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Oblivion Remastered |
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Renee |
Apr 22 2025, 09:49 PM
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Councilor

Joined: 19-March 13
From: Ellicott City, Maryland

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Does anyone know anything about this? https://elderscrolls.bethesda.net/en-US/oblivion-remasteredI haven't got time atm to read about OB remastered. Wonder which platforms the remaster is on? And the greatest question of all for some of us: Does this mean the game uses more than one core, no tricks?
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TheCheshireKhajiit |
Apr 22 2025, 09:50 PM
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Ancient

Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!

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QUOTE(Renee @ Apr 22 2025, 03:49 PM)  Does anyone know anything about this? https://elderscrolls.bethesda.net/en-US/oblivion-remasteredI haven't got time atm to read about OB remastered. Wonder which platforms the remaster is on? And the greatest question of all for some of us: Does this mean the game uses more than one core, no tricks? Yep it was released today. Looks purty! Should be for Xbox Series X/S and PC. It’ll probably go to PS5 also. It is basically the old Oblivion Gamebryo engine with Unreal Engine 5 slapped on top of it to make it look prettier. They did make some minor changes to the gameplay to make it a bit more “modern”. This post has been edited by TheCheshireKhajiit: Apr 22 2025, 09:55 PM
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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood." -Dhaunayne Aundae
May you walk on warm sands!
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TheCheshireKhajiit |
Apr 22 2025, 10:12 PM
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Ancient

Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!

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QUOTE(Kane @ Apr 22 2025, 04:09 PM)  Based on the pictures I've seen, the potato heads are definitely gone. Characters look excellent!
This was one of the things I was most curious about. I’m going to withhold my judgement until I see it in action. Some of the faces in the clips looked a little… off, to me.
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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood." -Dhaunayne Aundae
May you walk on warm sands!
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Kane |
Apr 22 2025, 10:40 PM
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Master

Joined: 26-September 16
From: Hammerfell

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QUOTE(TheCheshireKhajiit @ Apr 22 2025, 05:12 PM)  QUOTE(Kane @ Apr 22 2025, 04:09 PM)  Based on the pictures I've seen, the potato heads are definitely gone. Characters look excellent!
This was one of the things I was most curious about. I’m going to withhold my judgement until I see it in action. Some of the faces in the clips looked a little… off, to me. I think that's a feature, lol. By all accounts, the game is still running on the Gamebryo engine with Unreal graphical rendering and physics tacked on top.
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Wrapped in furs beneath the northern lights From my cave I watch the land untamed And wonder if some becoming season Will make the angel melt in shame
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SubRosa |
Apr 22 2025, 10:50 PM
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Ancient

Joined: 14-March 10
From: Between The Worlds

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QUOTE(Kane @ Apr 22 2025, 05:40 PM)  I think that's a feature, lol. By all accounts, the game is still running on the Gamebryo engine with Unreal graphical rendering and physics tacked on top.
Now that is really interesting. I just assumed that they recreated the game entirely with Unreal 5. Which lets face it, would make for a more reliable game. Engine design was never Bethesda's strong suit. But if it still has gamebryo underneath, and most of the original mods still work... Well then, that actually makes it a lot more attractive to someone like me, who has a ton of self-created mods.
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Dark Reaper |
Apr 22 2025, 10:53 PM
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Councilor

Joined: 28-September 16
From: {Classified}

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Alright, downloading the game! pressing the start a new game annnnnnd! Oblivion Remastered!!!
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Live and let live.
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Kane |
Apr 22 2025, 11:01 PM
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Master

