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Total War Series, Shogun, Medieval, Rome, Empire, Napoleon, etc... |
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TheCheshireKhajiit |
Sep 3 2017, 12:49 AM
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Ancient
Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!
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QUOTE(SubRosa @ Sep 2 2017, 04:04 PM) You may need to build a barracks to recruit the troops from?
Khajiit figured it's a building he needs to build, but the building system is a lot different than Rome: TW, so this one isn't really sure what or how to get troop training. Guess for now I'll just have to ferry them over from Hibernia. This post has been edited by TheCheshireKhajiit: Sep 3 2017, 12:50 AM
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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood." -Dhaunayne Aundae
May you walk on warm sands!
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TheCheshireKhajiit |
Sep 3 2017, 01:21 AM
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Ancient
Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!
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QUOTE(SubRosa @ Sep 2 2017, 07:16 PM) I am not sure how it works. I just fired up Atilla, and there is a Raise Forces button in the settlement overview area. But I can only recruit generals from it.
Ja, and then in turn your general recruits men, but when Khajiit's General is in Segontium, we don't get the option to raise troops. Hoping Haz can shed some light on what is going on.
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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood." -Dhaunayne Aundae
May you walk on warm sands!
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TheCheshireKhajiit |
Sep 3 2017, 03:48 AM
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Ancient
Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!
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QUOTE(hazmick @ Sep 2 2017, 09:44 PM) Is your general in the same region as your recruitment building?
Lol, how do you know which is the recruitment building? In Ireland we've got a village (dwelling?), a farm, and an artisan. Oh and docks. This post has been edited by TheCheshireKhajiit: Sep 3 2017, 03:52 AM
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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood." -Dhaunayne Aundae
May you walk on warm sands!
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TheCheshireKhajiit |
Sep 3 2017, 12:39 PM
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Ancient
Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!
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QUOTE(hazmick @ Sep 2 2017, 11:36 PM) Different buildings unlock different recruits. If you hover over a building a little info tab should pop up - at the bottom of the tab it'll say 'allows recruitment of X'. Your village should allow you to recruit some basic units.
Click on your general, then click the shield+ icon on the bottom of the screen that says 'recruit units' and a list of available recruits should pop up. Your general can only recruit units from the local region.
Will try to post a screenshot later. My General is in Segontium and when the shield+ icon (raise troops) is pressed, there are literally 0 options for recruitment. Khajiit is guessing there is something he isn't doing, or some requirement he hasn't met, probably due to the fact he is in a former Roman territory.
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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood." -Dhaunayne Aundae
May you walk on warm sands!
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TheCheshireKhajiit |
Sep 4 2017, 12:07 AM
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Ancient
Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!
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QUOTE(SubRosa @ Sep 3 2017, 05:06 PM) Total War: Star Wars would be cool. Imagine the Battles of Scarif and Hoth in TW style. Or Twilight Company's Mid-Rim Campaign. It would never happen because of EA though.
That would be cool! The sheer scale of that would be daunting! Still say Total War: Tamriel would be cool. First Era preferably. This post has been edited by TheCheshireKhajiit: Sep 4 2017, 12:08 AM
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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood." -Dhaunayne Aundae
May you walk on warm sands!
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TheCheshireKhajiit |
Sep 4 2017, 12:39 AM
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Ancient
Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!
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QUOTE(SubRosa @ Sep 3 2017, 06:19 PM) Game of Thrones Total War seems like an obvious one as well.
Agreed. They could even take a page from WarHammers book and do something similar to the necromancy of the Vampire Counts for the White Walkers.
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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood." -Dhaunayne Aundae
May you walk on warm sands!
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hazmick |
Sep 4 2017, 01:13 PM
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Mouth
Joined: 28-July 10
From: North
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QUOTE(TheCheshireKhajiit @ Sep 3 2017, 12:39 PM) Will try to post a screenshot later. My General is in Segontium and when the shield+ icon (raise troops) is pressed, there are literally 0 options for recruitment. Khajiit is guessing there is something he isn't doing, or some requirement he hasn't met, probably due to the fact he is in a former Roman territory.
If it's a former enemy territory, you have to convert buildings before you can use them. Maybe that's the issue?
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"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world."
"...a quotation is a handy thing to have about, saving one the trouble of thinking for oneself, always a laborious business."
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TheCheshireKhajiit |
Sep 4 2017, 03:43 PM
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Ancient
Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!
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QUOTE(hazmick @ Sep 4 2017, 07:13 AM) QUOTE(TheCheshireKhajiit @ Sep 3 2017, 12:39 PM) Will try to post a screenshot later. My General is in Segontium and when the shield+ icon (raise troops) is pressed, there are literally 0 options for recruitment. Khajiit is guessing there is something he isn't doing, or some requirement he hasn't met, probably due to the fact he is in a former Roman territory.
