rifles, he is guessing he would first edit the weapon itself to use 5.56 instead of .45 and then he would have to find the Leveled Lists for the enemy variants that will spawn with the Combat Rifles and add 5.56 to their inventory list for ammo?

If you look at the Combat Rifle, it have a spot on it where you select what kind of ammo the NPCs who use it will drop. The kind of ammo the gun uses is in the lower left if I recall, and the ammo NPCs drop is in the lower right. So that is easy.

Good to know, thanks! Khajiit didn't notice the NPC part but he will look next time he loads the CK up.

Here is an example


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TheCheshireKhajiit
post Mar 3 2017, 07:46 AM
Post #108


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QUOTE(SubRosa @ Mar 2 2017, 06:58 PM) *

QUOTE(TheCheshireKhajiit @ Mar 2 2017, 06:31 PM) *

QUOTE(SubRosa @ Mar 2 2017, 05:20 PM) *

QUOTE(TheCheshireKhajiit @ Mar 2 2017, 04:05 PM) *

*edit* Nevermind. Found it

New question:
If Khajiit was going to change the Combat Rifle's ammo type to 5.56 and make the ammo spawn on NPCs when they begin wielding the Combat Rifles, he is guessing he would first edit the weapon itself to use 5.56 instead of .45 and then he would have to find the Leveled Lists for the enemy variants that will spawn with the Combat Rifles and add 5.56 to their inventory list for ammo?

If you look at the Combat Rifle, it have a spot on it where you select what kind of ammo the NPCs who use it will drop. The kind of ammo the gun uses is in the lower left if I recall, and the ammo NPCs drop is in the lower right. So that is easy.

Good to know, thanks! Khajiit didn't notice the NPC part but he will look next time he loads the CK up.

Here is an example

Awesome! Thanks to your info Khajiit found exactly what he was looking for! Gracias!


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TheCheshireKhajiit
post Mar 3 2017, 09:46 PM
Post #109


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Khajiit is obsessed with this mod that lets you lock doors and stuff.

This post has been edited by TheCheshireKhajiit: Mar 3 2017, 09:47 PM


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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood."
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Kane
post Mar 3 2017, 09:48 PM
Post #110


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QUOTE(TheCheshireKhajiit @ Mar 3 2017, 03:46 PM) *
Khajiit is obsessed with this mod that lets you lock doors and stuff.

Ho boy. That's getting installed tonight! No more rando's wondering through my old Sanctuary house!! Many thanks for sharing, Khajiit!!


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TheCheshireKhajiit
post Mar 3 2017, 10:10 PM
Post #111


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QUOTE(Cain @ Mar 3 2017, 02:48 PM) *

QUOTE(TheCheshireKhajiit @ Mar 3 2017, 03:46 PM) *
Khajiit is obsessed with this mod that lets you lock doors and stuff.

Ho boy. That's getting installed tonight! No more rando's wondering through my old Sanctuary house!! Many thanks for sharing, Khajiit!!

Ja, no problem! It works great. Locks and unlocks with the click of a button. Tested it on dogmeat (he can open doors you know) by locking myself into the Red Rocket Station. He couldn't get in! You can lock containers too! This will be very useful. Khajiit once had a raider pick up a minigun from a container in the garage part of Red Rocket Truckstop. That wasn't fun!

This post has been edited by TheCheshireKhajiit: Mar 3 2017, 10:15 PM


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SubRosa
post Mar 3 2017, 11:22 PM
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QUOTE(TheCheshireKhajiit @ Mar 3 2017, 03:46 PM) *

Khajiit is obsessed with this mod that lets you lock doors and stuff.

I thought Khajiit were obsessed with unlocking things... laugh.gif


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TheCheshireKhajiit
post Mar 3 2017, 11:47 PM
Post #113


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QUOTE(SubRosa @ Mar 3 2017, 04:22 PM) *

QUOTE(TheCheshireKhajiit @ Mar 3 2017, 03:46 PM) *

Khajiit is obsessed with this mod that lets you lock doors and stuff.

