QUOTE(SubRosa @ Jan 5 2019, 01:08 PM)

1 - Getting rid of the garbage statics can be difficult. I have had no problem with just deleting them. But for the mod to work it usually has to be dead last in the load order, or almost dead last. I don't know why. Even then it does not always work.
2 & 3 - I did not even know about static collections!
4 - Some bodies never disappear. The two raiders who threaten Trudy at the Drumlin Diner are like that. You can just select them, and use the markfordelete command. Then save and reload. That will permanently remove them from the game. Just be careful to make a different save before hand, because you might end up deleting something other than the bodies, like the ground!

Okay, I had to search all over for my post; and I have a lot of trouble reading now, so finding the post was nearly impossible.
I don't understand why we have to search all over the site to find each different game's modding discussions; they should all be under the "Mods" section at the bottom of the main page so they can be found easily by anyone looking for modding information.
What I would like to suggest and hope you/Acadian/Starge take into account in a possible discussion for instituting:
The "Mods" section at the bottom of the main page is called "Oblivion Mods" - That is an entire section for just
one game's mods! On this site we do modding on numerous Bethesda/Obsidian games that all use variations of the same Creation Editors.
I would like to suggest that we change the "Oblivion Mods" to something general like "Mods" or "Modding - and under that make sub headings for the different games = then move all modding topics from up here into their proper sub-category under the "Mods" heading so anyone wanting to read or discuss about Mods doesn't have to search the entire site for that information. Please?
Rant Over.
Okay; now: In response to what you said above =
"Disable" did work to get rid of the dead bug bodies in Sanctuary (in game); but didn't work on the trash/leaf piles inside the houses; etc. I've tried to use the "markfordelete" command in game to get rid of the trash; it doesn't work on trash either.
And yes, using delete on a mod = you would absolutely have to place your mod at the very end of the load order. Skyrim was the same way; if you deleted anything that either the vanilla game had a Papyrus script on or another mod referenced = the game would become unstable searching for that item.
That may be what I end up having to do on mine; which would mean I could never upload it or it would end up conflicting with too many mods out there. I noticed that almost every mod out there says to put theirs at the end of the load order; which I'm guessing the only way to resolve would be to Wrye-Bash them together or something.
Sinking them into the ground saves that issue; but does waste a portion of the cell's item limits. I had to ride the line in Skyrim; but Fallout 4 is even worse. Sanctuary is large enough to make a really nice settlement; but when you keep all those items in there; you find yourself very quickly overloading the cells.
Using the in game Settlement Building system (using no mods) I was able to repair the bridge and roofs in Sanctuary using the console commands for X, Y, Z axis to move the items to the correct position; it really looks pretty good. I had to use foundation blocks for the roofs to cover up the jumbled messy roofs; but it didn't look bad when finished - but the interiors with all the unmovable trash and leaves on the floor = they can't even be covered up well, (or another example is the broken windows; and no way to repair or cover them up with new glass or windows). Everything is so limited by the collision; even trying to use the "rug glitches," etc.