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> Mojave Meanderings and Wasteland Wanderings, The Fallout "Where are you now" thread
Renee
post Aug 29 2018, 11:04 PM
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Lopov: Yes, the C-team are three guys I added into Cho's game, like, I made them. I didn't go to Nexus. smile.gif I don't feel bad adding them because the base game does not give any help, soldier-wise, except for Star Paladin Cross. And she already fell. sad.gif

Whenever we see anybody in the game though, whether it's Talon Company, Enclave, BoS soldiers, they always travel in a group. So Cho wanted one of these groups to travel with him. :gun:

Sub_Florens: laugh.gif laugh.gif laugh.gif No, haven't seen any Enclave or deathies (yet).

Actually, here is what Karen is up to. Quite a lot has happened, yet nothing has happened. It s Tuesday, October 30, 2281 and late afternoon. Karen is returning to Goodsprings. She did not like Primm very much. Her experience of Primm did not go too well.

She got shot at a couple times, firstly. And secondly, when she finally found the Lieutenant guy, he informed Karen that there's some sort of war going on. And so these are the guys who probably shot at Karen, from across the street.

Thing is though, before finally meeting up with the lieutenant, Karen got into a rather pissy mood, and decided to steal as many supplies as she could get her hands on, because she decided she's NEVER returning to Primm. How about that? indifferent.gif So she grabs up all this ammo, lying around all over the place outside. But after meeting the lieutenant, she sort of felt bad about stealing a bunch of stuff from them.

But she also needs all this stuff. She finally has 50 rounds for her varmint rifle, and over 30 energy cells for her pistol. She's headed back to Goodsprings though, for now. Because she's not interested in helping the NCR of Primm. *shrugs*

But the coolest thing just happened. Karen got to using her rifle on some geckos. Managed to kill four or five of them. But just before offing the final lizard, Victor shows up! .... He followed her all across the desert, and helped her out with the final fight! Pretty cool!

This post has been edited by Renee: Aug 29 2018, 11:06 PM


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Lopov
post Aug 29 2018, 11:37 PM
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I like your nonconventional approach to the game, you truly are roleplaying Karen, she's totally ignoring quests that don't seem appropriate to her, and instead of heading forward, she's now getting backward.

QUOTE
She got shot at a couple times, firstly.
Oh my, attacked in a Fallout game? ohmy.gif I don't remember any of my characters ever being shot at in the Mojave. biggrin.gif

QUOTE
and over 30 energy cells for her pistol
Yeah, that should last last for a day. Or maybe for 12 hours at least. laugh.gif

This post has been edited by Lopov: Aug 29 2018, 11:50 PM


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Renee
post Aug 30 2018, 12:05 AM
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Does anybody repair stuff in New Vegas? I'm starting to get worried.

QUOTE(Lopov @ Aug 29 2018, 06:37 PM) *

I like your nonconventional approach to the game, you truly are roleplaying Karen, she's totally ignoring quests that don't seem appropriate to her, and instead of heading forward, she's now getting backward.

Don't worry, my next creation will definitely embrace some quests, hee hee hee!



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Lopov
post Aug 30 2018, 12:13 AM
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QUOTE(Renee @ Aug 30 2018, 01:05 AM) *
Does anybody repair stuff in New Vegas? I'm starting to get worried.

They do but they're rare. The closest one to Karen is





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RaderOfTheLostArk
post Aug 30 2018, 12:19 AM
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Mariah is currently trying to escape Mothership Zeta. Good thing I have a ton of stimpaks with me. Some of these aliens don't go down easily. Unfortunately, the cowboy Paulson was turned into a pile of ash while I was trying to destroy one of the coolants. I had assumed he was an essential character. Couldn't even revive him on the console since he was disintegrated. And the samurai ran off somewhere.

I just took the lift to the second part of the ship and beamed up my comrades. And I got to see the horribly irradiated Earth. How lovely.


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Renee
post Aug 30 2018, 01:04 PM
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Yikes, I had a character die on that stupid ship. Major A. Holl. He found Mothership Zeta, but before he could investigate he got sucked into the place somehow. He wasn't really prepared for Zeta. indifferent.gif I'll have to keep in mind the location that he was... I don't want Cho Zen Wan to get stuck in that deathtrap.

Lopov, that sucks. Seems like an oversight. Why wouldn't more NPCs be interested in repairing stuff? Hopefully she can repair her own gear, then.

This post has been edited by Renee: Aug 30 2018, 01:08 PM


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Lopov
post Aug 30 2018, 02:01 PM
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QUOTE(Renee @ Aug 30 2018, 02:04 PM) *
Hopefully she can repair her own gear, then.


I think that's the reason why there aren't many repairmen around, because taking care of your own stuff is fairly easy in New Vegas, you either need a weapon of the same type or a weapon repair kit which you can craft by yourself with high enough Repair skill.


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SubRosa
post Aug 30 2018, 10:03 PM
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New Vegas is definitely more lenient with repairs. In Fallout 3 your Repair skill determined the maximum amount you could repair something up to. In New Vegas you can repair anything up to 100%, no matter what your skill is. All you need is enough spare weapons to use, or weapon repair kits.


