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The "Older Games" Character Creation Thread |
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Renee |
Apr 9 2021, 11:38 PM
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Councilor
Joined: 19-March 13
From: Ellicott City, Maryland
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Uh.. dude-mar is being pushed aside. Can't think of anything for him to do. THIS character idea below is what's gripping my soul at the moment... GAME (Platform): Morrowind (PC) Name: Ana Khannda Created: Status: Deadly Dead-is-Dead?: Within reason Race: Dark Elf Gender: F Age: Young adult. Sign: The Serpent (hisssss) In-game Birthday: ? Even she doesn't know. Alignment: Chaotic Neutral with Evil tendencies. Home: Hlaalo Manor in Balmora. She also lives in a few Thieves Guild hideouts and House Hlaalu chapters, occasional mines and caves (such as Addamasartus). Home Country: Vvardenfell Faction and Rank or Guilds (if none, tell us what they do for a living): House Hlaalu, Thieves Guild, Tribunal Temple Faction Description: Ana started out as a thief; it's just something she's talented at since being a child. Later on she joined Hlaalu, for no other reason than she wanted to stay busy. Finally, she got interested in Temple, and has been following the Pilgramage of the Seven Graces. After several months of living in Vvardenfell Ana's starting to run out of quests. Most of the Thieves Guild and Hlaalu are done. Once she's accomplished the Seven Graces she'll become more of a pure adventurer, exploring the land for new dungeons to invade! Class: Acrobat Class Description: I simply chose the standard Acrobat class for her. She uses all her Majors regularly, but of the Minor skills, only Light Amor gets used. I figure she'd had some magical training in Alteration at some point, but did not follow through. Same goes for hand combat, use of spears (doesn't need a spear, she's an excellent markswoman), and charisma. Major Skills: Acrobatics, Athletics, Marksman, Sneak, Unarmored Minor Skills: Alteration, Hand-to-Hand, Light Armor, Spear, Speechcraft Tabletop Skills: Alchemy (2), Alertness (2), Bow (2), Cartographer (2), Crossbow (1), Knife (1), Running (1), Silent Movement (1), Swimming (1) Magic abilities or powers: Star Curse (a poison spell which comes with her being born under the Serpent). She also has several magical trinkets: an amulet which summons skeletons, a Ring of Aversion, which allows her to go invisible for 10 seconds. She also found an Amulet of Almsivi Intervention (wow) at some point and uses a Mother's Ring for quick healing. Physical Appearance: What is it, sera? Eyes: red and beady. Build: Wiry. Over time she's become almost man-like. Weapons of preference: Bonemold Bow and occasionally throwing stars. She also found a paralyzation daggar at some point. Clothing: She mostly sticks to light armor pieces, and mostly chitin. She's almost insectoid. In towns she prefers common clothes, lower to middle class stuff, since she's all about blending in. Miscellaneous: Ana Khanda was my first character in Elder Scrolls Online. She was really sort of weird and antisocial in this totally social game. Despite this, she was also really fun to play! Other gamers who met her did not always know what to make of her in ESO. An example: she had a habit of hiding in the tall grass around Seyda Neen. Occasionally players would be running by but then STOP what they were doing. They'd be looking into the grass, unsure if they were seeing an enemy, or another player. So this is merely the same idea, except she'll be in TES III instead. Not the same person, but she has the same name. Ana, unlike a lot of my other MW characters, really likes to use terrain to her advantage. Rather than simply walking along some road, she has a tendency to climb any nearby hills, and travel up there (jumping sometimes on top of boulders) looking for opportunities to surprise enemies. Mental Profile/Personality: Clever & cunning. Biography/Life History: Ana Khannda once lived in Vvardenfell, but moved away to Cyrodiil for awhile. She comes back as a young adult, looking for something to do. She previously lived in Balmora, and knows the Bitter Coast / West Gash area fairly well. After living in Vvardenfell for 6 months or so, she's really getting sick of being called an outlander. This post has been edited by Renee: Sep 20 2023, 04:59 PM
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Renee |
Apr 18 2021, 10:06 PM
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Councilor
Joined: 19-March 13
From: Ellicott City, Maryland
