Welcome Guest ( Log In | Register )

29 Pages V « < 8 9 10 11 12 > »   
Reply to this topicStart new topic
> Fallout 4 Mods
TheCheshireKhajiit
post Mar 23 2017, 06:14 PM
Post #181


Ancient
Group Icon
Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!



Has anyone here ever had a gun lock up in VATS? So, Kim-Ly is traveling around, hunting for Raiders with her trusty (or so we thought) AK 2047. Love this gun. Tweaked it a little in the CK to make it fire a little faster and dropped its damage down to be on par with a vanilla Assault Rifle. Well, when queing up multiple shots in VATS, the first shot fires and then, nothing. The slow motion interface continued to play but the follow up shots never fired. It's not the game either because we tested it with the R91 at Abernathy and it performed flawlessly so it must be something with the AK 2047. Perhaps when Khajiit tweaked the gun it caused a problem?

This post has been edited by TheCheshireKhajiit: Mar 23 2017, 06:15 PM


--------------------
"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood."
-Dhaunayne Aundae

May you walk on warm sands!
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Kane
post Mar 23 2017, 06:17 PM
Post #182


Master
Group Icon
Joined: 26-September 16
From: Hammerfell



Definitely something with the AK. I used a minigun in VATS recently, and it worked perfectly.


--------------------
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
TheCheshireKhajiit
post Mar 23 2017, 06:20 PM
Post #183


Ancient
Group Icon
Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!



QUOTE(Cain @ Mar 23 2017, 12:17 PM) *

Definitely something with the AK. I used a minigun in VATS recently, and it worked perfectly.

Love yer big boo!

Khajiit is going to read up on altering guns in CK to see if changing things will effect VATS performance.

*Update*
It definitely comes from altering the gun. Khajiit reinstalled the mod and the AK 2047 worked fine in VATS. Then when he went into the CK and reduced the damage and increased the rate of fire and went back to the game, it did the hang up thing again. This one is at a loss of why this would take place.

This post has been edited by TheCheshireKhajiit: Mar 23 2017, 07:37 PM


--------------------
"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood."
-Dhaunayne Aundae

May you walk on warm sands!
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Kane
post Mar 23 2017, 08:21 PM
Post #184


Master
Group Icon
Joined: 26-September 16
From: Hammerfell



QUOTE(TheCheshireKhajiit @ Mar 23 2017, 01:20 PM) *
QUOTE(Cain @ Mar 23 2017, 12:17 PM) *

Definitely something with the AK. I used a minigun in VATS recently, and it worked perfectly.

Love yer big boo!

Khajiit is going to read up on altering guns in CK to see if changing things will effect VATS performance.

*Update*
It definitely comes from altering the gun. Khajiit reinstalled the mod and the AK 2047 worked fine in VATS. Then when he went into the CK and reduced the damage and increased the rate of fire and went back to the game, it did the hang up thing again. This one is at a loss of why this would take place.

Thanks!

Weird......wonder why it affects VATS.


--------------------
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
TheCheshireKhajiit
post Mar 23 2017, 08:32 PM
Post #185


Ancient
Group Icon
Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!



QUOTE(Cain @ Mar 23 2017, 02:21 PM) *

QUOTE(TheCheshireKhajiit @ Mar 23 2017, 01:20 PM) *
QUOTE(Cain @ Mar 23 2017, 12:17 PM) *

Definitely something with the AK. I used a minigun in VATS recently, and it worked perfectly.

Love yer big boo!

Khajiit is going to read up on altering guns in CK to see if changing things will effect VATS performance.

*Update*
It definitely comes from altering the gun. Khajiit reinstalled the mod and the AK 2047 worked fine in VATS. Then when he went into the CK and reduced the damage and increased the rate of fire and went back to the game, it did the hang up thing again. This one is at a loss of why this would take place.

Thanks!

Weird......wonder why it affects VATS.

No clue. Unless Subrosa or someone comes here with some insight, Khajiit is going to test it on the Combat Rifle (has the same stats) when he gets home tonight to see if it's something this one isn't doing right or the mod.

This post has been edited by TheCheshireKhajiit: Mar 23 2017, 08:33 PM


--------------------
"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood."
-Dhaunayne Aundae

May you walk on warm sands!
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
SubRosa
post Mar 23 2017, 10:26 PM
Post #186


Ancient
Group Icon
Joined: 14-March 10
From: Between The Worlds



That is weird. Changing the damage would not effect VATS. How did you change the rate of fire? Was it by changing the Speed entry in the Game Data tab? Or did you go into the OMOD files for the Receivers, and change the fspeed Property Modifier? I think the latter is probably the ideal way to do it.

