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Fallout 4 Creation Kit |
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SubRosa |
Dec 11 2016, 08:02 PM
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Ancient
Joined: 14-March 10
From: Between The Worlds
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Fallout 4 works a lot differently than FO3, so I created a new topic for using its Creation Kit.
In F4 all workbenches are also containers that you can store your crafting items in. All of the workbenches in a settlement share a single inventory. If you are creating your own home and have multiple workbenches, you can link all of their inventories by doing the following:
First you need a Workshop - by this I mean the crafting station/workbench that you use for settlement construction. You can create your own, or use an existing one if you want to tie your new workbenches to that particular settlement. Even if you are just building a player home and don't want to use it to create a full blown settlement, you still need the Workshop. In that case you can place the Workshop station under the ground, or someplace otherwise inaccessible if you want.
Next place your new Armor, Weapons, PA, etc... Workbenches.
Double click on each to open their Reference windows, and go to the "Linked Ref" tab.
Leave this open, and find your Workshop in the render window.
Return to your new workbench's Reference window, and in the blank field under Linked Ref right click, and in the box that pops up, click on New.
In here click on Select Ref In Render Window.
This gives you a red crosshair in the Render window. Use it to click on the Workshop.
That brings up a new window setting it as a Linked Ref. Look down in that window to the Keyword field. In it select
WorkshopItemKeyword.
Click on Ok to close that window. That takes you back to your Workbench Reference window. Click on Ok to close that.
Do the same with the rest of your workbenches.
Done. Now all of the workbenches will share the same inventory.
This post has been edited by SubRosa: Feb 21 2017, 12:08 AM
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Replies
TheCheshireKhajiit |
Mar 31 2018, 10:41 PM
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Ancient
Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!
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QUOTE(SubRosa @ Mar 31 2018, 03:01 PM) Since Khajiit was asking, to create new colors to use for character skins, hair, etc... just go to Miscellaneous -> ColorForm. Every color has an entry there.
Many use a Remapping Index option, which I don't quite understand. But you can change it to Raw Color, and just manually put in Red, Green, and Blue values there.
Ah so this is in the Data folder?
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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood." -Dhaunayne Aundae
May you walk on warm sands!
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SubRosa |
Mar 31 2018, 11:17 PM
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Ancient
Joined: 14-March 10
From: Between The Worlds
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QUOTE(TheCheshireKhajiit @ Mar 31 2018, 05:41 PM) QUOTE(SubRosa @ Mar 31 2018, 03:01 PM) Since Khajiit was asking, to create new colors to use for character skins, hair, etc... just go to Miscellaneous -> ColorForm. Every color has an entry there.
Many use a Remapping Index option, which I don't quite understand. But you can change it to Raw Color, and just manually put in Red, Green, and Blue values there.
Ah so this is in the Data folder? The Data Folder? It is not a standalone file like a script. Use the creation kit to open the Fallout.esm and create a new plugin.
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TheCheshireKhajiit |
Mar 31 2018, 11:20 PM
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Ancient
Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!
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QUOTE(SubRosa @ Mar 31 2018, 05:17 PM) QUOTE(TheCheshireKhajiit @ Mar 31 2018, 05:41 PM) QUOTE(SubRosa @ Mar 31 2018, 03:01 PM) Since Khajiit was asking, to create new colors to use for character skins, hair, etc... just go to Miscellaneous -> ColorForm. Every color has an entry there.
Many use a Remapping Index option, which I don't quite understand. But you can change it to Raw Color, and just manually put in Red, Green, and Blue values there.
Ah so this is in the Data folder? The Data Folder? It is not a standalone file like a script. Use the creation kit to open the Fallout.esm and create a new plugin. Oh, der, this is the Creation Kit thread lol Sorry Khajiit was not paying attention
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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood." -Dhaunayne Aundae
May you walk on warm sands!