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Snake Lady, ha! Ana likes this nickname. Argonian makes sense, but I have no idea how to roleplay either of the beastfolk properly! Well one of my habits with Morrowind on Xbox is I had three characters going at once: Miss Terri, Igodah Go^Pei, and Sir Galarad. I would switch from one character to the next every time I played. These three were archer, magic-user, and paladin, respectively. I'm going to do the same with Morrowind, and here's my second toon er character for this game on PC, Hera Tich. Hera is the magic-user. GAME (Platform): Morrowind (PC) Name: Hera Tyych Status: DECEASED Dead-is-Dead?: Yes Race: Breton Gender: Seldultress Age: 25 Sign: The Atronach / Aries Alignment: Lawful Evil, Chaotic tendencies Home: None. Back in Cyrodiil she lived in several places. Home Country: Cyrodiil Faction and Rank or Guilds (if none, tell us what they do for a living): Morag Tong, Mages Guild Faction Description: She's my first to join the Morag Tong, after accidentally discovering its headquarters in Balmora. Mostly she does assassin work for them. Her involvement with Mages Guild is way on the back-burner so far as quests go. She mostly joined MG for their facilities, Spellmaking, and additional places to crash. Class: Sorcerer Class Description: She's the standard Sorcerer class. Though spellcasters by vocation, sorcerers rely most on summonings and enchantments. They are greedy for magic scrolls, rings, armor, and weapons, and commanding undead and Daedric servants gratifies their egos. Class Specialization: Magic Major Skills: Alteration, Conjuration, Enchant, Destruction, Mysticism Minor Skills: Heavy Armor, Illusion, Marksman, Medium Armor, Short Blade Tabletop Skills: Alchemy (3), Cooking (1), Knife (1), Literacy (1), Scholar (3) Magic abilities or powers: Damage Attribute, Fire/Cold, Invisibility, Jump, Shield, Shock, Summon Bonewalker, Summon Ghost, Water Walking Physical Appearance: What do you want?Eyes: pretty sure they're brown. Build: Feminine. In my imagination Hera is not a super-athletic person, relying much on magic throughout her life so far, though she is slender. Weapons of preference: Daggars & short blades Clothing: Like Igodah, Hera has a love of upper-class clothes, or anything which makes her stand out. Unlike Igodah, Hera does not wear robes. Miscellaneous: Hera shall be my first born under The Atronach, which should be a challenge for me. Mental Profile/Personality: She seems angry. Lost. It's odd how true this is. She's always sort of pissed-off about something. Biography/Life History: Hera Tyych lives up to her name, of course. She's got some sort of a heretical background. She was raised under religious conditions as an orphan, but rebelled through much of her childhood. Eventually she was ousted from the chapels, banished from worship of the Nine (as if she cared), and somehow wound up in Imperial prison. Hera wanted to join Cyrodiil's Mages Guild but was refused. Hence, here she is in Vvardenfell where her background does not matter. Hera got killed as she was down the road from Dagoth Fel by an ordinary, mod-added bandit. This post has been edited by Renee: Nov 1 2022, 01:27 PM
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Renee |
Apr 19 2021, 02:33 PM
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Councilor
Joined: 19-March 13
From: Ellicott City, Maryland
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QUOTE(SubRosa @ Apr 18 2021, 06:14 PM) Wow, an Atronach in Morrowind. I imagine that will be really challenging. I found Hera's theme musicNice. I've always loved Soundgarden, yet I haven't heard this song. I actually freaked out about the Atronach thing. Magicka does not refill, even after sleeping! Should I reroll her stats? But then I realized it's not so bad. Hera can summon a ghost, attack it for awhile, and when the ghost hits her with one of its spells, voila, most of her Magicka gets filled back up. This is actually a better solution than the way Igodah had to roll, which was... she had to pretty much find a bed, or somewhere safe to rest if she was outside (and then hope her sleep didn't get interrupted). Magicka Potions are near-impossible to find or buy, and even as an Alchemist it was awhile before Igodah got good enough to make dozens of these potions. I barely recognize this song as Soundgarden! Wow it's pretty deep. I still don't get why he had to kill himself. This post has been edited by Renee: Apr 19 2021, 02:40 PM
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TheCheshireKhajiit |
Apr 22 2021, 04:02 AM
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Ancient
Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!
