Oh, and I actually made a few of those "Static Collections" in game! A dinner table setting with food on it; a vase with a doily under it; and a lit cigarette in an ashtray. The meal came out fantastic! I'll try to take a screenshot of it.
The doily and vase needs editing; the doily is not exactly below the vase like it should be = haven't figured out how to edit it yet.
QUOTE(SubRosa @ Jan 13 2019, 04:28 PM)

I will pass along the suggestion to create a single mods section. I was going to PM you that I moved your post, but got caught up in other things, and just forgot. I am sorry.
One problem with trying to remove things with the console in Fallout 4 is that the game is filled with triggers and fogs and special effects. They often prevent you from selecting objects, because you wind up selecting them instead without realizing it. Sometimes it can help to use the TCL command to become intangible. Then you can move right up onto (or even into) what you want to delete. Even then it still does not always work.
There used to be a mod called Better Console that would give you the name of everything you selected with the console. But sadly it used F4SE, and one of the game's updates made it stop working, and cause CTDs. I really miss that. Because with it you always knew what you were really clicking on.
Thank you; I would appreciate that. It doesn't make sense to me that the whole section remains only for Oblivion mods over a decade later when all these other games we are modding use versions of the same creation engine and all are Bethesda games anyway.
I wondered why we didn't have a script extender anymore. Yes, I can have an item highlighted in game and double-click on it; and end up with "Distant Cloud" 93% of the time. I was considering right clicking on the items in the Cell View window to edit or remove them instead; but I heard a warning about doing that too.
This post has been edited by mALX: Jan 13 2019, 10:36 PM