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> The War of Necromancy, Sign-Up Thread
Zalphon
post Dec 23 2010, 07:53 AM
Post #1


Knower
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Joined: 17-March 10
From: Somewhere Outside Plato's Cave.



The War of Necromancy

4E 1: The Champion of Cyrodiil puts an end to the King of Worms and the Order of the Black Worm falls apart following his death.

4E 73: The Mede Empire falls apart, leaving chaos in the power vacuum. Tamriel is quickly conquered by the long, lost son of Martin Septim.

4E 212: A lich known as, “Gulas Myneld” slays Arch Mage Aron Gothren for the murder of Raynil Dralas, a dear friend of Gulas.

4E 215: The successor of Gothren, Colin Draconis bans necromancy within the Mages’ Guild and coerces Emperor Reman Septim to make the practice punishable by death by using threats of war with the Mages’ Guild.

4E 223: Gulas Myneld meets a lich who is more magical than mortal. The lich offers to help Gulas against the Mages’ Guild, he asks for nothing in return. Gulas fears this lich more than any other being on Nirn.

4E 225: The Order of the Black Dragon is formed by the lich.

The undead grunts of the Order of the Black Dragon have no rank or status within the Order, and are merely undying soldiers ready for battle at the command of their superiors.

The Order of the Black Dragon is split into three tiers...

The Caste of the Black Skull is the first tier, and is made up of Necromancer Initiates and Shadow Knight Squires.

The Caste of the Black Rose is the second tier, and is made up of Necromancer Adepts and Shadow Knights. Several Nightblades are also in this tier as spies for the Order of the Black Dragon.

The Caste of the Black Soul is the third tier. Only the most elite ever come to this tier. It is made up of Liches and Shadow Knights who have distinguished themselves in battle by showing extraordinary ability or leadership.

4E 232: The hostilities between the Order of the Black Dragon and the Mages’ Guild are no longer considered skirmishes, but rather war between the factions.

4E 240: Most of Tamriel has been lost to the Order of the Black Dragon.

The Provinces

High Rock: The necromancers and their shadow knights were pushed back by the Breton Mages of High Rock. However, many Bretons died during the battles that were located in High Rock.

Hammerfell: The Redguards of Hammerfell resiliently held out for months against the armies of the Order of the Black Dragon. Eventually a nightblade assassinated the rebel leader, a Redguard with the name of “Cyrus Shinji.” They crumbled after Cyrus died, because their leadership was gone.

Skyrim: The mountainous terrain of Skyrim protected it from the armies of the dead, however none doubt that nightblades and necromancers are deep within Skyrim’s borders just waiting for the moment to strike.

Morrowind: The mainland was razed by a Telvanni Lich and his army. The Lich devastated the jungle-mainland leaving only death in his wake. The Lich didn’t dare touch Vvardenfell, because his lands, Tel Vos were there.

The Black Marsh: When the Argonian Marsh Warriors resisted the influence of the Order of the Black Dragon, a lich poisoned the land, killing most of the flora and nearly all of the fauna.

Elsweyr: The khajiit left their desert home when the Order of the Black Dragon came, where they went was unknown. All that was known was that they left for the seas, hoping to never return to Tamriel.

Valenwood: The Bosmer defended with ferocity that you would expect of an animal. Some even participated in the Wild Hunt, turning into vicious animals. Valenwood was destroyed, as were the Imga. Great casualties came to the Order of the Black Worm, but with each death led to another soldier.

The Summerset Isles: Contact was lost with them during the War of Necromancy.

Cyrodiil: The Imperial City is the only true safe haven in Cyrodiil. Only the Royal Family, the Mages’ Guild, and the Blades are allowed in the Imperial City. Bravil and Leyawiin are the first cities to fall. Chorrol, Anvil, Skingrad, and Cheydinal are all attacked simultaneously and fall hastily.

Shadow Knights lead patrols across Cyrodiil, hunting for any survivors.

-- Character Sheet –

Name:
Race:
Age:
Gender:
Birthsign:
Alignment:

Skin Color:
Eye Color:
Hair Color:
Hair Length:
Special Appearance (Tattoo, facial hair, etc):

Class:
Class Description:

Skills (Morrowind Skills)
Major Skills (5):
Minor Skills (5):

Armor:
Weapon(s):
Food/Drink:
Alchemical (and Potions):
Literature:
Personal Items:
Gold:

Biography:



Rules

• I control important non-player characters.
• Do not kill or steal from other players.
• Do not create your own birth sign or race.
• Please have an original back story.
• Have fun.

This post has been edited by Zalphon: Dec 23 2010, 07:55 AM


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Ahrenil
post Jan 23 2011, 12:35 AM
Post #2


Agent

Joined: 23-February 09
From: Hertford



Name: Gillyed (Gill-E-Id) Mountainshaker
Race:Nord
Age: 33
Gender: Male
Birthsign: Antronach
Alignment: Lawful Good(Ish) I.E He feels very strongly about tradition and following orders, and will follow them, but he'll always be lenient if he doesn't quite agree.

Skin Color: Pale
Eye Color: Blue
Hair Color: Light Brown
Hair Length: Shoulder length, tied into two front braids with gold bands.
Special Appearance (Tattoo, facial hair, etc): Not clean shaven, so slightly bearded, with blue woad markings.

