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The "Older Games" Character Creation Thread |
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Renee |
Nov 3 2016, 10:20 PM
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Councilor
Joined: 19-March 13
From: Ellicott City, Maryland
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GAME (Platform): Name: Status: Dead-is-Dead?: Race: Gender: Age: Sign: In-game Birthday: (Use The Firmament to determine which month the Bday falls) Alignment: Home: Home Country: Faction and Rank or Guilds (if none, tell us what they do for a living): Faction Description: Class: Class Description: Major Skills: Minor Skills: Tabletop Skills: Magic abilities or powers: Physical Appearance: Eyes:Build: Weapons of preference: Clothing: Miscellaneous: Mental Profile/Personality: Biography/Life History: --------------------------------------------------------------------------------------- 1). Renee Gade 1 (Renee, TES 1: Arena) 2). Haryon ... (Lopov, TES 3: Morrowind) 3). Sheeza Hawty ... (Renee, TES 2: Daggerfall) 4). Thor of Valhalla ... (mirocu, TES 1: Arena) 5). Blossom ... (ghastley, TES 2: Daggerfall) 6). Silanu (Hlaalu) ... (ghastley, Daggerfall, Morrowind, Oblivion, Skyrim) 7). Diablita ... (ghastley, Morrowind, Oblivion, Skyrim) 8). Decrepit ... (Decrepit, TES 2: Daggerfall) 9). Yor Azzyzmyyn ... (Renee, TES 3: Morrowind) 10). Clark .... (ghastley, TES 3: Morrowind) 11). Miss Terri ... (Renee, TES 3: Morrowind) 12). Vampirella ... (ghastley, TES 3: Morrowind) 13)). Anne Bonnie ... (ghastley, TES 3: Morrowind) 14). Tierre N. Bonaparte ... (Renee, TES 3: Morrowind) 15). Luci Pheria ... (Renee, TES 3: Morrowind) 16). Igodah Go^Pe ... (Renee, TES 3: Morrowind) 17). Lwanda ... (ghastley, TES 3: Morrowind) 18). Armand Hammer ... (Renee, TES 3: Morrowind) 19). Miss Chevuus ... (Renee, TES 3: Morrowind) 20). Sir Galarad ... (Renee, TES 3: Morrowind) 21). Graagyn Tankaard .... (Renee, TES 3: Morrowind) 22). Renee Gade 1... (Renee, TES 1: Arena) 23). Brenna ... (TheCheshireKhajiit, TES 3: Morrowind) 24). Sir Tanley ... (Renee, TES 1: Arena) 25). Yor Azzizgraz ... (Renee, TES 3: Morrowind) 26). Ana Khannda... (Renee, TES 3: Morrowind) 27). Hera Tycch ... (Renee, TES 3: Morrowind) 28). Joan of Arkay ... (Rnee, TES 3: Morrowind) 29). Fay Daway ... Renee, TES 3: Morrowind This post has been edited by Renee: Sep 20 2023, 04:49 PM
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Renee |
Nov 3 2016, 11:10 PM
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Councilor
Joined: 19-March 13
From: Ellicott City, Maryland
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GAME (Platform): TES 1: Arena, (PC) Name: Renee Gade I Status: Retired Dead-is-Dead?: No! Race: Nord Gender: Female Age: mid 20s Sign: Alignment: Chaotic Good Home: Home Country: Skyrim, town of Amol Faction and Rank or Guilds Arena has no joinable guilds, but I like to imagine she'd be part of Fighters Guild, and would maybe join Mages Guild just for their resources. Faction Description: Class: Battlemage Class Description: In the first Elder Scrolls game, being a Battlemange meant being a fighter who specializes in magic on the side, and only wears Light Armor. Major Skills: Minor Skills: Tabletop Skills: Axe/Mace (2), Horsemanship (1), Literacy (1), Shield (1), Swimming (2), Sword (2), Warrior (2) Magic abilities or powers: Create / Destroy Wall, Heal Self, Invisibility, Shield Physical Appearance: RAWR!Eyes: dark Build: Athletic (like I wish I still was) Weapons of preference: Swords (one-handed) Armor & Clothing: She'd wear leather armor constantly while out questing (because that's some of the only light armor Arena allows). In towns she'd often switch to ordinary clothes, and had a habit of leaving her old armor sets behind in various blacksmith establishments as her fame became prominent, instead of getting this apparel repaired. Miscellaneous: Renee Gade I is my character who completed Arena's Main Quest. I gamed with her from 2014 until 2016, yet only now realized I hadn't dedicated a post for her. Renee Gade the first is the mother of Renee Gade II (my first serious roleplay in Oblivion), and grandmother of Lucitia ( Renee Gade III, my long-lasting PC character). Mental Profile/Personality: Cold and dedicated. Biography/Life History: Renee was a battlemage for Uriel Septim VII's court. Though details are scarce, she eventually became imprisoned after Jagar Tharn immobilized Uriel in the year 389 of the 3rd Era. Jagar had the Empire in his hands, and it was up to lowly Renee to conquer him. Eventually she did so. Control of the lands returned to Uriel some time in 391 or 392, after much questing and righteous plundering. This post has been edited by Renee: Jan 31 2020, 07:56 PM
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Lopov |
Nov 6 2016, 02:05 PM
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Councilor
Joined: 11-February 13
From: Slovenia
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I'm adding Haryon to this thread, he was my Morrowind Nerevarine whose saves got lost when my disk crashed. I don't recall everything about him, though.
