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The "Older Games" Character Creation Thread |
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Renee |
Jan 31 2020, 07:43 PM
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Councilor
Joined: 19-March 13
From: Ellicott City, Maryland
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Absolutely, Battlemage is the way to go for a newb player, like I was in 2014. This way we get the benefits of magic (healing and shield spells, especially) in real-time, while also being able to use weapons. My original character was a Knight, too. The thing about Arena (regarding magic equipment) is after while we find so much magical loot, you'll be able to sell most of it over time, make tens of thousands, and still be able to keep a few pieces which are perfect for our character.
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mirocu |
Jan 31 2020, 08:52 PM
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Spam Meister
Joined: 8-February 13
From: [CLASSIFIED]
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QUOTE(Renee @ Jan 31 2020, 07:43 PM) The thing about Arena (regarding magic equipment) is after while we find so much magical loot, you'll be able to sell most of it over time, make tens of thousands, and still be able to keep a few pieces which are perfect for our character.
QFT Battlemage here too btw. I could never play a TES game and not use magic. Or regular weapons. I WANT IT ALL! My character is now OP provided I keep an eye out on his magical shields/reflect spells so they don't get used up. Wish there was an icon for that or something. But it's not that much of a pain to keep track of so, eh.
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Lol birdIt matters not how strait the gate, How charged with punishments the scroll, I am the master of my fate, I am the captain of my soul.
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Renee |
Dec 18 2020, 08:37 PM
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Councilor
Joined: 19-March 13
From: Ellicott City, Maryland
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I cannot believe this. QUOTE(Renee @ Sep 1 2018, 06:56 PM) Name: Armand Hammer
Armand Hammer was a real person. According to that wiki page, it seems Armand Hammer may have been named after the Arm and Hammer symbol used by the Socialist Labor Party of America. My character of course, was named after the versatile powder a lot of us are familiar with as we cook, clean, and cut.
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TheCheshireKhajiit |
Jan 16 2021, 11:12 AM
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Ancient
Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!
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GAME (Platform): The Elder Scrolls 3: Morrowind GotY Edition, PC Name: Brenna Status: Dead-is-Dead?: Cannot be killed. Brenna receives visions of events that could end in her demise and she can therefore avoid death. Race: Breton Gender: Female Age: 26 Sign: Apprentice Alignment: neutral Home Country: The Reach, Skyrim Faction and Rank or Guilds: Brenna is currently a base member in the Fighters Guild, Mages Guild, and the Blades. Her boss for the Blades tasked her with gaining more experience before he would give her more orders, so when she’s not doing jobs for the fighters and mages, she just explores the strange new island she has found herself. Class: War Witch Class Description: While primarily spellcasters, the War Witches of The Reach train with spears and short blades for offense. They normally wear no armor, preferring to use their magic to protect themselves, but they also train in the use of medium grade armor and blocking with shields for those times during the heat of battle when casting may not be as viable. Besides their skill in the colleges of Illusion, Mysticism, Destruction, and Alteration, War Witches are well versed in the skills of creating potions, poisons, and enchantments. Major Skills: Spear, Medium Armor, Alchemy, Illusion, Mysticism Minor Skills: Short Blade, Block, Alteration, Destruction, Enchant Magic abilities or powers: Gift of foresight, standard Breton racial traits Physical Appearance: PicEyes: Grey Build: short and fit Weapons of preference: Spear, short blade and shield Clothing: animal hides, wool garments, ringmail armor Mental Profile/Personality: Brenna is moderately outgoing, and strong willed. She is independent but not afraid to rely on others for help when necessary. Her sense of humor is dry, and at times, a bit morbid. Biography/Life History: Brenna was born in The Reach and spent her childhood learning the ways of her clan from her guardian, who was a wise woman of her people. She lost both of her parents when she was still an infant; her mother disappeared while hunting and her father died soon after of a mysterious malady that the healer couldn’t cure. Brenna did not remember them and the wise woman never spoke of them. Her guardian had her begin training to become one of the War Witches of her clan, training of which consisted both of physical combat with spears, short blades, medium armor, and shields, as well as spellcasting. One day, when she was around the age of 10, her clan was attacked and destroyed by a rival Reachclan, and she was hit over the head and left for dead despite putting up a fiercer resistance than would be expected of one so young. The next day, an Imperial expeditionary force came along and investigated the ruins of the village and found Brenna still alive, but barely clinging to life. They had their healer stabilize her and brought her back to their camp. From there, the Imperials bundled Brenna up in a wagon and sent her south into Cyrodiil. She was placed in the home of a noble in Bruma where she worked as a servant. In her spare time she also attended some lessons studying the arcane arts from the local Mages Guild, since she had shown some ability with the colleges of Illusion, Mysticism, Alteration, and Destruction. She learned a good bit about alchemy as well, and even showed some promise at the creation of enchantments. Socially, Brenna fell in with a bad crowd, and that coupled with the wild tendencies that seem to run hot within the blood of her people often got her into trouble with the law. Eventually, the Bruma officials had enough of her antics and when she was 20, they sentenced her to prison in the Imperial City due to her status as a repeat offender. “Two years in that hole will set you right”, they claimed. Not wanting to go without a fight, she used her skills in Magicka to escape during her transportation to the Imperial City, and spent a few years as a bandit until she was finally recaptured. This time they managed to get her to the prison where she stayed and repented for her past crimes, until the fateful day that they told her she was being taken to the island of Vvardenfell in Morrowind...