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Renee
post Aug 30 2018, 11:03 PM
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Yea but urrrrgggggg..... c'mon, nobody wants to repair stuff in Goodsprings? I mean, from an NPC's perspective, whoever chose to do this would make a killing! Well I can say for sure that's going to be one of the first things I mod into Goodsprings when I get my game on PC.

Anyway, so Karen met some guy named Barton Thorn, who tricked her into killing a bunch of geckos at the top of some ridge. Once the lizards were down, then he shows up and tries to take her down. Bad idea for him! Karen's got her new leather armor on, and she was able to take the guy down by shooting his leg with her energy pistol. smile.gif Woo hoo! Barton had a lot of stuff on him too. Two 9 mm pistols, some ammo, some caps, a bottle of antivenom. Sweet!

This post has been edited by Renee: Aug 30 2018, 11:06 PM


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RaderOfTheLostArk
post Aug 31 2018, 06:18 AM
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QUOTE(Renee @ Aug 30 2018, 08:04 AM) *

Yikes, I had a character die on that stupid ship. Major A. Holl. He found Mothership Zeta, but before he could investigate he got sucked into the place somehow. He wasn't really prepared for Zeta. indifferent.gif I'll have to keep in mind the location that he was... I don't want Cho Zen Wan to get stuck in that deathtrap.


Well, I finished it yesterday or the day before (for some reason, I can't remember). I have to be honest...I hate the Mothership Zeta DLC. Mostly for that reason we just talked about. Keep in mind my character is at max level, has a wide array of weapons, and all weapons skills and medical skill are at 100.

I went from about 110-something stimpaks down to the 40s.

Like, come on, that's just unfair. I obviously don't want it to be a breeze, but that's just ridiculous the amount of aliens you fight and how many are the tough ones. Even with how powerful my character was. Yes, I still had plenty of healing items, but there is no reason that kind of thing should happen especially when you can't leave the ship until you complete the DLC's main quest.

Another issue that fortunately turned out to be minor were a few bugs. And--although I don't know if this is a bug or just an oversight--the second-to-last or last quest progressed incorrectly and gave me a wrong marker. I couldn't turn on a teleporter that I needed to get to the final room. So I snooped around to find a couple of new areas--including the room with the death ray. Funny thing, though, is that the quest log had told me I disabled the death ray when I had done no such thing. Ugh.

I think that is enough ranting on that DLC. Shame because there were some cool things and it could have been a good DLC. But those issues just ruined it for me.
______________

Speaking of the repair skill, I think Fallout 3's equipment degradation is kind of absurd. Not nearly as obnoxious as Oblivion's but still a bit tedious. I think it was a good move for Fallout 4 to get rid of it altogether. I get why it was there previously, but having no degradation mechanic is better, IMO.

This post has been edited by RaderOfTheLostArk: Aug 31 2018, 06:19 AM


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Renee
post Aug 31 2018, 02:52 PM
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Yes that does sound like an ordeal, RaidersoftheLostArk. sad.gif Well, like I said, my guy who got sucked into Zeta was not prepared, but I went with it because I didn't know any better. Zeta seemed fun at first (who doesn't want to pwn some aliens?) but Major A. Holl got his ass handed to him right quickly. I think he got as far as some little kid, who was able to sneak through parts of the ship.

And that kid is obviously a reference to Alien 2 (Aliens I think it's called) in which a little girl manages to survive in air ducts, while all these monsters roam around.

If Cho gets sucked into Zeta, even though he's much more prepared, I don't care if it's cheating, I'm re-rolling that previous save!

QUOTE
. I get why it was there previously, but having no degradation mechanic is better, IMO.


Nooooo!!!! biggrin.gif I like taking care of stuff. smile.gif If I played Fallout 4 I'd mod this back into the game, first thing. Everybody seems to rag on degradation. For some reason, I've always liked this feature. I modded it back into Skyrim, for instance.

This post has been edited by Renee: Aug 31 2018, 02:54 PM


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SubRosa
post Aug 31 2018, 05:04 PM
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I didn't have these problems with Mothership Zeta. I took starting characters there twice, and had no problems. There is plenty of healing in the arches and alien food. The hardest part is finding enough ammo if you are not using the alien's weapons.

Loviatar made the mistake of eating the woman who could repair things, so she had the hardest time. But she was an energy weapons user, so she just used up the alien guns and picked up a new one when one got worn down. Oda Hidetaka used a katana, and those never run out of ammo, so she had no problem at all.


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Acadian
post Aug 31 2018, 05:37 PM
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QUOTE(SubRosa @ Aug 31 2018, 09:04 AM) *
... Loviatar made the mistake of eating the woman who could repair things, so she had the hardest time...

Now, there's gotta be a life lesson in there somewhere. . . . tongue.gif


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Renee
post Aug 31 2018, 06:06 PM
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QUOTE(SubRosa @ Aug 31 2018, 12:04 PM) *

Loviatar made the mistake of eating the woman who could repair things,

laugh.gif rollinglaugh.gif laugh.gif

There it is: the Quote of the Week!



