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> Fallout 4 Mods
TheCheshireKhajiit
post Apr 5 2018, 03:11 PM
Post #381


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QUOTE(Kane @ Apr 5 2018, 07:09 AM) *

F4SE and SKSE64 are now both updated, and apparently SKSE64 is now in beta.

Woohoo!


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TheCheshireKhajiit
post Apr 5 2018, 09:31 PM
Post #382


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Hey, any of you folks ever play around with Blender/NifSkope?


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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood."
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Kane
post Apr 5 2018, 11:44 PM
Post #383


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Negatory. The scope of my experience with modding was to open the CK, find Taffington Boathouse, and delete the ugly grass that's in front of it.


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SubRosa
post Apr 6 2018, 12:37 AM
Post #384


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I have used Nifskope to change the texture files that a mesh uses. And in Fallout 4 the material files. Why they added that is beyond me. A material file is just a list of texture files. But that is all.


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TheCheshireKhajiit
post Apr 6 2018, 02:58 AM
Post #385


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QUOTE(SubRosa @ Apr 5 2018, 06:37 PM) *

I have used Nifskope to change the texture files that a mesh uses. And in Fallout 4 the material files. Why they added that is beyond me. A material file is just a list of texture files. But that is all.

So if Khajiit wanted to eliminate an item (like an out of place scarf) on an outfit, how would he do that?


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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood."
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SubRosa
post Apr 6 2018, 05:09 PM
Post #386


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QUOTE(TheCheshireKhajiit @ Apr 5 2018, 09:58 PM) *

QUOTE(SubRosa @ Apr 5 2018, 06:37 PM) *

I have used Nifskope to change the texture files that a mesh uses. And in Fallout 4 the material files. Why they added that is beyond me. A material file is just a list of texture files. But that is all.

So if Khajiit wanted to eliminate an item (like an out of place scarf) on an outfit, how would he do that?

I don't know. Open it in nifskope and tell us! biggrin.gif


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Kane
post Apr 6 2018, 05:15 PM
Post #387


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Tinker, Tailor, Soldier, Khajiit.

This post has been edited by Kane: Apr 6 2018, 05:16 PM


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ghastley
post Apr 6 2018, 05:23 PM
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QUOTE(TheCheshireKhajiit @ Apr 5 2018, 09:58 PM) *

QUOTE(SubRosa @ Apr 5 2018, 06:37 PM) *

I have used Nifskope to change the texture files that a mesh uses. And in Fallout 4 the material files. Why they added that is beyond me. A material file is just a list of texture files. But that is all.

So if Khajiit wanted to eliminate an item (like an out of place scarf) on an outfit, how would he do that?

A lot will depend on whether there's anything underneath. They'll often delete the faces that are covered, as they won't get rendered anyway. If you remove the scarf, there might be a hole in the mesh. And modifying a single mesh (as opposed to deleting a separate piece) is something that needs a modelling tool, not just NifSkope.

Late thought: scarves are often added as a way to hide an ugly neck seam, because the body/head textures don't match. That can be a lot of work to fix.

This post has been edited by ghastley: Apr 6 2018, 05:31 PM


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TheCheshireKhajiit
post Apr 7 2018, 07:07 PM
Post #389


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Ok so, after playing around with the two most popular vampire mods for F4, Khajiit feels he can now post his opinions. Now this will only cover the basic gameplay changes; this one will not be getting into too much detail with some of the features of Nuka Sanguinare (Khajiit has not gotten far enough to test some of the settlement features of that mod).

Nuka Sanguinare-
Pros: Feeding on the living (bound to the ‘R’ key on the menu while the cursor is on a person), vampire abilities (night vision, healing, buff) are bound to items in the “Aid” inventory menu so you can favorite them to use as needed, combat feeding, sun damage is present right at the start, includes craftable coffins for sleeping, includes a plantable version of Bloodleaf that harvests blood from settlers (somehow) which you can harvest from the plant in turn, two vanilla blood packs can be converted to a new bloodpack which will actually count towards your feeding (design decisions by the mod author to avoid compatibility issues)
Cons: Sun damage is wonky (during daylight hours if you are inside and stand under a bright light source you will take sun damage), no “gentle” feeding a la TES (feeding on friendly NPCs will always start a fight; you can and should sneak while feeding on friendly npcs as you can sneak away and come back later and they still like you), your “blood pool” decreases a little too quick for Khajiit’s taste (more so if use the vampire abilities as they are fueled by blood) requiring frequent feeding which can get a bit hairy if there aren’t any convenient Raiders around


Vasaki-
Pros: allows you to bottle blood for later (similar to the “dine and dash” cannibal perk from New Vegas), includes a “settings” holotape you can craft/insert via console that allows you to tweak multiple vampire options (such as rate of bloodhunger), vampire abilities are automatically added upon acquiring the perks for vampirism (you will jump much higher than normal, etc) so no activating abilities required
Cons: feed off the dead rather than the living (no feeding on the living at all), sun damage is activated by going a period of time without feeding and requires an additional perk besides the main one (accessed through the settings tape)

In Khajiit’s opinion, Nuka Sanguinare does more to make it actually feel like a different experience rather than just a rebranded Cannibal Perk. It’s not perfect, not by a long shot, but it’s not bad considering. Vasaki is a decent mod too though. The inclusion of the settings holotape was a very good idea (wish Sanguinare had a way to slow down your blood cravings). Basically, it really just depends on what you want a vampire mod to do, and to Khajiit, Sanguinare simply checks more boxes.

