Full Name: Buffy
Nicknames/Aliases: Isn’t Buffy enough?
Sex: Female
Religion: She respects the Nine and loves both Mara and Kynareth. When asked how she reconciles the violence of her profession with the love of Mara, and forest creatures of Kynareth, Buffy replies, “If you were familiar with how a mother grizzly demonstrates love for her cubs when they are in danger, you would understand.”
Race: Bosmer.
Age: Late twenties.
Day of Birth: Are you kidding? A girl’s gotta have some secrets, after all.
Birthsign: Mage.
Birthplace: Bravil.
Occupation: Knight Arcana, Order of the Lamp (Mages Guild). Buffy’s humble background in Bravil, combined with her University education and minor title of nobility as a knight make her quite comfortable moving in diverse circles that range from black marketeers and beggars to the very courts of counts and countesses. This ability makes her of particular value to her guild and she is often assigned tasks ranging from diplomatic envoy to ‘enforcement operations’ for the guild.
Primary talents: -The bow – she was apprenticed to Master Daenlin of Bravil for over a dozen years and is specialized as a long range sniper.
-All things illusory, ranging from mind control spells to blending into the shadows to, literally, disappearing – Illusion was her primary specialization at the Arcane University.
-A skilled but empathic healer. This means she must lay hands on her patient like a paladin or priest does. It also means she must accept some of her patient's pain as she heals them.
Lesser talents: -Woodscraft – although born in Bravil and raised in the surrounding forests, she was conceived in the treetops of Valenwood and is very much at home in the wilds and among Kynareth’s creatures.
-Crafting lethal poisons. Her skill, however, is focused on deadly ingredients and does not extend to the more benign aspects of alchemy. She must rely on those more skilled in that area to provide helpful potions.
-Temporarily summoning mundane bound items like a towel, cup or hunting knife (to cut her arrows from victims and field dress game). Although she heals her living bow and mends any soft armor she wears with a needle and sinew or silk, she can briefly summon a repair hammer for others who need one.
- Utility magic such as locking/unlocking, water breathing/walking, lighting campfires and, of course, various illumination spells.
- Although proficient in all the schools of magic, she is rather poor with the elements. In fact, she uses fire primarily for cooking and frost primarily for chilling ale for her friends. Focusing so intently on the bow has limited her ability with magic in another way. She lacks the positional casting flexibility of some mages; she can only cast while standing or kneeling with both feet or knees in firm contact with the ground. That is, if riding, reclining, sitting on a bar stool, or even if simply lifted from the ground, she is magically helpless - the only exception is her ability to cast self or touch spells while swimming or underwater.
Totally avoids: Quite a few skills actually - another sacrifice for being so focused on bow and magic. Fighting with any melee weaponry or fists is out of the question - she lacks the strength, endurance, stamina and hardiness to engage in such futility. Will not use lockpicks; she is not mechanically inclined. Cannot even lift heavy armor, much less wear or use it effectively.
Gear: A living recurve longbow named Willow that assists Buffy in drawing its bowstring and is almost silent when fired; the bow’s internal magic assists the weak elf to make long, powerful and quiet shots. She also has a pair of rings that allow her to detect life signs to a range of nearly 400 feet. This equipment, when combined with her skills result in an extremely effective scout and sniper. As a mage, her biggest fear is having her ‘magic cursed’ (silence). For this reason she carries an ample supply of potions and scrolls specifically to dispel that effect.
Family: Orphaned by twelve, she was raised by the city of Bravil and learned to survive in the shadows of its alleys and surrounding forests. Her primary mentors growing up were Daenlin and Kud-Ei so it is no surprise she is an archer/illusionist. She considers her guild of mages to be pretty close to family. Buffy is actually never alone however and travels with a couple unusual companions beyond Willow (her bow). Bound inside her is the spirit of an ancient paladin named Acadian who sometimes offers advice. She also is magically linked and extremely close to her precious black mare, Superian.
Appearance: The blond, blue-eyed, big eared elf is quite small, weighing under one hundred pounds and standing less than five feet tall. Although Buffy maintains that her lack of size makes for a small target, she privately admits to being self-conscious about her diminutive stature. Her wardrobe, however, is large and as diverse as the circles she travels in. Regardless of her outfit, the astute observer cannot miss the heavy callousing on two fingers of her right hand that clearly mark her as one who lives by the bow. When adventuring, she favors buckskins. Since pictures are worth a thousand words, here are several:
Personality: Gregarious, nurturing, vengeful, protective of friends. She lacks the size, steel or stones to go toe-to-toe with foes, so tends to make hard choices regarding target identification and uses pre-emptive strikes from the shadows when fighting rather than ‘declaring herself’ to potential foes. She won't ask you to surrender; she'll either kill you from the shadows or avoid contact. Her small size and vulnerability drive much of who she is and why she relies on magic to augment her bow.
