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Renee
Does anyone know anything about this?

https://elderscrolls.bethesda.net/en-US/oblivion-remastered

I haven't got time atm to read about OB remastered. Wonder which platforms the remaster is on?

And the greatest question of all for some of us: Does this mean the game uses more than one core, no tricks?

TheCheshireKhajiit
QUOTE(Renee @ Apr 22 2025, 03:49 PM) *

Does anyone know anything about this?

https://elderscrolls.bethesda.net/en-US/oblivion-remastered

I haven't got time atm to read about OB remastered. Wonder which platforms the remaster is on?

And the greatest question of all for some of us: Does this mean the game uses more than one core, no tricks?

Yep it was released today. Looks purty! Should be for Xbox Series X/S and PC. It’ll probably go to PS5 also. It is basically the old Oblivion Gamebryo engine with Unreal Engine 5 slapped on top of it to make it look prettier. They did make some minor changes to the gameplay to make it a bit more “modern”.
Kane
Based on the pictures I've seen, the potato heads are definitely gone. Characters look excellent!
TheCheshireKhajiit
QUOTE(Kane @ Apr 22 2025, 04:09 PM) *

Based on the pictures I've seen, the potato heads are definitely gone. Characters look excellent!

This was one of the things I was most curious about. I’m going to withhold my judgement until I see it in action. Some of the faces in the clips looked a little… off, to me.
macole
it does look good but I'm years into a heavily modded game to switch now. I am tempted though.
TheCheshireKhajiit
They added more voice actors too!
SubRosa
I am thinking the same thing as macole. I have tweaked Oblivion to how I want it. But I am curious to see what this new version is like. It might be a nice alternative that I could go to alongside the original Oblivion. It is not like I would have to stop playing that after all.

It looks like the PC version is Steam only however. So I might wait to see if it comes out on Gog. That will also give time to learn more about how the new game actually works, and what the modding is like for it. A very quick look shows there at mods out for it already. But I have no idea how the modding is actually done for it. My guess is that it would be the same as modding any Unreal 5 engine game?
Kane
QUOTE(TheCheshireKhajiit @ Apr 22 2025, 05:12 PM) *
QUOTE(Kane @ Apr 22 2025, 04:09 PM) *

Based on the pictures I've seen, the potato heads are definitely gone. Characters look excellent!

This was one of the things I was most curious about. I’m going to withhold my judgement until I see it in action. Some of the faces in the clips looked a little… off, to me.

I think that's a feature, lol. By all accounts, the game is still running on the Gamebryo engine with Unreal graphical rendering and physics tacked on top.
TheCheshireKhajiit
Modding is the other thing I was very curious about. It uses the same basic engine so could it use the same mods?
Kane
I saw modders in reddit saying anything that doesn't require OBSE will work.
TheCheshireKhajiit
Interesting
SubRosa
QUOTE(Kane @ Apr 22 2025, 05:40 PM) *

I think that's a feature, lol. By all accounts, the game is still running on the Gamebryo engine with Unreal graphical rendering and physics tacked on top.

Now that is really interesting. I just assumed that they recreated the game entirely with Unreal 5. Which lets face it, would make for a more reliable game. Engine design was never Bethesda's strong suit.

But if it still has gamebryo underneath, and most of the original mods still work... Well then, that actually makes it a lot more attractive to someone like me, who has a ton of self-created mods.
Dark Reaper
Alright, downloading the game!
pressing the start a new game annnnnnd!

Oblivion Remastered!!!
Kane
QUOTE(SubRosa @ Apr 22 2025, 05:50 PM) *
QUOTE(Kane @ Apr 22 2025, 05:40 PM) *

I think that's a feature, lol. By all accounts, the game is still running on the Gamebryo engine with Unreal graphical rendering and physics tacked on top.

Now that is really interesting. I just assumed that they recreated the game entirely with Unreal 5. Which lets face it, would make for a more reliable game. Engine design was never Bethesda's strong suit.

