Welcome Guest ( Log In | Register )

> Fallout 4 Creation Kit
SubRosa
post Dec 11 2016, 08:02 PM
Post #1


Ancient
Group Icon
Joined: 14-March 10
From: Between The Worlds



Fallout 4 works a lot differently than FO3, so I created a new topic for using its Creation Kit.

In F4 all workbenches are also containers that you can store your crafting items in. All of the workbenches in a settlement share a single inventory. If you are creating your own home and have multiple workbenches, you can link all of their inventories by doing the following:


First you need a Workshop - by this I mean the crafting station/workbench that you use for settlement construction. You can create your own, or use an existing one if you want to tie your new workbenches to that particular settlement. Even if you are just building a player home and don't want to use it to create a full blown settlement, you still need the Workshop. In that case you can place the Workshop station under the ground, or someplace otherwise inaccessible if you want.

Next place your new Armor, Weapons, PA, etc... Workbenches.

Double click on each to open their Reference windows, and go to the "Linked Ref" tab.

Leave this open, and find your Workshop in the render window.

Return to your new workbench's Reference window, and in the blank field under Linked Ref right click, and in the box that pops up, click on New.

In here click on Select Ref In Render Window.

This gives you a red crosshair in the Render window. Use it to click on the Workshop.

That brings up a new window setting it as a Linked Ref. Look down in that window to the Keyword field. In it select

WorkshopItemKeyword.

Click on Ok to close that window. That takes you back to your Workbench Reference window. Click on Ok to close that.

Do the same with the rest of your workbenches.

Done. Now all of the workbenches will share the same inventory.

This post has been edited by SubRosa: Feb 21 2017, 12:08 AM


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
 
Reply to this topicStart new topic
Replies
mALX
post Jan 5 2019, 02:19 AM
Post #2


Ancient
Group Icon
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN



Edit: I merged this into the existing Creation Kit topic. - SubRosa


I'd just like to open the floor up to any discussions on modding Fallout 4 here so hopefully I can learn some tips!

For the last month I've been trying to make a mod for the Sanctuary Settlement in my spare time. I'm on my third attempt this week, lol.


1. The debris keeps respawning.

I haven't tried deleting it yet because I know FO4 uses those "Form Lists" like Skyrim did; and was told deleting the vanilla items would cause issues in game. So far I have just been sinking it down below the ground like I was instructed to do for Skyrim; (which worked in Skyrim = but in FO4 the stuff keeps popping back up the next time you load the cell).

Just this week I decided to try editing each reference form to remove the "Respawn" and set it at "Initially Disabled" before sinking it below the ground - don't know if that is going to work or not yet.


2. Next: Bethesda clumped statics together into "Static Collections" to optimize the game. So far I have found no way to discern what items are clumped and which aren't = but if you touch any one of the ones that is clumped, the game instantly breaks apart all the clumps and suddenly your frame rate in the Creation Kit is slo-mo with jerky frames.

That means those items can't even be moved below the surface/set to "Initially Disabled" = nothing; and there is absolutely no way (I've found) to know what items are clumped and what aren't (so I keep accidentally causing the problem)

I haven't touched an interior cell in the Creation Kit yet; but I've heard the interior cells are even worse if you break that "Static Collection."

3. I made a building; and wanted to make it a "Static Collection" to use less resources in Sanctuary. I never knew about the Static Collections in FO3/NV/or Skyrim; so not sure how they work. Can I make the whole building a collection (is it possible; and if so = should I?) Or should I make building "sections" for each side of the building and just piece them together to make the whole?

And if I can do the whole building in one; should I include the lights in that too?

*

4. In game they have non-respawning leveled monsters in some of the houses that you have to "Clear" to get the "Cleared" marker on your map = but then a month later those botfly and radroach bodies are still laying around in my game. Do I just disable them in game?

(Also; even though they are set NOT to respawn; I pushed them below the surface in the Construction Kit and they also popped back up).



Any help I can get will be greatly appreciated!