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QUOTE(SubRosa @ Apr 19 2021, 04:09 PM) That song is on the Pump Up The Volume soundtrack, which is how I know it. Back in the day I used to listen to that soundtrack a lot.
I have never had the nerve to play an Atronach in Morrowind or Oblivion. I only gave it a try in Skyrim, where it just means your magicka refills more slowly, and can be countered with enchantments that increase your magicka regeneration.
One of my characters in Morrowind long, long ago was Atronach. I don’t remember it being especially bad, but then it might’ve been and I just blocked it out of my mind.
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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood." -Dhaunayne Aundae
May you walk on warm sands!
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mirocu |
Apr 25 2021, 06:48 PM
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Spam Meister
Joined: 8-February 13
From: [CLASSIFIED]
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QUOTE(Renee @ Apr 25 2021, 03:54 PM) QUOTE(mirocu @ Apr 25 2021, 05:39 AM) but he always carries lots of Restore Magicka potions
How do you find/buy these? They're incredibly rare in the vanilla game, and I know you like to play close to vanilla. He makes them via his Alchemy skills and apparatuses iirc. Also he doesn't use a lot of spells, rather he's opted for enchanted items.
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Lol birdIt matters not how strait the gate, How charged with punishments the scroll, I am the master of my fate, I am the captain of my soul.
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RaderOfTheLostArk |
Apr 27 2021, 08:34 PM
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Mouth
Joined: 4-May 17
From: Lilmoth, Black Marsh
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QUOTE(Renee @ Apr 25 2021, 09:54 AM) QUOTE(mirocu @ Apr 25 2021, 05:39 AM) but he always carries lots of Restore Magicka potions
How do you find/buy these? They're incredibly rare in the vanilla game, and I know you like to play close to vanilla. For some reason, it seemed significantly easier for me to get potions in general this second playthrough of mine, even restore magicka ones. Granted, I still tried to using the rest function as much as possible, but it does kind of take me out of it when I have to rest a whole 20 HOURS to get it to full. There are a few potion sellers and apothecaries that have them, though I can't remember off the top of my head. But you can make some stupidly powerful potions with Alchemy, and to make them even better they always (or almost always) weigh less than the normal counterparts. Hell, with my second playthrough, some of the potions I had been making were 0.0 units of weight. Comberries and void salts give you magicka back. I think frost salts do, too, in both Morrowind and Oblivion. The others from the base game escape me at the moment. This post has been edited by RaderOfTheLostArk: Apr 27 2021, 08:35 PM
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"[Insert awesome/inspiring/cool/smart/pseudo-intellectual quote here.]" - Me
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RaderOfTheLostArk |
Apr 28 2021, 04:23 PM
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Mouth
Joined: 4-May 17
From: Lilmoth, Black Marsh
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QUOTE(Renee @ Apr 27 2021, 05:33 PM) QUOTE(RaderOfTheLostArk @ Apr 27 2021, 03:34 PM) But you can make some stupidly powerful potions with Alchemy,
Oh I know about this! I read some thread on Reddit about how Alchemy can be boosted to insane levels. Next thing you know, my Altmer was making potions which were just stoopid power... Heal Self 55 points for 764 seconds. Restore Magicka 44 points for 540 seconds on Self. Stuff like this! She became a minor God. I didn't quite try to break the Alchemy system, but even without doing so it can be seriously potent. Especially the Restore Fatigue potions, which Evelona didn't need too much because she was primarily magicka and even when she did start training Long Blade she already had plenty of Fatigue from leveling.
