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TK's screenshot album |
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Thomas Kaira |
Jul 11 2011, 07:57 PM
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Mouth
Joined: 10-December 10
From: Flyin', Flyin' in the sky!
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Oblivion Graphics Extender It powers the new water, as well. Now that v3 has been released, OBGE is now capable of hooking and replacing the game's default shaders, as well as adding in new post-processing effects. This has allowed for every last one of Liquid Water's limitations and issues to be fixed. Which means that every single other water mod out there now is now obsolete. This post has been edited by Thomas Kaira: Jul 11 2011, 08:14 PM
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Rarely is the question asked, is our children learning?
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mALX |
Jul 14 2011, 04:49 AM
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Ancient
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN
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QUOTE(Thomas Kaira @ Jul 3 2011, 01:30 AM) It is time to celebrate a momentous occasion. Oblivion has returned to my PC. It is exactly as I left it. All mods remain, all saved data remains, everything. Essentially, my game is exactly as I left it when my previous PC died. Absolutely no progress has been lost. And let me tell you, there has been a substantial INCREASE in performance, as well. Oblivion is performing so well on this new build that I was floored. But really, I'm far too excited to enjoy it right now, not to mention I still have a few things left to do on this PC to get it fully functional. But it sure is good to have this old friend back. AWESOME NEWS !!! I think I will send you my [censored] HP PC to fix !!! Lol, just kidding. (not, lol). QUOTE(Thomas Kaira @ Jul 6 2011, 01:14 AM) Okay, Buffy, your horsie may be faster than mine... But mine will always be the better acrobat. SPEW !!! ROFL !!!!! This post has been edited by mALX: Jul 14 2011, 04:51 AM
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Thomas Kaira |
Jul 14 2011, 05:00 AM
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Mouth
Joined: 10-December 10
From: Flyin', Flyin' in the sky!
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Scenery is from Unique Landscapes: Cloudtop Mountains. The distant visuals are vanilla (with the angle carefully chosen to hide seams in the landscape mesh) with high-res (2048 X 2048) LOD Landscape textures from the Vibrant Texture pack, uncompressed normal maps (1024 X 1024), and a replacement noise filter effect. Texture pack is Vibrant Textures to give the game a bit more color. They are the same resolution as the vanilla textures, too, so you can use them with no performance impact. Water is from OBGE: Liquid Water. (Requires Oblivion Graphics Extender) This post has been edited by Thomas Kaira: Jul 14 2011, 05:09 AM
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Rarely is the question asked, is our children learning?
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mALX |
Jul 14 2011, 05:10 AM
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Ancient
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN
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QUOTE(Thomas Kaira @ Jul 14 2011, 12:00 AM) Scenery is from Unique Landscapes: Cloudtop Mountains. The distant visuals are vanilla (with the angle carefully chosen to hide seams in the landscape mesh) with high-res (2048 X 2048) LOD Landscape textures from the Vibrant Texture pack, uncompressed normal maps (1024 X 1024), and a replacement noise filter effect. Texture pack is Vibrant Textures to give the game a bit more color. They are the same resolution as the vanilla textures, too, so you can use them with no performance impact. Water is from OBGE: Liquid Water. (Requires Oblivion Graphics Extender) The Hammerfell Pass, does it open the borders? That is AWESOME !!! - Oh, and I saw a sunken ship on page two, what mod is that? AWESOME !!! This post has been edited by mALX: Jul 14 2011, 05:11 AM
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Thomas Kaira |
Jul 14 2011, 05:14 AM
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Mouth
Joined: 10-December 10
From: Flyin', Flyin' in the sky!
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You can do that yourself with an INI edit, you know. Just open the Oblivion.INI, find the entry bBorderRegionsEnabled=1, and change the 1 to a 0. Voila! No more invisible border walls! Unfortunately, there isn't much beyond the borders but trees and flat grass textures. There is a mod that is aiming to recreate Hammerfell on the Oblivion engine, but it is far from complete at this point. Also, that mod has Hammerfell moved to a separate worldspace, so you can only enter from specific points. Just walking in brings you to the empty vanilla wilderness. The shipwreck comes from this one.This post has been edited by Thomas Kaira: Jul 14 2011, 05:15 AM
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Rarely is the question asked, is our children learning?
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mALX |
Jul 14 2011, 05:25 AM
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Ancient
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN
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QUOTE(Thomas Kaira @ Jul 14 2011, 12:14 AM) You can do that yourself with an INI edit, you know. Just open the Oblivion.INI, find the entry bBorderRegionsEnabled=1, and change the 1 to a 0. Voila! No more invisible border walls! Unfortunately, there isn't much beyond the borders but trees and flat grass textures. There is a mod that is aiming to recreate Hammerfell on the Oblivion engine, but it is far from complete at this point. Also, that mod has Hammerfell moved to a separate worldspace, so you can only enter from specific points. Just walking in brings you to the empty vanilla wilderness. The shipwreck comes from this one.Oh I love these !! I already disabled my borders for one mod, but have been looking to expand them rather than having just a blank space to walk into. These are great !!
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King Coin |
Jul 22 2011, 05:40 AM
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Master
Joined: 6-January 11
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QUOTE(Thomas Kaira @ Jul 21 2011, 11:27 PM) Why We Fight Hope is all we have against our foes innumerable. Those who fought and died that day shall be forever honored. I think I see someone in the "Jesus pose" Sorry. This was supposed to be a sober pic. (tries to keep a straight face) Nice screen.
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Thomas Kaira |
Jul 22 2011, 07:58 PM
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Mouth
Joined: 10-December 10
From: Flyin', Flyin' in the sky!
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Grits is right. This is the aftermath of the Battle of Bruma. What you can't see: the battlefield in my game has actually caved in because of the battle and revealed the entrance to an old fort underneath. See, this is what happens when you put off finishing the main quest? You start to forget such iconic sights as the Siege Crawler hulk. Here's a different angle. (You can actually see here where the ground caved in) And one more... The end of an AgeThis post has been edited by Thomas Kaira: Jul 22 2011, 09:33 PM
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Rarely is the question asked, is our children learning?
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