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A Player’s Guide to the Property
The Wobbly Goblet Public House In a clearing in the Great Forest just off the Black Road stands an old manor house. Built on a rise of oak timber and field stone, the house looks down across a lawn and over stately trees and tumbled boulders toward Weynon Priory. The chapel bells can even be heard when the breeze is right. Perhaps the original owner cleared the land to farm, but the property has been a public house for as long as anyone can remember. (Even the high elves.)
Ground Floor: The main hall houses the Wobbly Goblet’s tavern. Food and beverage service is provided at the long bar. Pull up a stool or take your refreshments to one of the long tables with benches. But first you might want to warm yourself by the fire. The small tea room (to the left as you enter the front door) provides a quieter atmosphere with table service. The kitchens and scullery are through the back. Here's a link to the
Bill of Fare, and here are some pictures of Yetta at work
baking apple turnovers and
stirring the stew.
Upstairs: The Goblet offers guest rooms with or without bath. (Hethilion will bring in a tub and fill it for you. Ignore the grumbling.) Each guest room is fully appointed and warmed by a wood fire. The second floor also houses a cozy library and reading nook.
Attic: The owners’ quarters, younger staff quarters, staff lounge, storage, and offices are located here. It’s bigger than you’d think.
Cellar: Wine racks, mead barrels, crates, Hethilion’s quarters. Hethilion will thank you to stay out of the cellar.
The Grounds Feel free to explore the vegetable and herb gardens, sit by the fish pond, or take your ease on a bench under the oak trees. On festival days you will find a mead tent on the lawn providing minstrels, games, and revelry. Lowren will welcome you at the stable any time day or night. It is said that the lad never sleeps.
Stable: Accommodations for your horse, dog, guar and other large but well-behaved pets. Lowren’s quarters are here.
Staff Cottages: Yetta, Auguste, Dar’muktah, and Tooth-in-the-Grass dwell in the cottages.
Outbuildings: Garden shed, wood shed, chicken fortress, laundry, Tooth’s workshop. There are some other small buildings as well. Who knows what they’re used for?
The StaffBograk gra-Mugshak, Owner and Proprietor.
Bograk is an Orsimer woman of middle years. She usually keeps an eye on things from behind the bar. Bograk has big hands, an even temper, and a terrifying smile. Her club is called
Arbitrator. Folks tend to get the message even if they don’t know what that means.
Lowren, Osler.
A youngish Bosmer of limitless energy. He’ll take good care of your horse. Lowren’s quarters are at the stable.
Riad, Business Manager.
Redguard man in his mid-forties. If you need something, ask Bograk. Riad’s suite is in the attic.
Yetta, the Cook.
Nord woman of twenty-three winters. Tall, blonde, friendly, and generally dusted with flour. She can often be found in her gardens in the hours between breakfast and lunch and in the mid-afternoon. She leaves a kettle of stew on the fire for guests who arrive after she has retired for the evening.
Auguste Allard , Barman.
Breton man of thirty-two years. Auguste keeps the bar shiny enough to see his reflection. He lives in a cottage on the grounds. Auguste shows up around lunch time and works late into the night, so Yetta and Lleris handle breakfast service.
Stefania Velvus, Barmaid.
Imperial lass of nineteen. Dark hair, dark eyes, and a charming pout, or so she thinks. Stefania’s chamber is in the attic. She serves in the tea room from lunch time until directed otherwise, and then she joins Auguste in the tavern. Stefania works late, so she sleeps in and habitually skips breakfast. She is often given some free time in the afternoon. Stefania flirts continuously and carelessly with whoever might give her a tip.
Tooth-in-the-Grass, Groundskeeper and Handyman.
Argonian man of uncertain years. Who can tell how old an Argonian is? Anyway he’s strong and healthy. He has an orange throat and outrageous blue feathers. Tooth’s cottage is on the grounds. He keeps his own schedule. He is often found working on the grounds, in his workshop, or in the tavern after dark.
Dar’muktah, Muscle.
A hefty, black-furred Khajiit with impressive ears. Late twenties. Dar’muktah is available to port bags, shift barrels, and remind Stefania’s admirers that no means no. Dar’muktah has a cottage on the grounds, but many suspect that he sleeps somewhere in the inn. He is known to appear at odd hours seemingly out of nowhere. Dar’muktah reports to Bograk and Riad. The exact nature of their association is the subject of some speculation among the staff.
Hethilion, Housekeeper.
Altmer man of a few centuries. Hethilion keeps the place clean. He also maintains the extensive library (found on the second floor). Hethilion’s quarters are in the cellar. He uses a variety of spells in the course of his work to clean and secure the guest rooms.
Lleris of House Hlaalu (as if that matters here), Drudge.
Dunmer teen of uncertain origin. If you ask someone on the staff for something, it’s likely they’ll get Lleris to do it for you. Lleris sleeps in his chamber in the attic, but exactly when is anyone’s guess. He’s up late helping in the tavern and up early helping Yetta take deliveries and serve breakfast. Maybe he abuses anti-fatigue potions. Lleris is generally wide-eyed and cheerful. Bograk views him as a promising lad, and she has taken him under her wing.
The RegularsLaegon, Altmer man. Bard. Golden of voice, smooth of skin, and eager to play his lute. Laegon lives nearby, but he spends most of his time at the Goblet.
Nora Roscia, Imperial woman. Legion Rider. Her devotion to duty gives her an almost telepathic connection with her fellow legionnaires.
Sapphire, bay mare. Legion Rider Roscia’s mount. Often found at leisure in the paddock or stable.
Cats, assorted. You may call them whatever you please, as they won’t listen.
The Village of WeynonMarcus Inventius, Imperial man. Fine Artist. Marcus has settled in the Village of Weynon. He will paint your portrait for a fee.
Martine Thierry, Breton woman. Apothecary. Martine has recently relocated from the Morrowind city of Blacklight. She has rented a cottage in the village and intends to open an apothecary shop. Martine brews a variety of simple potions, but her specialty is compounding non-magical remedies and household aromatics. She offers a range of supplies for the Alchemist. Martine is not affiliated with any Cyrodiil guilds. It’s likely that she needs partners to provide potions for sale as well as help her replenish her stock of ingredients.
Thals Andus, Dunmer man. Traveling Trader. Thals is a proud if somewhat low-ranking member of House Hlaalu, a Coalition of Merchant Princes that favor the Empire, Money and Trade. Not necessarily in that order. Thals travels between Morrowind and Cyrodiil with his pack-guar whom he has affectionately named 'Nally.'
The Player Characters(For your convenience. Present participation is not implied.)
Click here to be transported to links page.The ModFor those playing Oblivion on a PC: mALX has made a magnificent inn mod! Her mod can be found here:
LINK. Here is a link to the
video tour. YAY!!!
![biggrin.gif](style_emoticons/sinders/biggrin.gif)
*ahem*
![embarrased.gif](style_emoticons/sinders/embarrased.gif)
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This post has been edited by Grits: Feb 5 2014, 03:44 PM