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> Fallout 4 Mods
SubRosa
post Aug 6 2017, 11:29 PM
Post #241


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QUOTE(TheCheshireKhajiit @ Aug 6 2017, 05:02 PM) *

Quick question, how do New items determine what texture to use?

The textures used are specified within the mesh file itself. You have to use something like Nifskope to open them and see the names. That is why I said it is easier not to change the names or file paths of the textures.


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TheCheshireKhajiit
post Aug 7 2017, 12:38 AM
Post #242


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QUOTE(SubRosa @ Aug 6 2017, 05:29 PM) *

QUOTE(TheCheshireKhajiit @ Aug 6 2017, 05:02 PM) *

Quick question, how do New items determine what texture to use?

The textures used are specified within the mesh file itself. You have to use something like Nifskope to open them and see the names. That is why I said it is easier not to change the names or file paths of the textures.

Oh ok, gotcha.


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TheCheshireKhajiit
post Aug 7 2017, 03:48 AM
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One more question. SubRosa, do you alter textures (simple color changes and what not) in Fallout4 and if so what program do you use to do that?

This post has been edited by TheCheshireKhajiit: Aug 7 2017, 03:49 AM


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Kane
post Aug 7 2017, 01:11 PM
Post #244


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Cainboo recently started using these two and loves them:

Crafting Workbench Blueprints - Don't want to have six charisma and local leader 2 to build a stove? Buy the blueprints from a vendor instead!

Easy Supply Lines - Changes the perk requirement for supply lines to Cap Collector 1.

This post has been edited by Cain: Aug 7 2017, 01:11 PM


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TheCheshireKhajiit
post Aug 7 2017, 03:25 PM
Post #245


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QUOTE(Cain @ Aug 7 2017, 07:11 AM) *

Cainboo recently started using these two and loves them:

Crafting Workbench Blueprints - Don't want to have six charisma and local leader 2 to build a stove? Buy the blueprints from a vendor instead!

Easy Supply Lines - Changes the perk requirement for supply lines to Cap Collector 1.

So basically you've eliminated the need to take local leader, lol


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Kane
post Aug 7 2017, 03:43 PM
Post #246


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QUOTE(TheCheshireKhajiit @ Aug 7 2017, 10:25 AM) *

QUOTE(Cain @ Aug 7 2017, 07:11 AM) *

Cainboo recently started using these two and loves them:

Crafting Workbench Blueprints - Don't want to have six charisma and local leader 2 to build a stove? Buy the blueprints from a vendor instead!

Easy Supply Lines - Changes the perk requirement for supply lines to Cap Collector 1.

So basically you've eliminated the need to take local leader, lol

Pretty much. What started this is Roxie - she has 7 intelligence, but only 3 charisma. It makes zero sense to me that while building her workshop in Sanctuary, she couldn't build a cooking stove. That should fall under intelligence, instead of charisma.


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TheCheshireKhajiit
post Aug 7 2017, 04:11 PM
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QUOTE(Cain @ Aug 7 2017, 09:43 AM) *

QUOTE(TheCheshireKhajiit @ Aug 7 2017, 10:25 AM) *

QUOTE(Cain @ Aug 7 2017, 07:11 AM) *

Cainboo recently started using these two and loves them:

Crafting Workbench Blueprints - Don't want to have six charisma and local leader 2 to build a stove? Buy the blueprints from a vendor instead!

Easy Supply Lines - Changes the perk requirement for supply lines to Cap Collector 1.

So basically you've eliminated the need to take local leader, lol

Pretty much. What started this is Roxie - she has 7 intelligence, but only 3 charisma. It makes zero sense to me that while building her workshop in Sanctuary, she couldn't build a cooking stove. That should fall under intelligence, instead of charisma.

Khajiit agrees. Beth made a few choices that seem bizarre to this one. Like for instance, why does the combat rifle shoot .45 rounds? It's obviously modeled after a BAR which shoots .30-06 rounds. Yes you can get a receiver that shoots .308 but the standard round should have been a 5.56. You know, a rifle round, lol.


--------------------
"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood."
-Dhaunayne Aundae

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Kane
post Aug 7 2017, 04:39 PM
Post #248


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QUOTE(TheCheshireKhajiit @ Aug 7 2017, 11:11 AM) *

QUOTE(Cain @ Aug 7 2017, 09:43 AM) *

QUOTE(TheCheshireKhajiit @ Aug 7 2017, 10:25 AM) *

QUOTE(Cain @ Aug 7 2017, 07:11 AM) *

Cainboo recently started using these two and loves them:

Crafting Workbench Blueprints - Don't want to have six charisma and local leader 2 to build a stove? Buy the blueprints from a vendor instead!

