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SubRosa
post Nov 25 2016, 05:20 AM
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I thought I would make a separate mod topic for Fallout 4, since having mods for FO3, NV, and 4 would be a little crowded for one thread.

I started FO4 a few days ago, and quickly came across some must have mods to simply play the game at all.

The Fallout 4 Script Extender - F4SE = Just like the other Beth games, this is a necessary utility.

Mod Organizer 2.0 = The successor to FOMM, for your mod installing and load order sorting needs. Not as good as FOMM, but it is better than nothing.

LooksMenu = This gives you a list of body parts to choose from when creating a character, rather than playing hunt-the-pixel by mousing over every speck of your characters face to see what you can change and what you cannot.

Valkyr Female Face and Body Textures = A much more natural-looking texture. Not as plastic and shiny looking as the vanilla textures are.

Ponytail Hairstyles = From our old friend Azar. Because you never want the vanilla hair in a Bethesda game.

CC's Improved Hair Colors = Because every hair color in the vanilla game is brown.

True Eyes = Improved eye textures.

Face Ripper = For copying faces between characters.

Full Dialog Interface = So you actually know what we are saying.

Dot Instead Of Crosshair = Gives you a small, unobtrusive dot instead of those big ugly crosshairs. As an added bonus you can actually see exactly what you are aiming at.

Moon Size Adjuster = Allows you to make the moon larger. A little bit goes a long way. I went with 1.5x, the smallest increase.

Moon - Beautiful Hi Res Texture = Looks much better than the vanilla moon.

Visible Galaxy 4k = Comes with the stars too. Much better than the vanilla night sky.

No Smoking = Because its gross. Not to mention there would not be any cigarettes or cigars lefter after 200 years.

This post has been edited by SubRosa: Dec 30 2016, 12:08 AM


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SubRosa
post Aug 27 2021, 04:25 AM
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QUOTE(TheCheshireKhajiit @ Aug 26 2021, 10:34 PM) *

QUOTE(SubRosa @ Aug 26 2021, 08:36 PM) *

QUOTE(TheCheshireKhajiit @ Aug 26 2021, 08:26 PM) *

a cemetery underground home.

I believe those are called tombs...

Nuh unh!! You just made that up! tongue.gif

Seriously though, should it still be called a tomb if you live there? Would a mausoleum still be a mausoleum if someone lives out of one? Or should it then be considered a really stoney house? Or do you just go with whatever it’s original purpose was intended for? unsure.gif

Persephone lives in a tomb in Fallout 4, though hers is above ground. She even added some roommates


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TheCheshireKhajiit
post Aug 27 2021, 12:16 PM
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QUOTE(SubRosa @ Aug 26 2021, 10:25 PM) *

QUOTE(TheCheshireKhajiit @ Aug 26 2021, 10:34 PM) *

QUOTE(SubRosa @ Aug 26 2021, 08:36 PM) *

QUOTE(TheCheshireKhajiit @ Aug 26 2021, 08:26 PM) *

a cemetery underground home.

I believe those are called tombs...

Nuh unh!! You just made that up! tongue.gif

Seriously though, should it still be called a tomb if you live there? Would a mausoleum still be a mausoleum if someone lives out of one? Or should it then be considered a really stoney house? Or do you just go with whatever it’s original purpose was intended for? unsure.gif

Persephone lives in a tomb in Fallout 4, though hers is above ground. She even added some roommates

Snug as a bug in a rug!


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Kane
post Aug 27 2021, 01:32 PM
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QUOTE(TheCheshireKhajiit @ Aug 26 2021, 08:26 PM) *
QUOTE(Kane @ Aug 26 2021, 12:26 PM) *

QUOTE(TheCheshireKhajiit @ Aug 26 2021, 01:02 PM) *
QUOTE(Kane @ Aug 26 2021, 10:46 AM) *

They are prefabs of various bunkers you find in the Commonwealth, plus a couple that were cut from the game. https://www.nexusmods.com/fallout4/mods/10967

Neat!

Yeah, it really does make for some great possibilities. I'm thinking of throwing down a couple of them with my next character.

Can we also lock the door to it with the locksmith mod? You know, to keep the rabble out? Also, is there a tile set that allows for the catacomb like architecture of the railroad hq? That would be ideal in a cemetery underground home.


There is no navmeshing for NPCs to enter the bunker, so they are truly private. You'll never have someone wander in. They actually aren't navmeshed inside either, so if you tell a companion to wait while inside, they will be stuck there until you return.
No prefabs like the Railroad HQ, though. They are mostly emergency bunkers or fallout shelters.


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TheCheshireKhajiit
post Aug 27 2021, 02:37 PM
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QUOTE(Kane @ Aug 27 2021, 07:32 AM) *

There is no navmeshing for NPCs to enter the bunker, so they are truly private. You'll never have someone wander in. They actually aren't navmeshed inside either, so if you tell a companion to wait while inside, they will be stuck there until you return.
No prefabs like the Railroad HQ, though. They are mostly emergency bunkers or fallout shelters.

That’s good about the no navmeshing in the bunkers. Sad about the no railroad hq tile set though. That could’ve been really cool too.


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Kane
post Dec 20 2021, 03:11 PM
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Reasonable Workbench Perks. Never again shall I need to invest in Local Leader just to build crafting stations!

QUOTE
Armor Workbench - Armorer 2
Chemistry Station - Chemist 2 OR Demolitions Expert 2 (The two different styles use different perks)
Cooking Station - NONE!
Power Armor Station - Armorer 1, Science 2
Weapons Workbench - Gun Nut 2 OR Blacksmith 2 (The two different styles use different perks)



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SubRosa
post Dec 20 2021, 04:23 PM
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I just made a mod of my own to remove the requirements for making any kind of crafting station. Simpler that way.


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Kane
post May 12 2022, 01:44 PM
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Fallout 4 - Point Lookout

Talk about a hefty mod!


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SubRosa
post May 12 2022, 07:55 PM
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It looks neat. But unfortunately it requires the Extended Dialogue Interface mod to work. That in turn replaces the Fallout 4\Data\Interface\DialogueMenu.swf file. So it is incompatible with any mod that modifies that. Naturally I do - Vault Girl changes it. So I won't be able to play it.


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