Redid, redid and redid the legs again. I'm using a new joint system for them, which radically redevelops the hip area. (translation, no more ridiculously slim waists!

)
Only now the arms are nagging me.
Anyway, here is an unpolished render of Pelinal, including a glowy sword that's sticking into the ground (so yes, it is actually even longer than what is visible.) It is unpolished because after three hours, I decided I was too tired to wait for it to finish. Oh, and the colours are not-final. My render engine just has a bronze material in the library which I slapped on.