History: Just a simple girl from Bravil who knows some magic, takes to the shadows like a cat and carries a deadly sniper bow.
> EDIT - to reflect Mustard’s request for a list of spells: Goodness. Aside from her bow and sneak skills, Buffy is very very much a devoted mage. Not surprisingly, her list of spells is lengthy -
Illusion (this is her primary magical discipline):
-Low level command creature for a long time on target. This is to make simple animals like abandoned horses follow her.
-Charm 80 x 7 seconds on touch. Very helpful for negotiating and shopping.
-Command. Command creature 100x15 on target + Command humanoid 100x15 on target + invisx7 on self. This is her primary fight starter vs crowds.
-Fear. Demoralize100x15 on target + Turn undead100x15 on target + invisx7 on self. This will turn any individual foe from her.
-Invisx60 on self.
-Chameleon100x8 on self.
-Silencex30 on target.
-Nighteyex120 on self.
-Light35x120 on self.
Restoration (this is her secondary school of magic):
-Cure disease + cure poison. She has self and touch versions.
-Restore Attribute10x1. She has self and touch versions of this for each of the 8 attributes.
-Restore health60x2 on self. (She only has 127 hitpoints)
-Restore health15x10 on touch.
-Restore fatigue15x10 on self. With her low endurance, she is easily winded.
-Touch of Death (all effects on touch): Absorb health25x1 + Absorb magicka10x1 + Drain Speed100x1 + Paralyzex1 + Soul trapx1 + Weakness to Magic100x5. This is her ‘melee’ panic button. It immobilizes any foe while sucking the life and magicka from them. The weakness to magic aspect ensures it gets more potent with each rapid cast.
-Fortify acrobatics 100 on self. 17 and 15 second versions. Casting both increases one’s acrobatics by 200, vastly expanding the otherwise inaccessible perch options that she can leap to.
Destruction:
-Drain speed100x8 on target + Weakness to Poisonx8 on target. This handy spell not only immobilizes a foe’s body and mind, but makes the rapidly following poisoned arrow twice as deadly and even preserves her stealth if hidden when she casts it. In the case of poison-immune foes, it busts that immunity allowing the poison to take full effect. In a pinch, this spell can be used to immobilize a foe so an ally can more safely attack it or even simply give Buffy more time to think.
- A vanilla ‘Flare’ spell. Handy for simultaneously killing/cooking mudcrabs, lighting campfires or torches and such.
- Frost damage3x15 on target. This is a good illumination spell as it sticks to walls and such while lingering long enough to look around. It can also kill a rat or mudcrab, or chill a bottle of ale.
- Disintegrate weapon10 on touch. This is used to gently disintegrate an imbedded arrow in either self or patient before healing the actual wound. It is much better than trying to pull out or push through an imbedded arrow.
Alteration:
-Waterwalkx120. Both self and touch versions.
-Waterbreathex120. Both self and touch versions.
-Unlock any lock.
-Lock any door/container.
-Feather100x120. Self and touch versions.
-Fairly strong and long self and touch spells to resist fire. Same for frost or shock.
-A brief but strong shield spell that she has learned to cast with her left hand out to her bow. As a result of countless hours of drilling and practice, it is now a reflexive action that, when she raises her bow to block, she magically reinforces it with this spell so the bow is not damaged when occasionally called into such harsh service.
Conjuration:
- Numerous mundane ‘bound’ items ranging from elven hunting knives to handkerchiefs and towels. They disappear after no more than 20 minutes or so.
- A simple apprentice level summon ghost spell that serves primarily as a distraction or lookout.
- Although not conjuration magic, the bond she has with her mare allows Buffy to ‘summon’ or ‘unsummon’ Superian at will.
Mysticism:
- Superior Life Detection (vanilla spell 120ftx60seconds). With this, she can temporarily extend the prodigious range of her twin rings from 360 feet to 480 feet.
- Greater Soul Trap (vanilla spell on target x 30 seconds). Although Buffy’s bow does not use charges, she carries a good supply of larger soul gems and uses this spell for the dangerous task of fully filling greater and grand soul gems to help the retailers within her guild halls stay well stocked. Another benefit of this practice is that she is often able to help allies who use enchanted weapons keep them charged.
-Telekinesis100’x20. Primarily used for target identification, simply by having the spell readied and focusing on the target. Handy for some utility purposes and playing tricks on friends as well.
-Dispel100pointsx10’ on target. Helpful for debuffing and stripping summons from other mages.
-Dispel100points on self. Primarily for dispelling her own effects (such as nighteye) when no longer needed. If ‘silenced’ (perhaps a mage’s worst nightmare), she has to rely on potions and scrolls of dispel which she always carries to regain her spellcasting.
This post has been edited by Acadian: Jan 29 2013, 12:58 PM