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> The War of Necromancy, Sign-Up Thread
Tellie
post Feb 11 2011, 03:45 PM
Post #21


Mouth
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Joined: 10-November 05
From: Tel Delvanni



-- Character Sheet –

Name: Aren Syrethi
Race: Dunmer (Dark Elf)
Age: 691
Gender: Male
Birthsign: The Lady
Alignment: Unlawfully Neutral.

Skin Color: Ash Grey
Eye Color: Fiery Red
Hair Color: White
Hair Length: Shoulder Length
Special Appearance (Tattoo, facial hair, etc): He have blue tatoos running up his arms, each representing one of his more remarkable achievements.

Class: High Ordinator (retired) Now a sword for hire/Mercanary/Bounty Hunter.
Class Description: His job was to serve the Temple by protecting Almalexia and Mournhold, keeping order and making sure the law was followed.

Skills (Morrowind Skills)
Major Skills (5): Long Blade, Medium Armour, Destruction, Blunt Weapon, Marksman
Minor Skills (5): Spear, Restoration, Heavy Armour, Athletics, Shield.

Armor: A set Nordic Chainmail complete with shield (no helmet and enchanted to increase his agility)
Weapon(s): An ebony schimitar (for when he really wants to hurt someone), a steel spear, an ebony longsword (main weapon) and a normal steel bow with silver arrows. (All weapons are enchanted with firedamage)
Food/Drink: Carries with him a pack with bread, some venison, varius herbs and a flask of water.
Alchemical (and Potions): two potions of restore health, magicka, fatigue and one potion of cure disease.
Literature: The Pilgrims Path, a Game at Dinner.
Personal Items: a log red cloak to ward of the weather and a leather hat.
Gold: 300.

Biography: Aren was born into a wealthy family in House Indoril and grew up as any son of a noble does. He was taught dancing, etiquette, swordplay and poetry. Eventually at the age of 20 he joined the Temple where he was eventually accepted into the Ordinators. After nearly 3 centuries of faithful service he was made a High Ordinator and he was one of the few who fought alongside Nerevar on his quest at Red Mountain to end Dagoth Ur. This action led to his dismissal from the Ordinators.

Angry and jaded at the world he set out as a Bounty Hunter and sword for hire and quickly made a name for himself, earning thousands of septims during the Oblivion crisis for closing gates.

Now when Tamriel is at it's most desperate, he figures it is high time to do some good before he dies, and so has decided to stand by the side of good and justice one last time.

Tell me what yoou guys think, oh and where should I pop in?

This post has been edited by Tellie: Feb 11 2011, 06:01 PM


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ureniashtram
post Feb 11 2011, 05:07 PM
Post #22


Knower
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Joined: 12-October 09
From: The River Acheron to the Gates of Hell.




QUOTE

Weapon(s): An ebony schimitar (for when he really wants to hurt someone) a dwarven warhammer, a steel spear, an ebony longsword (main weapon) and a normal steel bow with silver arrows. (All weapons are enchanted with firedamage)


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Wow.

That guy is literally a tank! Not that I don't mind having multiple weapons, but a warhammer and a spear?? I don't know. Really, I don't know how he can carries that stuff. And with an age of 600 plus years, he is bound to have deadly skill with that weapons. Maybe you can tone Aren's weapons to a degree?

And let's fly to the planning thread.


--------------------
Djinn: What wish would you like to have, young master?
Random dude: SUPA POWAZ!
--
Djinn: Is there anything I could make true, lord?
Old guy: .. Youth and charisma.
--
Djinn: Your heart speaks of wanting. I could make it true, milord.
Me: Hmmm. I wish to know what I want. Then you could hook me up in some insidious deal, spirit.
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Tellie
post Feb 11 2011, 06:00 PM
Post #23


Mouth
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Joined: 10-November 05
From: Tel Delvanni



Hmm, perhaps your are right, I'll drop the warhammer...but the rest stays, he's been fighting all his life and we must remember he's fought as a mercenary for over two and a half centuries, carrying a lot of weapons is important in order to deal with any kind of situation.


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jack cloudy
post Feb 11 2011, 07:31 PM
Post #24


Master
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Joined: 11-February 06
From: In a cold place.



fair enough I guess. But I'm not sure how to see that work. Even with the hammer dropped, that's still quite a list. I would think it would be more than a hinder in combat, unless he drops some of the stuff depending on the situation and picks it up again afterwards.

Regardless, It's nice to have ya.


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Tellie
post Feb 11 2011, 07:42 PM
Post #25


Mouth
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Joined: 10-November 05
From: Tel Delvanni



thanks cloudy, the spear and schimitar are crossed over his back, and his bow is collapsible so it takes little space...so who is supposed to bring me into the story...it would be a little strange to just come wandering over and say hey.


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ureniashtram
post Feb 18 2011, 12:28 PM
Post #26


Knower
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Joined: 12-October 09
From: The River Acheron to the Gates of Hell.



