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Grits
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Discussion Thread



What’s this?

A player-run TES RP tavern where your characters can drop in for some fun. Celebrate a holiday, plan an adventure, or share a relaxing time with friends. The Wobbly Goblet is located in County Chorrol, and the year is… any year. Imagine a place where parallel worlds magically meet. We’ll use the Tamriel calendar and the real-world date. (So today is Second Seed 16th.) All are welcome! Grits and King Coin are your hosts, so contact us if you have questions.



Do I need to sign up or be invited?

Nope, just drop in. Post a character sheet here if you like, or link to another one you’ve used, or just give us a quick description of what your character looks like as they walk in the door. Link to a picture, if you have one. This is an informal meeting space, so we don’t need a whole lot of information.



So which thread should I use? What’s with all of the WGs?

The main thread can be found here: The Wobbly Goblet Playground. Feel free to introduce your character here in the discussion thread and jump right in to the Playground. The threads such as WG – Black Rock Caverns are adventures in progress, so you need to contact someone who’s posting there to possibly get involved. Sometimes players meet up in the Wobbly Goblet and decide to head out on various escapades together. When that happens they start a new thread.

Occasionally we host special events at the Goblet, like the Harvest’s End Festival. These events run for a certain period of time so that folks have an opportunity to join in. Watch this thread for announcements of upcoming occasions.



Code of Conduct:

1. Remember your forum rules. Keep it PG-13, be courteous, no spamming.

2. The tavern thread is for IN character posts. Please keep other discussion in this thread.

3. The Wobbly Goblet is a safe zone for all characters.

4. You only control your own characters. You should not give other player’s characters actions, lines, thoughts, or move them without the player’s explicit permission. Very small things like a nod, a grunt, or a word is usually fine, but if the player asks you to edit, then please do so. For example if you and another player go outside and brawl: ‘Thirsty Hair-Back picked up Myelfindil and slammed him to the ground’ =NO. Thirsty’s player just controlled the other player’s character. ‘Thirsty Hair-Back reached out to pick up the annoying elf, hoping to slam him to the ground’ =OK. Now Myelfindil’s player can decide what happens to him.

5. NPCs can be used, but posts should not be from their perspective. Your hosts Grits and King Coin will write for the NPCs when necessary.

6. Immediate emergencies should be avoided in the main thread. They can be fun, but they also can place other people in uncomfortable positions. They force people to either drop what they are doing, or else awkwardly find an excuse to not run to someone’s aid.



Roleplaying Guidelines:

1. Each thread is its own story or theme. New stories should have a different thread. Offshoot threads will be governed by the thread starter as they see fit. The Wobbly Goblet main thread doesn't have a story, but a theme. That theme is the inn itself. Posts in the main thread should be in, around, or traveling to or from the inn.

2. If you want to post, you need to keep your post consistent with the current state of the world. Read previous replies, or ask other players to tell you what is happening.

3. Posting in the roleplaying threads should be done with the purpose of interacting with other player’s characters. Not every post is required to interact with other player characters, but if your posts will never put you in a position to interact with other player characters, then please reconsider the content of your posts so that you can interact.

4. Disputes. We are going to assume that the rules here are being followed unless something looks very off. If your character is used by another player, we will assume they had permission. If this is not the case try talking to the poster. If you are unable to get a favorable response, then let us (Grits or King Coin) know.


Any comments? Questions? Post them here.



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Grits
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A Player’s Guide to the Property



The Wobbly Goblet Public House

In a clearing in the Great Forest just off the Black Road stands an old manor house. Built on a rise of oak timber and field stone, the house looks down across a lawn and over stately trees and tumbled boulders toward Weynon Priory. The chapel bells can even be heard when the breeze is right. Perhaps the original owner cleared the land to farm, but the property has been a public house for as long as anyone can remember. (Even the high elves.)

Ground Floor: The main hall houses the Wobbly Goblet’s tavern. Food and beverage service is provided at the long bar. Pull up a stool or take your refreshments to one of the long tables with benches. But first you might want to warm yourself by the fire. The small tea room (to the left as you enter the front door) provides a quieter atmosphere with table service. The kitchens and scullery are through the back. Here's a link to the Bill of Fare, and here are some pictures of Yetta at work baking apple turnovers and stirring the stew.

Upstairs: The Goblet offers guest rooms with or without bath. (Hethilion will bring in a tub and fill it for you. Ignore the grumbling.) Each guest room is fully appointed and warmed by a wood fire. The second floor also houses a cozy library and reading nook.

Attic: The owners’ quarters, younger staff quarters, staff lounge, storage, and offices are located here. It’s bigger than you’d think.

Cellar: Wine racks, mead barrels, crates, Hethilion’s quarters. Hethilion will thank you to stay out of the cellar.



The Grounds

Feel free to explore the vegetable and herb gardens, sit by the fish pond, or take your ease on a bench under the oak trees. On festival days you will find a mead tent on the lawn providing minstrels, games, and revelry. Lowren will welcome you at the stable any time day or night. It is said that the lad never sleeps.

Stable: Accommodations for your horse, dog, guar and other large but well-behaved pets. Lowren’s quarters are here.

Staff Cottages: Yetta, Auguste, Dar’muktah, and Tooth-in-the-Grass dwell in the cottages.

Outbuildings: Garden shed, wood shed, chicken fortress, laundry, Tooth’s workshop. There are some other small buildings as well. Who knows what they’re used for?




The Staff

Bograk gra-Mugshak, Owner and Proprietor.
Bograk is an Orsimer woman of middle years. She usually keeps an eye on things from behind the bar. Bograk has big hands, an even temper, and a terrifying smile. Her club is called Arbitrator. Folks tend to get the message even if they don’t know what that means.

Lowren, Osler.
A youngish Bosmer of limitless energy. He’ll take good care of your horse. Lowren’s quarters are at the stable.

Riad, Business Manager.
Redguard man in his mid-forties. If you need something, ask Bograk. Riad’s suite is in the attic.

Yetta, the Cook.
Nord woman of twenty-three winters. Tall, blonde, friendly, and generally dusted with flour. She can often be found in her gardens in the hours between breakfast and lunch and in the mid-afternoon. She leaves a kettle of stew on the fire for guests who arrive after she has retired for the evening.

