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> Fallout 4 Mods
SubRosa
post Aug 28 2017, 10:07 PM
Post #261


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I am looking at it right now. It says mods are free. But it also says they are giving out 100 free credits for content. So maybe that means all the stuff from Bethesda will be micro-dlc they charge for, but mods will still be free?

BTW. The horse armor is power armor with a couple of giddyup buttercups on the helmet.

The gauss rifle does look good. It is the old one from Fallout 3. Much better looking that the big ugly mess of the one in F4.


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ghastley
post Aug 28 2017, 10:27 PM
Post #262


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I notice that the Skyrim CC discussions have been moved to the Fallout section of the forum. I'm now officially confused. blink.gif


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TheCheshireKhajiit
post Aug 30 2017, 03:47 PM
Post #263


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[censored]! Fallout4 was apparently updated and now F4 Script Extender isn't working! So irritating! Probably because of "Creation Club" nonsense.

This post has been edited by TheCheshireKhajiit: Aug 30 2017, 03:48 PM


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Kane
post Aug 30 2017, 04:06 PM
Post #264


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Yikes. Glad I haven't played for a few days.


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TheCheshireKhajiit
post Aug 30 2017, 04:17 PM
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QUOTE(Cain @ Aug 30 2017, 10:06 AM) *

Yikes. Glad I haven't played for a few days.

It worked fine yesterday.


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ghastley
post Aug 30 2017, 04:20 PM
Post #266


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And it gets worse. The update that patches the game executable to support CC also delivers all the resources (.ba2 files) that the CC mods DLCs supply, so you'll get your hard drive flooded with crap you don't want.

I don't have FO4, but I'm watching closely, as Skyrim will be next. I may stop using SE if they screw that up as wel.


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TheCheshireKhajiit
post Aug 30 2017, 04:31 PM
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QUOTE(ghastley @ Aug 30 2017, 10:20 AM) *

And it gets worse. The update that patches the game executable to support CC also delivers all the resources (.ba2 files) that the CC mods DLCs supply, so you'll get your hard drive flooded with crap you don't want.

I don't have FO4, but I'm watching closely, as Skyrim will be next. I may stop using SE if they screw that up as wel.

Well crap. This is just horrible. Have y'all looked at any of the stuff on there? It's a joke!


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Kane
post Aug 30 2017, 05:48 PM
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Urgh. That $15 copy of the LE might be calling my name louder, now.


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ghastley
post Aug 31 2017, 03:55 PM
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Found on the FO4 forums at Bethesda.net

"So here is what I see as a future scenario. CC will continue to force the ba2 etc content on to people's systems with a series of updates. On systems where the OS cannot actually be accessed directly, this CC content will gradually fill up all available space where free mods were stored. At that point the user will be asked to delete free mods to make room for more potentially paid content or the program will not run. Once the free content is gone completely, the goal will have been achieved. Paid mods or no mods."


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TheCheshireKhajiit
post Aug 31 2017, 04:27 PM
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QUOTE(ghastley @ Aug 31 2017, 09:55 AM) *

Found on the FO4 forums at Bethesda.net

"So here is what I see as a future scenario. CC will continue to force the ba2 etc content on to people's systems with a series of updates. On systems where the OS cannot actually be accessed directly, this CC content will gradually fill up all available space where free mods were stored. At that point the user will be asked to delete free mods to make room for more potentially paid content or the program will not run. Once the free content is gone completely, the goal will have been achieved. Paid mods or no mods."

So in other words, it will be fine on PC, but consoles will be S.O.L?

Also, the Fallout4 Script Extender team was fairly expedient about getting an update out. It was ready to go as soon as Khajiit was able to get home and download it.

This post has been edited by TheCheshireKhajiit: Aug 31 2017, 04:29 PM


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ghastley
post Aug 31 2017, 05:43 PM
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What I actually suspect is that this is being done entirely to circumvent Sony restrictions on PS4. If there's a limit on the space allowed for "mod content" then making the .ba2's part of the "base" means that the much-smaller .esl's are all that counts against that. By my theory that CC exists to get mods onto PS4 at all (Sony requiring Bethesda curation) this starts to make sense.