Time for someone to take on the role of an Evil Badguy. I mean seriously, without someone to ACTUALLY control the B.D, we're like fighting against ... shrubs. Plus, it'll make the RP interesting, eh?


Name: Undorsil
Race: Altmer
Age: 193
Gender: Male
Birthsign: The Atronach
Alignment: Lawful Evil

Skin Color: Radiating Silver
Eye Color: Twilight Grey
Hair Color: None
Hair Length; None
Special Appearance (Tattoo, facial hair, etc): With the dark curses he said, his mouth is diseased with various sickness and has wounds covering the outer layer of his mouth. Blood and other substances always oozes and his teeth has grown to such a degree, it can be considered fangs of a demon.

Class: Master of Disease
Class Description: Those who are adept at the Black Arts and reached their peak but isn't a lich are called Master Necromancers. They specialize in three 'Forms'. The Forms are as follows, from weakest to strongest: Disease, Destruction and Death. In Undorsil's case, he's a master of Disease. He can send a plague on lands of which that can kill flora, fauna and animals. He can weaken humans and elves, but not necessarily kill them.

Skills (Morrowind Skills)
Major Skills (5): Restoration (the offence version of restoration, not healing), Alteration, Conjuration, Heavy Armor, Long Blade
Minor Skills (5): Illusion, Alchemy, Unarmored, Mysticism, Destruction

Armor: A heavy breastplate of mithril and steel protects his torso, and the long, black robes he wears underneath are enchanted with a spell of Shield. He wears steel gauntlets and boots of the same material for his feet. His black, three horned barbute (helmet) was crafted only for him and is enchanted with regenerating magick.
Weapon(s): A sword that is made of blackened steel. It was given to him when he entered the ranks of the Black Soul.
Food/Drink: None.
Alchemical (and Potions): None. (He's too confident)
Literature: The Diary of Diseases. (A spellbook. It contain how to create spells and how to CURE it. <hint hint>)
Personal Items: None.
Gold: None.

Biography:

He was once a fledgeling of another necromancer group, the Order of the Black Worm. When it was hunted down to extinction by the star pupil of Hannibal Traven, Undorsil hid and layed a low profile in the darkness, plotting and vowing revenge. Years after that, when searching for the Hero failed, the Black Dragon appeared and waged war on the Mage's Guild. Undorsil immediately joined. At first, he was treated with contempt. But as the years passed them with blood and pain, Undorsil carved a reputation as one of the most cruellest aspirant and with a skill in the Arcane to back it up. Within a short span of time, Undorsil was made a member of the Black Soul and led many incursions against the lands of the Argonians. The swamps and the pesky lizards proved too much a resistance and Undorsil, with the help of other masters and a lich, poisoned the lands and starved out the Argonians. To this day, the curse he unleashed still plagues the Hist's Swamps.

For his skill, he was assigned to handle the situation in Cyrodiil. The White Gold Tower is currently home to the Royal Family, Blades and the most accursed of them all; the wretched Mage's Guild. He was tasked to eliminate them to the last man and anyone associated with them. With a black curse tenfold damned, he rode forth with his legions and was determined to burn the White Gold down and rebuild it in the Black Dragon's own liking.

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What'chu guys think?


--------------------
Djinn: What wish would you like to have, young master?
Random dude: SUPA POWAZ!
--
Djinn: Is there anything I could make true, lord?
Old guy: .. Youth and charisma.
--
Djinn: Your heart speaks of wanting. I could make it true, milord.
Me: Hmmm. I wish to know what I want. Then you could hook me up in some insidious deal, spirit.
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Tellie
post Feb 18 2011, 01:30 PM
Post #27


Mouth
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Joined: 10-November 05
From: Tel Delvanni



I think someone has watched the Extended version of 'The Return of the King' tongue.gif

But seriously this sounds like a very cool badguy and I would love to put Aren against him.


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ureniashtram
post Feb 18 2011, 02:15 PM
Post #28


Knower
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Joined: 12-October 09
From: The River Acheron to the Gates of Hell.




The Mouth of Sauron, you say? Oh no! The Three Horned Barbute is actually based on the M.O.S's helmet? Dear me!

...

What can I say. I love the Mouth. And yes, i look forward on encountering Aren and the rest of the group.


--------------------
Djinn: What wish would you like to have, young master?
Random dude: SUPA POWAZ!
--
Djinn: Is there anything I could make true, lord?
Old guy: .. Youth and charisma.
--
Djinn: Your heart speaks of wanting. I could make it true, milord.
Me: Hmmm. I wish to know what I want. Then you could hook me up in some insidious deal, spirit.
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ureniashtram
post May 7 2011, 09:29 AM
Post #29


Knower
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Joined: 12-October 09
From: The River Acheron to the Gates of Hell.