But if it still has gamebryo underneath, and most of the original mods still work... Well then, that actually makes it a lot more attractive to someone like me, who has a ton of self-created mods.

Not to derail, but how did you get into modding? Playing around with the CK, or did you use guides? As my Skyrim modlist grows ever larger, I've thought about learning basics to curate it more to my own tastes.
Lena Wolf
QUOTE(TheCheshireKhajiit @ Apr 22 2025, 10:40 PM) *

Modding is the other thing I was very curious about. It uses the same basic engine so could it use the same mods?

No, alas. OBSE doesn't work and all graphics are of a different format. It is possible to make mods for it but you cannot copy-paste old stuff. And Bethesda doesn't want to support mods -> LINK.
Kane
QUOTE(Lena Wolf @ Apr 22 2025, 06:45 PM) *
QUOTE(TheCheshireKhajiit @ Apr 22 2025, 10:40 PM) *

Modding is the other thing I was very curious about. It uses the same basic engine so could it use the same mods?

No, alas. OBSE doesn't work and all graphics are of a different format. It is possible to make mods for it but you cannot copy-paste old stuff. And Bethesda doesn't want to support mods -> LINK.

Not to be disagreeable, but I read that more as BGS Support won't help you with technical issues when you have mods installed. Which is reasonable.
SubRosa
QUOTE(Kane @ Apr 22 2025, 06:01 PM) *

Not to derail, but how did you get into modding? Playing around with the CK, or did you use guides? As my Skyrim modlist grows ever larger, I've thought about learning basics to curate it more to my own tastes.

The game Rome Total War is what got me hooked on modding. In that game it was relatively simple. Almost all of the game's data was in simple text files. So all you needed was Notepad, and you could edit the stats for any unit, building, faction, etc... So I started doing that, then I worked my way up to creating new units, new territories on the map, new factions, and so on. Eventually I created the Amazon Total War mod, which is a conversion that created four new Amazon factions, and made a lot of changes to the original factions.

When I started playing Oblivion it was because of the anime Claymore, which I loved. I saw that there was a Claymore mod for Oblivion. I had had the game already, but when I had tried to play it years before the computer I had was so old and slow that it was impossible to play it on. But by then I had a new, faster PC. Oblivion worked fine on it, so I downloaded the mod, and spent a month playing my own Claymore almost non stop.

From there on I started looking into how modding Oblivion worked, downloaded the Construction Set, and went to it. Now it is hard for me to play a game that you cannot mod. It feels very constraining.
Kane
I might start watching tutorials on my lunch. I attempted a few years ago to make a small Skyrim mod (tried applying the Voice of the Sky effect to Kyne's Token) but I couldn't for the life of me find the right magic effect in the CK. Ended up making a post on r/skyrimmods and a kind modder made it for me.
TheCheshireKhajiit
Lol, I first learned on Morrowind because my PC was too poopy to play Oblivion. Started off simply, just tweaking items in the construction set and then playing with how things are added into the game world.
Kane
Adding items to the world may be where I start. I already use xEdit frequently to customize armor/weapon stats and enchantments, so it'd be nice to make unique variants and stick 'em somewhere.


This is one of the better screencaps I've seen. Most of the content I find on reddit is still memes. https://i.redd.it/vzyoji1jyjwe1.jpeg
ghastley
From what I have read so far, it looks like visual assets, i.e. meshes, textures, animations, etc. will need to be remade for UE5, but the esp/esm and scripts will still work. I don't have a copy yet, but it's on the todo list. I may wait until some conversion tools are available, before I start updating my Oblivion mods.
Kane
Might not have long to wait! I think xEdit is well underway, according to the Discord.
ghastley
QUOTE(Kane @ Apr 23 2025, 07:48 AM) *

Might not have long to wait! I think xEdit is well underway, according to the Discord.


I think it's already working, just needs packaging. It will be asset conversion tools that I need. Just about every mod I created has new meshes.

On the positive side, you may be able to ride a bear at speeds other than full gallop.
Renee
Oh wow, it is on PS5. Interesting. Just because Beth themselves have given up on Playstation (finally). -- From what I understand, Remastered is made by Skyblivion, not Bethesda themselves.