I am looking at the vanilla assault rifle, and the Standard Receiver (Semi-Auto) does not have the fspeed modifier at all in its OMOD.

The Fast Trigger Receiver does not have it either, but it does have fAttackDelaySec of -0.3333.

Then the Automatic Receivers have fspeed of 1.25.

I would try to set your Receiver OMODs to one of the three for Semi-Auto, faster Semi-Auto, and Full Auto.

One thing I have found to be handy is to look at the top of the OMOD list, and you will see a ton of entries named AAA_mod_Template_**** Those are handy to compare with and even directly copy for the OMODs in modded guns. You just have to make a copy, rename it, and change the Editor ID keyword for you new gun. I wish more modders had done this with their guns.

This post has been edited by SubRosa: Mar 24 2017, 01:03 AM


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
TheCheshireKhajiit
post Mar 24 2017, 12:21 AM
Post #187


Ancient
Group Icon
Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!



QUOTE(SubRosa @ Mar 23 2017, 04:26 PM) *

That is weird. Changing the damage would not effect VATS. How did you change the rate of fire? Was it by changing the Speed entry in the Game Data tab? Or did you go into the OMOD files for the Receivers, and change the fspeed Property Modifier? I think the latter is probably the ideal way to do it.

I am looking at the vanilla assault rifle, and the Standard Receiver (Semi-Auto) does not have the fspeed modifier at all in its OMOD.

The Fast Trigger Receiver does not have it either, but it does have fAttackDelaySec of -0.3333.

Then the Automatic Receivers have fspeed of 1.25.

I would try to set your Receiver OMODs to one of the three for Semi-Auto, faster Semi-Auto, and Full Auto.

One thing I have found to be handy is to look at the top of the OMOD list, and you will see a ton of entries named AAA_mod_Template_**** Those are handy to compare with and even directly copy for the OMODs in modded guns. You just have to make a copy, rename it, and change the Editor ID keyword for you new gun. I wish more modders has done this with their guns.

Well, this one changed it on the gun itself's stats. Attack delay is the stat. This gun (like Combat Rifles), was set to .3 and Khajiit changed it to .25. Did what it was supposed to outside of VATS; it was definitely faster on the trigger.


--------------------
"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood."
-Dhaunayne Aundae

May you walk on warm sands!
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
SubRosa
post Mar 24 2017, 01:02 AM
Post #188


Ancient
Group Icon
Joined: 14-March 10
From: Between The Worlds



QUOTE(TheCheshireKhajiit @ Mar 23 2017, 07:21 PM) *

QUOTE(SubRosa @ Mar 23 2017, 04:26 PM) *

That is weird. Changing the damage would not effect VATS. How did you change the rate of fire? Was it by changing the Speed entry in the Game Data tab? Or did you go into the OMOD files for the Receivers, and change the fspeed Property Modifier? I think the latter is probably the ideal way to do it.

I am looking at the vanilla assault rifle, and the Standard Receiver (Semi-Auto) does not have the fspeed modifier at all in its OMOD.

The Fast Trigger Receiver does not have it either, but it does have fAttackDelaySec of -0.3333.

Then the Automatic Receivers have fspeed of 1.25.

I would try to set your Receiver OMODs to one of the three for Semi-Auto, faster Semi-Auto, and Full Auto.

One thing I have found to be handy is to look at the top of the OMOD list, and you will see a ton of entries named AAA_mod_Template_**** Those are handy to compare with and even directly copy for the OMODs in modded guns. You just have to make a copy, rename it, and change the Editor ID keyword for you new gun. I wish more modders has done this with their guns.

Well, this one changed it on the gun itself's stats. Attack delay is the stat. This gun (like Combat Rifles), was set to .3 and Khajiit changed it to .25. Did what it was supposed to outside of VATS; it was definitely faster on the trigger.

Given what happened in VATS, I suggest putting the Attack Delay back to the original value, and change the OMODs instead.


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
TheCheshireKhajiit
post Mar 24 2017, 03:02 AM
Post #189


Ancient
Group Icon
Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!