Class: Shaman
Class Description: Shamans are traditionally the wise men or women of a Nord tribe, powerful warriors and magicians they fulfill both a guiding and a battlefield role. However in the more modern day they also provide a tie in to the past, keeping alive older traditions and maintaining memories of the old stories and songs.

Skills (Morrowind Skills)
Major Skills (5):Blunt, Block, Medium Armour, Destruction, Restoration
Minor Skills (5): Speechcraft, Alteration, Conjuration, Spear, Athletics.
Armor: A suit of bearskin armor, thick bearskin leather underneath the outer covering of fur. The fur is largely from brown bears though there are some brown grizzly bearskins mixed in. The helm is made of the upper jaw and head of the bear, with the teeth still in. Instead of a bearskin shield he wears one of iron with etched runes upon it.
Weapon(s): A silver warhammer, passed on as part of his initiation rite, it's fairly heavy and has a spiked back to pierce armor. It's etched runes are actually part of it's enchantment, which gives him extra strength for a short time.
Food/Drink: Some salted meats and ale skins, stale bread and cheese.
Alchemical (and Potions): None
Literature: None
Personal Items: A simple wolftooth necklace, passed down from his father to him.
Gold: 50 septims.

Biography: The eldest of four brothers and son of a Shaman Guilid grew up listening to the tales of his small village. He decided early on that he wanted to follow his fathers footsteps and was taken under the wing of another local Shaman, as being taught by his father would've caused bias during the harsh training. He was quickly taught how to survive off the land, and harness the powers of magicka that were innate in his country, as well as how to fend for himself. But most important to him were the tales, tales of great battles and of the founding of the Nordic peoples.

When the time came for him to initiated he passed all three trials, forbidden to be spoken of to none Shaman, with only moderate difficulty and was proud to be given his armor and weapons. However the day was not all one of joy, for as a new Shaman he was required to take a walk. He was to travel throughout Skyrim and learn the tales of other Shaman, to better preserve the knowledge, and while not forbidden to settle back in his home he was expected to settle down elsewhere, to further spread the songs.

When the Order rose Guilid determined that it was not just his cause to learn and sing of the tales, he must take part in them, and so began a small crusade to rooting out any threats to his people. This quest eventually took him out of Skyrim, on an oath to a dying man trying to reach family in Cyrodil, where he now seeks to turn his talents to helping others.

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Posts in this topic
Zalphon   The War of Necromancy   Dec 23 2010, 07:53 AM
grif11   same character from before, new bio. Falius was b...   Dec 24 2010, 12:43 AM
grif11   On their way back from hunting, Falius and his dad...   Dec 24 2010, 01:04 AM
grif11   Running over to his house at the back of the villa...   Dec 24 2010, 01:19 AM
Zalphon   Name: Nym Dralas Race: Dark Elf (Dunmer) Age: 23 G...   Dec 24 2010, 04:21 AM
jack cloudy   Name: Swift-like-Fish Race: Argonian Age: 42 Gende...   Dec 24 2010, 12:31 PM
Zalphon   Jack, think DnD alignments.   Dec 24 2010, 04:14 PM
jack cloudy   never played dnd. Anyway, I'll edit. How does ...   Dec 25 2010, 06:08 PM
Zalphon   never played dnd. Anyway, I'll edit. How does...   Dec 26 2010, 02:44 AM
grif11   OK...Falius's full profile.expect a few posts ...   Dec 26 2010, 01:25 AM
grif11   Class:Hunter class description:Hunters are masters...   Dec 26 2010, 01:42 AM
grif11   ok the last smal bit. theres also a few questions ...   Dec 26 2010, 01:57 AM
Zalphon   The Order of the Black Dragon The Castes The Cas...   Dec 27 2010, 08:30 AM
Zalphon   The Roleplaying Thread   Dec 29 2010, 09:41 PM
ureniashtram   Name: Cyldreen Mon'Cheri Race: Breton Age: 35 ...   Jan 4 2011, 07:06 AM
Dantrag   workin' on a character if it's not too lat...   Jan 5 2011, 10:17 AM
Zalphon   Nope, you can join :D   Jan 6 2011, 02:00 AM
Dantrag   Name: Aerona Race: Dunmer Age: 20 Gender: Female B...   Jan 6 2011, 06:34 AM
Lord Revan   I think this'll do for now. Name: Nathan Race...   Feb 3 2011, 07:49 PM
Tellie   -- Character Sheet – Name: Aren Syrethi Race: Du...   Feb 11 2011, 03:45 PM
ureniashtram   ... .... ..... ..... ..... .... .... Wow....   Feb 11 2011, 05:07 PM
Tellie   Hmm, perhaps your are right, I'll drop the war...   Feb 11 2011, 06:00 PM
jack cloudy   fair enough I guess. But I'm not sure how to s...   Feb 11 2011, 07:31 PM
Tellie   thanks cloudy, the spear and schimitar are crossed...   Feb 11 2011, 07:42 PM
ureniashtram   Time for someone to take on the role of an Evil Ba...   Feb 18 2011, 12:28 PM
Tellie   I think someone has watched the Extended version o...   Feb 18 2011, 01:30 PM
ureniashtram   The Mouth of Sauron, you say? Oh no! The Three...   Feb 18 2011, 02:15 PM
ureniashtram   Well, I can't believe that I finally got tired...   May 7 2011, 09:29 AM


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