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"[Insert awesome/inspiring/cool/smart/pseudo-intellectual quote here.]" - Me
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Renee |
May 16 2021, 11:50 PM
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Councilor
Joined: 19-March 13
From: Ellicott City, Maryland
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It may seem like I have a lot of Morrowind characters by now but I'm "only" gaming with three at the moment, and I'll stick with these three for the rest of the summer and into fall. Probably. It's raining lightly and so I need to take advantage... ------------------------------------- GAME (Platform): Morrowind (PC) Name: Joan Marie of Cyrodiil (eventually Joan of Arkay) Nickname: Joanie Creation Date: May 19, 2013 3:40 PM Status: Awoken Dead-is-Dead?: Nein, danke. (her story carries into the 3rd and 4th Era of TES 4) Race: Breton Gender: Lady Age: started at 18, currently 19. Sign: The Ritual In-game Birthday: Morningstar 23, Year 409 Alignment: Lawful Good Home: Any local Fighters Guild chapter, Imperial Cult, or Imperial Legion. She has no "real" home, in other words. Home Country: Cyrodiil, Cheydinhal Faction and Rank or Guilds (if none, tell us what they do for a living): The Blades, Imperial Cult, Imperial Legion, Fighters Guild, Mages Guild Faction Description: She is doing the Main Quest, so Blades is a given. Also, primarily focusing on the Imperial guilds, with Fighters Guild being secondary. Some FG quests bother her, as she tries to be as much of a pacifist as can, which is often not possible with the FG. She joined the Mages Guild to have access to their spells & free potions, but never does any MG quests. Class: Holy Knight (custom) Class Description: I tried to choose Majors and Minor magics and Specialization according to somebody who will be relying mostly on buffing and healing-type magics which are beneficial. She also has the ability to influence other people, and has some military training. Class Specialization: Magic Major Skills: Block, Heavy Armor, Restoration, Short Blade, Speechcraft Minor Skills: Athletics, Blunt Weapons, Conjuration, Destruction, Mysticism Attributes: Endurance, Willpower Tabletop Skills: Alertness (2), Axe/Mace (2), Charisma (2), Literacy (1), Sword (2), Shield (1), Warrior (2) Magic abilities or powers: Detect Life (1), Fire/Frost (1), Heal (0), Light (0), Turn Undead (0) Physical Appearance: GracesEyes: chestnut-colored, kind, yet perceptive. Build: Slender, yet muscular. Weapons of preference: Maces and short blades. Clothing: Like a lot of my holy-type characters, Joan demures herself when standing amongst the common populaces, by wearing common-class clothing. When appropriate, she'll dress in robes occasionally, especially when dealing with Temple folk. Miscellaneous: Joan will be my first character to do the Morrowind Main Quest. Her story continues later into Elder Scrolls 4, though in that game she mostly does mod-added quests, as I like to RP all the main stuff has already been done by my earlier characters on Playstation & Xbox. Mental Profile/Personality: Devout and holy. Joan always looks for ways she can give herself to help the causes of (some) others. Biography/Life History: Joan grew up in Cheydinhal, receiving training as a knight, scholar, and an acolyte of the Chapel of Arkay in her home town. It is due to this worldly combination of training that she eventually becomes to be known as Joan of Arkay some time in the Year 428. This post has been edited by Renee: Sep 20 2023, 04:46 PM
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SubRosa |
May 17 2021, 12:44 AM
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Ancient
Joined: 14-March 10
From: Between The Worlds
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Cool to see Joan again! Now she is moving to the east. btw. The Our Fake History podcast did a 3 parter on Joan of Arc that was really good. You should check it out.