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Posts in this topic
SubRosa Fallout 4 Creation Kit Dec 11 2016, 08:02 PM mALX What a great idea to give tips on how all the new ... Dec 11 2016, 10:38 PM SubRosa I made another interesting discovery today.
You ... Jan 2 2017, 06:41 PM mALX
I made another interesting discovery today.
You... Jan 14 2019, 08:16 PM SubRosa I finally figured out how to mod the meshes of a w... Feb 19 2017, 08:41 PM Cain I envy your skill with the CK. I jumped into it wi... Feb 20 2017, 08:09 PM mALX
I envy your skill with the CK. I jumped into it w... Jan 14 2019, 09:02 PM SubRosa I am really not that good with the CK. I just deci... Feb 21 2017, 12:07 AM SubRosa So far so good on the weapon replacer mods I have ... Feb 25 2017, 05:50 PM SubRosa I made a discovery today. If you put a weapon in a... Mar 4 2017, 11:07 PM mALX
I made a discovery today. If you put a weapon in ... Jan 15 2019, 06:33 AM SubRosa I have been working on the property modifiers of O... Mar 5 2017, 09:45 PM TheCheshireKhajiit
I have been working on the property modifiers of ... Mar 6 2017, 12:56 AM SubRosa
Ooh, Khajiit is considering tweaking the R91 to b... Mar 6 2017, 03:27 AM TheCheshireKhajiit
Ooh, Khajiit is considering tweaking the R91 to ... Mar 6 2017, 03:33 AM SubRosa
[quote name='SubRosa' post='278525' date='Mar 5 2... Mar 6 2017, 03:46 AM TheCheshireKhajiit
[quote name='SubRosa' post='278525' date='Mar 5 ... Mar 6 2017, 04:10 AM SubRosa
[quote name='SubRosa' post='278527' date='Mar 5 2... Mar 6 2017, 04:43 AM TheCheshireKhajiit *snip*
Very good advice! This one will ponde... Mar 6 2017, 06:10 AM SubRosa
*snip*
Very good advice! This one will pond... Mar 6 2017, 06:27 PM TheCheshireKhajiit
It sounds like the R91 was added directly into th... Mar 6 2017, 08:18 PM SubRosa Here is how to create your own settlement anywhere... Apr 3 2017, 12:31 AM TheCheshireKhajiit *snip*
Thank you for posting this! This one ... Apr 3 2017, 12:46 AM mALX
Here is how to create your own settlement anywher... Jan 15 2019, 06:52 AM SubRosa I made a few updates. It appears that the DefaultE... Apr 3 2017, 05:51 PM SubRosa Here is how you can add Ballistic Weave to any arm... Apr 6 2017, 02:18 AM mALX
Here is how you can add Ballistic Weave to any ar... Jan 15 2019, 07:09 AM TheCheshireKhajiit
Here is how you can add Ballistic Weave to any ar... Apr 6 2017, 03:42 AM mALX
Since Khajiit was asking, to create new colors to... Jan 14 2019, 08:06 PM TheCheshireKhajiit Khajiit did what you said and was able tweak the s... Apr 1 2018, 10:38 PM mALX Edit: I merged this into the existing Creation Kit... Jan 5 2019, 02:19 AM SubRosa 1 - Getting rid of the garbage statics can be diff... Jan 5 2019, 07:08 PM mALX
1 - Getting rid of the garbage statics can be dif... Jan 13 2019, 09:40 PM SubRosa I will pass along the suggestion to create a singl... Jan 13 2019, 10:28 PM mALX Oh, and I actually made a few of those "Stati... Jan 13 2019, 10:34 PM SubRosa When you are in the Creation Kit there is a way to... Jan 13 2019, 10:45 PM mALX
When you are in the Creation Kit there is a way t... Jan 14 2019, 02:09 AM ghastley
When you are in the Creation Kit there is a way t... Jan 14 2019, 08:13 PM mALX Ooh, SubRosa = thank you so much for your part in ... Jan 15 2019, 07:41 AM
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