Horaaaaay! Congrats on getting the texture to work!
as for the problem - I have a potential solution... I do not know what the error message means, but I am curious what size your texture is, as if it is say 513x512 maybe that is what is giving the problem? I don't know. There are set sizes that you are allowed to use, and others that you are not when you are texturing - and all of them are square, and I believe that they are all multiples of 512x512... but I'm talking out of my butt right now.
Now for the good news: I was reading up on textures, and how the game uses them, and when the texture appears pink in the game, it is supposed to mean that the game cannot find your texture, or it can't be read. Is it appearing white in the game? or pink? I am taking a wild guess here ,but I have a feeling that if it appears white that the exact same thing is happening... I guess check the size of your texture, and maybe reload it in nifskope... if it's still not working, I guess can you tell me the file name of the .nif, the .dds, the normal map? I'm just brainstorming, and I'm not sure what I can and cannot do. in the worst of cases, if you can send me the file, I'll see what I can do on my end.
haha and to answer your question spartacus - that was something I was working on for a different game that I was never able to totally get working. Also the model that I made would be a disgrace to my skill level now, and just look terrible next to the high quality models in oblivion. Unless somebody else is working on it - and they may be, I don't have anything up my sleeve. sorry man.
man - I write too much.
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and now for an update on the bandana. !@#$ I just lost my hard drive I think, and that means I lost a loooot of data. fortunately the bandana was on my desktop, but there are other programs etc. that I need on my portable hard drive - lol blender, being one of them (a 3D program in which I have no experience, but it is free, and seems to be the one most supported by the modding community for oblivion). Anyways - it is possible to put in the physics, and collision data, I got hopelessly lost following the nifskope tutorial on it, but found another one that seems much more accurate in which you create the havok cube or whatever it's called in blender. lol again - until I can do this there isn't a whole lot else that I can do, but once I do this I will understand:
-modeling -texturing -normal mapping -transparency, and (I think) specular maps -adjusting the head/hair geometry so that it scales to custom character heads -how the physics engine works
So in the end - it should be worth it as at that point I will reeaaaally be able to start cooking. heh. In any case, I still haven't actually played the game since I reinstalled it to mod it. maybe since I'm temporarily out of comission, I will do that for the rest of the night? or maybe I'll keep reading on how to make custom environments. 'cause that would be awesome.
This post has been edited by heretik: Feb 13 2008, 07:16 AM
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