Welcome Guest ( Log In | Register )

> Fallout 4 Creation Kit
SubRosa
post Dec 11 2016, 08:02 PM
Post #1


Ancient
Group Icon
Joined: 14-March 10
From: Between The Worlds



Fallout 4 works a lot differently than FO3, so I created a new topic for using its Creation Kit.

In F4 all workbenches are also containers that you can store your crafting items in. All of the workbenches in a settlement share a single inventory. If you are creating your own home and have multiple workbenches, you can link all of their inventories by doing the following:


First you need a Workshop - by this I mean the crafting station/workbench that you use for settlement construction. You can create your own, or use an existing one if you want to tie your new workbenches to that particular settlement. Even if you are just building a player home and don't want to use it to create a full blown settlement, you still need the Workshop. In that case you can place the Workshop station under the ground, or someplace otherwise inaccessible if you want.

Next place your new Armor, Weapons, PA, etc... Workbenches.

Double click on each to open their Reference windows, and go to the "Linked Ref" tab.

Leave this open, and find your Workshop in the render window.

Return to your new workbench's Reference window, and in the blank field under Linked Ref right click, and in the box that pops up, click on New.

In here click on Select Ref In Render Window.

This gives you a red crosshair in the Render window. Use it to click on the Workshop.

That brings up a new window setting it as a Linked Ref. Look down in that window to the Keyword field. In it select

WorkshopItemKeyword.

Click on Ok to close that window. That takes you back to your Workbench Reference window. Click on Ok to close that.

Do the same with the rest of your workbenches.

Done. Now all of the workbenches will share the same inventory.

This post has been edited by SubRosa: Feb 21 2017, 12:08 AM


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
 
Reply to this topicStart new topic
Replies
Kane
post Feb 20 2017, 08:09 PM
Post #2


Master
Group Icon
Joined: 26-September 16
From: Hammerfell



I envy your skill with the CK. I jumped into it with no knowledge on how it works a few weeks ago, and was quickly overwhelmed. I was looking to fix the roads in Sanctuary so that the blocky dirt piles weren't left behind after my settlement cleaning.

Ended up just getting a mod someone else made. tongue.gif


--------------------
* * * The Wayward Stone * * *
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
mALX
post Jan 14 2019, 09:02 PM
Post #3


Ancient
Group Icon
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN



QUOTE(Cain @ Feb 20 2017, 02:09 PM) *

I envy your skill with the CK. I jumped into it with no knowledge on how it works a few weeks ago, and was quickly overwhelmed. I was looking to fix the roads in Sanctuary so that the blocky dirt piles weren't left behind after my settlement cleaning.

Ended up just getting a mod someone else made. tongue.gif


Those dirt piles in the roads are just landscape raised up right there to come through the road. You need to use the Landscape tool to get them to disappear; but BE CAREFUL! It is an extremely powerful tool and can F your game up in seconds if you aren't careful. SO SAVE your mod before using it EVERY TIME! That way you can practice with it and undo any mistakes right away.

(and also = make sure you have your mod marked and set as "Active" before making any changes so you never touch your vanilla game with any changes you make = you never want to make changes to the vanilla game, only to your mod).

I always start a mod called "TEST" and use it to practice what I want to do till I get it right; and I leave it without saving so it is as if I never did any of the changes at all. That way I know I'm doing it right when I do it in the mod I want to use in game.

Okay, so the Landscape Editor:

Click on "H" in the CK to bring up the Landscape tool. You will see a place that says "Radius," and a box with a number in it (I think it is defaulted at 5; which is WAY too big. set it to 2 at the most; 1 if you are worried). I usually use 2; but if you've never used it before 1 is best.

Okay, now everything you do with your mouse counts now, so only move with deliberation as long as that Landscape window is open.

If you click on that mound of dirt, it will make it drop too fast, you want to ease it down by gently placing the mouse on it and slowly sliding the mouse toward you holding the left mouse button down (not a fast click). The mound will start disappearing underneath the road. STOP as soon as the dirt is gone, don't keep rolling that mouse!

If the mound of dirt doesn't move; then it is NOT part of the landscape = STOP IMMEDIATELY.

(like for example: clumps of dried grass, or piles of leaves = those are NOT part of the landscape; so if they don't move and you keep pulling that mouse over that mound you will be sinking the ground around you in a 1-2 meter radius. So if nothing happens when you move your mouse = always STOP immediately, because something happened that you didn't see.

What do you do:

*** (Click on "UNDO" to undo any changes you didn't see. "Control Z" might work, but it is buggy in Fallout 4).

Okay, so you stay in one cell at a time if possible when landscaping. (click on "B" to show you the blue borders of the cells. The thick yellow lines you see are the quadrants; unless you are changing the terrain to grass or something you can ignore the yellow lines).

When you finish with each cell, Save before you cross the borders. (I usually save frequently when landscaping, because it is so easy to make a mistake. You just click on "H" to close the landscape tool; save; then click on "H" again to open it back up).



