Welcome Guest ( Log In | Register )

> Mods I Pooped Out This Past Year, While I had no internet
mALX
post Sep 15 2014, 06:28 AM
Post #1


Ancient
Group Icon
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN



*

New mods I pooped out this past year since I had no internet to get on:



Castle Varaldo:

* A palace north of Bravil (Gorgeous!)
* Huge building
* Secret panels galore
* Full guard patrol staff and quarters
* Palace interior Greatroom/Dining area and Guard quarters are Modders Resources




Lake Arius Inn:

* Beautiful Bruma style inn at Lake Arius
* Modders Resource




Basements/Kitchens To Go:

* Various pre-set-up basements and kitchens to plug into any houses
* Modders Resource




Better Player Homes:

* Revamped Skingrad's basement (Very Nice!)
* Added basement to Bruma house and redecorated interior
* Added basement to Chorrol house
* Modders Resource




Better Bravil:

* Redecorated Player house interior
* Added deck with table and sitting area to Player house *includes food for City Swimmer to eat, and she does!
* Sitting/socializing area on the Mages Guild deck
* Added docklike walkways along canal
* Added greenery/fixed all crumbling planter walls
* Added post-n-rope rail to upper deck on players house/benches and a small table with wine and goblets for visiting with that female that lives above you.
* Exteriors - Upgraded the wood and stone so it looks beautiful (but still old and quaint)
* Modders Resource




Better Leyawiin:

* Repainted every house, better wood for all the decks, put a patio behind the Player's house, and re-decorated the interior of the Player's house and the Five Claws Inn
* Modders Resource




Better Waterfront:

* Redecorated the interior of the Player's shack
* Added basement
* Player house has two porches, front and back of shack
* Upgraded wood of all shacks
* Added hanging baskets with plants or window boxes with plants to several shacks
* Added porches to all shacks, some shaded. All have sitting benches/chairs (and the NPC's actually use them!!!!)
* Larger porches have tables with food
* Puny Ancus and Amusei have nicer bedrolls, a fire, and that cooking area has a stew pot with actual edible stew in it.
* Modders Resource




Waterfront Boat Dock: (The boat trips work absolutely perfectly!!!!)

* Added a dock along the waterfront with a large fish tank (with swimming fish in it); a tame mudcrab display (Herbie the Mudcrab), who was misnamed because you will find 4 tiny/tame mudcrab offspring hanging around "his" display.
* The dock has 4 boats that take the Player on trips around the shores:

Boat #1: Trip around the Rumare
Boat #2: The Upper Niben
Boat #3: The Lower Niben down to Leyawiin
Boat #4: The Carbola River (Pure dungeon crawling; if you disembark, bring a strong character).

* The boat trips include camping at each stop-off, usually close to a quest or dungeon in that area that may be tied to a quest. There is always at least a minimal battle for the campsite (like 2 mudcrabs at the Bawnwatch Camp, etc).

* Most of the campsites are invisible till the Player is going to that destination. They appear when the player arrives at each site in the boat, and only disappear when the player activates the boat again (to leave). If you walk away from the campsite, it will remain in place and the boat will remain there till the boat is activated to leave.

* Some of the stop-offs (like Bawnwatch Camp) already had a camp set up. At these, the Player will notice their own special bedroll has been added, plus a stool by the fire. Fires have been lit and there is actually eatable stew in the cookpot, etc.

* The Player's boat appears at each stop off, and remains there till they activate it to leave. When they do that (if they walk back to that campsite they will see everything is now gone: Their bedroll/stool/boat/etc). It is VERY cool !!!

* Modders Resource




"New Player" Houses: These just remake some quest houses that usually become available for the Player's use after the quest has been completed (but don't have safe storage). These mods just give the Player safe storage and a little remodeling job on the houses for more amenities. The Bethesda Official Quests must still be completed to access these benefits.


Roland Jenseric's Cabin Revamped:

* Redecorated interior with Player friendly storage
* Added basement
* Added patio with table and sitting area
* Added quest to make house available to Player after OVB quest completed.
* Modders Resource




Shetcombe Farms Redux:

* Redecorated interior with Player friendly storage
* Added a basement
* Added Player horse that is customized (speed and fighting ability) and Essential
* Small Quest added to original quest that gives Player ownership of house and horse

* Also added a way a new player can earn Septims early in the game - making and selling White Lightning ("Kvatch Kickapoo")!

It is kind of a mini-quest added to the quest for that farm - they have to track down the previous owner's (can't remember his name right now) moonshine clients/seek new clients and build up the moonshining business. Very lucrative if the Player wants to do it.

** The White Lightning itself has a very funny affect on the drinker if the Player tests it out.


* Modders Resource



Old Mods:


The Fortress Academy for Assassins and Mercenaries:

* Upgraded building interiors this past year, gorgeous new look!
* Large IC style fortress southeast of the IC - Training area courtyard, numerous sleeping quarters, Player private quarters, main dining hall, kitchen, library, large schoolroom, indoor training area, distracting rat training area. Awesome building!
* Modders Resource





The Lucky Mudcrab:

* Nice inn and stable across from Weynon Priory includes Room Rental, (formerly the Wobbly Goblet)
* Run by three beautiful triplets, all services provided including Armor/weapon repair and recharge
* Player Private Suite included
* Player horse included
* Two Male Nord bar Regulars included
* Sounds include Priory bell & monks chanting/birds/dog barking in distance/bard playing/snoring from sleeping Nord men/crowd noise in tavern/new dialogue for males and females at night
* Added Nice updates to Inn!
* Added traveling vendors who show up on weekends and have a street market along the road by Weynon (traveling Gypsies, including a bard that they dance to occasionally).