Auguste Allard , Barman.
Breton man of thirty-two years. Auguste keeps the bar shiny enough to see his reflection. He lives in a cottage on the grounds. Auguste shows up around lunch time and works late into the night, so Yetta and Lleris handle breakfast service.

Stefania Velvus, Barmaid.
Imperial lass of nineteen. Dark hair, dark eyes, and a charming pout, or so she thinks. Stefania’s chamber is in the attic. She serves in the tea room from lunch time until directed otherwise, and then she joins Auguste in the tavern. Stefania works late, so she sleeps in and habitually skips breakfast. She is often given some free time in the afternoon. Stefania flirts continuously and carelessly with whoever might give her a tip.

Tooth-in-the-Grass, Groundskeeper and Handyman.
Argonian man of uncertain years. Who can tell how old an Argonian is? Anyway he’s strong and healthy. He has an orange throat and outrageous blue feathers. Tooth’s cottage is on the grounds. He keeps his own schedule. He is often found working on the grounds, in his workshop, or in the tavern after dark.

Dar’muktah, Muscle.
A hefty, black-furred Khajiit with impressive ears. Late twenties. Dar’muktah is available to port bags, shift barrels, and remind Stefania’s admirers that no means no. Dar’muktah has a cottage on the grounds, but many suspect that he sleeps somewhere in the inn. He is known to appear at odd hours seemingly out of nowhere. Dar’muktah reports to Bograk and Riad. The exact nature of their association is the subject of some speculation among the staff.

Hethilion, Housekeeper.
Altmer man of a few centuries. Hethilion keeps the place clean. He also maintains the extensive library (found on the second floor). Hethilion’s quarters are in the cellar. He uses a variety of spells in the course of his work to clean and secure the guest rooms.

Lleris of House Hlaalu (as if that matters here), Drudge.
Dunmer teen of uncertain origin. If you ask someone on the staff for something, it’s likely they’ll get Lleris to do it for you. Lleris sleeps in his chamber in the attic, but exactly when is anyone’s guess. He’s up late helping in the tavern and up early helping Yetta take deliveries and serve breakfast. Maybe he abuses anti-fatigue potions. Lleris is generally wide-eyed and cheerful. Bograk views him as a promising lad, and she has taken him under her wing.



The Regulars

Laegon, Altmer man. Bard. Golden of voice, smooth of skin, and eager to play his lute. Laegon lives nearby, but he spends most of his time at the Goblet.

Nora Roscia, Imperial woman. Legion Rider. Her devotion to duty gives her an almost telepathic connection with her fellow legionnaires.

Sapphire, bay mare. Legion Rider Roscia’s mount. Often found at leisure in the paddock or stable.

Cats, assorted. You may call them whatever you please, as they won’t listen.



The Village of Weynon

Marcus Inventius, Imperial man. Fine Artist. Marcus has settled in the Village of Weynon. He will paint your portrait for a fee.

Martine Thierry, Breton woman. Apothecary. Martine has recently relocated from the Morrowind city of Blacklight. She has rented a cottage in the village and intends to open an apothecary shop. Martine brews a variety of simple potions, but her specialty is compounding non-magical remedies and household aromatics. She offers a range of supplies for the Alchemist. Martine is not affiliated with any Cyrodiil guilds. It’s likely that she needs partners to provide potions for sale as well as help her replenish her stock of ingredients.

Thals Andus, Dunmer man. Traveling Trader. Thals is a proud if somewhat low-ranking member of House Hlaalu, a Coalition of Merchant Princes that favor the Empire, Money and Trade. Not necessarily in that order. Thals travels between Morrowind and Cyrodiil with his pack-guar whom he has affectionately named 'Nally.'



The Player Characters

(For your convenience. Present participation is not implied.)

Click here to be transported to links page.



The Mod

For those playing Oblivion on a PC: mALX has made a magnificent inn mod! Her mod can be found here: LINK. Here is a link to the video tour. YAY!!! biggrin.gif *ahem* embarrased.gif




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mALX
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Maxical




Full Name: Ma'Thjizzrini Qa (now S'Thjizzrini Qa, since she is no longer a virgin)

Nicknames/Aliases: Maxical

Sex: Female

Religion: Any god or Daedric Lord she thinks will listen when trouble hits - which ever one’s name pops into her head at the time.

Race: Khajiit

Age: Turned 21 the same year Uriel Septim was assassinated.

Day of Birth: Unknown to her* Maxical was born 3rd Era 412, the 27th of Last Seed. When she was found orphaned at age five the Legion guessed her age at 2 and listed the birthday given all beasts, making her new birthday 3rd Era 415, the 1st of Morning Star. This was the only birthday she knew till she turned 20 years old.

Birthsign: Unknown

Birthplace: Somewhere on the Septim’s Gate Pass - No man's land.

Occupation: Former Arena fighter, final rank achieved: Gladiator


Major Skills: Blade, stealth, picking locks, illusion

Minor Skills: Light armor

Maxical is small, but she is strong/agile/and athletic. She fights dirty, uses psychological warfare and anything she can get her hands on.

She trained under Alix Lencolia in Blade; the late Uriel Septim in strategic planning and espionage; and Sir Damien in espionage, infiltration, and stealth. She has worked with the Blades.

Unknown where it comes from, but she has “The gift of the voice” - untrained, so knows no thu’ums. (but her singing is known to be some form of torture to Daedra, vampires complain that their spleens nearly rupture when hearing her sing - and it hasn’t been proven, but it is rumored her singing caused the spontaneous sterilization of the rats around the Arena.



** Maxical has a magic conduction disorder that causes 100% weakness to magic and almost the complete inability to heal. It also effects her ability to aim using ranged weapons or spells (therefore she must use area spells). It also causes all her conjures to be hostile.

While the healing side of her magic is blocked, the destruction side is intensified + unstable/volatile. (more likely to blow up a building accidentally killing all in it than kill the one enemy she was aiming at).



Gear: The Honor Blade of Chorrol, un-enchanted. A silver dagger, un-enchanted.

