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> Undead Summoning, No More Reanimating!
SubRosa
post Jun 26 2014, 01:03 AM
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From: Between The Worlds



Here's another oldie I never had a topic for. Undead Summoning brings back the old art of summoning up Undead like we could do back in Oblivion and Morrowind. You can summon Skeletons, Corrupted Shades, Draugr, Draugr Lords, and Dragon Priests.

The Summoner, Necromancy and Twin Souls perks work with Undead Summoning. However, I could not get the Dark Souls perk to work with the undead you can summon. I believe this is due to the differences in the game engine between summoning and reanimating. So that you do not have to take the Dark Souls perk just to get to Twin Souls, I have created a second perk called Twin Summons that does the same thing, requiring only Necromancy, and of course a Conjuration skill of 100.

This post has been edited by SubRosa: Jun 26 2014, 01:03 AM


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SubRosa
post Aug 28 2014, 08:38 PM
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Joined: 14-March 10
From: Between The Worlds



btw, if you are still getting the ghostly version of the Dragon Priest, it means you are using the old spell. It was actually a vanilla spell I added a Spell Tome for. I created a new spell for the fleshy Dragon Priest in the latest version of Undead Summoning, and changed the tome to teach you that now.

You can get rid of the vanilla spell with this console command:
CODE
player.removespell 10FC16

If you cannot remember the ID, you can find it through the console. Just type in
CODE
help "conjure dragon priest" 4

You will find spells and books for the old and new ones. You can tell which is which because the vanilla versions ID's will start with a bunch of 0's. My mod's version will have a two number/letter prefix.

This post has been edited by SubRosa: Aug 28 2014, 08:47 PM


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