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> Valenwood Improved.
Renee
post Sep 27 2020, 05:29 PM
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This thread is going to be dedicated to Valenwood Improved which can be found here.

https://www.nexusmods.com/oblivion/mods/225...iption&BH=2

I know a few of you have experience with VI. I am installing this now (reinstalling, actually, just to make sure I get all those meshes & textures and whatnot). I do not have any Elsweyr mods, so I won't have to worry about patches there.

So far, I am noting four archives included with Valenwood Improved: Full English, Full German, English Update, and German update. Apparently, the mod's DESC page is out-of-date. Its installation instructions say

Please unzip the archive and extract the folder completely to Oblivion\Data\ (without the *. txt). .


But that is incomplete. According to a couple random gamers in the mod's POSTS section, it's best to install..

1). Full German first
2). Full English second (overwriting stuff)
3). English Update.

Because apparently the German version has a few things missing from the English version? How does that sound, so far? Right, or wrong?

This post has been edited by Renee: Sep 27 2020, 05:32 PM
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Renee
post Sep 27 2020, 08:00 PM
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Valenwood is awesome. I am loving it! Everyone speaks German (in text dialog) which is perfect. I want the place to have a different language from Cyrodiil so that works for me.

I thought there weren't any NPCs? The first town Balztu walked into is packed with people. In fact the place got attacked by a couple of bears and Balztu tried to help defeat them. Most other people were running from the beast. There were at least a half-dozen people fighting or fleeing the bear.

Balztu tried to help, thinking she'd save them all, and immediately be in their better graces. viking.gif But instad she hit somebody. And got arrested. indifferent.gif Now she's back in Skingrad. Oops.


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Acadian
post Sep 27 2020, 09:29 PM
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Renee
post Sep 27 2020, 09:36 PM
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Yes it is! viking.gif

mirocu, you gotta try this mod!

macole did provide a list, which I will copy/paste here for easy reference.


Valenwood Improved v1_02_1 Eng Full.7z (From Nexus, I merged the following:
1) Valenwood Improved 1020 Full Ger
2) Valenwood Improved 1020 English Translation
3) Valenwood Improved 1021 Update Eng

Valenwood Improved OCOv2 Patch Version 1.01-47803-1-01.rar
ElsweyrAnequina ValenwoodImprovedPatch.rar
Vampire Hunting Valenwood Improved Patch-30568.7z


Valenwood Islands v1_25.7z
Valenwood Islands LOD fix-45533-1-25.zip
VI Palm Replacer

Unique Landscape patches:
Valenwood Improved - Fallenleaf Everglade EV - Patch.esp [Version 1.0]
ValenwoodIslands - ULCliffsOfAnvilpatch.esp
Valenwood Improved - River Ethe EV - Patch.esp [Version 1.0]

This post has been edited by Renee: Sep 27 2020, 09:38 PM
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macole
post Sep 28 2020, 06:12 AM
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QUOTE(Renee @ Sep 27 2020, 11:29 AM) *



But that is incomplete. According to a couple random gamers in the mod's POSTS section, it's best to install..

1). Full German first
2). Full English second (overwriting stuff)
3). English Update.

Because apparently the German version has a few things missing from the English version? How does that sound, so far? Right, or wrong?

That's right.
The further south you travel the less populated Valenwood becomes. Southpoint especially so. The countryside is gorgeous. Beware the spriggans! They are very tough and have at least three lives. Once the Jandaga and his Ladies fought a single spriggan for what seemed like half an hour.


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Renee
post Sep 28 2020, 01:08 PM
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Bleagh, spriggans, hate the things!

It is REALLY gorgeous. Definitely worth the very long install process, my gosh. I have barely touched the opening village (whatever its name is) and after my orc got arrested, I realized that subconsciously I am teasing myself. I could have rolled that scenario over, but part of me wants to be blown away again, reentering the province from scratch!

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SubRosa
post Sep 28 2020, 07:28 PM
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QUOTE(Renee @ Sep 28 2020, 08:08 AM) *

Bleagh, spriggans, hate the things!

It is REALLY gorgeous. Definitely worth the very long install process, my gosh. I have barely touched the opening village (whatever its name is) and after my orc got arrested, I realized that subconsciously I am teasing myself. I could have rolled that scenario over, but part of me wants to be blown away again, reentering the province from scratch!

If you use my Witchcraft or Forest Friend Amulet mods, Spriggans are friendly.


