QUOTE(SubRosa @ Nov 24 2015, 01:25 AM)

I forget what class yellow was for. It might be sentinel. I always preferred purple, so that is what I have usually gone for thanks to that mod.
Iirc:
Yellow is for Sentinels
Blue is for Guardians
Green is for Consulars
QUOTE(SubRosa @ Nov 24 2015, 01:25 AM)

What I would like to see is a little more originality with the Force Powers. Not just in a future game, but in the Star Wars universe as a whole. As I said in a different topic, we never see a Jedi using the Force to calm the savage beasts like Gundarks, or those big monster things in the arena in Attack Of The Clones. Why can't there be an Animal Whisperer Force Power? Or someone who can read the Force energy in another and thereby predict everything they do before they do it? Or siphon that Force energy for themselves? Or control it (and use it to make them chop their own head off with their lightsaber). Or use the Force to make your body harder than diamond, and immune from lightsabers. Or to regenerate any wound. With something like the Force, the options should be as wide open as mutant powers are comics.
I think Jedi and Sith would be a lot more interesting if part of gaining mastery meant moving beyond the stock techniques like deflecting blaster bolts and telekinesis, and developing a unique ability like one of those above. Something really strong that defines how they use the force, and is a reflection of who they are as a person. You would still have the runt Jedi Knights and Sith Assassins, but the Obi-Wans, Yoda's, Mace's, etc... would all be one of the kind.
I have to disagree with the underlined. By the time we get around to people like Obi-Wan Kenobi, even by the time we get around to Revan and the Old Republic, the Force has been used by Jedi and Sith for thousands of years. The teaching methods for the safe use of that power are long established, categorised, and classified. They're all drawing from the same source of power, as a result of similar training, along similar lines. So them all being capable of similar things makes sense. On the other hand mutant powers are a grab bag of randomness, courtesy of the quirks of unguided mutation.
There are a few quirks though. Corran Horn/Kieran Halcyon from some of the books had the ability to absorb energy, even from a lightsaber, and redirect as force energy. We see Darth Vader do the same in Empire Strikes Back when Han shoots at him on Bespin. And, much as I despise the prequels, there is the reference to Darth Plagueis, who basically became almost immortal thanks to the force, and Yoda catching and seemingly absorbing Force Lightning with ease. But that apparently required an immense mastery of the Force, and possibly a vast amount of time to reach that level. Not to mention going way beyond what they were taught.
It would basically turn every Sith or Jedi of importance into walking, semi-invincible gimmicks.
QUOTE(SubRosa @ Nov 24 2015, 01:25 AM)

I don't have any interest in MMOs either. I was so disappointed when The Old Republic came out. I would have vastly preferred a third Kotor game. Or another Jedi Academy game. Or even a new X-Wing game.
And yes, I want to play as a Twi'lek! Or an Iridonian, or a Tortugan! Humans are so boring. I already have to play one IRL.

Same here. Anyone of those games would have been awesome.
And with the number of races popping up in the Star Wars universe, we really need the chance to play as them.
QUOTE(Destri Melarg @ Nov 24 2015, 02:09 AM)

I’d like to see a future game move beyond the limiting confines of Jedi vs. Sith. Or, more precisely, i’d like to see Sith who aren’t all ‘twirl the mustache’ evil (or, at the very least, let’s see a bit more subtlety in the evil... like the machinations of Palpatine) and Jedi who aren’t all saccharine do-gooders (give us the option to be a Qui-Gon).
Good and evil in videosgames needs a complete overhaul in general. These games aren’t made for a pre-teen audience anymore, so why do we continue to have such an anachronistic morality system?
I have to agree with you on this.
In all honesty, I blame the Extended Universe for that. Obi-Wan Kenobi and Yoda, the proper Jedi from the original films, weren't the good guys. They were more grey than light or dark. Vader and Palpatine were definitely dark, but they were being opposed by the Rebels, and
they were the good guys, not the Jedi. Luke wasn't even a good guy, not really. Once his Jedi training kicked in, he dropped the Rebels and went off to pursue his own goals. Take Return of the Jedi, where his goal was to redeem his father, while the Rebels were trying to bring down the oppressive Empire, and would have succeeded whether Luke was present or not.
But the Sith
are the bad guys, and it takes Jedi to stop them. Which, by default, forces Jedi to be the good guys(becuase who wants complicated moral situations, right?

). Which is what they ran with for all the books and videogames. And the prequels were made for that pre-teen audience(******* Jar-Jar Binks

), so why not make the games for them too? Bleh.