QUOTE(Subrosa)
However, those people like myself who ignore the main quests in Bethesda games - people like Acadian, Mirocu, Pseron Wyrd, etc... - we play the same game for years, and still love it. The reason is because we invent our own stories for our characters, and do not care what story Bethesda wants to tell us. This is why I think the real strength of these games is in the open world and freedom it gives players.
I agree with this...I've had much more fun making my own story up around what Bethesda tries to make us do, right up to the point where I have no interest in doing any proper quests with my newest Skyrim one...And now
I'm doing it with my Fallout one too...Well...Except for this one...
Michael Saint-Grey found an old note in his pip-boy and with a great sigh, stored all but the most essential of items and headed off to the D.C. ruins...
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"Who the hell are
you? and why are you in power armour? You're not one of ours..."
"Why do you care? You're Brotherhood of Steel aren't you?"
"Lyons Pride." the blonde lady extened a gloved hand, "Sarah Lyons."
"Catchy name, little pretentious maybe." Michael smiled behind his T-51 mask.
"You as handy with that rifle as you are with the sarcasm?"
"Whoa yeah."
"You wanna help or get in the way?"
"Maybe both...Wait!" Michael said as Lyons turned her gun in his direction, "Joking! I'll help...Super Mutants?"
Lyons nodded and raised an eyebrow, "Whoa yeah."
The captain turned her head upwards and shouted, "MOVE OUT PEOPLE! COME ON!! LETS GO! Come on you, point and shoot carefully, we're headed for the Gee-enn-are building."
"Hey, what a coincidence." Saint-Grey said, checking his rifle.