This post has been edited by SubRosa: Jan 5 2019, 07:03 PM


--------------------
User is online!Profile CardPM
Go to the top of the page
+Quote Post

Posts in this topic
SubRosa   Fallout 4 Creation Kit   Dec 11 2016, 08:02 PM
mALX   What a great idea to give tips on how all the new ...   Dec 11 2016, 10:38 PM
SubRosa   I made another interesting discovery today. You ...   Jan 2 2017, 06:41 PM
mALX   I made another interesting discovery today. You...   Jan 14 2019, 08:16 PM
SubRosa   I finally figured out how to mod the meshes of a w...   Feb 19 2017, 08:41 PM
Cain   I envy your skill with the CK. I jumped into it wi...   Feb 20 2017, 08:09 PM
mALX   I envy your skill with the CK. I jumped into it w...   Jan 14 2019, 09:02 PM
SubRosa   I am really not that good with the CK. I just deci...   Feb 21 2017, 12:07 AM
SubRosa   So far so good on the weapon replacer mods I have ...   Feb 25 2017, 05:50 PM
SubRosa   I made a discovery today. If you put a weapon in a...   Mar 4 2017, 11:07 PM
mALX   I made a discovery today. If you put a weapon in ...   Jan 15 2019, 06:33 AM
SubRosa   I have been working on the property modifiers of O...   Mar 5 2017, 09:45 PM
TheCheshireKhajiit   I have been working on the property modifiers of ...   Mar 6 2017, 12:56 AM
SubRosa   Ooh, Khajiit is considering tweaking the R91 to b...   Mar 6 2017, 03:27 AM
TheCheshireKhajiit   Ooh, Khajiit is considering tweaking the R91 to ...   Mar 6 2017, 03:33 AM
SubRosa   [quote name='SubRosa' post='278525' date='Mar 5 2...   Mar 6 2017, 03:46 AM
TheCheshireKhajiit   [quote name='SubRosa' post='278525' date='Mar 5 ...   Mar 6 2017, 04:10 AM
SubRosa   [quote name='SubRosa' post='278527' date='Mar 5 2...   Mar 6 2017, 04:43 AM
TheCheshireKhajiit   *snip* Very good advice! This one will ponde...   Mar 6 2017, 06:10 AM
SubRosa   *snip* Very good advice! This one will pond...   Mar 6 2017, 06:27 PM
TheCheshireKhajiit   It sounds like the R91 was added directly into th...   Mar 6 2017, 08:18 PM
SubRosa   Here is how to create your own settlement anywhere...   Apr 3 2017, 12:31 AM
TheCheshireKhajiit   *snip* Thank you for posting this! This one ...   Apr 3 2017, 12:46 AM
mALX   Here is how to create your own settlement anywher...   Jan 15 2019, 06:52 AM
SubRosa   I made a few updates. It appears that the DefaultE...   Apr 3 2017, 05:51 PM
SubRosa   Here is how you can add Ballistic Weave to any arm...   Apr 6 2017, 02:18 AM
mALX   Here is how you can add Ballistic Weave to any ar...   Jan 15 2019, 07:09 AM
TheCheshireKhajiit   Here is how you can add Ballistic Weave to any ar...   Apr 6 2017, 03:42 AM
SubRosa   Since Khajiit was asking, to create new colors to ...   Mar 31 2018, 09:01 PM
TheCheshireKhajiit   Since Khajiit was asking, to create new colors to...   Mar 31 2018, 10:41 PM
SubRosa   Since Khajiit was asking, to create new colors t...   Mar 31 2018, 11:17 PM
TheCheshireKhajiit   [quote name='TheCheshireKhajiit' post='299764' da...   Mar 31 2018, 11:20 PM
mALX   Since Khajiit was asking, to create new colors to...   Jan 14 2019, 08:06 PM
TheCheshireKhajiit   Khajiit did what you said and was able tweak the s...   Apr 1 2018, 10:38 PM
SubRosa   1 - Getting rid of the garbage statics can be diff...   Jan 5 2019, 07:08 PM
mALX   1 - Getting rid of the garbage statics can be dif...   Jan 13 2019, 09:40 PM
SubRosa   I will pass along the suggestion to create a singl...   Jan 13 2019, 10:28 PM
mALX   Oh, and I actually made a few of those "Stati...   Jan 13 2019, 10:34 PM
SubRosa   When you are in the Creation Kit there is a way to...   Jan 13 2019, 10:45 PM
mALX   When you are in the Creation Kit there is a way t...   Jan 14 2019, 02:09 AM
ghastley   When you are in the Creation Kit there is a way t...   Jan 14 2019, 08:13 PM
mALX   Ooh, SubRosa = thank you so much for your part in ...   Jan 15 2019, 07:41 AM


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

- Lo-Fi Version Time is now: 29th April 2024 - 05:43 PM