Welcome Guest ( Log In | Register )

> Valenwood Improved.
Renee
post Sep 27 2020, 05:29 PM
Post #1


Councilor
Group Icon
Joined: 19-March 13
From: Ellicott City, Maryland



This thread is going to be dedicated to Valenwood Improved which can be found here.

https://www.nexusmods.com/oblivion/mods/225...iption&BH=2

I know a few of you have experience with VI. I am installing this now (reinstalling, actually, just to make sure I get all those meshes & textures and whatnot). I do not have any Elsweyr mods, so I won't have to worry about patches there.

So far, I am noting four archives included with Valenwood Improved: Full English, Full German, English Update, and German update. Apparently, the mod's DESC page is out-of-date. Its installation instructions say

Please unzip the archive and extract the folder completely to Oblivion\Data\ (without the *. txt). .


But that is incomplete. According to a couple random gamers in the mod's POSTS section, it's best to install..

1). Full German first
2). Full English second (overwriting stuff)
3). English Update.

Because apparently the German version has a few things missing from the English version? How does that sound, so far? Right, or wrong?

This post has been edited by Renee: Sep 27 2020, 05:32 PM


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
2 Pages V < 1 2  
Reply to this topicStart new topic
Replies(20 - 25)
macole
post Oct 8 2021, 03:52 PM
Post #21


Mouth
Group Icon
Joined: 10-January 20



SNAP, I wish it was that easy.

TWMP is an interresting mod. I considered it and had it not been for a couple of potential mod conflicts (Valenwood Islands was one) I would have tried to install it. Land tears was my biggest concern as I am not very good at determining solutions for land tears.

Pleasse, take us on a magical mystical tour.


--------------------
Vampire Hunter,
Endure and through enduring grow strong.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Lena Wolf
post Oct 8 2021, 04:00 PM
Post #22


Mouth
Group Icon
Joined: 18-May 21
From: Bravil



SNAP! biggrin.gif Just like that. biggrin.gif I've been fixing some land tears in Skyrim - I'm merging another mod into TWMP Skyrim, and actually it's easy. Surprisingly so. Yes, I feel rather encouraged to install the whole caboodle of TWMP mods together with Elsweyr and double Valenwood as they recommend, and Moroblivion, of course. They are actually working on a port of Moroblivion for TWMP so that it could be reached from within the same worldspace (currently you travel through a portal).

But when I fix Valenwood, it will be for TWMP, so I don't know if it will work for vanilla Valenwood. We'll see when we get there - we're still in Skyrim at the moment. smile.gif TWMP Skyrim in Oblivion, that is. smile.gif


--------------------
"What is life's greatest illusion?"
"Innocence, my brother."

User is offlineProfile CardPM
Go to the top of the page
+Quote Post
macole
post Oct 8 2021, 04:31 PM
Post #23


Mouth
Group Icon
Joined: 10-January 20



If it works out as I'm sure it will, I may have to start a new game.


--------------------
Vampire Hunter,
Endure and through enduring grow strong.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Lena Wolf
post Oct 8 2021, 04:38 PM
Post #24


Mouth
Group Icon
Joined: 18-May 21
From: Bravil



You don't even need a new game! I started loading TWMP modules right into my existing game at nearly 800 hours. No issues. Landscape changes are usually Ok to just add or remove, however I don't know what will happen to quests that come with those modules. So for example if you've done some Valenwood quests and then if you have to reload it, you might find those quests reset. Although if the filename of the mod remains the same, you might get lucky and your progress might be preserved.


--------------------
"What is life's greatest illusion?"
"Innocence, my brother."

User is offlineProfile CardPM
Go to the top of the page
+Quote Post
ghastley
post Oct 8 2021, 07:33 PM
Post #25


Councilor
Group Icon
Joined: 13-December 10



I saw there was a specific TWMP adaptation of VI, are you installing that one? And of course I want to know if my Falkreath is affected!


--------------------
Mods for The Elder Scrolls single-player games, and I play ESO.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Lena Wolf
post Oct 8 2021, 08:01 PM
Post #26


Mouth
Group Icon
Joined: 18-May 21
From: Bravil



Yes, there is Valenwood Improved original and a TWMP adaptation, and apparently it's best to use both. blink.gif I haven't done it yet, but I fully plan to investigate it and get it installed. TWMP is supposed to be compatible with Elsweyr, too.

Regarding Falkreath - we are going that way! biggrin.gif We entered Skyrim just South West of Riften and walked around there, and now we are moving West more or less along the border. I am currently adapting a mod called "Skyrim Alive" - the author gave me a blanket permission to go play. This will be my mod for Southern Skyrim. Riverwood is the next big settlement (combining TWMP Skyrim Improved and Skyrim Alive), then we'll continue on until we reach Falkreath. I'll report what we find there. smile.gif I plan to build Helgen as well. Then we'll see how Falkreath works, but I think it should be Ok - TWMP landscapes are very close to vanilla Oblivion in that region.

FYI: to see some screenshots, have a look at Lena's fanfic - the most recent entries are all in Skyrim. smile.gif

This post has been edited by Lena Wolf: Oct 8 2021, 08:11 PM


--------------------
"What is life's greatest illusion?"
"Innocence, my brother."

User is offlineProfile CardPM
Go to the top of the page
+Quote Post

2 Pages V < 1 2
Reply to this topicStart new topic
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:

 

- Lo-Fi Version Time is now: 14th May 2024 - 01:30 AM