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Sutch's Woe planning/discussion thread-recruiting now! |
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Illydoor |
Jan 14 2013, 03:33 AM
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Finder

Joined: 4-March 09
From: Blighty

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Can I join!?
Hist Name: Ananse [Ah-nahn-say]
Nicknames/Aliases: ‘Coin-Eye’, ‘Gills’
Sex: Male
Race: Argonian
Age: 19
Date of Birth: Hatched on the 31st Second Seed
Birthsign: Shadow
Birthplace: A murky swamp, Black Marsh
Occupation: Swimmer, Gambler, Escapist, Ne’er-do-well (Not necessarily in that order)
Major Skills: Swimming, Acrobatics, Escaping and Sneaking
Minor Skills: Swordplay, Some Alteration and Illusion magic (mainly Aquamancy), Alchemy
Awful Skills: Gambling, Social Conventions
Gear: A pair of brass goggles made from the pilfered navigation tools of Empire ships (Coin-Eye). A small diver’s sword, sheathed to his back. A shortbow and quiver of arrows has been given to him by the guild, as well as a spear. A watertight skinbag filled with various assortments, loaded die, lengths of rope, potions, lockpicks and the sort.
Family: Ananse can only ever remember his mother, Gill-Weem. She was very protective of him, and so him of her memory.
Appearance: A toothy grin, his quills not yet fully grown but a mature and deep purple-red. Only small horns, a subject that he is occasionally teased about by the other saplings (the saying goes…). The rest is typical of the lizard race. Webbed feet and hands. Scaly tail. Large, yellow eyes that glint. The only strangeness that marks his body is the tattoo on his right breast – rather featureless however, just five dots connected in the shape of a square-looking hook – nothing that he can make meaning of.
History: Ananse the Coin-Eye had always been a sly little spawn of a lizard. Finding himself in the pave-rocked streets of Anvil after, what Ananse can only assume, an incredibly heavy skooma stint, he found the smell of salt-air and balsawood somewhat reminiscent of his own far gone homeland, Black Marsh, and subsequently decided to stay there for the time being.
He was, as one would expect, not the only beggaring wretch to find the docks of Anvil rather comely to people of his financial standing, and quickly fell in amongst the ranks of tricksters and ferreters and dockworkers. From there he went through a number of jobs like changing socks (if his webbed feet could fit any). As a dockworker he was too young and brash to work the ships with the old hands. His abrupt mannerisms and lack of ‘street-sense’ put him out of skooma dealing. A few sleeps in jail and broken bones waylaid his smuggling career. And a rather unfortunate misunderstanding of ‘brothel’ and its purpose quickly turned his next sour.
His true calling came with the Thieves Guild, just around the time the wealthy Count Corvus of Anvil disappeared. They had a new head, or so the rumor went, and were recruiting. That’s where Ananse found his skills put best to use – skills that came rather too naturally for his liking. He was very at home in the shadows, where his reptilian agility and litheness served him very well clambering on the stone tiles of Anvil’s roofs, or swimming underneath the treasure-loaded boats of the docks. As valuable asset as he was, his poor gambling skills led to most of his spoils being squandered almost instantly in the inns across the city, something the Guild did not take lightly. After incurring a huge debt with Orrin the fence, he fled his hole in the docks after several thugs arrived to kill him in the night.
That’s where he found the Adventurer’s Guild, and an offer to escape the city and the predations of his debtors for a good month or two. Another job for Ananse, the sly little spawn of a lizard.
Personality: Ananse doesn’t remember any contact with the Humans and Mer before his coming of age. He finds them a querulous bunch, awkward and clumsy and very entertaining to watch. But also rather rude and cruel at times, as he has often found to his displeasure. He is naturally very inquisitive with everybody he meets however, anxious to learn to the point of annoyance. Even more annoying is the fact that despite his constant questioning, he does not seem to gain any better understanding of the customs and behaviour of his human companions – one can only imagine the fright he would give upon meeting the civilised nobles in the likes of the Imperial City or Cheydinhal.
Apart from that however, he is a happy, greedy soul despite his predicament and shady past (which he will rarely give information on, for he does not remember much), and delights in all things fun and shiny.
This post has been edited by Illydoor: Jan 14 2013, 03:36 AM
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Have you ever thought about taking the dark and thorny path?
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