If it's a former enemy territory, you have to convert buildings before you can use them. Maybe that's the issue? That's probably it exactly. Khajiit has been reluctant to do that because it costs half of his treasury to do that and takes like 9 turns to complete. This one is wondering if it's not better to raze or sack a city and move on rather than try to occupy it. *Update* Building conversion required confirmed. Converted the main settlement part and was then able to recruit spears. This post has been edited by TheCheshireKhajiit: Sep 4 2017, 10:03 PM
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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood." -Dhaunayne Aundae
May you walk on warm sands!
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hazmick |
Sep 5 2017, 07:44 PM
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Mouth
Joined: 28-July 10
From: North
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QUOTE(TheCheshireKhajiit @ Sep 4 2017, 03:43 PM) That's probably it exactly. Khajiit has been reluctant to do that because it costs half of his treasury to do that and takes like 9 turns to complete. This one is wondering if it's not better to raze or sack a city and move on rather than try to occupy it.
*Update* Building conversion required confirmed. Converted the main settlement part and was then able to recruit spears.
Glad it's sorted. Yep, some factions have bonuses when converting buildings, and others don't need to convert. It takes time, but having a place to recruit from on the mainland is really helpful for expanding your territory. Beastmen updates continue. Sad news today as Ghorros Heart-Render, leader of our second brayheard, was killed in battle against the Bretonnian king Louen Leoncoeur. With Ghorros dead and his brayheard destroyed, I effectively lost half of my faction. Before he was destroyed, Ghorros raised a second army, commanded by Morghur the Shadowgave (a legendary lord) which will take a long time to build up but should be even more powerful - Morghur is just as powerful as Khazrak. Speaking of Khazrak, he completed a quest today and unlocked a legendary item - the whip named Scourge. His army now travels to Bretonnia to hunt down the remaining humans. The Empire lands have all fallen to chaos, and the vampires are slowly moving in to all of the destroyed settlements. I have no problems with the vampires, and we're pretty content to leave each other alone for now. Screenies from Khazrak's quest battle, an ambush against imperial troops: Imperial general leading his columnMy newly recruited Chaos GiantChaos Spawn alongside MinotaursKhazrak heads straight for the imperial generalthe Gorebull leads his Minotaurs and Chaos Spawn into the rear of the enemyPoison Warhounds pin down the Imperial Knightsimperial Demigryph Knightsthe Chaos Giant towers over the meleeBestigors chase down the fleeing imperials
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"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world."
"...a quotation is a handy thing to have about, saving one the trouble of thinking for oneself, always a laborious business."
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hazmick |
Sep 11 2017, 05:40 PM
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Mouth
Joined: 28-July 10
From: North
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Finished up the Beastmen campaign today. Hooray! The last few turns were just a big game of cat and mouse with the last remaining humans. This gave me time to build up a really strong army for Morghur the Shadowgave, who managed to catch the last human army and wipe them out. Eventually the humans ran out of places to hide, as any settlement I destroyed was quickly resettled by vampires or chaos tribesmen. The Wood Elves retreated back into their forests, and I was content to leave them there. A good campaign overall, though I'm disappointed in myself for allowing Ghorros Heart-Render to be defeated. This is the first Beastman campaign I've done since Bretonnia was buffed and had new units added, so it was really interesting to have that new element to deal with. Very fun. Some shots from Morghur's battle against Bretonnia: The bulk of my force - Several units of Bestigors, supported by a giant and a Bray-Shaman Morghur the Shadowgave - leading several units of Chaos Spawn One of three Cygors - I had them dotted around the map so the enemy had nowhere to hide Some knights attack a Cygor, only to be intercepted at the last second by some Chaos SpawnThe rest of the spawn attack the infantry A plume of magic heralds the arrival of the Bray-Shaman - the humans were all grouped up around some buildings, which meant that the spells could hit several units at once. More magic, and the Bestigors move inExit, pursued by BestigorsNo survivorsTotal War Warhammer 2 comes out in a couple of weeks, so I might try and squeeze in a Wood Elf campaign before then.
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"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world."
"...a quotation is a handy thing to have about, saving one the trouble of thinking for oneself, always a laborious business."
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hazmick |
Sep 11 2017, 09:16 PM
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Mouth
Joined: 28-July 10
From: North
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QUOTE(SubRosa @ Sep 11 2017, 08:52 PM) Those chaos-spawn remind me of the creatures from the Resident Evil animes.
That Cygor has a big rock. I take it they are basically catapults?
The Beastmen variant of chaos spawn is definitely the most horrifying. Exactly. Cygors have slightly less range than a dwarf cannon, for example, but do significantly more damage and can move a lot faster. They're also a lot harder to kill than your average siege engine crew.
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"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world."
"...a quotation is a handy thing to have about, saving one the trouble of thinking for oneself, always a laborious business."
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