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> help if your not dumb
Dirox
post Apr 17 2006, 10:52 PM
Post #1


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Joined: 29-March 06
From: Winnipeg, Canada



Does anyone know how to remove an item from the calling actors inventory without (heres the kicker) specifying a referance?

I find it frustrating how limited the scrpting language is for the cs.


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Dirox
post Apr 20 2006, 09:18 AM
Post #2


Agent

Joined: 29-March 06
From: Winnipeg, Canada



Thanks for your reply.

The reason i need a get referance function is for things such as, geting a spell target so that a giant hand can come up in the right spot and grab them of course.......... lol

http://chorrol.com/forums/index.php?showtopic=2454

But the reason i need it for the an inventory is this

I dont know if youve played Diablo, but there is a necromancer skill called bone armor, and what i want it to do is when you cast the spell (scripted effect of course) it Removes a bone, Places a Different Bone (remake, only difference is the ID) and that bone spins around you, it has to be a different bone, or any bone around you will spin around..

also DropMe works but you cannot specify a Number so all bones would drop (I am Asuming!!!!!!!!!!)

Anyways thx for the input

~Josh

This post has been edited by Dirox: Apr 20 2006, 09:21 AM


--------------------
Not what could be, not what should be, but what is.
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http://fantality.leviathanlvt.com/
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