QUOTE(SubRosa @ Mar 23 2017, 07:02 PM) *

QUOTE(TheCheshireKhajiit @ Mar 23 2017, 07:21 PM) *

QUOTE(SubRosa @ Mar 23 2017, 04:26 PM) *

That is weird. Changing the damage would not effect VATS. How did you change the rate of fire? Was it by changing the Speed entry in the Game Data tab? Or did you go into the OMOD files for the Receivers, and change the fspeed Property Modifier? I think the latter is probably the ideal way to do it.

I am looking at the vanilla assault rifle, and the Standard Receiver (Semi-Auto) does not have the fspeed modifier at all in its OMOD.

The Fast Trigger Receiver does not have it either, but it does have fAttackDelaySec of -0.3333.

Then the Automatic Receivers have fspeed of 1.25.

I would try to set your Receiver OMODs to one of the three for Semi-Auto, faster Semi-Auto, and Full Auto.

One thing I have found to be handy is to look at the top of the OMOD list, and you will see a ton of entries named AAA_mod_Template_**** Those are handy to compare with and even directly copy for the OMODs in modded guns. You just have to make a copy, rename it, and change the Editor ID keyword for you new gun. I wish more modders has done this with their guns.

Well, this one changed it on the gun itself's stats. Attack delay is the stat. This gun (like Combat Rifles), was set to .3 and Khajiit changed it to .25. Did what it was supposed to outside of VATS; it was definitely faster on the trigger.

Given what happened in VATS, I suggest putting the Attack Delay back to the original value, and change the OMODs instead.

Yeah, Khajiit will definitely try that. This one just presumed that attack speed would be the same like how it takes into consideration how different receivers cause different damage (like standard vs. automatic) when you simply change the base damage.

This post has been edited by TheCheshireKhajiit: Mar 24 2017, 03:09 AM


--------------------
"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood."
-Dhaunayne Aundae

May you walk on warm sands!
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
TheCheshireKhajiit
post Mar 24 2017, 06:44 AM
Post #190


Ancient
Group Icon
Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!



Ok, so looking at the AK2047, it says in game that the rate of fire= 0.

Looking at the object mods for the gun, Khajiit has no idea what any of this means.

*Update*
Ok this is frickin janky as hell! The mod works fine when you install it and play the game. However, if you go into the CK and save the mod (even without actually changing anything), it will change the fire rate on the in game stat list to 0 and will do the weird one shot VATS thing. Also, when first loading up the mod in the CK it displays this message.

This post has been edited by TheCheshireKhajiit: Mar 24 2017, 07:31 AM


--------------------
"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood."
-Dhaunayne Aundae

May you walk on warm sands!
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
SubRosa
post Mar 24 2017, 09:33 PM
Post #191


Ancient
Group Icon
Joined: 14-March 10
From: Between The Worlds



Don't worry about the error message. Every mod will display about 400 - 500 or so at start up. It does not mean anything is wrong. That is just the way the Creation Kit is built. It will do the same just loading up the Fallout4.esm file.

The other part I am not sure about. I think I might have to download it to see what is happening.

This post has been edited by SubRosa: Mar 25 2017, 03:48 PM


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
TheCheshireKhajiit
post Mar 25 2017, 12:30 AM
Post #192


Ancient
Group Icon
Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!



QUOTE(SubRosa @ Mar 24 2017, 03:33 PM) *

The other part I am not sure about. I think I might have to download it to see what is happening.

It's very strange. Why would simply saving the mod in the CK affect the weapon?


--------------------
"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood."
-Dhaunayne Aundae

May you walk on warm sands!
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
SubRosa
post Mar 25 2017, 03:48 PM
Post #193


Ancient
Group Icon
Joined: 14-March 10
From: Between The Worlds



QUOTE(TheCheshireKhajiit @ Mar 24 2017, 07:30 PM) *

QUOTE(SubRosa @ Mar 24 2017, 03:33 PM) *

The other part I am not sure about. I think I might have to download it to see what is happening.

It's very strange. Why would simply saving the mod in the CK affect the weapon?

It should not. But that is one way that dirty edits happen. The Creation Kits are not the most stable toolsets.


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
TheCheshireKhajiit
post Mar 25 2017, 05:13 PM
Post #194


Ancient
Group Icon
Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!