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Renee |
May 17 2021, 12:48 PM
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Councilor
Joined: 19-March 13
From: Ellicott City, Maryland
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QUOTE(SubRosa @ May 16 2021, 07:44 PM) Cool to see Joan again! Now she is moving to the east.
This may seem a bit convoluted, but in my roleplay with her in Oblivion, she's the one who owns Battlehorn Castle. The in-game explanation of how we get this place (willed to us from a dead uncle or whatever) is pretty weak, so I began thinking of the real reason she gets this DLC. One day it struck me that she has some sort of history in Vvardenfell. I don't know if she'll become Nerervarine, but she's gonna try to at least do some missionary work in the province with Temple and maybe join Fighters Guild, too. We'll see how that goes. QUOTE btw. The Our Fake History podcast did a 3 parter on Joan of Arc that was really good. You should check it out. Awesome, yah, I have something new to listen to!
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Renee |
Dec 3 2022, 07:37 PM
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Councilor
Joined: 19-March 13
From: Ellicott City, Maryland
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GAME (Platform): Morrowind (PC) Name: Fay Daway Nickname: Creation Date: April 28, 2023 (9:45 PM) Birth Date: Rain's Hand 7, 407 Status: New Dead-is-Dead?: Yes Race: Wood Elf Gender: Femme Age: 20 Star Sign: The Mage In-game Birthday: Rain's Hand 3, Year 407 Alignment: Lawful Neutral Home: Whichever Mages Guild is nearest. Home Country: Cyrodiil Faction and Rank or Guilds (if none, tell us what they do for a living): Mages Guild Faction Description: Class: Illusionist Class Description: A custom-made class which includes Illusion of course, along with Sneak as a Minor. The idea here is for her to have total control over her ability to evade if she needs to. Class Specialization: Magic Major Skills: Alchemy, Axe, Conjuration, Illusion, Mysticism Minor Skills: Alteration, Light Armor, Restoration, Sneak, Unarmored Attributes: Agility, Intelligence Tabletop Skills: Axe/Mace (2), Chemist (2), Cooking (1), Knife (0), Literacy (1) Magic abilities or powers: Absorb (1), Calm (1), Chameleon/Invisibility (1), Detect Life (1), Heal Self (1), Light (1), Open/Lock (1), Summon Ghost (1), Teleport, Water Walking (1) Physical Appearance: Here is FayEyes: amberBuild: 34-28-32, perhaps. I use Robert's Female for her. Weapons of preference: Axes Clothing: Fay Daway is a Quinn. A mall princess. Loves dolling herself in the finest. Could be expensive or exquisite threads she's got on, though she'll sometimes buy a common blouse or a skirt if it looks cute enough. In addition to this (ahem) she also wears fine Imperial leather boots, and a rather unique Newtscale Cuirass. Miscellaneous: Hera Tycch, my evil Atronach Sorceress from Cyrodiil, died recently. Since I've had two evil magic-users in a row, I wanted to roll somebody who's more of a good person. A student, in fact. Fay is the first character I've rolled who comes to Morrowind from an alternate start mod. Her game started in Ebonheart instead of Seyda Neen. I like to think she's from Cyrodiil, and traveled to Ebonheart on a boat. Fay is semi-vegetarian, which boils down to "no red meat" in our society. So no Hound Meat. She'll only eat Crab Meat if there's nothing else available. She mostly travels with a companion; usually someone who compliments her magical abilities with melee skillz. And if she has no one to travel with, she uses silt striders, Mage Teleport devices, and so on. She is also my only toon who uses mark & recall. All of this is because she loathes getting dirty, and doesn't like dealing with up-close combat (unless she's absorbing health). Mental Profile/Personality: She's a sneaky-looking sort. Devious. But in the end tries to do the right things. Biography/Life History: Fay Daway comes to Ebonheart from Cyrodiil. As a practitioner of magical pursuits, her aim is to join the Mages Guild, of course. This post has been edited by Renee: Sep 15 2024, 02:28 PM
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