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ArtemisNoir's Screenie Thread |
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Lena Wolf |
Mar 12 2023, 09:43 PM
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Mouth

Joined: 18-May 21
From: Bravil

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Your Morrowind looks better than my Morroblivion...  I only played Morrowind briefly on Xbox360 after I played Oblivion, and it was sand storm after ash storm after blight storm, nothing to be seen anywhere, and definitely not such lovely views. But do you still have walls of text and no speech? That was a huge turn-off for me.
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"What is life's greatest illusion?" "Innocence, my brother."
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ArtemisNoir |
Mar 13 2023, 12:13 AM
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Evoker
Joined: 28-January 15

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Thank you all, glad you like them!  @Macole, Cheers! For the water I'm using this enhanced shader, and the grass is actually Ozzy's. @Lena Wolf, thanks! One thing I've always loved about Morrowind is that it polishes up quite beautifully for an old game, and there are some gorgeous mods out there. It's funny you should mention the walls of speech/text. Very recently, with the advent of ElevenAI voices, several projects have began that add more spoken dialogue. There are two main mods, both still WIP: one endeavours to voice everything, while the other favours greetings and the like. I prefer the latter, but that is obviously subjective, and it's wonderful to have choices. Truth be told, I'm actually of two minds (or several) when in comes to voice AI, but that is a whole other subject, and I'd be lying if I claimed I wasn't enjoying its presence in my game. 
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ArtemisNoir |
Mar 13 2023, 11:30 PM
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Evoker
Joined: 28-January 15

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QUOTE(Lena Wolf @ Mar 13 2023, 11:15 AM)  Oh, that explains a number of recent mods for Morroblivion - I think they are porting this work on Morrowind to Morroblivion. The problem with that however is that it breaks Oblivion, so Morroblivion stops being a DLC and becomes the main and the only game... But why would you want to do that when you can have all the original mods in Morrowind itself?  lol! I've sometimes considered it, but I've never tried Morroblivion and I don't know much about it, because I've always been too addicted to those mods that are exclusive to just Morrowind. If the ports are breaking things, though...yeah... I'm not sure I see the point, either. Maybe those people just infinitely prefer using Oblivion as a base?
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Lena Wolf |
Mar 14 2023, 02:14 AM
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Mouth

Joined: 18-May 21
From: Bravil

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QUOTE(ArtemisNoir @ Mar 13 2023, 10:30 PM)  If the ports are breaking things, though...yeah... I'm not sure I see the point, either. Maybe those people just infinitely prefer using Oblivion as a base?
I think originally it was in order to get better graphics and more flexible AI. It was developed as a DLC, so an addition to Oblivion, and to me this is just another province that I can visit from Cyrodiil. But Oblivion game is not Morrowind game, the game mechanics are quite different, and not everything has a counterpart. Then they started bringing more and more of Morrowind game mechanics into Morroblivion, first as an addition, and now as a replacement for Oblivion native mechanics. Which means you can't really play Oblivion properly, certainly not with mods. It is going towards a total conversion... But looking at your screenshots, I just don't see the point. For me personally, the great advantage of Morroblivion over the Morrowind game consists exacly in Oblivion native mechanics and a few other things (music, dialogue, magic, skills, to name a few). So by the looks of things the current version will be final for me as I do not want to kill my Oblivion. 
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"What is life's greatest illusion?" "Innocence, my brother."
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ArtemisNoir |
Mar 14 2023, 04:56 AM
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Evoker
Joined: 28-January 15

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QUOTE(Lena Wolf @ Mar 13 2023, 06:14 PM)  QUOTE(ArtemisNoir @ Mar 13 2023, 10:30 PM)  If the ports are breaking things, though...yeah... I'm not sure I see the point, either. Maybe those people just infinitely prefer using Oblivion as a base?
For me personally, the great advantage of Morroblivion over the Morrowind game consists exacly in Oblivion native mechanics and a few other things (music, dialogue, magic, skills, to name a few). So by the looks of things the current version will be final for me as I do not want to kill my Oblivion.  That makes complete sense, on all counts; I don't blame you. Hell, I'm generally cautious about updating mods to begin with; my usual approach (unless they're adding significant new content or fixing major bugs) is along the lines of "If it ain't broke..." I don't know anything about the Morroblivion team, but definitely be sure to back up your copy of Morroblivion....just in case. Though, I admit to being slightly paranoid... One reason I have two external hard drives is just to store mods, and there have been numerous occasions where I've been grateful for that hoarding tendency!
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ArtemisNoir |
Mar 23 2023, 08:04 AM
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Evoker
Joined: 28-January 15

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@SubRosa, I know exactly what you mean. I have the mod "Passive and Healthy Wildlife" installed for two major reasons.. so that most guars are non-hostile, and to reduce the number of cliff racers I have to fight! @Acadian, thank you  Guars are awesome! There are actually several mods that add them to Oblivion, I believe, if ever that interests you. It's been a while since I've played TES IV, though, so the only one I know of for sure is Maskar's Oblivion Overhaul. @Renee, That little guar has a very high carry weight capacity, over a 1000 pounds, I think! You can get the mod here. She works great, and is highly functional. I also strongly recommend Peaceful Pets, if you don't want her getting into combat. This post has been edited by ArtemisNoir: Mar 23 2023, 08:07 AM
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