Glass Cuirass, Spell absorption greaves, Spell absorption amulet, spell reflection shield. Springheel Jack's boots.

2 dresses, 1 red striped shirt, (1 same type gray striped shirt for pajamas, it has matching socks and panties), 1 bathing suit. 1 ancient Dunmer ring with 100% resistance to magic (Aren family crest on it), the Jewel of the Rumare (swimming underwater), 2 rings to boost her healing magic. 1 joke ring that makes people giggle hanging on a gold chain, 1 amulet of spell absorption.

2 vials vampire juices, 2 healing potions + 10 chameleon scrolls for duplicating potions when needed.


http://a3.ec-images.myspacecdn.com/images0...fd988d6ec/l.jpg


Family: Adoptive Father and mother: Alix Lencolia and S’Jirra.

Birth mother: Shivani (deceased). Former slave of the Dunmer Stronghold of Hlormaren on the Bitter Coast of Vvardenfell. Shivani and her husband S'Vandra were both freed when a man claiming to be the Nerevarine cleared the Stronghold, freeing all the slaves.

Birth father: Shivani had an affair with Ormellius Goldwine, her boss. Shivani‘s husband S'Vandra (also deceased) is not Maxical’s father.

Two best friends, Eyja and Nisaba (the Khajiit bandit by the bridge just north of Waters Edge).

Appearance: Pure white Khajiit of mixed race (Imperial and Khajiit). Red hair in ponytail, shorter than most Khajiit, (5’2” and weighing 100 pounds). Gray-green eyes depending on outfit. Small breasted/athletic build, keeps herself immaculately clean whenever possible. Does not like to smell like a cat.

Personality: A good natured prankster, naïve, not the brightest candle in the sconce brains-wise. Very quick red-headed temper, but cools down just as quickly. She is frank on speaking what is on her mind, and not always diplomatically (spontaneous blurting). Loyal. Maxical tries to be good (but doesn’t always succeed). She is not always on the right side of things, but believes strongly in whatever she does.

History: Mother Shivani and her husband S’Vandra were killed in a minotaur attack in County Skingrad when Maxical was age 5. Maxical has no memories of the attack or any moment of her life prior to it.

At that same time and vicinity, a centuries long feud had heated up and was raging between three ancient vampires (Greywyn Blenwyth, the necromancer Dagoth-Malan, and his cohort Movarth Piquine).

At the center of the feud was Amiela, a 137 year old vampire who had died a century ago (but the wars being fought over her continued on for possession of her soul). The soul was stolen and through necromancy was hidden inside 5 year old Maxical.

Maxical was dropped off at the Legion Office in the Imperial City, and later moved to an orphanage for the un-adoptable. Because of her tiny size and odd appearance, they labeled her “Unknown albino beast,” guessed her age to be 2 years old. Maxical spoke little Cyrodiilic, and because they couldn’t understand her name (Ma'Thjizzrini Qa) they listed her name as “Maxical.”

4 years later Alix Lencolia and S’Jirra applied to adopt her. Before the paperwork went through, Fathis Aren came to the orphanage to chose a student for a scholarship at the Arcane. Maxical was chosen.

Before the adoption was finalized Dagoth-Malan came to the orphanage to kidnap young girls to “farm” and discovered the soul of Amiela was hidden inside Maxical.

Because of Maxical’s pending adoption and the scholarship, people would notice if she disappeared. Malan instead planted a post-hypnotic command to come to him when she turned 20 (not knowing her age was wrong).

The adoption was approved. 5 years later Maxical started her scholarship at the Arcane. After nearly destroying it they pushed her out the door almost 6 years later. Due to the extraordinary damages she caused at the Arcane that Fathis Aren paid, (and out of schoolgirl crush/love for him) Maxical vowed her virginity to Fathis (but he never came for it). Oh, that didn’t sound good, lol.

Unbeknownst to anyone at the time, Janus Hassildor had Fathis under a spell, which is why he wasn‘t going near Maxical. (since he had hopped on board everything that walked prior to that).


Everyone thought she was 17 years old, but Maxical actually turned 20 that year. She joined the Arena and married Gils (the Blue Team Gladiator) in a country ceremony. Because there were no witnesses it was not considered legal, but despite this Gils taught her the sacred Dunmer mysteries (breaking Dunmer law). Since her virginity was promised to Fathis, she remained a virgin.

Unbeknownst to anyone, Malan had used mind control on Gils to make him marry Maxical, wanting to steal Gils' sacred Dunmer mysteries that would be unlocked in marriage.


The day before war broke out Fathis married Maxical, invalidating her marriage to Gils. Then Fathis left her at the altar (and untouched). She had nowhere to go but back to Gils. They almost mated, but before the act could be completed Azura sealed Maxical to Gils, binding her to him for life.

Azura placed the binding seal on Maxical’s tongue. (Azura’s seal = moonsugar when her mate is present, an excruciating burning in his absence. Only an ancient vampire’s presence or the drinking of vampire juices interferes with the seal and stops the pain).

Dagoth-Malan started an uprising and the vampire war broke out the next day. Fathis was thought to be dead. (Malan has Fathis in his dungeon, Fathis is a vampire now). Gils did die, but not before Malan took his soul.

Malan erased Maxical‘s memory of Gils’ death, told her Gils abandoned her and defected with Captain Renault (who Malan actually killed).

After manipulating Maxical to a mentally weak state, Dagoth-Malan performed necromancy on Maxical to raise Amiela’s soul inside her - planned for Amiela to take over Maxical’s body permanently. Through willpower Maxical was able to fight off Amiela from taking her body.

Malan impersonated Janus Hassildor (using illusion magic), kidnapped Maxical and used her virgin blood against Fathis to swear his soul over to Malan. Malan took his soul, Fathis is now a thrall. Malan then took Maxical’s virginity.

Malan pretended to be a Dunmer Arbiter and held the power of that office over Maxical for her illegal marriage to Gils and illegal knowledge of the sacred Dunmer mysteries (to control her).

Malan also put his nature inside Maxical, pretending to make her his chosen. (also to control her) - continuing to try to get Amiela to take over Maxical‘s body.