In other news, Kim-Ly found an M9 pistol! It was invisible though so it looks like Khajiit needs to reinstall the meshes and textures


--------------------
"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood."
-Dhaunayne Aundae

May you walk on warm sands!
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
SubRosa
post Mar 25 2017, 05:46 PM
Post #195


Ancient
Group Icon
Joined: 14-March 10
From: Between The Worlds



QUOTE(TheCheshireKhajiit @ Mar 25 2017, 12:13 PM) *

In other news, Kim-Ly found an M9 pistol! It was invisible though

I could see how that would be handy in real life... wink.gif

This post has been edited by SubRosa: Mar 25 2017, 05:46 PM


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
SubRosa
post Mar 25 2017, 06:06 PM
Post #196


Ancient
Group Icon
Joined: 14-March 10
From: Between The Worlds



I installed the AK 2047 mod, and tried changing the Attack Delay. It did the exact same thing in VATS: firing one shot, and then nothing. I have no idea why. I put it down to a 'feature' of the game.

But I found the default receiver - mod_AK2047_Rec_Def - and I added fAttackDelaySec of -0.3333 to the Property Modifiers. That worked fine in the game. The same as any Hair Trigger Receiver.

While I was at it I found a mistake in the mod. That default receiver is actually the most powerful damage receiver. In turn what is listed as the most powerful damage receiver is actually the weakest damage, and should be the default one. TBH, it looks like a poorly done mod, even in just the appearance. There are much better-looking AK mods out there.


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
TheCheshireKhajiit
post Mar 25 2017, 06:51 PM
Post #197


Ancient
Group Icon
Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!



QUOTE(SubRosa @ Mar 25 2017, 12:06 PM) *

I installed the AK 2047 mod, and tried changing the Attack Delay. It did the exact same thing in VATS: firing one shot, and then nothing. I have no idea why. I put it down to a 'feature' of the game.

But I found the default receiver - mod_AK2047_Rec_Def - and I added fAttackDelaySec of -0.3333 to the Property Modifiers. That worked fine in the game. The same as any Hair Trigger Receiver.

While I was at it I found a mistake in the mod. That default receiver is actually the most powerful damage receiver. In turn what is listed as the most powerful damage receiver is actually the weakest damage, and should be the default one. TBH, it looks like a poorly done mod, even in just the appearance. There are much better-looking AK mods out there.

Yeah the mod structure itself seems janky, though Khajiit actually likes the look of the gun, so different strokes in that respect. The texture is weird looking but there are some pretty good retextures for it. Kim-Ly discovered a Chinese Assault Rifle for sale at Arturo's so really she's just using the AK 2047 as a wallhanger.


--------------------
"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood."
-Dhaunayne Aundae

May you walk on warm sands!
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
TheCheshireKhajiit
post Mar 26 2017, 10:34 PM
Post #198


Ancient
Group Icon
Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!



Hey Subs, what "traits" mod do you use?


--------------------
"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood."
-Dhaunayne Aundae

May you walk on warm sands!
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
SubRosa
post Mar 27 2017, 01:24 AM
Post #199


Ancient
Group Icon
Joined: 14-March 10
From: Between The Worlds



I use Traits for Fallout 4. It has two scripted points where it allows you to pick your traits. The first is when the Vault-Tec salesman comes to talk to you Pre War. But that causes all the dialogue to stop and just halts the game there. So I leave it turned off until after that. The next point it asks you to pick your traits is at the Vault Exit.

But you can still use it even if you are beyond that point. Just open the console and do a search on the word mutagen. Get the id for it, and then click on it in your inventory to use it. That will start the Trait selection process. You can do that any number of times in the game to add or remove traits.


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
TheCheshireKhajiit
post Mar 27 2017, 01:54 AM
Post #200


Ancient
Group Icon
Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!



QUOTE(SubRosa @ Mar 26 2017, 07:24 PM) *

I use Traits for Fallout 4. It has two scripted points where it allows you to pick your traits. The first is when the Vault-Tec salesman comes to talk to you Pre War. But that causes all the dialogue to stop and just halts the game there. So I leave it turned off until after that. The next point it asks you to pick your traits is at the Vault Exit.

But you can still use it even if you are beyond that point. Just open the console and do a search on the word mutagen. Get the id for it, and then click on it in your inventory to use it. That will start the Trait selection process. You can do that any number of times in the game to add or remove traits.

Does it play nice with Start Me Up? Also, if you take a trait that alters a SPECIAL stat, does it count towards your perk acquisition?

This post has been edited by TheCheshireKhajiit: Mar 27 2017, 02:58 AM


--------------------
"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood."
-Dhaunayne Aundae

May you walk on warm sands!
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

29 Pages V « < 8 9 10 11 12 > » 
Reply to this topicStart new topic
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:

 

- Lo-Fi Version Time is now: 23rd April 2024 - 08:14 AM