I thought Khajiit were obsessed with unlocking things... laugh.gif

Bahahaha!


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SubRosa
post Mar 7 2017, 12:09 AM
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Eli's Armour Compendium = has some neat looking outfits. I thought the Bad Wolf tee was especially cute. smile.gif A lot of it is just reworking vanilla assets, which normally does not impress me. But I also see a lot of gray clothing. So there just might be something in there for Persephone.

Concealed Armors = gives you the option of making individual armor pieces invisible. I just ignored this at first. But then I realized that armor clips through a lot of outfits, which looks like crap. I noticed this with the Fatigues (as worn by Desdemona, not the military uniform). This would let you make the armor invisible and thusly fix that.

This post has been edited by SubRosa: Mar 7 2017, 12:10 AM


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TheCheshireKhajiit
post Mar 7 2017, 12:31 AM
Post #115


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QUOTE(SubRosa @ Mar 6 2017, 05:09 PM) *

Eli's Armour Compendium = has some neat looking outfits. I thought the Bad Wolf tee was especially cute. smile.gif A lot of it is just reworking vanilla assets, which normally does not impress me. But I also see a lot of gray clothing. So there just might be something in there for Persephone.

Concealed Armors = gives you the option of making individual armor pieces invisible. I just ignored this at first. But then I realized that armor clips through a lot of outfits, which looks like crap. I noticed this with the Fatigues (as worn by Desdemona, not the military uniform). This would let you make the armor invisible and thusly fix that.

Khajiit eyed Eli's last night. May dl that soon.


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TheCheshireKhajiit
post Mar 8 2017, 11:10 AM
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Khajiit is happy to report that he did not find an R91 until the battle of Concord. Gristle was carrying one. So that means either this one's alteration of the R91 mod's leveled list was successful, or it was just luck none of the lesser Raiders spawned with one (which Khajiit thinks is unlikely given the frequency it was spawning before).

This post has been edited by TheCheshireKhajiit: Mar 8 2017, 11:13 AM


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Kane
post Mar 8 2017, 02:00 PM
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I need to do that, too. They are way too common. I have one on display, and gave one to everyone in Sanctuary already. Way too common.

Also, I'm giving this a try next: Realistic Headshots. An NPC shouldn't survive a sneak attack headshot with a sniper rifle, especially on Survival mode.

This post has been edited by Cain: Mar 8 2017, 02:00 PM


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TheCheshireKhajiit
post Mar 8 2017, 06:17 PM
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QUOTE(Cain @ Mar 8 2017, 07:00 AM) *

I need to do that, too. They are way too common. I have one on display, and gave one to everyone in Sanctuary already. Way too common.

Also, I'm giving this a try next: Realistic Headshots. An NPC shouldn't survive a sneak attack headshot with a sniper rifle, especially on Survival mode.

Yeah that's really annoying! Khajiit also downloaded the Survival Options mod. It's pretty good. This one likes that you can adjust the necessities rates. The only one we tweaked was hunger as we thought it was way too fast. Just bumped it down 1. Didn't change any of the save options because you can get the "save item" and save whenever you want. May do the save over time option and set it to maximum time between saves just as a back up. Only thing this one doesn't like is the ever present "Survival Options Holotape" in our inventory. Really wish we could stuff it in a drawer.


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Kane
post Mar 8 2017, 06:27 PM
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The holotape bothers me a bit, too. Haven't adjusted the food rate, but I may do that as well. The main thing I tweaked was carry weight.


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TheCheshireKhajiit
post Mar 8 2017, 06:36 PM
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QUOTE(Cain @ Mar 8 2017, 11:27 AM) *

The holotape bothers me a bit, too. Haven't adjusted the food rate, but I may do that as well. The main thing I tweaked was carry weight.

Khajiit is really surprised the author didn't make it to where you could stash the holotape. We are running the "Take Cover" mod (which this one is probably going to remove because it's janky) and it's holotape can be thrown away or stashed.


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