*** Clicking the Right mouse button changes the terrain cover around you to whatever is showing highlighted in the box list of terrains = so don't right click unless you intend to change the terrain covering. (there are some additional things you need to know if you decide you want to change the terrain cover to keep from issues).


The biggest thing is to make sure you are showing "Active" in your named mod making changes (not making changes in the vanilla game).

* Look at the top of the Creation Kit's main window, and see if it has your mod's name is listed there. If not, you need to back out and make sure to name a mod, save it; then set it as the active file (and click "Okay") before doing anything else.








This post has been edited by mALX: Jan 14 2019, 09:12 PM


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

Posts in this topic
SubRosa   Fallout 4 Creation Kit   Dec 11 2016, 08:02 PM
mALX   What a great idea to give tips on how all the new ...   Dec 11 2016, 10:38 PM
SubRosa   I made another interesting discovery today. You ...   Jan 2 2017, 06:41 PM
mALX   I made another interesting discovery today. You...   Jan 14 2019, 08:16 PM
SubRosa   I finally figured out how to mod the meshes of a w...   Feb 19 2017, 08:41 PM
SubRosa   I am really not that good with the CK. I just deci...   Feb 21 2017, 12:07 AM
SubRosa   So far so good on the weapon replacer mods I have ...   Feb 25 2017, 05:50 PM
SubRosa   I made a discovery today. If you put a weapon in a...   Mar 4 2017, 11:07 PM
mALX   I made a discovery today. If you put a weapon in ...   Jan 15 2019, 06:33 AM
SubRosa   I have been working on the property modifiers of O...   Mar 5 2017, 09:45 PM
TheCheshireKhajiit   I have been working on the property modifiers of ...   Mar 6 2017, 12:56 AM
SubRosa   Ooh, Khajiit is considering tweaking the R91 to b...   Mar 6 2017, 03:27 AM
TheCheshireKhajiit   Ooh, Khajiit is considering tweaking the R91 to ...   Mar 6 2017, 03:33 AM
SubRosa   [quote name='SubRosa' post='278525' date='Mar 5 2...   Mar 6 2017, 03:46 AM
TheCheshireKhajiit   [quote name='SubRosa' post='278525' date='Mar 5 ...   Mar 6 2017, 04:10 AM
SubRosa   [quote name='SubRosa' post='278527' date='Mar 5 2...   Mar 6 2017, 04:43 AM
TheCheshireKhajiit   *snip* Very good advice! This one will ponde...   Mar 6 2017, 06:10 AM
SubRosa   *snip* Very good advice! This one will pond...   Mar 6 2017, 06:27 PM
TheCheshireKhajiit   It sounds like the R91 was added directly into th...   Mar 6 2017, 08:18 PM
SubRosa   Here is how to create your own settlement anywhere...   Apr 3 2017, 12:31 AM
TheCheshireKhajiit   *snip* Thank you for posting this! This one ...   Apr 3 2017, 12:46 AM
mALX   Here is how to create your own settlement anywher...   Jan 15 2019, 06:52 AM
SubRosa   I made a few updates. It appears that the DefaultE...   Apr 3 2017, 05:51 PM
SubRosa   Here is how you can add Ballistic Weave to any arm...   Apr 6 2017, 02:18 AM
mALX   Here is how you can add Ballistic Weave to any ar...   Jan 15 2019, 07:09 AM
TheCheshireKhajiit   Here is how you can add Ballistic Weave to any ar...   Apr 6 2017, 03:42 AM
SubRosa   Since Khajiit was asking, to create new colors to ...   Mar 31 2018, 09:01 PM
TheCheshireKhajiit   Since Khajiit was asking, to create new colors to...   Mar 31 2018, 10:41 PM
SubRosa   Since Khajiit was asking, to create new colors t...   Mar 31 2018, 11:17 PM
TheCheshireKhajiit   [quote name='TheCheshireKhajiit' post='299764' da...   Mar 31 2018, 11:20 PM
mALX   Since Khajiit was asking, to create new colors to...   Jan 14 2019, 08:06 PM
TheCheshireKhajiit   Khajiit did what you said and was able tweak the s...   Apr 1 2018, 10:38 PM
mALX   Edit: I merged this into the existing Creation Kit...   Jan 5 2019, 02:19 AM
SubRosa   1 - Getting rid of the garbage statics can be diff...   Jan 5 2019, 07:08 PM
mALX   1 - Getting rid of the garbage statics can be dif...   Jan 13 2019, 09:40 PM
SubRosa   I will pass along the suggestion to create a singl...   Jan 13 2019, 10:28 PM
mALX   Oh, and I actually made a few of those "Stati...   Jan 13 2019, 10:34 PM
SubRosa   When you are in the Creation Kit there is a way to...   Jan 13 2019, 10:45 PM
mALX   When you are in the Creation Kit there is a way t...   Jan 14 2019, 02:09 AM
ghastley   When you are in the Creation Kit there is a way t...   Jan 14 2019, 08:13 PM
mALX   Ooh, SubRosa = thank you so much for your part in ...   Jan 15 2019, 07:41 AM


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

- Lo-Fi Version Time is now: 4th August 2025 - 01:58 AM