Easy Supply Lines - Changes the perk requirement for supply lines to Cap Collector 1.

So basically you've eliminated the need to take local leader, lol

Pretty much. What started this is Roxie - she has 7 intelligence, but only 3 charisma. It makes zero sense to me that while building her workshop in Sanctuary, she couldn't build a cooking stove. That should fall under intelligence, instead of charisma.

Khajiit agrees. Beth made a few choices that seem bizarre to this one. Like for instance, why does the combat rifle shoot .45 rounds? It's obviously modeled after a BAR which shoots .30-06 rounds. Yes you can get a receiver that shoots .308 but the standard round should have been a 5.56. You know, a rifle round, lol.

Yep, that one makes you wonder, too. They even had the 5.56 caliber in-game already, so why not do that and make some kind of .45 handgun instead?


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TheCheshireKhajiit
post Aug 7 2017, 04:47 PM
Post #249


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QUOTE(Cain @ Aug 7 2017, 10:39 AM) *

QUOTE(TheCheshireKhajiit @ Aug 7 2017, 11:11 AM) *

QUOTE(Cain @ Aug 7 2017, 09:43 AM) *

QUOTE(TheCheshireKhajiit @ Aug 7 2017, 10:25 AM) *

QUOTE(Cain @ Aug 7 2017, 07:11 AM) *

Cainboo recently started using these two and loves them:

Crafting Workbench Blueprints - Don't want to have six charisma and local leader 2 to build a stove? Buy the blueprints from a vendor instead!

Easy Supply Lines - Changes the perk requirement for supply lines to Cap Collector 1.

So basically you've eliminated the need to take local leader, lol

Pretty much. What started this is Roxie - she has 7 intelligence, but only 3 charisma. It makes zero sense to me that while building her workshop in Sanctuary, she couldn't build a cooking stove. That should fall under intelligence, instead of charisma.

Khajiit agrees. Beth made a few choices that seem bizarre to this one. Like for instance, why does the combat rifle shoot .45 rounds? It's obviously modeled after a BAR which shoots .30-06 rounds. Yes you can get a receiver that shoots .308 but the standard round should have been a 5.56. You know, a rifle round, lol.

Yep, that one makes you wonder, too. They even had the 5.56 caliber in-game already, so why not do that and make some kind of .45 handgun instead?

Definitely. And what's up with the Tommy gun being so weak? Compare it to the 10mm full auto and it's inferior to the 10mm in almost every way. Khajiit made a mod specifically for weapon tweaks.


--------------------
"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood."
-Dhaunayne Aundae

May you walk on warm sands!
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Kane
post Aug 7 2017, 04:51 PM
Post #250


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QUOTE(TheCheshireKhajiit @ Aug 7 2017, 11:47 AM) *

QUOTE(Cain @ Aug 7 2017, 10:39 AM) *

QUOTE(TheCheshireKhajiit @ Aug 7 2017, 11:11 AM) *

QUOTE(Cain @ Aug 7 2017, 09:43 AM) *

QUOTE(TheCheshireKhajiit @ Aug 7 2017, 10:25 AM) *

QUOTE(Cain @ Aug 7 2017, 07:11 AM) *

Cainboo recently started using these two and loves them:

Crafting Workbench Blueprints - Don't want to have six charisma and local leader 2 to build a stove? Buy the blueprints from a vendor instead!

Easy Supply Lines - Changes the perk requirement for supply lines to Cap Collector 1.

So basically you've eliminated the need to take local leader, lol

Pretty much. What started this is Roxie - she has 7 intelligence, but only 3 charisma. It makes zero sense to me that while building her workshop in Sanctuary, she couldn't build a cooking stove. That should fall under intelligence, instead of charisma.

Khajiit agrees. Beth made a few choices that seem bizarre to this one. Like for instance, why does the combat rifle shoot .45 rounds? It's obviously modeled after a BAR which shoots .30-06 rounds. Yes you can get a receiver that shoots .308 but the standard round should have been a 5.56. You know, a rifle round, lol.

Yep, that one makes you wonder, too. They even had the 5.56 caliber in-game already, so why not do that and make some kind of .45 handgun instead?

Definitely. And what's up with the Tommy gun being so weak? Compare it to the 10mm full auto and it's inferior to the 10mm in almost every way. Khajiit made a mod specifically for weapon tweaks.

Yeah, the Tommy Gun is a really big head scratcher. It has the same base damage as an auto pipe rifle. Why bother with it, when .38 ammo is much more abundant?