So this is like Skyrim SE, I think. I can't just use my current Oblivion saves & modifications for OB Remastered. Well, looks like I could, but only if they don't use OBSE. unsure.gif

New voice actors, no way!

Steam only? Bleah. Chances are I'd get it for Xbox.

QUOTE(macole @ Apr 22 2025, 05:30 PM) *

it does look good but I'm years into a heavily modded game to switch now.


This is me too. smile.gif Maybe if we could just use our current saves and everything we've built over the years I'd give it a try.

Thing is: for PC, Remaster's gonna use more than one core right?
Lena Wolf
QUOTE(Renee @ Apr 23 2025, 03:36 PM) *

Oh wow, it is on PS5. Interesting. Just because Beth themselves have given up on Playstation (finally). -- From what I understand, Remastered is made by Skyblivion, not Bethesda themselves.

Skyblivion? I think not. Skyblivion is a fan-based project that still exists, it is a total conversion of TES5 Skyrim. No, Oblivion Remastered was made by a third party commercial game studio. The two are in direct competition with each other. Skyblivion is due to be released in June.
Renee
Oh sorry. Thought I read Skyblivion, my mistake.

Again though, the question for PC: Remaster's gonna use more than one core right? Of the processor?

Kane
QUOTE(Renee @ Apr 23 2025, 11:08 AM) *
Oh sorry. Thought I read Skyblivion, my mistake.

Again though, the question for PC: Remaster's gonna use more than one core right? Of the processor?


I would imagine so. The minimum processor requirement is an AMD Ryzen 5 2600X, and that's a six core processor.


Hoo boy, people are already talking about a Fallout 3 remaster in the same vein coming down the pike.
mirocu
The game industry seems to suffer from the same illness as the movie industry; constant remasters and reboots instead of new, interesting ideas/products.

Kane
I wouldn't be surprised if Microsoft wanted these to bridge the gap until TES VI releases.
mirocu
Microsoft? Do they own Bethesda now? blink.gif
Kane
Oh yeah!
TheCheshireKhajiit
I got some time with the game this morning and in classic Khajiit fashion, I didn’t even get out of the character creator, lol. Some notes:

1. The potato faces are definitely gone. They seem to have taken some inspiration from Skyrim for most races, which will probably be controversial for hardcore Oblivion purists. I am overall happy with the changes, but I will say that it will take a lot of work for me to make a Dunmer female that I’m happy with.
2. Men can have real beards now!! Praise Azura!
3. The character creator works almost exactly like it did in classic Oblivion. Biggest difference is the skin tone and hair color options. These are now options you pick from large palettes instead of sliders. Hair colors have an option for the base or “root” color and for “tips” color, with extra sliders that let you determine which is more dominant. Skin tones are much more simplified and the jankiness has been eliminated. I’m very grateful for this as I was always frustrated by the skin tone sliders of classic Oblivion.
4. They’ve added something called “Origin” to the race selection screen. For instance, as an Imperial you can select either Nibenese or Colovian, while Dunmer can choose to hail from either mainland Morrowind or Vvardenfell. I’m not sure how or if these choices affect anything gameplay wise, because it certainly doesn’t seem to affect anything cosmetic.
Kane
That all sounds awesome! No more trying to install Blockhead, and I kinda dig the origin idea. Can let you really pin down a backstory for your character!
mirocu
The origin idea sounds like the History option in the Camarilla Edition of Vampire the Masquerade: Bloodlines.


Sorry! I won't talk about that game here! laugh.gif
Lena Wolf
QUOTE(TheCheshireKhajiit @ Apr 23 2025, 05:13 PM) *

2. Men can have real beards now!! Praise Azura!

Then those men with bears should better not set foot to the Shivering Isles because only Prince Sheogorath is allowed to have a beard. Insubordinance by lesser men is punishable by death, as one can learn if they were fortunate enough to find a certain skeleton Robert Wisnewski, a resident of Bliss (see: Death Decree).
TheCheshireKhajiit
QUOTE(Kane @ Apr 23 2025, 11:32 AM) *

That all sounds awesome! No more trying to install Blockhead, and I kinda dig the origin idea. Can let you really pin down a backstory for your character!