With the help of Malan's nature, Maxical threatened to eliminate Amiela permanently. Scared of losing Amiela, Malan performed necromancy on Maxical while she slept and removed Amiela's soul permanently from her.

Maxical learned that her extraordinary Blade skills belonged to Amiela, not herself. She lost that ability with the soul. Maxical was left not knowing what parts of her personality had ever been her own (and which had been Amiela all along).

Since then Maxical has been alternately trying to kill Malan or hiding from him. Right now she is hiding from him.


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Grits
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~Bill of Fare~


Small Plates
Cheese with Grapes or Strawberries (in season)
Potato, Leek, and Onion Pie
Stuffed Mushrooms
Cheese and Tomato Salad (in season)
Cheese

Dinners
Roast Mutton
Grilled Ham
Slaughterfish (if Lleris can catch one)

Dinners are served with bread, potatoes, onions, and gravy.

Sweets
Apple Pie
Blackberry Crumble with Cream
Pear Tart


~From the Bar and Cellar~


Fortified Drinks
Comberry Brandy
Colovian Brandy
Cyrodilic Brandy
Flin
Stros M’Kai Rum

Beer, Mead, and Ale
Beer
Ashfire Mead
Honningbrew Mead
Argonian Ale

Wine
Comberry Wine
House Wine (It’s Cheap)
Firebrand Wine
Surilie Brothers Red
Tamika’s West Weald White

Nonalcoholic Beverages
Apple Cider
Ginger-Root Beer
Kahve (Hot or Chilled)
Milk
Tooth’s Nightshade Tea
Yetta’s Blackberry-Alkanet Tea
Yetta's Orange-Arrowroot Tea



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Darkness Eternal
Great thread!!



Name: Vera Castius.

Race: Imperial.

Gender: Female.

Age: Unknown. Appears in her mid twenties.

Sign: The Warrior.

Home Country: Cyrodiil-near the Great Forest.

Faction and Rank or Guilds: Former Fighters Guild and Companions member. Free-lance mercenary and Bounty Hunter/Hitwoman.

Faction Description: Vera first got in touch with the lifestyle of hunting others for profit through the Fighter's Guild, and eventually turned to being a free-lance mercenary with no allegience to any guild. Vera is hired by high-paying employers and she undertakes almost any quest, whether to recover an escaped convict or run-away daughter of a nobleman or tracking down an infamous crime lord through the swamps of Blackwood. She doesn't dwell too much on the morality or sense of "right," and "wrong," when tasked to either capture or kill her target.

Skills and talents: As a mercenary for hire, Vera considered preparation as the key to any quests’ success. Even though she could not foretell the outcome, she tries to minimize the need to improvise on location by always having a plan prepared. Vera wanted everything operated her way, and in that knowledge she holds the belief that there is a chance that someone is always after her, to either slay her or to pose a challenge. This fueled her skill for staying a step ahead of her competition and enemies.

Vera also has a skill of reading people and classifying them into what they may do for a living or what they’re role in life is. She puts considerable effort into analyzing her prey and enemies to locate and take advantage of their flaws. In combat, she has a tremendous streak of guile about her. She possess skills in the various forms of martial arts learned by a fellow Khajiiti warrior in the Fighters Guild. She was well-known for her prowess in battle and was a deadly person with a bow or crossbow in hand. She rarely misses a shot(I am rather good at archery in-game, too ).

Physical Appearance: Despite constantly wearing her ebony armor, Vera was a subtle huntress and was dependent much on her efficiency and intelligence as on pure strength and combat prowess. Speaking with a cold, callous voice, but still being recognized as a woman, Vera allowed few to see her face to face and even fewer to truly know her origins, history and family bloodline, giving her persona a mysterious sense and a psychological advantage over her quarries who may have heard about her(in stories).

When Vera took her first steps in her line of work, she was a fresh-faced and beautiful young woman who went to great lengths to keep herself presentable, though it changed when she forced herself to work "anonymously,". Even though she hides her face behind a helmet, Vera is known to those who see her face as very beautiful. When not on the quest, Vera keeps her blond hair loose and down to her shoulders in a savage manner. Her eyes, equal in color as to her hair, sometimes glow in the dark without any visible pupils once the torchlight hits them, which gives away her secret to those who aren't ingnorant.

Eyes: Amber and golden. Sometimes yellow.

Build: Lithe and Athletic.

Weapons of preference: Vera took pride in surrounding herself with only the finest weapons and tools. She carries a dwarven crossbow she personally helped forge at her Estate—which she tipped the bolts with potent paralysis poisons made from various plants and ingredients. She also has a habit of possessing spare weapons, such as smaller daggers and hunting combat knives in which she conceals in her boot(inventory). She also uses a silver bow and arrow from time to time when hunting for food or sport. She also is handy with the blade and blunt weapons, and favors the longsword and axe. Despite being extremely well-equipped, she was not totally dependent on her arsenal. In dire times when waking up naked in the wilderness, Vera makes use of her preternatural instinct for survival and relies on her teeth and nails and sharp mind as weapons.

Vera also has in her arsenal bear traps and other types of dangerous snares meant for maiming and slowing down her prey.

Clothing: Vera’s armor was made and forged from ebony, allowing it to endure a tremendous deal of damage sans degrading. Her armor also had two shoulder pads which were black in color. The ebony armor also increased protection from flames and intense heat, frost and cold conditions, and among other natural and supernatural elements. Her sharp shoulder pads also allows her to charge and attack her adversaries with a shove of the side, making her armor something beyond the use of defense. Additionally, helmet also served to conceal and preserve her identity from her enemies and foes, who knew her only by gender and not by age or race or physical attributes(eye, hair, skin color). This allowed her fame to be widespread but whispered and mired in rumors and half-truths. Even her employers almost never truly saw her face, but still hired her due to her reputation.

When not on bounty hunting duty or on a quest, Vera tends to stray away from too much trouble and wears more simple and basic clothing. Though she was born in a very wealthy household, she garbs herself in tattered and peasant clothing as she was never swayed in maintaining a sense of good-fashion as regular women may. This also helped reinforce the idea to strangers that she was a low-class citizen, and could pose no threat, despite her being dangerous than most. When traveling in the mountains or in the forest, she garbs herself in a more primal attire.