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SubRosa
post Aug 31 2018, 07:38 PM
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Loviatar should have saved that one for later...


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RaderOfTheLostArk
post Aug 31 2018, 09:29 PM
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QUOTE(Renee @ Aug 31 2018, 09:52 AM) *

Nooooo!!!! biggrin.gif I like taking care of stuff. smile.gif If I played Fallout 4 I'd mod this back into the game, first thing. Everybody seems to rag on degradation. For some reason, I've always liked this feature. I modded it back into Skyrim, for instance.


Just to clarify, I am not conceptually against degradation per se. I just mean that I think it still happens too fast in Fallout 3. After a couple firefights, you can already be down to 75% quality. For some weapons that isn't too big a deal because enemies will drop plenty of them for you to fix up your own weapon (e.g. Chinese Assault Rifle). But for others not so much. I have over 200 missiles in my inventory, yet my missile launcher inexplicably breaks so quickly compared to my other weapons. I suppose that is because it can be shot easily, but it is very irritating and that doesn't happen to any of my other weapons. Even in a game where the emphasis is on scavenging and scraping by in a post-apocalyptic world, it is more tedious than interesting or fun to constantly repair things. Things breaking that quickly takes me out of the game a bit.

And I don't mean to say that Fallout 4 gets it exactly right, because it doesn't. But when it comes to which system I prefer, I'll take Fallout 4 every time. Having a well-done degradation system is the most preferable, but unfortunately, I think Fallout 3 falls well short of that. It is a similar thing with Oblivion to Skyrim (although I wish Skyrim at least had something where improvements on equipment had to be redone from time to time to keep them up or it would go back to original quality), although Oblivion's system was atrocious. None of the degradation systems (or lack thereof) are ideal, but when push comes to shove, I'd rather go with the systems that don't employ it.


QUOTE(SubRosa @ Aug 31 2018, 12:04 PM) *

I didn't have these problems with Mothership Zeta. I took starting characters there twice, and had no problems. There is plenty of healing in the arches and alien food. The hardest part is finding enough ammo if you are not using the alien's weapons.

Loviatar made the mistake of eating the woman who could repair things, so she had the hardest time. But she was an energy weapons user, so she just used up the alien guns and picked up a new one when one got worn down. Oda Hidetaka used a katana, and those never run out of ammo, so she had no problem at all.


Well, I don't know what exactly the difference was then. I wouldn't say it was hard but more so tedious and bothersome. The healing arches aren't helpful unless you modify them, and if you do that they break after several uses. The alien food wasn't that plentiful and didn't heal a whole lot (although to be fair, I didn't really use it, I just saw the stats). Ammo was no trouble at all because I was loaded on that, but I mostly used alien weapons so I didn't have to fuss over repairs (And why the hell was Somah charging so much for repairs? I know she has to make money, but come on, is it really that necessary in that situation to make it so pricey?)

I'll give you one thing though: my armor was often down to 0% durability. So it made me a lot more susceptible to being hit hard. But that goes back to the previous issue about durability. Armor, in particular, degrades way too fast in the game, IMO. And the armors I use are significantly less likely to be found roaming around so I can't use many sets to repair what I have. It becomes a hassle to upkeep armor.

This post has been edited by RaderOfTheLostArk: Aug 31 2018, 09:31 PM


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Renee
post Sep 2 2018, 03:36 PM
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Saturday, November 3rd, 2281, 11:47 pm: Karen Aboucha is doing some night-scavenging. 1-shotted a bloatfly with her rifle, and hooray she's level 3 now. I dumped a lot of points into Survival, so now she's got 25 in this skill. Survival is what she's pretty focused on, right now.

This post has been edited by Renee: Sep 2 2018, 03:38 PM


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SubRosa
post Sep 2 2018, 04:39 PM
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Those bloatflys are annoying. Not because they are tough, but because the way the bob around. I have wasted so much ammo missing them.


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Lopov
post Sep 2 2018, 05:14 PM
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Still, they're less aggressive than in FO3 and attack only if you get too close, while in FO3 they start chasing you relentlessly as soon as they spot you.


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Renee
post Sep 2 2018, 06:14 PM
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The trick with bloatflies in Vegas is to sneak up on them, but then also wait for them to stay "still." Their animation includes about a 10-second window when they're not dancing around. Of course, once something surprises them, now they'll dance incessantly.

Did some gaming with Cho too. He and his C-team have discovered some power station (forgot its name) just north of Minefield. Place was full of ghoulies! Cho did my usual ReneeGade trick, which was to tell his followers to stay outside, because he was planning on sneaking in there, and followers do stupid things sometimes when discretion is advised.

Turns out, that power station is one of the few places (that I've noticed) where enemies will follow the character outside. So all Cho had to do was stealth shot a couple of them, then lure the rest of them out of there, and let the C-team handle 'em. biggrin.gif *bam crash rawr attack!* ... and it's a good thing too, because there were a couple of glowing ones in there. indifferent.gif Hate the things.



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