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Fallout 4 Mods |
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TheCheshireKhajiit |
Aug 7 2018, 12:06 AM
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Ancient
Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!
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QUOTE(SubRosa @ Aug 6 2018, 05:36 PM) Here is a final update to the USS Bunker Hill. It fixes an issue with the LOD still showing the old bridge. Hmmm, Khajiit didn’t notice a problem. What is LOD? Like if you are further away it still loads the image of the old bridge?
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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood." -Dhaunayne Aundae
May you walk on warm sands!
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SubRosa |
Aug 7 2018, 12:37 AM
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Ancient
Joined: 14-March 10
From: Between The Worlds
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QUOTE(TheCheshireKhajiit @ Aug 6 2018, 07:06 PM) QUOTE(SubRosa @ Aug 6 2018, 05:36 PM) Here is a final update to the USS Bunker Hill. It fixes an issue with the LOD still showing the old bridge. Hmmm, Khajiit didn’t notice a problem. What is LOD? Like if you are further away it still loads the image of the old bridge? LOD is Level of Detail. It is a common tactic games use, to swap to low detail textures for objects that are far away. That is why buildings in the distance look so boxy and plain. Then as you near they became detailed. I discovered that the original bridge LOD was still showing up at long distance. Then it would change to the drawbridge when you got closer. I think I fixed it now to show the drawbridge at long distance. Edit: Crap, I didn't fix it. I just backed away farther, and while the drawbridge LOD is now showing up, the original bridge LOD is still there too. It looks like the only way to change it is to completely redo the LODs for the world.
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TheCheshireKhajiit |
Aug 7 2018, 01:48 AM
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Ancient
Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!
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QUOTE(SubRosa @ Aug 6 2018, 06:37 PM) QUOTE(TheCheshireKhajiit @ Aug 6 2018, 07:06 PM) QUOTE(SubRosa @ Aug 6 2018, 05:36 PM) Here is a final update to the USS Bunker Hill. It fixes an issue with the LOD still showing the old bridge. Hmmm, Khajiit didn’t notice a problem. What is LOD? Like if you are further away it still loads the image of the old bridge? LOD is Level of Detail. It is a common tactic games use, to swap to low detail textures for objects that are far away. That is why buildings in the distance look so boxy and plain. Then as you near they became detailed. I discovered that the original bridge LOD was still showing up at long distance. Then it would change to the drawbridge when you got closer. I think I fixed it now to show the drawbridge at long distance. Edit: Crap, I didn't fix it. I just backed away farther, and while the drawbridge LOD is now showing up, the original bridge LOD is still there too. It looks like the only way to change it is to completely redo the LODs for the world. Hmmm, so maybe just do it up to certain distance? You probably don’t even have good line of sight on it after a certain distance anyway, yeah?
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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood." -Dhaunayne Aundae
May you walk on warm sands!
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TheCheshireKhajiit |
Aug 9 2018, 03:37 PM
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Ancient
Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!
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So now there is a mod that lets you build Todd Howard Statues. Wtf? Khajiit doesn’t get it.
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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood." -Dhaunayne Aundae
May you walk on warm sands!
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SubRosa |
Aug 9 2018, 09:30 PM
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Ancient
Joined: 14-March 10
From: Between The Worlds
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QUOTE(TheCheshireKhajiit @ Aug 9 2018, 10:37 AM) So now there is a mod that lets you build Todd Howard Statues. Wtf? Khajiit doesn’t get it. You could shoot them.
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TheCheshireKhajiit |
Aug 9 2018, 10:22 PM
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Ancient
Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!
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QUOTE(SubRosa @ Aug 9 2018, 03:30 PM) QUOTE(TheCheshireKhajiit @ Aug 9 2018, 10:37 AM) So now there is a mod that lets you build Todd Howard Statues. Wtf? Khajiit doesn’t get it. You could shoot them. That would require Khajiit downloading the ridiculous mod first. Although, setting up a shooting range starring one of these statues at your settlement site o’choice, might be fun. Like that scaver shooting bottles near 111, except we’d be popping a likeness of the Todd. *Note: Khajiit does not wish any ill on Mr. Howard, but this weird hero worship of him is annoying. This post has been edited by TheCheshireKhajiit: Aug 9 2018, 10:24 PM
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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood." -Dhaunayne Aundae
May you walk on warm sands!
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Kane |
Aug 10 2018, 01:18 PM
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Master
Joined: 26-September 16
From: Hammerfell
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QUOTE(Lopov @ Aug 10 2018, 07:59 AM) I'd recommend this mod instead: Player Comments and Head Tracking. It still gives you the head tracking, but also lets your Sole Survivor chatter more about what's going on around you.
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In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
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Lopov |
Aug 14 2018, 05:34 PM
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Master
Joined: 11-February 13
From: Slovenia
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Thanks for your suggestion but I use an older version of FO4, which means older F4SE, which consequently means older MCM and I had some troubles setting this mod up, so I'll stick to the headtracking one. 14) Eli's Armor - adds some great looking armor sets and outfits but I disabled adding them to leveled lists because they were appearing on too many NPCs, besides I prefer if only my character would wear them, making them unique. My issue with vanilla outfits (not armor sets), is that lots of them look oversized, baggy, most of them have long sleeves and as such aren't very appealing to wear for a long time. 15) Rolled sleeves for army fatigues - a minor thing but while Logan was wearing the fatigues, it bothered me that it had long sleeves. 15) Craftable mirrors - adds mirrors to crafting stations 16) Build anything in interiors - does what it says. 17) I'm working on my own mod which disables some requirements for crafting so we'll be able to build kitchens without any requirements etc.
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"I saw a politician the other day." "Horrible creatures - I avoid them whenever I can."
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Kane |
Aug 14 2018, 05:43 PM
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Master
Joined: 26-September 16
From: Hammerfell
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QUOTE(Lopov @ Aug 14 2018, 12:34 PM) 17) I'm working on my own mod which disables some requirements for crafting so we'll be able to build kitchens without any requirements etc. Before you get too far, this mod works great for that: https://www.nexusmods.com/fallout4/mods/20983This post has been edited by Kane: Aug 14 2018, 05:43 PM
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In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
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TheCheshireKhajiit |
Aug 20 2018, 03:58 PM
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Ancient
Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!
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QUOTE(Lopov @ Aug 20 2018, 08:37 AM) In the CK, how do I set an addiction effects to kick in for example 10 minutes after the effect of some drug wears off?
Hmm, Khajiit is not sure what factors affect addiction. This one is reasonably sure it’s an RNG rolling every time you take an item that can create dependency.
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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood." -Dhaunayne Aundae
May you walk on warm sands!
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Lopov |
Aug 21 2018, 10:31 AM
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Master
Joined: 11-February 13
From: Slovenia
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18) Craftable fridge - because you can't craft one. 19) Craftable sinks, showers, ... - because crafting them in the vanilla game is very limited. 20) Unlimited companion framework - allows you to have several companions at once. Judging by its comments on the Nexus I was afraid that the mod won't work because almost everyone says it's buggy but for me it's been working flawlessly.
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"I saw a politician the other day." "Horrible creatures - I avoid them whenever I can."
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