Miscellaneous: Vera, since a young age, occasionally likes to read. She carries with her a few

Vera has a set of “special,” rings that are said to be legendary for her particular kind. She also has a journal in which she writes the events of her life for the purpose of leaving it to her children, if she ever has any.

Magic abilities or powers: One of Vera’s many natural weaknesses is that she is not adept in any arcane or magical arts, and when put toe to toe with wizards or mages, she is at a disadvantage. She relies mostly on her physical capabilities and racial and birth powers. Vera still lived her life at extraordinary level; she had enhanced speed, strength and endurance that most would achieve through drinking potions or contracting a life-altering condition/disease. Vera had enough strength to fight off an Orsimer in hand to hand(who’s race are known for their brute strength). Vera Castius has an immunity against diseases. She also has natural regenerative powers. She has a supressed aging process due to a Daedric Pact and thus has the appearance and vitality of a woman in her prime physical condition, which would partially explain her presence in the Fourth Era.

Vera also has acute senses that can compare to certain animals; she's able to see objects with tremendous clarity and at great distances compared to an ordinary Imperial. Her sight is enhanced to the degree of even seeing clearly in the dark, almost like a Khajiit or a wolf. Her sense of hearing is the same, allowing her to listen and hear sounds that Man, Mer or even Beastfolk could not. She also can use her well-developed sense of smell to track down prey. With this, she was a gifted huntress, able to track her prey with much success, even if the scent itself had been corrupted or altered by natural factors.

Mental Profile/Personality: Vera was known for being the friendliest child around, and her love and caring attitude was well-known. Though she was by all means a normal child, witnessing her mother’s dead body at a young age was the event that set her mind to near madness. The events following that tragedy and her time in the Asylum due to parental neglect shaped and scarred her life, giving birth to a woman who had a difficult time forming any bonds or laughing out of happiness.

Vera’s earlier adolescent years was filled with death and suffering, so much so that she became desensitized to gruesome sights, death and tragedy and eventually came to be responsible for slayings and questionable acts herself during her stay the Fighter’s Guild. Her personality shifted from a happy, positive child to an angry, bitter and spiteful individual even after she had ran away from an Imperial Asylum she was sent to. Her bitterness and hateful state of mind was simply the first stage of her spiral into insanity.

Despite her dark sarcastic demeanor and dry sense of humor, Vera also bore a heavy urge for self-improvement, to be the best of the best that there was in her line of work, which she performed well to the letter. When in a good mood, she is witty and snide but to a much more emphasized degree. Her weakness at times is that she is prone and quick to give into her urges, and angers rather quickly when questioned or when she is in the presence of a weak and feeble person(mostly a child) that can be torn to pieces by claw or fang.

Though being a bounty hunter and a mercenary, she was not completely heartless and went as far as to grant those she felt worthy of her respect swift deaths. Even upon being a hardened individual with a history of depression and alcoholism, she had a pinch of emotional connection with some people, feeling respect and admiration for others despite her horrific family history, though she rarely ever formed relationships.

Over the years as a hitwoman, Vera adapted to her life and became thorough, instinctive, and merciless when pursuing criminals or any target and she was infamous in Cyrodiil and Skyrim for her considerable approach toward buisiness, though secretly she had a soft side for the few people she cared about in life. Even though her brutal reputation stemmed from tale tales of drunks, skooma addicts and even superstitious villagers, Vera was often hired(covertly) by governing officials of the Imperial Palace and the highest echelon of society.

When hunting people, Vera never kills randomly or without purpose. She grants many of her adversaries and enemies a chance to survive and escape by making personally making deals or allowing them time to run away out of the need for sport, though when it comes to getting paid and compensated she almost always makes sure her prey has no chance to flee. She was still considered patient and would relentlessly pursue her bounty across the province if need be, no matter how much of a threat to her life the quest or her quarry may pose. She always pays close attention to detail and double-checks her surroundings to make the best decisions in how to approach her task.

In her early twenties, Vera preferred to work in solitude as a sword-and-bow for hire. She became a loner who usually kept to herself, believing that the most efficient manner in completing a task was if she does it herself. Working alone also gave her the desired liberty of improvisation and more coins that did not have to be shared. Another reason in which she doesn’t like to admit would be the suffering that may come with forming bonds or attachments due to her unpredictable and murderous nature.

With her choice to work alone, Vera additionally chose to live by herself. Despite her heart’s desires to find a mate someday, she never formed any romantic bonds or relationships until a certain point in her life. From her young age she was very puritanical, never engaging in sexual relationships until after a particular point in her career.

Biography/Life History:

“My mother died. My uncle died. A good half of my kin were all killed. My bloodline thrived centuries over centuries under an ancient curse. Doesn't equip one to be a family woman. Trust me, I tried."

IPB Image

IPB Image
mALX


Will we be able to rent rooms for the night? Will local Chorrol NPC's drop in there too?
Grits
QUOTE(mALX @ May 16 2013, 01:02 PM) *

Will we be able to rent rooms for the night?

Yep. Talk to the orc.

QUOTE
Will local Chorrol NPC's drop in there too?

Can't see why not. Go for it! smile.gif
Elisabeth Hollow
I NEED TO BE HOME FOR THIS!!!!
Grits
I added pictures for Dar'muktah and Tooth. smile.gif
mALX
QUOTE(Grits @ May 16 2013, 04:16 PM) *

I added pictures for Dar'muktah and Tooth. smile.gif



Pictures will help imagine them for our characters to interact, will help me at least.
Grits
It's going to take me some time, but I'd like to get pictures for all of the NPCs. (If that's even what they should be called in this situation, lol.)

I'm going to make an NPC post. smile.gif
King Coin
NPCs are exactly what they are. smile.gif

I see what you mean by Impressive Ears on the Khajiit.

Also just FYI, the Argonian at the counter in my first post eating is supposed to be Tooth-in-the-Grass.
Grits
Oops. Thanks, I added him in. It makes perfect sense that Tooth would not be outside in a lightning storm! ohmy.gif
King Coin
Just a quick character sheet for Aravi.