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TheCheshireKhajiit
post Aug 7 2017, 05:19 PM
Post #251


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QUOTE(Cain @ Aug 7 2017, 10:51 AM) *

QUOTE(TheCheshireKhajiit @ Aug 7 2017, 11:47 AM) *

QUOTE(Cain @ Aug 7 2017, 10:39 AM) *

QUOTE(TheCheshireKhajiit @ Aug 7 2017, 11:11 AM) *

QUOTE(Cain @ Aug 7 2017, 09:43 AM) *

QUOTE(TheCheshireKhajiit @ Aug 7 2017, 10:25 AM) *

QUOTE(Cain @ Aug 7 2017, 07:11 AM) *

Cainboo recently started using these two and loves them:

Crafting Workbench Blueprints - Don't want to have six charisma and local leader 2 to build a stove? Buy the blueprints from a vendor instead!

Easy Supply Lines - Changes the perk requirement for supply lines to Cap Collector 1.

So basically you've eliminated the need to take local leader, lol

Pretty much. What started this is Roxie - she has 7 intelligence, but only 3 charisma. It makes zero sense to me that while building her workshop in Sanctuary, she couldn't build a cooking stove. That should fall under intelligence, instead of charisma.

Khajiit agrees. Beth made a few choices that seem bizarre to this one. Like for instance, why does the combat rifle shoot .45 rounds? It's obviously modeled after a BAR which shoots .30-06 rounds. Yes you can get a receiver that shoots .308 but the standard round should have been a 5.56. You know, a rifle round, lol.

Yep, that one makes you wonder, too. They even had the 5.56 caliber in-game already, so why not do that and make some kind of .45 handgun instead?

Definitely. And what's up with the Tommy gun being so weak? Compare it to the 10mm full auto and it's inferior to the 10mm in almost every way. Khajiit made a mod specifically for weapon tweaks.

Yeah, the Tommy Gun is a really big head scratcher. It has the same base damage as an auto pipe rifle. Why bother with it, when .38 ammo is much more abundant?

Exactly. In this one's weapon tweak mod, Khajiit gave it slightly less base damage than a 10mm in its standard semi automatic configuration.


--------------------
"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood."
-Dhaunayne Aundae

May you walk on warm sands!
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SubRosa
post Aug 7 2017, 08:51 PM
Post #252


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QUOTE(TheCheshireKhajiit @ Aug 6 2017, 10:48 PM) *

One more question. SubRosa, do you alter textures (simple color changes and what not) in Fallout4 and if so what program do you use to do that?

I use Paint.Net for the game textures. They are in .dds format, so you need something that can edit them. Thankfully Paint.Net can, and it is free.


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TheCheshireKhajiit
post Aug 7 2017, 10:55 PM
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QUOTE(SubRosa @ Aug 7 2017, 02:51 PM) *

QUOTE(TheCheshireKhajiit @ Aug 6 2017, 10:48 PM) *

One more question. SubRosa, do you alter textures (simple color changes and what not) in Fallout4 and if so what program do you use to do that?

I use Paint.Net for the game textures. They are in .dds format, so you need something that can edit them. Thankfully Paint.Net can, and it is free.

Free is definitely good!


--------------------
"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood."
-Dhaunayne Aundae

May you walk on warm sands!
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TheCheshireKhajiit
post Aug 20 2017, 01:23 AM
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So, Khajiit got Paint.net and started playing around with some texture files. Honestly, this one feels like a child playing with finger paints, lol


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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood."
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SubRosa
post Aug 25 2017, 07:03 PM
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Accessing Maglocks Delay - Bug Fix - this looks like a very useful mod. It removes the delay you get when turning off locks with a terminal. Apparently this bug is created when you use the terminals in the Federal Ration Stockpile.


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TheCheshireKhajiit
post Aug 25 2017, 07:56 PM
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Hmmm, Khajiit never noticed this bug before.


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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood."
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Kane
post Aug 25 2017, 08:10 PM
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QUOTE(SubRosa @ Aug 25 2017, 02:03 PM) *

Accessing Maglocks Delay - Bug Fix - this looks like a very useful mod. It removes the delay you get when turning off locks with a terminal. Apparently this bug is created when you use the terminals in the Federal Ration Stockpile.

Interesting. That would be why I get sometimes, but not others. Going to test that bug out tonight.


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TheCheshireKhajiit
post Aug 28 2017, 09:04 PM
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"Creation Club"/Paid Mods going live today and tomorrow for consoles.


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ghastley
post Aug 28 2017, 09:45 PM
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Horse Armor???!!!

Haven't they learned?


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TheCheshireKhajiit
post Aug 28 2017, 10:05 PM
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QUOTE(ghastley @ Aug 28 2017, 03:45 PM) *

Horse Armor???!!!

Haven't they learned?

Bahahaha!


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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood."
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