absolutely! I just want to finish it completely before tossing it in. The bandana itself is now done, made in 5 colours, and they all deform according to how you created you character's head. I still need to make the icon, and the model for when it is dropped. I'm feeling really lazy on this project though, so I think that I'm going to skimp on that model and just do something really simple... like without bothering with a High res mesh for a normal map or anything. after that you guys can implement it however you see fit.
to do everything from that point forwards.
load up your .nif file in nifskope. if the object you are trying to retexture doesn't already have a texture, creating a texture and actually getting it into nifskope is a bit more of a bother. but if the object already has one, then you just need to click on the purple flower, and select your texture.
**special note.
your texture has to be in the exact same directory as the .nif file except under textures ex. also your texture needs to have the exact same file name as your .nif. if you want multiple textures assigned to one normal map/glow map etc. you can have your .nif be bandana_xgreen.nif, and your texture bandana_xgreen.dds, but your normal map would have to be bandana_n. The normal map, glow map, etc. only read until the underscore, and then pick up the letter after it. this means your letter after it cannot be a G, N... and I'm not sure of hte rest. to be safe, I always put an x before typing anything - and then I can type whatever I want.
ex:
/mesh/kaivai/armour/head_xgreen.nif /mesh/kaivai/armour/head_xblue.nif
/textures/kaivai/armour/head_xgreen.dds /textures/kaivai/armour/head_xgblue.dds /textures/kaivai/armour/head_n.dds
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