Name: Aravi
Race: Khajiit
Gender: Female
Age: Unknown, probably early to mid-twenties
Country: Grew up in Morrowind, started her adult life in Cyrodiil, and traveled to Skyrim
Skills and talents: Aravi is most talented with her swords. She fights with a pair of them, preferring to end fights fast. She is adept with her bow, but far from the best marksman. She’s comfortable in light armor. She can bend weaker minds with illusion, harden her armor with alteration, and is a reliable healer in a bad situation. Alchemy is something she enjoys and occasionally makes something useful.
Physical Appearance: Just a little taller than a Bosmer, she’s small for a Khajiit. Males of the same race tower over her. Her fur is thick, but relatively short with snow leopard coloration. She’s built like a dancer or a gymnast. She has a scar visible on her right cheek.
Eyes: Green
Weapons of preference: short swords
Clothing: light armor or simple clothing. No shoes or boots.
Magic abilities or powers: She knows a variety of spells that assist her in combat. She can also transform into a powerful though unstable werewolf. She dislikes transformations and does it very infrequently. (like never if she could)
Mental Profile/Personality: She has a strong sense of what is right or wrong. She generally follows the law, but will break it if she feels it is the right thing to do. Will not steal or murder. She tends to be quiet but has a wicked sense of humor that occasionally surfaces.
Grits
I added pictures for Bograk and Yetta. smile.gif
Darkness Eternal
Awesome. You're doing a fantastic job, Grits! And mALX, too!

biggrin.gif
mALX
QUOTE(Darkness Eternal @ May 17 2013, 07:15 AM) *

Awesome. You're doing a fantastic job, Grits! And mALX, too!

biggrin.gif



Me? What did I do? Lol. Oh, you mean Maxical's Bio? Thank you!
Elisabeth Hollow
I tried getting on last night and my internet quit working.
King Coin
Not sure if I should have Aravi do something or wait and see if anyone else is driven out of the storm?
Grits
I'll have some folks showing up soon, probably tomorrow (our time, lol). But don't let that stop Aravi from doing anything. I'll just jump in with whatever. smile.gif
Elisabeth Hollow
I'll write one as soon as I get home.
King Coin
I see you lurking in here Saquira, join us!
Grits
OK, these are the last of the Skyrim-generated ones. I put pictures up for Riad and Auguste.

Also, what does everyone think about this for our bard? I already had him created (Frost Juggernaut character). But if he's too... something I'll just make a new guy in Oblivion.



Elisabeth Hollow
Kayla will think he's handsome!
Grits
Also I have to confess I totally cheated with Auguste. hehe.gif But he looks like a Breton... right?
Darkness Eternal
High Elf bard!
mALX
QUOTE(Grits @ May 17 2013, 02:54 PM) *

Also I have to confess I totally cheated with Auguste. hehe.gif But he looks like a Breton... right?



Are any of the characters going to be Oblivionish?
Grits
mALX, the rest of them will be oblivionish. Two Imperials, Bosmer, another Altmer, Dunmer.

I'm on my phone now, sorry if there are mistakes!

I have to get my hands on the oblivion disc this weekend. So I can make the rest of them on my laptop.
Saquira
Had some trouble choosing which character to use, and I didn't have a finished character form for Felisa/Fedura. Anyway, this is her ca 4E 200, give or take a few years.

Name: Fedura Hlaalu, formerly Felisa Serhas
Race: Dunmer
Gender: female
Birthdate: 3E 410, 3rd Hearthfire
Birthsign: The Lady
Home Country: Morrowind, though she moved to Cyrodiil when she was 2.

Faction and Rank: Formerly a Speaker of the Dark Brotherhood and the overseer/head of the Kvatch sanctuary. She left them by faking her own death a few years into the 4th Era.
Class: Assassin/hunter
Class Description: She used to be an assassin, and thus is still fairly skilled in the assassin's craft, though she's tried to forget most of her former life. She spends her days hunting in the wilds, and cares little of which beast she catches.
Major skills: Light armour, one-handed weapons, horse riding, lock picking, sneaking
Minor skills: Alteration, alchemy, archery

Appearance
Eyes:
Formerly red, they're now a milky white since she lost her eyesight in an animal attack.
Build: Slim, quite muscular.
Weapons: Imperial bow, iron and steel arrows, orcish sword, steel dagger
Clothing: She wears studded armour, leather boots and a cloak of wolf skin that’s been enchanted to repel water. She also wears a silver ring on her right hand that is enchanted with a powerful and exact detect life enchantment, which allows her to see.
Miscellaneous: She rides a black horse bred in the Windhelm stables. A mare by the name of Ceylye, meaning “tree of shadow” in Ayleid. It’s a joining of Cey, shadow, and Lye, tree. She’s carved the words in Ayleid letters into the mare’s saddle and bridle, and infused them with magic. When active the enchantment has the effect of an average chameleon spell.
Magic: Knows a fairly good telekinesis spell, waterbreathing spell, light spell, a simple healing spell and flames spell.

Mental Profile/Personality: Ever since she was a child Fedura has cared little for the worth of human life, and has no troubles with killing anyone. She’s patient and hardy thanks to a century of hunting, and knows the value of not spooking ones prey, whether it’s an animal or sentient. She’s quiet and wary in new places, and rarely speaks to strangers. Though she knows it’s unlikely anyone will recognize her, she’s still cautious to avoid it. She was once carefree and hasty, but years of experience has changed her, and though she no longer suffers pain at the thought of her beloved, sorrow still marks her features whenever she lets her guard down.

Biography/Life History:
Felisa's memoirs
The man with green eyes.
Summary: Felisa Serhas was the only child of a couple who were members of house Hlaalu, and had to leave Morrowind when the girl was 2 years old, for reasons that she never discovered. She was taught thievery from a young age, and when her parents were killed by an assassin she sought the assassin out and killed him herself. This resulted in a visit from the Dark brotherhood, and she joined them, becoming Silencer for Lucien Lachance eventually. When the Oblivion crisis began, she had been in prison for a time, where she met the love of her life, Valen Dreth. Emerging into society again, she was ordered to kill him, and did it after breaking him out of prison.