Yeah, I certainly don’t mind the addition, but it just seems an odd thing to add if it doesn’t have any bearing on gameplay or cosmetics.

QUOTE(mirocu @ Apr 23 2025, 11:38 AM) *

The origin idea sounds like the History option in the Camarilla Edition of Vampire the Masquerade: Bloodlines.


Sorry! I won't talk about that game here! laugh.gif

Don’t apologize, the comparison is valid.

QUOTE(Lena Wolf @ Apr 23 2025, 11:40 AM) *

QUOTE(TheCheshireKhajiit @ Apr 23 2025, 05:13 PM) *

2. Men can have real beards now!! Praise Azura!

Then those men with bears should better not set foot to the Shivering Isles because only Prince Sheogorath is allowed to have a beard. Insubordinance by lesser men is punishable by death, as one can learn if they were fortunate enough to find a certain skeleton Robert Wisnewski, a resident of Bliss (see: Death Decree).

But
Renee
QUOTE(mirocu @ Apr 23 2025, 11:40 AM) *

The game industry seems to suffer from the same illness as the movie industry; constant remasters and reboots instead of new, interesting ideas/products.


I agree to some extent. But at least Beth is not involved with the remaster at all (right guys and gals?). Bethesda is still focused on the next Elder Scrolls.

Anway, 6 cores minimum. huh.gif Goodness. Surely this'll be ES6 as well.
ghastley
QUOTE(Renee @ Apr 23 2025, 12:29 PM) *


Anway, 6 cores minimum. huh.gif Goodness. Surely this'll be ES6 as well.

Apparently it has to be installed on SSD, too.
Renee
QUOTE(TheCheshireKhajiit @ Apr 23 2025, 12:13 PM) *

I got some time with the game this morning and in classic Khajiit fashion, I didn’t even get out of the character creator, lol.


Let's hope you roll someone who lasts an entire week! laugh.gif



2. Men can have real beards now!! Praise Azura!


Don't care about the "potato face" thing, whatever that is, but I've always wanted facial hair in TESIV.


3. The character creator works almost exactly like it did in classic Oblivion. Biggest difference is the skin tone and hair color options. These are now options you pick from large palettes instead of sliders. Hair colors have an option for the base or “root” color and for “tips” color, with extra sliders that let you determine which is more dominant. Skin tones are much more simplified and the jankiness has been eliminated. I’m very grateful for this as I was always frustrated by the skin tone sliders of classic Oblivion.


Wow, this sounds great. Can we morph body sizes as well?


4. They’ve added something called “Origin” to the race selection screen. For instance, as an Imperial you can select either Nibenese or Colovian, while Dunmer can choose to hail from either mainland Morrowind or Vvardenfell. I’m not sure how or if these choices affect anything gameplay wise, because it certainly doesn’t seem to affect anything cosmetic.


SWEET Oh wow. Now this could be a reason to check out Remastered. I'm more interested in content than making things prettier.


TheCheshireKhajiit
QUOTE(Renee @ Apr 23 2025, 12:34 PM) *

QUOTE(TheCheshireKhajiit @ Apr 23 2025, 12:13 PM) *

I got some time with the game this morning and in classic Khajiit fashion, I didn’t even get out of the character creator, lol.


Let's hope you roll someone who lasts an entire week! laugh.gif



2. Men can have real beards now!! Praise Azura!


Don't care about the "potato face" thing, whatever that is, but I've always wanted facial hair in TESIV.


3. The character creator works almost exactly like it did in classic Oblivion. Biggest difference is the skin tone and hair color options. These are now options you pick from large palettes instead of sliders. Hair colors have an option for the base or “root” color and for “tips” color, with extra sliders that let you determine which is more dominant. Skin tones are much more simplified and the jankiness has been eliminated. I’m very grateful for this as I was always frustrated by the skin tone sliders of classic Oblivion.


