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> Fallout 4 Mods
TheCheshireKhajiit
post Apr 9 2017, 08:23 PM
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QUOTE(SubRosa @ Apr 9 2017, 01:52 PM) *

I do use Eli's Armor. I think it is where Persephone's camo jumpsuit comes from.

Ok, so Khajiit can not get the outfits to conform to Kim-Ly's shape, even when using Bodyslide. We use the CBBE vanilla setting which is supposed to be closer to Vanilla (which the mod description says the mod was made for vanilla primarily). Kim-Ly's settings have the dot all the way to the left and about halfway up the left side of the triangle, with a decrease in shoulder width using the advanced setting in Looks Menu. It's like from the shoulders down to her hips are all one width when she puts on an Eli outfit, but the vanilla clothing actually conforms to her shape. Do you have this problem?


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SubRosa
post Apr 9 2017, 09:11 PM
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QUOTE(TheCheshireKhajiit @ Apr 9 2017, 03:23 PM) *

QUOTE(SubRosa @ Apr 9 2017, 01:52 PM) *

I do use Eli's Armor. I think it is where Persephone's camo jumpsuit comes from.

Ok, so Khajiit can not get the outfits to conform to Kim-Ly's shape, even when using Bodyslide. We use the CBBE vanilla setting which is supposed to be closer to Vanilla (which the mod description says the mod was made for vanilla primarily). Kim-Ly's settings have the dot all the way to the left and about halfway up the left side of the triangle, with a decrease in shoulder width using the advanced setting in Looks Menu. It's like from the shoulders down to her hips are all one width when she puts on an Eli outfit, but the vanilla clothing actually conforms to her shape. Do you have this problem?

I never really noticed. I never used Bodyslide, or any body mods. That sounds like a question for the mod's comments page.


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TheCheshireKhajiit
post Apr 9 2017, 09:45 PM
Post #223


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QUOTE(SubRosa @ Apr 9 2017, 03:11 PM) *

QUOTE(TheCheshireKhajiit @ Apr 9 2017, 03:23 PM) *

QUOTE(SubRosa @ Apr 9 2017, 01:52 PM) *

I do use Eli's Armor. I think it is where Persephone's camo jumpsuit comes from.

Ok, so Khajiit can not get the outfits to conform to Kim-Ly's shape, even when using Bodyslide. We use the CBBE vanilla setting which is supposed to be closer to Vanilla (which the mod description says the mod was made for vanilla primarily). Kim-Ly's settings have the dot all the way to the left and about halfway up the left side of the triangle, with a decrease in shoulder width using the advanced setting in Looks Menu. It's like from the shoulders down to her hips are all one width when she puts on an Eli outfit, but the vanilla clothing actually conforms to her shape. Do you have this problem?

I never really noticed. I never used Bodyslide, or any body mods. That sounds like a question for the mod's comments page.

Oh! Khajiit thought you did use a body mod. Seemed like Elecktra's shape was way different than Vanilla.


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SubRosa
post Apr 9 2017, 11:34 PM
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QUOTE(TheCheshireKhajiit @ Apr 9 2017, 04:45 PM) *

QUOTE(SubRosa @ Apr 9 2017, 03:11 PM) *

QUOTE(TheCheshireKhajiit @ Apr 9 2017, 03:23 PM) *

QUOTE(SubRosa @ Apr 9 2017, 01:52 PM) *

I do use Eli's Armor. I think it is where Persephone's camo jumpsuit comes from.

Ok, so Khajiit can not get the outfits to conform to Kim-Ly's shape, even when using Bodyslide. We use the CBBE vanilla setting which is supposed to be closer to Vanilla (which the mod description says the mod was made for vanilla primarily). Kim-Ly's settings have the dot all the way to the left and about halfway up the left side of the triangle, with a decrease in shoulder width using the advanced setting in Looks Menu. It's like from the shoulders down to her hips are all one width when she puts on an Eli outfit, but the vanilla clothing actually conforms to her shape. Do you have this problem?

I never really noticed. I never used Bodyslide, or any body mods. That sounds like a question for the mod's comments page.

Oh! Khajiit thought you did use a body mod. Seemed like Elecktra's shape was way different than Vanilla.

That might just be the Nano Suit. Maybe it was made for one of the body mods. I am really not sure.


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TheCheshireKhajiit
post Apr 9 2017, 11:37 PM
Post #225


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QUOTE(SubRosa @ Apr 9 2017, 05:34 PM) *

QUOTE(TheCheshireKhajiit @ Apr 9 2017, 04:45 PM) *

QUOTE(SubRosa @ Apr 9 2017, 03:11 PM) *

QUOTE(TheCheshireKhajiit @ Apr 9 2017, 03:23 PM) *

QUOTE(SubRosa @ Apr 9 2017, 01:52 PM) *

I do use Eli's Armor. I think it is where Persephone's camo jumpsuit comes from.

