QUOTE(SubRosa @ Mar 31 2018, 03:01 PM)

Since Khajiit was asking, to create new colors to use for character skins, hair, etc... just go to Miscellaneous -> ColorForm. Every color has an entry there.
Many use a Remapping Index option, which I don't quite understand. But you can change it to Raw Color, and just manually put in Red, Green, and Blue values there.
Ooh, I could have made Misa's hair a better red then?
QUOTE(SubRosa @ Apr 3 2017, 11:51 AM)

I made a few updates. It appears that the DefaultEmptyTrigger box does indeed determine the area over which your workshop will work. I also found a few more keywords to put into your Location.
I am still trying to figure out how to make your custom settlement show up on the list for companions to be dismissed to. No luck so far.
The Automatron dlc adds a script that can be used to add new settlements to the list of those which companions can be dismissed to. It is activated by a quest. This is how they got the Mechanist's Lair to add to the list of vanilla settlements.
I duplicated the quest and added the script with the exact same parameters. Same with the Location. But still it does not work. *sigh*
There might be a different script or reference on the location itself. Check all the scripts and globals for the Mechanist's Lair itself (not just the quest) and see if you find anything that was referenced even slightly in that Papyrus is the only thing I could think of.
(that and verifying the new location name is exact in script/quest/cell info/etc. I had an accidental space in one spot that messed up my entire Inn rental = I looked right at it repeatedly and didn't see it. Sent my whole mod to Ghastley and he found the issue in seconds).
This post has been edited by mALX: Jan 14 2019, 08:12 PM