Joined: 26-September 16
From: Hammerfell

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QUOTE(SubRosa @ Apr 22 2025, 05:50 PM)  QUOTE(Kane @ Apr 22 2025, 05:40 PM)  I think that's a feature, lol. By all accounts, the game is still running on the Gamebryo engine with Unreal graphical rendering and physics tacked on top.
Now that is really interesting. I just assumed that they recreated the game entirely with Unreal 5. Which lets face it, would make for a more reliable game. Engine design was never Bethesda's strong suit. But if it still has gamebryo underneath, and most of the original mods still work... Well then, that actually makes it a lot more attractive to someone like me, who has a ton of self-created mods. Not to derail, but how did you get into modding? Playing around with the CK, or did you use guides? As my Skyrim modlist grows ever larger, I've thought about learning basics to curate it more to my own tastes.
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Wrapped in furs beneath the northern lights From my cave I watch the land untamed And wonder if some becoming season Will make the angel melt in shame
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Lena Wolf |
Apr 22 2025, 11:45 PM
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Master

Joined: 18-May 21
From: Bravil

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QUOTE(TheCheshireKhajiit @ Apr 22 2025, 10:40 PM)  Modding is the other thing I was very curious about. It uses the same basic engine so could it use the same mods?
No, alas. OBSE doesn't work and all graphics are of a different format. It is possible to make mods for it but you cannot copy-paste old stuff. And Bethesda doesn't want to support mods -> LINK.
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"What is life's greatest illusion?" "Innocence, my brother."
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Kane |
Apr 23 2025, 12:00 AM
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Master

Joined: 26-September 16
From: Hammerfell

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QUOTE(Lena Wolf @ Apr 22 2025, 06:45 PM)  QUOTE(TheCheshireKhajiit @ Apr 22 2025, 10:40 PM)  Modding is the other thing I was very curious about. It uses the same basic engine so could it use the same mods?
No, alas. OBSE doesn't work and all graphics are of a different format. It is possible to make mods for it but you cannot copy-paste old stuff. And Bethesda doesn't want to support mods -> LINK. Not to be disagreeable, but I read that more as BGS Support won't help you with technical issues when you have mods installed. Which is reasonable.
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Wrapped in furs beneath the northern lights From my cave I watch the land untamed And wonder if some becoming season Will make the angel melt in shame
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SubRosa |
Apr 23 2025, 12:17 AM
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Ancient

Joined: 14-March 10
From: Between The Worlds

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QUOTE(Kane @ Apr 22 2025, 06:01 PM)  Not to derail, but how did you get into modding? Playing around with the CK, or did you use guides? As my Skyrim modlist grows ever larger, I've thought about learning basics to curate it more to my own tastes.
The game Rome Total War is what got me hooked on modding. In that game it was relatively simple. Almost all of the game's data was in simple text files. So all you needed was Notepad, and you could edit the stats for any unit, building, faction, etc... So I started doing that, then I worked my way up to creating new units, new territories on the map, new factions, and so on. Eventually I created the Amazon Total War mod, which is a conversion that created four new Amazon factions, and made a lot of changes to the original factions. When I started playing Oblivion it was because of the anime Claymore, which I loved. I saw that there was a Claymore mod for Oblivion. I had had the game already, but when I had tried to play it years before the computer I had was so old and slow that it was impossible to play it on. But by then I had a new, faster PC. Oblivion worked fine on it, so I downloaded the mod, and spent a month playing my own Claymore almost non stop. From there on I started looking into how modding Oblivion worked, downloaded the Construction Set, and went to it. Now it is hard for me to play a game that you cannot mod. It feels very constraining.
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Kane |
Apr 23 2025, 01:41 PM
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Master

Joined: 26-September 16
From: Hammerfell

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Adding items to the world may be where I start. I already use xEdit frequently to customize armor/weapon stats and enchantments, so it'd be nice to make unique variants and stick 'em somewhere. This is one of the better screencaps I've seen. Most of the content I find on reddit is still memes. https://i.redd.it/vzyoji1jyjwe1.jpegThis post has been edited by Kane: Apr 23 2025, 01:42 PM
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Wrapped in furs beneath the northern lights From my cave I watch the land untamed And wonder if some becoming season Will make the angel melt in shame
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