Ok, so Khajiit can not get the outfits to conform to Kim-Ly's shape, even when using Bodyslide. We use the CBBE vanilla setting which is supposed to be closer to Vanilla (which the mod description says the mod was made for vanilla primarily). Kim-Ly's settings have the dot all the way to the left and about halfway up the left side of the triangle, with a decrease in shoulder width using the advanced setting in Looks Menu. It's like from the shoulders down to her hips are all one width when she puts on an Eli outfit, but the vanilla clothing actually conforms to her shape. Do you have this problem?

I never really noticed. I never used Bodyslide, or any body mods. That sounds like a question for the mod's comments page.

Oh! Khajiit thought you did use a body mod. Seemed like Elecktra's shape was way different than Vanilla.

That might just be the Nano Suit. Maybe it was made for one of the body mods. I am really not sure.

Ooooh ok


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SubRosa
post Apr 24 2017, 12:53 AM
Post #226


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Jetpacks FAO - is a mod that adds standalone jetpacks. They come in a couple of different styles, and each style has numerous colors.

SF Combat Armor and Jetpacks - is by the same author. It adds a good looking suit of combat armor that comes in light, medium, and heavy flavors, and again many color schemes. It even has the option to add decals for factions and a few other things.

Craftable Display Shelves - by Elianora adds shelves to display bobbleheads, nuka cola, and robot models. I use it for the option of something different than a bobblehead stand.

Sanctuary Bunker Player Home - also by Elianora. It adds a really cool little underground bunker home to live out behind the Sanctuary player home. It looks too nice and clean and perfectly-preserved for me. But it is well done, so other folks might want it.


This post has been edited by SubRosa: Apr 24 2017, 12:58 AM


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TheCheshireKhajiit
post Apr 24 2017, 01:29 AM
Post #227


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QUOTE(SubRosa @ Apr 23 2017, 06:53 PM) *

Jetpacks FAO - is a mod that adds standalone jetpacks. They come in a couple of different styles, and each style has numerous colors.

SF Combat Armor and Jetpacks - is by the same author. It adds a good looking suit of combat armor that comes in light, medium, and heavy flavors, and again many color schemes. It even has the option to add decals for factions and a few other things.

Craftable Display Shelves - by Elianora adds shelves to display bobbleheads, nuka cola, and robot models. I use it for the option of something different than a bobblehead stand.

Sanctuary Bunker Player Home - also by Elianora. It adds a really cool little underground bunker home to live out behind the Sanctuary player home. It looks too nice and clean and perfectly-preserved for me. But it is well done, so other folks might want it.

STANDALONE JETPACKS?!! Without having to be in power armor?! Khajiit can make like Boba Fett?!! That'd be so cool!!!

This one would like the bobblehead shelf but really isn't too interested in a super clean bunker home unless it was in the Institute or some other reasonable place. Sanctuary wouldn't be on Khajiit's list of reasonable places for a pristine bunker.


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Kane
post Apr 28 2017, 01:51 PM
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This one looks pretty fun: Improvised Melee Weapons.


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TheCheshireKhajiit
post Apr 28 2017, 04:08 PM
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QUOTE(Cain @ Apr 28 2017, 07:51 AM) *

This one looks pretty fun: Improvised Melee Weapons.

Khajiit likes the sound of the other mod mentioned in this one too.


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SubRosa
post Jul 16 2017, 01:01 AM
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Same Sex Couples and LGBT Families = allows you to start the game as a same sex couple. Right now it is only girl on girl, but a M2M version is in the works. I have not tried starting a new game with it yet, but it sounds great.

FizzShop Grille - Fizztop Grille Workshop = adds a workbench to the Fizz Shop Grille in Nuka World, so it is a fully-functional settlement.

This post has been edited by SubRosa: Jul 16 2017, 01:08 AM


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TheCheshireKhajiit
post Jul 16 2017, 03:59 AM
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QUOTE(SubRosa @ Jul 15 2017, 07:01 PM) *

Same Sex Couples and LGBT Families = allows you to start the game as a same sex couple. Right now it is only girl on girl, but a M2M version is in the works. I have not tried starting a new game with it yet, but it sounds great.

FizzShop Grille - Fizztop Grille Workshop = adds a workbench to the Fizz Shop Grille in Nuka World, so it is a fully-functional settlement.

It is good someone added these options. Khajiit is still not sure what BGS was thinking by forcing such a restrictive story on the player.


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SubRosa
post Jul 20 2017, 10:01 PM
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Console Name Fix = is a F4SE plugin that makes the game display the name of objects you click on while in the console.


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TheCheshireKhajiit
post Jul 25 2017, 02:07 AM
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Does anyone here know if somebody made a Fallout3 raider armor mod for Fallout 4?


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SubRosa
post Jul 25 2017, 02:28 AM
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I have not seen the FO3 style Raider armor, but there is Raider Overhaul. It adds more raider armors, but also makes raiders in general more dangerous.


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TheCheshireKhajiit
post Jul 25 2017, 02:48 AM
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QUOTE(SubRosa @ Jul 24 2017, 08:28 PM) *

I have not seen the FO3 style Raider armor, but there is Raider Overhaul. It adds more raider armors, but also makes raiders in general more dangerous.

Thanks! Might have to check it out!

Ooh! Found a mod that adds different variations of the Harness!