Well, I can't believe that I finally got tired of Cyldreen. This 'insane-spy-scout-berserker' simply went blank in my mind. Time for a new one, I decided. So here you go. Meet--

Name: Helel Sejanus
Race: Imperial
Age: 27
Gender: Male
Birthsign: The Lord
Alignment: Neutral Evil

Skin Color: Milky Brown
Eye Color: Cerulean Green
Hair Color: Copper Red
Hair Length: Short (cheek length)
Special Appearance (Tattoo, facial hair, etc): An earring of pearl on his right earlobe.

Class: Nightblade
Class Description: Nightblades are spellcasters who use their magics to enhance mobility, concealment, and stealthy close combat. They have a sinister reputation, since many nightblades are thieves, enforcers, assassins, or covert agents.

Skills (Morrowind Skills)
Major Skills (5) Sneak, Illusion, Light Armor, Short Blade, Mysticism
Minor Skills (5): Alteration, Security, Unarmored, Marksman Destruction

Armor: A full set of Dark Brotherhood armor (Morrowind version). He wears a gray cloak and cowl to hide this from civilian eyes.
Weapon(s): A stiletto made from glass. For open combat, a steel shortsword. A back-up dagger made of Imperial steel. For ranged combat, a composite bow. Thirty arrows.
Food/Drink: A simple waterskin.
Alchemical (and Potions): Several poisons of various effect.
Literature: None.
Gold: 125

Biography: Helel was an apprentice of Cyldreen Mon'Cheri, a spy. While the Breton was the diplomat who used words of honeyed deceit, Helel was the kind who used stilettos and poison instead. The burned breton always disapproved of his methods, claiming them to be over-aggressive. He still held a father's pride about the monster he created though.

When he was 26, the invasion of the Black Dragon began. Accompanying his master, Sejanus assassinated several high-rankers of the Black Dragon while the breton manipulated minor nobles over Tamriel to Orsinium's cause. On a dusky eve of the First Seed, the duo received word that the necromancers have attacked Nova Orsinium. They rode hard, a feat to be admired as they were at the Breton kingdom of Kambria. When they arrived, they were just in time. The hardy orcs have held off the undead with ferocity, but they lacked intel. And armies lacked intel about their enemies were as good as dead. The duo did their jobs and stole what information they can. Information was the not the only thing Sejanus. He stole life. And lots of it. However, assassinating high-rankers was obviously not enough. Orsinium burned for the second time.

The master, now a burned monstrosity, and the apprentice parted ways, a year later. The Breton said something about wandering and killing any Black Dragons he would encounter, thus speaking volumes about his sanity, but Sejanus wasn't listening. No, his mind was focused on the Dark Brotherhood.

It took several weeks to finally find the Assassins Guild and when he did, he felt anticlimatic. That couldn't be helped he supposed. With all of their sanctuaries destroyed and their members hunted down to near extinction, one should be impressed at how they swiftly recovered. On a cave near the Topal Bay was the new headquarters for the Dark Brotherhood, at least for the time being. According to recruits, this was once the home of a traitor who rallied vampires against the mortals in the Dark Brotherhood.

He didn't care for past history. What he cared was how to be accepted by the Dark Brotherhood. He found their place but that didn' meant he was one of them. When he asked to join, cruel laughter erupted but he was taken seriously by a dark-haired Imperial. The test he would have to endure was to defeat one of the middle-rankers in real combat. If he wins, Sejanus was in. If he lose, he was dead. He asked about what happened to the rumor of them approaching the potential assassin, instead of vice versa.

"Look around you, fool," the Imperial snarled. "Tamriel is dead and the children of Sithis was not the perforators! This slight shall not be forgotten!" The Imperial then announced that a new recruit has found them and summoned a Khajiit, Sejanus' opponent.

When the Imperial nodded that the test has started, Sejanus was already behind the beast and stabbed the feline several times at the lower back. It paralyzed the beast and Sejanus ended his life with a single stab to the temple.

Sejanus was immediately given by the Imperial, named Lanius, the gear of a proper assassin. A glass stiletto and the armor of the Dark Brotherhood. His first task was simple and terrifying.

Kill the one who leads the defence of Bruma. The Black Hand, under the counsel of the Listener, wants the sanctuary in Bruma back in their hands.

"How in thrice damned Oblivion can one assassin take down a city?"

"By assassinating the leader and let the soldiers be defeated by the Empire. Our spy at the Imperial City reported that a band of mercenary has left to investigate a missing caravan. They are three in numbers, which leads me to believe that they are one of the finest warriors in Tamriel or they are simply reinforcements to another, larger group. Either way, you're going to join them. On how to find them, I leave to you. Surely, finding the secret hideout of the Dark Brotherhood dwarfs the task of finding a group of mercenaries?"


--------------------
Djinn: What wish would you like to have, young master?
Random dude: SUPA POWAZ!
--
Djinn: Is there anything I could make true, lord?
Old guy: .. Youth and charisma.
--
Djinn: Your heart speaks of wanting. I could make it true, milord.
Me: Hmmm. I wish to know what I want. Then you could hook me up in some insidious deal, spirit.
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