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ghastley
post Sep 28 2020, 07:56 PM
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The spriggans in VI are a different formid, so I'd suspect your mod wouldn't think they're really spriggans.

They had a buggy script that let them resurrect themselves after dying, three times, but it reset every time, so they were immortal. I think it got fixed (after I sent in a patch for it), but if you got an old copy, it might still be there. The texture was changed, so you could visually tell a VI spriggan from a regular one, and avoid them.


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Renee
post Sep 28 2020, 08:35 PM
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Yes, I have used Witchcraft in Lady Saga's game for years now. It has interesting results when paired with MMM and Maskar's. Most Earth-like enemies are tranquil for instance, but there will be that one exception here and there. A wolf or a bear or a mudcrab or even a mountain lion. I like this. Real predators can be unpredictable, after all.

Saga will eventually head to Valenwood herself (she's supposed to be from that province), but I wanted to go there first with Balztu. This way, when Saga goes there I will already be familiar with certain areas. Saga will be able to just head to her homeland, and so on.

QUOTE
They had a buggy script that let them resurrect themselves after dying, three times, but it reset every time, so they were immortal. I think it got fixed (after I sent in a patch for it), but if you got an old copy, it might still be there. The texture was changed, so you could visually tell a VI spriggan from a regular one, and avoid them.


Okay, I will let you know if I see any reviving spriggans, ghast. Good to know you contributed to this mod in the past.

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Renee
post Oct 12 2020, 07:24 PM
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An update on Valenwood Improved. As my orc has attempted to travel away from Arenthia, Valenwood's initial town, results have been mixed.

-- Arenthia itself is amazing, yet not overstated. It is a rather unusual town, as it is built upon a mountain side, and its main avenue climbs upwards. Lots of people. It is obvious VI's mod author spent a lot of time making this area.

-- Outside of Arenthia, results have been mixed. The countryside looks no different from the mainland Cyrodiil. Same trees, same road textures, and so on. I don't see this as a huge problem, but if the entire province is like this, it won't be as interesting to explore.

-- Valenwood is annoyingly dangerous. Especially for my Level 1 orc, we're already seeing bears and even a lion. mad.gif There is no real 'progression' like there is with my modded Cyrodiil, or even vanilla Oblivion. Witchcraft makes no difference, here.

I looked into this via the Construction Set. Had a look at VI's Leveled List markers, only to find ... there is something wrong here. Every marker I clicked on is showing Deer, Imps, and Wolves for Level 1, so how can we already be seeing alpha predators? mad.gif I figure it's gotta be something going on with my mod list, specifically MMM. Maybe MMM is influencing Valenwood, somehow. However in Cyrodiil, MMM portrays a more balanced list of enemies. It's never frustrating. Yes, some super-dangerous creatures show up, but there are plenty of easier ones around, too. And like I implied, Witchcraft has a habit of keeping the dangerous creatures from blindly attacking most of the time.

-- Finally, there is one area where a broken bridge lies, roughly a half-mile outside of Arenthia. There's some sort of trigger here, or I don't know. If my orc passed through this area, BAM, the game would CTD, or even worse, it would freeze up! ... And I'd have to Ctrl + Alt + Delete my system. That's something I've rarely had to do! Argh.

Again, I found this area in the Construction Set, and tried to see if there's anything obvious (such as an X-marker which goes with a half-finished quest) which might be causing this. No luck! Maybe it's something to do with distant load textures, I don't know enough about landscapes and how worldspaces are built to be sure, though.

Overall, maybe some of this stuff will go away if I finally learn how to make a Bashed Patch (right macole?) so I'll give myself X amount of time to learn how to do this. There are pictoral guides for WB after all.

... and if that doesn't help, I'll have to move on! indifferent.gif I can't spend too much time cleaning up somebody else's messes when I've got my own to clean up!

This post has been edited by Renee: Oct 12 2020, 07:30 PM
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Acadian
post Oct 12 2020, 08:10 PM
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Renee, your observations largely align with mine. Arenthia was great and gave me high hopes that VI might hold up to the high standard set by the Deserts of Anequina full zone mod. Sadly, it seems the farther out into Valenwood you go, the more unfinished/unpolished VI seems to be. Eventually I dumped VI.


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Renee
post Oct 12 2020, 08:44 PM
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That's such a shame, since both of us have our wood elves who'd love to see their Mother Lands. sad.gif
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