QUOTE(Cain @ Feb 20 2017, 02:09 PM)

I envy your skill with the CK. I jumped into it with no knowledge on how it works a few weeks ago, and was quickly overwhelmed. I was looking to fix the roads in Sanctuary so that the blocky dirt piles weren't left behind after my settlement cleaning.
Ended up just getting a mod someone else made.

Those dirt piles in the roads are just landscape raised up right there to come through the road. You need to use the Landscape tool to get them to disappear; but BE CAREFUL! It is an extremely powerful tool and can F your game up in seconds if you aren't careful. SO SAVE your mod before using it EVERY TIME! That way you can practice with it and undo any mistakes right away.
(and also = make sure you have your mod marked and set as "Active" before making any changes so you never touch your vanilla game with any changes you make = you never want to make changes to the vanilla game, only to your mod).
I always start a mod called "TEST" and use it to practice what I want to do till I get it right; and I leave it without saving so it is as if I never did any of the changes at all. That way I know I'm doing it right when I do it in the mod I want to use in game.
Okay, so the Landscape Editor:
Click on "H" in the CK to bring up the Landscape tool. You will see a place that says "Radius," and a box with a number in it (I think it is defaulted at 5; which is WAY too big. set it to 2 at the most; 1 if you are worried). I usually use 2; but if you've never used it before 1 is best.
Okay, now everything you do with your mouse counts now, so only move with deliberation as long as that Landscape window is open.
If you click on that mound of dirt, it will make it drop too fast, you want to ease it down by gently placing the mouse on it and slowly sliding the mouse toward you holding the left mouse button down (not a fast click). The mound will start disappearing underneath the road. STOP as soon as the dirt is gone, don't keep rolling that mouse!
If the mound of dirt doesn't move; then it is NOT part of the landscape = STOP IMMEDIATELY.
(like for example: clumps of dried grass, or piles of leaves = those are NOT part of the landscape; so if they don't move and you keep pulling that mouse over that mound you will be sinking the ground around you in a 1-2 meter radius. So if nothing happens when you move your mouse = always STOP immediately, because something happened that you didn't see.
What do you do:
*** (Click on "UNDO" to undo any changes you didn't see. "Control Z" might work, but it is buggy in Fallout 4).
Okay, so you stay in one cell at a time if possible when landscaping. (click on "B" to show you the blue borders of the cells. The thick yellow lines you see are the quadrants; unless you are changing the terrain to grass or something you can ignore the yellow lines).
When you finish with each cell, Save before you cross the borders. (I usually save frequently when landscaping, because it is so easy to make a mistake. You just click on "H" to close the landscape tool; save; then click on "H" again to open it back up).
*** Clicking the Right mouse button changes the terrain cover around you to whatever is showing highlighted in the box list of terrains = so don't right click unless you intend to change the terrain covering. (there are some additional things you need to know if you decide you want to change the terrain cover to keep from issues).
The biggest thing is to make sure you are showing "Active" in your named mod making changes (not making changes in the vanilla game).
* Look at the top of the Creation Kit's main window, and see if it has your mod's name is listed there. If not, you need to back out and make sure to name a mod, save it; then set it as the active file (and click "Okay") before doing anything else.
This post has been edited by mALX: Jan 14 2019, 09:12 PM