But everyone else has to suffer in various degrees. It looks like Xbox1 users will get content they don't want and not be able to remove it. PC users will get it downloaded again every time there's a patch (but can at least delete it after it arrives), and everyone suffers the bandwidth wastage on the download. Several times if a PC user deletes it and gets it refreshed.

So now I'm starting to hate Sony for screwing up PC users' games.


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TheCheshireKhajiit
post Aug 31 2017, 06:13 PM
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QUOTE(ghastley @ Aug 31 2017, 11:43 AM) *

What I actually suspect is that this is being done entirely to circumvent Sony restrictions on PS4. If there's a limit on the space allowed for "mod content" then making the .ba2's part of the "base" means that the much-smaller .esl's are all that counts against that. By my theory that CC exists to get mods onto PS4 at all (Sony requiring Bethesda curation) this starts to make sense.

But everyone else has to suffer in various degrees. It looks like Xbox1 users will get content they don't want and not be able to remove it. PC users will get it downloaded again every time there's a patch (but can at least delete it after it arrives), and everyone suffers the bandwidth wastage on the download. Several times if a PC user deletes it and gets it refreshed.

So now I'm starting to hate Sony for screwing up PC users' games.

Yeah Sony was very uncooperative with the whole thing. Perhaps they didn't fully trust Beth's intentions or just don't understand mods.


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Kane
post Aug 31 2017, 06:24 PM
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Screwed for Fallout 4, but I just bought the Legendary Edition of Skyrim, and will begin transitioning back to that from SSE.


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SubRosa
post Aug 31 2017, 09:25 PM
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Thanks for the warning everyone. I was able to set Steam to Offline mode last night and avoid the update by starting the game with Mod Organizer (It might have worked fine without MO, but I always start it that way anyhow).


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SubRosa
post Sep 2 2017, 07:32 PM
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I found I could not open the Fallout 4 Creation Kit today. My guess this is a side effect of the Creation Club. I tried to reinstall it, but you can only do that through the Bethesda.Net Launcher. That would not start either. So I had to reinstall the Launcher first, then reinstall the CK from it.

After all that it works again.


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TheCheshireKhajiit
post Sep 2 2017, 09:41 PM
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QUOTE(SubRosa @ Sep 2 2017, 01:32 PM) *

I found I could not open the Fallout 4 Creation Kit today. My guess this is a side effect of the Creation Club. I tried to reinstall it, but you can only do that through the Bethesda.Net Launcher. That would not start either. So I had to reinstall the Launcher first, then reinstall the CK from it.

After all that it works again.

Thanks for the heads up. Now Khajiit will know why and what to do when it acts stupid!


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SubRosa
post Sep 3 2017, 08:51 PM
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Tumbajamba's XM73 Gauss Rifle - Looks much better than the vanilla gauss rifle, or the FO3 version on the Creation Club. Loviatar might start using this.


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TheCheshireKhajiit
post Sep 3 2017, 09:30 PM
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QUOTE(SubRosa @ Sep 3 2017, 02:51 PM) *

Tumbajamba's XM73 Gauss Rifle - Looks much better than the vanilla gauss rifle, or the FO3 version on the Creation Club. Loviatar might start using this.

Ooh! Khajiit likes the looks of that Gauss Rifle!


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SubRosa
post Sep 9 2017, 03:04 AM
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Better Console - is a must have. It vastly improves the console, giving much more information than it does in vanilla.


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TheCheshireKhajiit
post Sep 9 2017, 05:41 AM
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QUOTE(SubRosa @ Sep 8 2017, 09:04 PM) *

Better Console - is a must have. It vastly improves the console, giving much more information than it does in vanilla.

Khajiit tries to use the console as little as possible, well, except for Sam Baron's game which largely relies on "console command voodoo", lol

Perhaps we should look at it for his game if nothing else.


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