GAME (Platform): Morrowind (Xbox 360)
Name: Armand Hammer
Status: Pwned.
Dead-is-Dead?: Within reason.
Race: Redguard
Gender: Man
Age: young adult
Sign: The Lord (Virgo)
Alignment: Lawful Neutral
Home: None yet. He tended to stay in Fighters Guilds and Imperial forts.
Home Country:
Faction and Rank or Guilds: Fighters Guild, Imperial Legion, Imperial Cult
Faction Description: Armand spent most of his time doing Fighters Guild stuff, which are slightly easier than Imperial Legion quests. He joined the Imperial Cult too, and did some occasional random quests for them. Funny thing is, Armand met only one of the Cult's requirements to join: he was good with Blunt Weapons!
Class: Fighter (Barbarian)
Class Description: I chose the standard Bethesda class Barbarian. It's got Blunt Weapons as a Major, which is pretty much what we're interested in.
Major Skills: Blunt Weapons, Medium Armor, Axe, Athletics, Block
Minor Skills: Acrobatics, Light Amor, Armorer, Marksman, Unarmored
Tabletop Skills: Axe/Mace, Shield, Warrior, Running, Literacy
Magic abilities or powers: Adrenaline Rush (Redguard stuff), Blood of the North (from the Lord class). Armand also carries some specific magic items at all time: his belt casts a Shield spell, an Amulet of Opening, and he's got a ring which heals his health.
Physical Appearance:
YesEyes: two of them, yes.
Build: sturdy, solid, lots of muscle
Weapons of preference: warhammers, sometimes a mace & shield combination.
Clothing: Most of the time, Armand wore armor. Around areas where he didn't have to fight (in theory) he'll switch to common clothes.
Miscellaneous:
Mental Profile/Personality: Armand was even-tempered, but he had his limits. After killing an orc during the first Fighters Guild quest he accomplished, Armand took a hard look at doing things that don't just involve bashing malcontents. But he had his limits. Eventually, the hammer must come out.
Biography/Life History: Armand moved to Morrowind to join the Imperial legion, and also the Fighters Guild. He was doing okay with his early quests except for one thing: he was not good at talking to people. Over and over, he hit a bunch of snags during quests, because he'd be unable to convince other people to see things his way.
Armand got pwned though, while doing a Fighters Guild quest. The quest sent him to his first daedric shrine. The boss there used some kind of magic on Armand, and health just plummeted. Even with his best healing magic, he was unable to combat the boss. That was the end of Armand Hammer.
This post has been edited by Renee: Oct 4 2018, 01:30 AM