Shortly after she met Gasheera, the hero of Kvatch, and Sa'Quira, his mistress. She aided them in ending the crisis, and when it was over she returned to the brotherhood to find that most of the Black Hand had been killed of. As Gasheera was named the new count of Kvatch, she acquired a house in the city, underneath which she built up the new Kvatch Sanctuary and was promoted to be a Speaker of the Black Hand. She stayed in the city until she was given the contract to end Gasheera's life, and left it afterwards. She stayed with the Brotherhood for some time after that, before faking her death and moving to another province in which she began her new life as a hunter. Sometime around 4E 80-100 she was involved in an animal attack that robbed her of her eyesight, but managed to find someone who could enchant her silver ring shortly afterwards. Then she moved to Skyrim, Falkreath. and have stayed there for a long time.
mALX
QUOTE(Grits @ May 17 2013, 03:22 PM) *

mALX, the rest of them will be oblivionish. Two Imperials, Bosmer, another Altmer, Dunmer.

I'm on my phone now, sorry if there are mistakes!

I have to get my hands on the oblivion disc this weekend. So I can make the rest of them on my laptop.



Whew, thank you!

Grits
I tried to get all races in and half from Skyrim and Half from Oblivion's character gen. I'm sure no one wants to see my attempts at vanilla Morrowind character, lol. smile.gif
mALX
QUOTE(Grits @ May 17 2013, 03:49 PM) *

I tried to get all races in and half from Skyrim and Half from Oblivion's character gen. I'm sure no one wants to see my attempts at vanilla Morrowind character, lol. smile.gif


Lol, that sounds nice.

I was looking over the description and area, thinking about making a mod of the inn where you said it was and meeting the description as much as possible, then let everyone have it if they all want to take screenshots of their character there - just has been a really long time since I've made a building, but I'm really good at it.

Grits
Oh my gosh that would be so awesome!!!!

Gaah my phone battery is dying! Imagine more exclamation points if it quits on me !!!!!

Grits
Thst made me think, does anyone want to create any of the np cs? I'll just be doing them without any mods.
Elisabeth Hollow
I did my into post biggrin.gif
King Coin
QUOTE(Grits @ May 17 2013, 04:11 PM) *

Thst made me think, does anyone want to create any of the np cs? I'll just be doing them without any mods.

I'm pretty terrible with Oblivion's character creation and not much better with Skyrim's. I'll let someone with a little more talent work on that. wink.gif
Grits
.

Abiene Metonne

Breton woman of Cyrodiil born under the Ritual. She’s in her mid-twenties.

Factions and Titles: Cyrodiil Mages Guild, Great Chapel of Stendarr.

Class: Healer.

Skills: Restoration, Speechcraft, Sneak, Athletics, Acrobatics. (Pilates, lol.)

Appearance: Unremarkable. Abiene is slender with a narrow face and very curly dark brown hair. She moves with confidence and grace, like a dancer. Most people remark on her soft brown eyes, since her figure is not much to talk about. She’s five foot six, or a typical height for a Breton woman.

Weapons: None.

Apparel: Abiene wears gowns or long tunics over leggings. She favors shades of brown. Her enchanted jewelry keeps her dry and warm, but she wears a brown cloak to stay clean and also not advertise that she’s wearing enchanted jewelry. Her clothing is well-made but unassuming in style.

Magic: Mostly Restoration, Alteration, and Illusion spells. Abiene has an Arcane University education so she has learned spells from all schools, but her focus in is Restoration.

Miscellaneous: Abiene is a character in Jerric’s Story, but I think we can ignore their roles in the Oblivion crisis. She has had a (supposedly) discreet relationship with Jerric, cares deeply for Darnand, and has great affection for along with some envy of Lildereth.

Personality: Abiene is a thoughtful, kind, and deeply loving friend. She is also bossy and manipulative. She has a courteous and unassuming manner to strangers.

Biography: Abiene is from Leyawiin. She has a younger (and prettier) sister, Sidette. Her father is a scroll maker and academically-focused mage. Her mother is a social climber. They have more wealth than position, a situation that Madame Metonne would like to correct through a strategic marriage. The family is often invited to castle affairs, though they are not quite Cyrodiil nobility. Abiene does not care about these matters, though she enjoys the education and advantages that her family’s money provides.



.
Grits
.

Darnand Penoit

Breton man of Cyrodiil, born under the Apprentice. Late twenties.

Factions and Titles: Cyrodiil Mages Guild, College of Winterhold. Darnand travels between Cyrodiil and Skyrim.

Class: Mage.

Skills: Mainly Destruction and Conjuration. There’s not a spell he can’t learn, but he is not equally skilled in all of the magical schools. He is an alchemist who is ever striving to surpass his friend Jerric. So far he has not. He is also an enthusiastic enchanter, though not all of his inventions work.

Appearance: Brown hair, hazel eyes, not much meat on him. A bit under six feet, or typical height for a Breton man.

Weapons: Mages staff.

Apparel: Robes. No armor. Enchantments that reduce the cost of Destruction and Conjuration spells, regenerate his magicka, and resist magic to offset his Birthsign weakness.

Magic: Primarily fire attacks with a fire atronach summons. Utility spells from all schools.

Miscellaneous: Darnand hauls a fair amount of reading and writing material around with him. His first love is learning, and he can easily be tempted into adventure by the promise of discovery. Traveling with Jerric has really brought him out of his shell. With a heavily armored battlemage at his side (or slightly in front of him) he can stand and sling big fire with a smile on his face. Also in just robes he is pretty good at sprinting away when necessary. He is however quite vulnerable to attacks of all kinds. He has a solid offense with pretty much no defense at all.

Personality: Darnand is an introverted, studious sort of person. He can be irritable and tends to hyper-focus. He was brought up to be mannerly and present a good appearance, but left alone with his work he soon forgets to eat and bathe. He has affection for quite a few people and respect for even more but only a few very good friends. He has yet to discover the limit of what he will do for those who are closest to him.