Wow, this sounds great. Can we morph body sizes as well?


4. They’ve added something called “Origin” to the race selection screen. For instance, as an Imperial you can select either Nibenese or Colovian, while Dunmer can choose to hail from either mainland Morrowind or Vvardenfell. I’m not sure how or if these choices affect anything gameplay wise, because it certainly doesn’t seem to affect anything cosmetic.


SWEET Oh wow. Now this could be a reason to check out Remastered. I'm more interested in content than making things prettier.

Sorry, I meant to include in number 3 that just like in classic Oblivion, there are only two bodies: feminine and masculine. No morphing.
Renee
Sorry for making light of restartitis, as well.
TheCheshireKhajiit
QUOTE(Renee @ Apr 23 2025, 01:28 PM) *

Sorry for making light of restartitis, as well.

Hey, I can laugh at myself, I know I have a problem lol
Kane
I might get it on Xbox Gamespass tonight, haven't decided. I wouldn't playing on console since there likely aren't going to be mods for a while.
TheCheshireKhajiit
QUOTE(Kane @ Apr 23 2025, 01:51 PM) *

I might get it on Xbox Gamespass tonight, haven't decided. I wouldn't playing on console since there likely aren't going to be mods for a while.

That’s what I did. I pay for game pass, I might as well make use of it.
SubRosa
QUOTE(Kane @ Apr 22 2025, 07:55 PM) *

I might start watching tutorials on my lunch. I attempted a few years ago to make a small Skyrim mod (tried applying the Voice of the Sky effect to Kyne's Token) but I couldn't for the life of me find the right magic effect in the CK. Ended up making a post on r/skyrimmods and a kind modder made it for me.

I did this a long time ago with regular Skyrim, not SE. I took the Voice of the Sky power and turned it into an illusion spell, and also put it on the Amulets of Kynareth/Kyne. That way I don't have to kill every wolf or bear I come across.
Kane
Looks like Dagon opened a bakery in the Deadlands. https://www.reddit.com/r/oblivion/s/zWxoVFOs1O
TheCheshireKhajiit
QUOTE(Kane @ Apr 23 2025, 04:19 PM) *

Looks like Dagon opened a bakery in the Deadlands. https://www.reddit.com/r/oblivion/s/zWxoVFOs1O

That’s some…*pause for comic effect* hot cake.
macole
QUOTE(mirocu @ Apr 23 2025, 10:40 AM) *

The game industry seems to suffer from the same illness as the movie industry; constant remasters and reboots instead of new, interesting ideas/products.

yeah, that's a shame and it's getting worse.
macole
QUOTE(TheCheshireKhajiit @ Apr 23 2025, 11:58 AM) *

QUOTE(Lena Wolf @ Apr 23 2025, 11:40 AM) *

Then those men with bears should better not set foot to the Shivering Isles because only Prince Sheogorath is allowed to have a beard. Insubordinance by lesser men is punishable by death, as one can learn if they were fortunate enough to find a certain skeleton Robert Wisnewski, a resident of Bliss (see: Death Decree).

But

I found Robert Wisnewski just recently.

As for your character being Sheogorath; You have to complete the entire Shivering Isle quest to get that privilege. There are those, myself included, that never plan on becoming the Mad God. We must take care when visiting the Isle.

One question though, I read on the UESP that the player character height is now the same for every race. NPCs will vary in height depending on their race, but the player character's height is always the same as an Imperial's no matter which race is chosen. Is that true?
Lena Wolf
QUOTE(macole @ Apr 24 2025, 07:49 AM) *

One question though, I read on the UESP that the player character height is now the same for every race. NPCs will vary in height depending on their race, but the player character's height is always the same as an Imperial's no matter which race is chosen. Is that true?

Not in the original Oblivion. I've had characters of different races and their height was consistent with the race. The player character is defined in the Constuction Set the same way as any NPC, race and physical characteristics included.
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