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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood." -Dhaunayne Aundae
May you walk on warm sands!
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Renee |
Jan 31 2021, 08:45 PM
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Councilor
Joined: 19-March 13
From: Ellicott City, Maryland
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Yes, Brenna is welcome here. I enjoy her backstory and goals. I've also rolled a couple characters who can see into the future. I'll probably start playing some Morrowind in May or June. QUOTE “Two years in that hole will set you right”, they claimed.
Ha! Guess that didn't come true. GAME (Platform): TES 1: Arena / PC Name: Sir Tanley Status: Righting wrongs Dead-is-Dead?: Ha. Race: Breton Gender: Gentleman Age: 25 or so Sign: Alignment: Chaotic Good Home: Town of Evermore Home Country: High Rock Faction and Rank or Guilds (if none, tell us what they do for a living): No guilds in this game (other than Mages Guild, which cannot be joined), but I like to pretend he's in the equivalent of the Fighters Guild. Faction Description: Class: Knight Class Description: Knights in Arena are pure fighters, with no Magicka at all! They must rely on scrolls and potions for magical effects. But they also never have to worry about weapon / armor repair. All their gear automatically remains 100% condition. Major Skills: Minor Skills: Tabletop Skills: Axe/Mace (2), Running (1), Sword (2), Shield (1), Warrior (2) Magic abilities or powers: None Physical Appearance: Okay, here Eyes: Hazel, I think. Build: Muscles Weapons of preference: Clothing: Sometimes, when he's not wearing armor. Miscellaneous: I just can't move on to Daggerfall after many years, maybe it's because I haven't gotten Arena totally out of my system. I get curious about rolling different classes. Igodah (a Mage I rolled last year) is too difficult to play. Mental Profile/Personality: Sir Tanley is a typical knightly do-gooder. Not much is really going into his roleplay at the moment, just me wanting to pwn some mobs with my tank, in the crayon-like world of the first Elder Scrolls game. Biography/Life History: This post has been edited by Renee: Jun 24 2023, 03:08 PM
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macole |
Jan 31 2021, 09:10 PM
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Mouth
Joined: 10-January 20
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QUOTE(Renee @ Jan 31 2021, 01:45 PM) Class: Knight
Class Description: Knights in Arena are pure fighters, with no Magicka at all! They must rely on scrolls and potions for magical effects. But they also never have to worry about weapon / armor repair. All their gear automatically remains 100% condition.
Exactly the reason I chose Knight for my Arena play through.
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Vampire Hunter, Endure and through enduring grow strong.
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RaderOfTheLostArk |
Feb 1 2021, 06:32 PM
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Mouth
Joined: 4-May 17
From: Lilmoth, Black Marsh
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On the other hand, IIRC, Knights can't wear plate armor. The repairing weapons and armor didn't bother me too much. I'd just travel to a nearby town and come right back. I played as a Warrior. Disappointing that I could not cast spells naturally, but I got some pretty sweet enchanted gear later on even though I can't remember what it was anymore. And I didn't have to worry about not being able to wear certain types of armor or wield certain types of weapons because all were available to me.
On your category for whether you are playing "Dead is dead" - LOL, yeah, I'd like to see somebody try that for Arena. No one would even make it through the Imperial Sewers if they were playing that way. Arena is so unforgiving. I believe I've heard that playing a Ranger is the worst, but you get rocked in the very first dungeon no matter what you play as. Makes me kind of curious about playing the game a 2nd time to see how much less I die, but it was at least 15-20 times there alone on my 1st time ever playing through the game.
This post has been edited by RaderOfTheLostArk: Feb 1 2021, 06:33 PM
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"[Insert awesome/inspiring/cool/smart/pseudo-intellectual quote here.]" - Me
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Renee |
Feb 2 2021, 03:59 PM
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Councilor
Joined: 19-March 13
From: Ellicott City, Maryland
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I'm okay with the 'no leather armor' thing. My Battlemage wore plenty of leather back when she was doing the MQ. In fact I think that's all she could wear, armor-wise. Nice, I forgot about Immunity to Paralysis. That means we won't have to stock any Free Paralysis potions.
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Renee |
Mar 28 2021, 06:30 PM
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Councilor
Joined: 19-March 13
From: Ellicott City, Maryland
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GAME (Platform): Morrowind (PC)
Name: Yor Azzizgrazz
Status: Testing
Dead-is-Dead?: Sure.
Race: Dark Elf
Gender: Dude-mar.
Age:
Star Sign: The Apprentice
Alignment: Chaotic Neutral
Home:
Home Country: Vvardenfell
Faction and Rank or Guilds (if none, tell us what they do for a living):
Faction Description:
Class: Pilgrim
Class Description: I used Morrowind's Class Generator to answer questions this time, and it chose Pilgrim for my new Dark Elf.
Major Skills: Speechcraft, Mercantile, Marksman, Restoration, Medium Armor
Minor Skills: Illusion, Hand-to-hand, Short Blade, Block, Alchemy
Tabletop Skills:
Magic abilities or powers:
Physical Appearance: He is the default Dunmer which starts the game. I'll get a pic up later.
Eyes: Yes, two of them.
Build: Muscular & slender
Weapons of preference:
Clothing:
Miscellaneous: Yor Azzizmyne was my first Morrowind character on Xbox. Now I'm rolling Yor Azzizgrazz as my first for PC.
Mental Profile/Personality:
Biography/Life History:
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