This post has been edited by TheCheshireKhajiit: Apr 7 2018, 08:13 PM


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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood."
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May you walk on warm sands!
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SubRosa
post Apr 9 2018, 03:58 PM
Post #390


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A Magnum PI Shirt! - Yes, a Hawaiian shirt mod. Combine that with one of the 1911 mods, and you too can be Magnum PI! smile.gif


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TheCheshireKhajiit
post Apr 9 2018, 04:21 PM
Post #391


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QUOTE(SubRosa @ Apr 9 2018, 09:58 AM) *

A Magnum PI Shirt! - Yes, a Hawaiian shirt mod. Combine that with one of the 1911 mods, and you too can be Magnum PI! smile.gif

Lol, nice! Use the “Hollywood Classic” stache? tongue.gif


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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood."
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TheCheshireKhajiit
post Apr 13 2018, 09:32 PM
Post #392


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Hey Subbie, do you happen to know what variable increases or decreases the accuracy of and automatic receiver?


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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood."
-Dhaunayne Aundae

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SubRosa
post Apr 13 2018, 10:21 PM
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The automatic part does not matter. Down toward the bottom of the CK topic's first page there is a list of different property modifiers for the Omods. There are several that affect accuracy, like Max/Min Cone Degrees, and ConeIronSightsModifier


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TheCheshireKhajiit
post Apr 14 2018, 12:41 AM
Post #394


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QUOTE(SubRosa @ Apr 13 2018, 04:21 PM) *

The automatic part does not matter. Down toward the bottom of the CK topic's first page there is a list of different property modifiers for the Omods. There are several that affect accuracy, like Max/Min Cone Degrees, and ConeIronSightsModifier

Ooh forgot that was there! Thanks!


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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood."
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SubRosa
post Apr 14 2018, 10:36 PM
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Victoria's Face Preset is now on the Nexus.


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TheCheshireKhajiit
post Apr 14 2018, 10:46 PM
Post #396


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QUOTE(SubRosa @ Apr 14 2018, 04:36 PM) *

Victoria's Face Preset is now on the Nexus.

Do people actually download face presets? To Khajiit, part of the joy of playing a character is creating their image just right from his imaginings.

This post has been edited by TheCheshireKhajiit: Apr 14 2018, 10:47 PM


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SubRosa
post Apr 15 2018, 12:16 AM
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Hecate has about 1800 downloads so far. So a lot of people do. If you are not very good at making faces, or just don't want to take the time, it is a great thing.

I download them all the time. They give me starting points for all my characters. Though by the time I am finished they look very different. For example, Victoria started out as Alice. Persephone started out with one of the Ciri presets as a base.


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TheCheshireKhajiit
post Apr 15 2018, 12:23 AM
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QUOTE(SubRosa @ Apr 14 2018, 06:16 PM) *

Hecate has about 1800 downloads so far. So a lot of people do. If you are not very good at making faces, or just don't want to take the time, it is a great thing.

I download them all the time. They give me starting points for all my characters. Though by the time I am finished they look very different. For example, Victoria started out as Alice. Persephone started out with one of the Ciri presets as a base.

Nice! All of your characters are great lookin’ gals! Definitely good starting points for folks who don’t want to spend hours in chargen lol


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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood."
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May you walk on warm sands!
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SubRosa
post Apr 19 2018, 10:07 PM
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LC-1 Laser Carbine = adds a good-looking laser carbine.

Operation Cleansweep = A retexture of the Covert Ops magazines. It is just the normal maps, so it is compatible with mods like glow mags, that add glow maps to the magazines to make them easier to see.

Nuclear Dawnguard = an HD eye retexture that adds Dawnguard style vampire eyes. It would go great with those vampire mods.


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TheCheshireKhajiit
post Apr 19 2018, 10:20 PM
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QUOTE(SubRosa @ Apr 19 2018, 04:07 PM) *

Nuclear Dawnguard = an HD eye retexture that adds Dawnguard style vampire eyes. It would go great with those vampire mods.

I find that the Glowing Eyes mod makes for good vampire eyes too...

This post has been edited by TheCheshireKhajiit: Apr 19 2018, 10:20 PM


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-Dhaunayne Aundae

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