** PLUS: Ghastley's two connecting mods! (The Poster and Eyja - and her disappearing shirt!)




The Weynon Village Mod:

* Eight houses in the Weynon area, each with 1-2 NPC's with their own AI schedules.
* Modders Resource




"Alix the Mouse" mod

* A bad-tempered mouse companion follower. (AWESOME Follower!)



The Fishing Mod:


* A fishing pole with real fishing sounds (casting/bait drop/reeling/etc.) that can be equipped (as a weapon).
* Fishing pole has a bad temper, and will mock the player if they don't fish right. (example: if they equip it while sneaking or running).




The Cove Village:

* Player House Included with numerous secrets
* Small village in Black Marsh where Chestnut Horses are raised for sale
* Same village I used for "Clavicus Vile's Realm" in my story.
* Includes Chapel, Tavern, and 3 houses (and several NPC's)
* Includes MANY Secrets!
* Some hidden traps around the cove.
* A nice beach and swimming pool
* Several quests; including "Find Todd Howard," "The Treasure Hunt," and the below Oblivion Realm Arena quests.

* Links to 3 Oblivion realms:

The village has three trapped doors that suck the Player into an "Arena" in an Oblivion realm where they have to defeat three Daedra (before a portal will open to let them escape the realm).

The Daedra level with the Player, and each realm has a little bit tougher enemies. The last realm had Dagon in it - it also had a tower that the Player could get inside to heal up if needed, and it had more bloodwells than the others did.

Unfortunately, Dagon crashed the game when I tried to shrink him a bit down to a more feasible size for combat; so I removed him and added an extra two enemies to that realm instead.





The Love Nest:

* Gives several male characters a makeover in appearance and age, makes their private quarters accessible to my character without trespassing, she can sleep in those beds.
(first mod I ever made, slightly dirty)


*

This post has been edited by mALX: Oct 5 2014, 04:13 AM


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
 
Reply to this topicStart new topic
Replies
Grits
post Oct 3 2014, 12:05 PM
Post #2


Councilor
Group Icon
Joined: 6-November 10
From: The Gold Coast



mALX, this looks fantastic! The inn has a completely new look inside. It definitely has that high-end hotel feel rather than a roadhouse. The poker game and still in the staff quarters are great ideas. It really makes the NPCs come to life to show their leisure activities. I love the caravan. That’s my favorite part. Thank you for sharing these pictures!


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
mALX
post Oct 3 2014, 04:13 PM
Post #3


Ancient
Group Icon
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN



QUOTE(Grits @ Oct 3 2014, 07:05 AM) *

mALX, this looks fantastic! The inn has a completely new look inside. It definitely has that high-end hotel feel rather than a roadhouse. The poker game and still in the staff quarters are great ideas. It really makes the NPCs come to life to show their leisure activities. I love the caravan. That’s my favorite part. Thank you for sharing these pictures!



Truthfully, the upgrades to the inn - all that came about because I wanted to put real looking meals down at the tables. When I found MEO's dishes I went nuts over them, went back into every single mod I ever made and added them (and stuck them in my Player houses).

The problem was that - every where I added them, they looked TOO TOO much in, too expensive or rich looking for their environment. So it was either crap them down (which didn't look much better than the vanilla raw food on a plate) or raise the environment to match them.

So, I looked over the Inn and decided I could (with some work) - revamp it to match the type of inn that would serve those fancy meals, lol.

I was worried it might change the atmosphere of the original Inn mod, which was so awesome. It does feel upscale when you enter; but the Triplets and the two men - they haven't changed a bit, are just as much fun as before. I'll probably post both ESP's, (the upgraded inn and the original middle class inn) so if someone wanted the middle class inn they could still get it.

I had to do the same thing (upgrade the environment to match the meals) in the Player's houses that I stuck the meals in - which spurred my "Better Player Houses" mod.

*

The Caravan - I actually started making that caravan immediately when you first started talking about having that fair at the Wobbly, wanted it to be a surprise - so everyone could take screenshots to match their RP posts.

When Blackie talked about adding that Dummer seller from Morrowind (I added a Dummer male to the Caravan NPC's - and set him up to sing that "Cliffracer Song" occassionally, lol).

Those sellers are a lot of fun, they dance to that bard occasionally, they have great personalities - and they follow their AI packages to the letter (surprisingly)!

At first I thought they could be from the "Village of Weynon" and be out selling every weekend; but that made the mod too big, so I decided to scrap the Village - but couldn't bring myself to scrap the gypsies.

Having the caravan come and go - kind of like the Player goes to sleep one night and the next morning when he wakes and steps outside (there is a caravan that wasn't there the night before) - I loved the idea of the surprise the Player would feel when that happened.

The caravan is a ton of fun, for some reason Brother Piner spends a lot of time there when they are set up, (like after Jauffre leaves and Prior Mabrel dies he is lonely and bored or something) - it is very cool (to me) when the NPC AI changes spontaneously to something I've added in a mod.

I haven't looked into Brother Piner's AI, but I'd bet he is on a wander package and until I put that caravan there - he had no reason to wander past the Priory walls. So it is very cool that he comes up there now.


*

I really appreciate the picture of Jerric jumping in the vat (and having his portrait made while doing it) - that and the ones of Buffy in the vat and dancing - nothing can describe the fun that Inn mod was as perfectly as those screenshots did, thank you both for those!




--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post



Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

- Lo-Fi Version Time is now: 1st August 2025 - 06:39 AM