Biography: Darnand was born in Chorrol, the product of an adulterous relationship between a prominent merchant and his sick wife’s nurse. The sick woman died and Darnand’s parents married before he was born, but eyebrows were raised over the affair. Darnand’s parents were killed in a carriage accident when he was a teenager. His older half-brother kicked him out of their home. Darnand behaved badly for a time and then joined the Mages Guild. In Anvil he met the Restoration trainer and Healer Abiene. About a year later he met the battlemage Jerric, and then a few months after that they met the hunter Lildereth. The friends have alternately followed and led one another into all kinds of trouble.
Elisabeth Hollow
Alright! Darnand! XD
Grits
.

Jerric Kjellingsson

Nord man of Cyrodiil born under the Atronach. He’s in his early thirties.

Factions and Titles: Cyrodiil Mages Guild, Fighters Guild, College of Winterhold, Skyrim’s Companions. He does not hold any rank of note.

Class: Battlemage.

Skills: Blade, Block, Heavy Armor, Destruction, Conjuration, Alchemy, Athletics.

Appearance: Tall with a warrior’s build. Untidy blond hair and light brown eyes. The nose of a brawler.

Weapons: Fine steel longsword, steel short sword, silver mace, various knives and daggers about his person.

Apparel: Steel plate armor, shield with a wolf emblem, leather cloak and travel gear. Often wears an undertunic and leggings rather than more proper clothing. He dresses more carefully if he thinks he might get lucky.

Magic: Mostly frost spells, healing, and a summoned frost atronach. Jerric has more power than finesse. He cannot get Illusion spells through his Nord head.

Personality: Easy-going, quick to smile. Big appetites and a great deal of energy. Jerric will walk through Oblivion for a friend, but they will likely wake up next to him in prison more than once along the way. He has a sense of justice that is stronger than his commitment to rules. His humor is often crude, and he is prone to pranking. A cheerful optimist who keeps his dark moods and grieving private.

Biography: Jerric grew up in a large, loving family of merchants (caravan business) in Kvatch. He lost everything. Now his friends are his family.

Darkness Eternal
I just realized I never asked this. When does this take place exatly? What era?

I only ask because there is a time where Vera isn't really . . .there . . .after the Oblivion Crisis. I can most definetly use another character I haven't used in an RP before. A friendler one.
Grits
QUOTE(Darkness Eternal @ May 18 2013, 02:09 PM) *

I just realized I never asked this. When does this take place exatly? What era?

It doesn't really matter. Think of it as a place between the worlds. Sort of your character removed from the events of their life but still shaped by them.


EDIT (I hit the button too soon): Also this is sort of a drop-in venue, so characters can come and go. If Vera gets dry and decides to quietly move on, no worries. She or any other of your characters can come back at any time. Or you can pick up writing for one of the NPCs for a while if you like.

I'm working on a character post right now. It's been a busy morning. smile.gif

Elisabeth Hollow
JERRIC!!!!
Grits
.

Lildereth

Bosmer woman of Valenwood born under the Steed. She’s in her sixties, which means she looks a human thirty.

Factions and Titles: Cyrodiil Mages Guild. If she is a member of any shadow organizations, she’s not saying.

Class: Hunter.

Skills: Marksman, Illusion, Alchemy, Acrobatics, Security, Sneak.

Appearance: About five feet tall, or normal for a Bosmer. Gymnast’s build with the muscular upper body of an archer. Straight black hair often worn in a braid, tan complexion, and eyes the light green of new leaves.

Weapons: Bow enchanted to shoot silently. It was grown for her by a tree-shaper and his tree.

Apparel: Leathers for the field, skirts and dresses for town. She favors green clothing that shows off her curves.

Magic: Illusion. She can summon a skeleton and heal herself.

Personality: Lildereth is a free spirit weighed down by duty. She is reserved with strangers but less guarded with friends. She has a quiet heart and would rather slip away from conflict than risk injury or hurting someone she loves. Her discipline is not part of her nature, and it takes a toll. She sometimes surprises her friends (and herself) with sudden fits of whimsy.

Biography: Lildereth’s home and tribe were destroyed during Valenwood’s Five Year War with the Khajiit. She took refuge with an Imperial couple in Arenthia who helped her through early adulthood. Most of her past is a mystery, which is how she prefers it.
Grits
Did I get Kayla's hair right? I was remembering her picture. wacko.gif
mALX


Okay, here is what I have so far, the inside is completed except the doors, (I always do them last). There is a stable, paddock, and garden. I can't make you a fishing pond, everyone will just need to use their imaginations.:


The Inn:


http://i434.photobucket.com/albums/qq67/Ma...zps446aff98.jpg



Started making the people, here is a close up of Lowren, Saphire is in the background:


http://i434.photobucket.com/albums/qq67/Ma...zpsd5240f21.jpg



Here is Lowren and Saphire (and they will both carry their proper names in the game if anyone wants the mod when I'm done):


http://i434.photobucket.com/albums/qq67/Ma...zpsb364d59c.jpg



There is no attic, I put about 5 beds in the basement along with a dresser or chest for each and a table the servants eat at.

There are only two rooms to rent unless people start bumping your help. I made Lowren sleep in the stables, and whoever is the one you buy food from will sleep behind the bar, there is a bed there.


Grits
Oh my gosh, this is so awesome!! mALX thank you so much for doing this!! I am in awe and amazement, there it is!!!

Lowren is so CUTE, I love him! YAY!!!!

wub.gif wub.gif wub.gif cake.gif
mALX
QUOTE(Grits @ May 18 2013, 05:16 PM) *

Oh my gosh, this is so awesome!! mALX thank you so much for doing this!! I am in awe and amazement, there it is!!!

Lowren is so CUTE, I love him! YAY!!!!

wub.gif wub.gif wub.gif cake.gif



(Thank you for the cake!) I needed this to take my mind away for a while, but right now I'm too tired to fool with it. I didn't sleep last night, have been working on this since yesterday afternoon.
mALX


I am totally in love with the inn (if I do say so myself) - it is AWESOME!


King Coin
It's beautiful mALX! Wonderful job! smile.gif
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