This post has been edited by TheCheshireKhajiit: Jul 25 2017, 03:20 AM


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TheCheshireKhajiit
post Aug 6 2017, 05:46 AM
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Has anyone here ever tried Mutant Powers? Khajiit has an awesome idea for a supernatural type character and wonders if others have used this mod.


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TheCheshireKhajiit
post Aug 6 2017, 07:29 AM
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Also, this one wants to make a new article of clothing (specifically, a top hat) with the Creation Kit using an existing Fallout4 Bethesda mesh (Oswald's Tuxedo Hat) and some textures found on Nexus. What is involved with that? Was looking at it and it seemed involved. Got confused on where to put the new item in at, how this relates to the tabs "Armor Add-ons" and "Outfits".

This post has been edited by TheCheshireKhajiit: Aug 6 2017, 07:34 AM


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SubRosa
post Aug 6 2017, 05:20 PM
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I saw mutant powers, but it did more than I wanted to. If it had just been something that allowed you to pick a mutant power I might have tried it. But I didn't want other people having powers, having to kill them to get their powers, and generally turning the Fallout world into the X-Men.

Creating a new item from an existing mesh and textures is one of the easier things to do. The simplest way is to keep the same names and folder structure the meshes and textures had before. Because the mesh file has a list inside it with the path\name of every texture it uses. So if you change the name or folder the textures are in, the mesh cannot find them.

So copy your meshes and textures to your Data folder. Open the Creation Kit, and find another hat. Change the ID and Name to what you want for your new tophat. It is good to start all IDs with a 0, because that way it is always at the top of every list and easy to find. Delete whatever is in the ArmorAddon field. Keep the Keywords as they are. Make sure Playable is checked. Save and close that.

Now go to the ArmorAddons. Again pick one for a hat and change its ID to what you want for your new hat. You will see a Biped Model field for male and female. On each click on the Select button. A Model Data window pops up. On the top you will see the path and name of the mesh file. Click on Edit and go through the folders to find your new tophat mesh and select it. When it comes back to the Model Data window you will see a preview of the mesh. It might be all red and lacking the texture. Don't worry, that happens a lot when you first select a new mesh. It does not mean it will look that way in the game. Click OK to close, and do the same with the ArmorAddon record.

Now go back and open the Armor record for your hat. Go to the ArmorAddon field, left-click, click on New, and select your new ArmorAddon. You might want to look in the Biped field. You will see things like Headband, Eyes, Beard, Mouth, etc... are selected. Those are the slots on the wearer's body that the hat will fill. That means nothing else using the same slots can be equipped. So if you have Eyes selected, you cannot wear glasses and the hat at the same time. It is a good idea to remove all but Hair Top and Headband. But keep at least one thing selected.

Save and close and you are done.


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TheCheshireKhajiit
post Aug 6 2017, 08:07 PM
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QUOTE(SubRosa @ Aug 6 2017, 11:20 AM) *

I saw mutant powers, but it did more than I wanted to. If it had just been something that allowed you to pick a mutant power I might have tried it. But I didn't want other people having powers, having to kill them to get their powers, and generally turning the Fallout world into the X-Men.

Creating a new item from an existing mesh and textures is one of the easier things to do. The simplest way is to keep the same names and folder structure the meshes and textures had before. Because the mesh file has a list inside it with the path\name of every texture it uses. So if you change the name or folder the textures are in, the mesh cannot find them.

So copy your meshes and textures to your Data folder. Open the Creation Kit, and find another hat. Change the ID and Name to what you want for your new tophat. It is good to start all IDs with a 0, because that way it is always at the top of every list and easy to find. Delete whatever is in the ArmorAddon field. Keep the Keywords as they are. Make sure Playable is checked. Save and close that.

Now go to the ArmorAddons. Again pick one for a hat and change its ID to what you want for your new hat. You will see a Biped Model field for male and female. On each click on the Select button. A Model Data window pops up. On the top you will see the path and name of the mesh file. Click on Edit and go through the folders to find your new tophat mesh and select it. When it comes back to the Model Data window you will see a preview of the mesh. It might be all red and lacking the texture. Don't worry, that happens a lot when you first select a new mesh. It does not mean it will look that way in the game. Click OK to close, and do the same with the ArmorAddon record.

Now go back and open the Armor record for your hat. Go to the ArmorAddon field, left-click, click on New, and select your new ArmorAddon. You might want to look in the Biped field. You will see things like Headband, Eyes, Beard, Mouth, etc... are selected. Those are the slots on the wearer's body that the hat will fill. That means nothing else using the same slots can be equipped. So if you have Eyes selected, you cannot wear glasses and the hat at the same time. It is a good idea to remove all but Hair Top and Headband. But keep at least one thing selected.

Save and close and you are done.

Thanks SubRosa. This will be very handy when Khajiit goes to make his hat!

Re: Mutant Powers
Yeah, this one does not like that others will have powers too. The character Khajiit has in mind should be the only one around with powers. Otherwise, he would be nothing special.


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TheCheshireKhajiit
post Aug 6 2017, 10:02 PM
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Quick question, how do New items determine what texture to use?


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