GAME: Morrowind
Name: Haryon (sometimes referred to as Brother Haryon)
Race: Nord
Gender: male
Age: 30-35
Sign: I think it was the Atronach but I'm not sure
Home Country: Cyrodiil
Faction and Rank or Guilds (if none, tell us what they do for a living): he was a Primate of the Imperial Cult and an Operative of the Blades on Vvardenfell
Faction Description:
The Imperial Cult: "The missionary arm of the great faiths, the Imperial Cult brings divine inspiration and consolation to the Empire's remote provinces. The cults combine the worship of the Nine Divines: the Aedra Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, and Julianos, and the Talos Cult, veneration of the divine god-hero Tiber Septim, founder and patron of the Empire. Imperial Cult priests provide worship and services for all these gods at the Imperial Cult shrines in settlements throughout Vvardenfell." -- Morrowind Prophecies
The Blades: The Blades are members of an elite Imperial order dedicated to the protection and service of the Dragonborn emperors of Tamriel. Descended from the Akaviri Dragonguard, who became the personal bodyguard of Emperor Reman I, the Blades have since diversified into many areas of Imperial espionage, military, and diplomacy. Indeed, while a select few are appointed by the emperor to serve openly as diplomats or bodyguards, the majority of Blades agents act covertly as couriers and spies. Serving as the emperor's eyes and ears, a vast network of Blades have influenced many critical events across Tamriel, such as reassembling the golem Numidium and defeating Dagoth Ur.
Class: Monk
Class Description: Monks are students of the ancient martial arts of hand-to-hand combat and unarmored self defense. Monks avoid detection by stealth, mobility, and Agility, and are skilled with a variety of ranged and close-combat weapons.
Specialization: Stealth Attributes: Agility, Willpower
Skills and talents: Major Skills: Hand-to-hand, Unarmored, Athletics, Acrobatics, Sneak
Minor Skills: Block, Marksman, Light Armor, Restoration, Blunt Weapon
Physical Appearance: while a few pics of Haryon should be somwhere on my PC, I can't find them now. If (and that's one big if) I find them, I'll add one here.
Eyes: dark
Build: muscular
Weapons of preference: bare fists, Dreugh Club
Clothing: robes
Mental Profile/Personality: good-natured
Biography/Life History: Haryon was a priest of the Nine Divines living a peaceful life in Cyrodiil. By some odd twist of fate he was branded a prisoner and sent to Vvardenfell. As it later turned out, it was just a trick to get him on the island because he was supposed to be the prophesized Nerevar reborn. Though he at first didn't want anything to do with the prophecy, Haryon later followed in the steps of Nerevar, cast down the False Gods (except Vivec) and saved Vvardenfell. After the prophecy was fulfilled, Haryon was seen as savior by some and as a traitor by others. As such, he moved to Solstheim and intended to permanently stay there. At that time his creator's disk crashed and his adventures on Solstheim were never realized.
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"I saw a politician the other day." "Horrible creatures - I avoid them whenever I can."
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Renee |
Nov 8 2016, 04:20 AM
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Councilor
Joined: 19-March 13
From: Ellicott City, Maryland
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GAME: Daggerfall Name: Sheeza Hawty Race: dark elf Gender: hottie Age: Hmm. 36 in human years. She's supposed to be older, with a bit of wisdom that Mann Buubz doesn't have. Sign: Home Country: Morrowind Faction and Rank or Guilds (if none, tell us what they do for a living): Faction Description: Class: Sorcerer Class Description: Daggerfall is like Oblivion. Both games have preset classes, and the option to make our own In this case, I used the game's pre-made Sorcerer class. Sorcerers are magical, but they cannot generate their own magicka, not even through resting. They must absorb incoming spells during combat to regain this stat. Skills and talents:: She is going to focus on Mysticism, Alteration, and Thaumaturgy as primary skills, with Destruction, Restoration, and Illusion as majors. Physical Appearance: Here she isEyes: red Build: slender Weapons of preference: ebony daggar Clothing: light armor so far. She just left the opening dungeon. Miscellaneous: I plan on having Sheeza Hawty join one of the guilds, but I'm not sure which one yet. Magic abilities or powers: Mental Profile/Personality: Biography/Life History: Sheeza came to Iliac Bay by ship from Morrowind. I get the sense that she has no family here, and no friends, and that she could be here for some sort of training / schooling. This post has been edited by Renee: Nov 8 2016, 11:37 PM
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ghastley |
Nov 19 2016, 05:07 PM
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Councilor
Joined: 13-December 10
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Game: Daggerfall Name: Blossom Race: Orc (mod) Gender: Female Age: Don't ask Sign: Rude Home Country: Orsinium Faction and Rank or Guilds: Fighters Guild, Mages Guild, Dibella, Prostitutes (mod) Class: Lack of would be more the case. Class Description: Big weapons, 'nuff said. Skills and talents: Long Sword, Axe, Archery, ... Physical Appearance: Green, with tusks, what did you expect? Red hair, in a tuft that grows long and hangs over her shoulder. Eyes: Yellow Build: Like a brick outhouse. Weapons of preference: Chrysamere, or a Daedric longsword Clothing: Orcish armour, but not so much that it hides her assets. Miscellaneous: Learned the spells she needed to supplement her mainly physical fighting style, i.e. levitation, water walking and breathing, some self-healing. Magic abilities or powers: Little to none. She's definitely the physical type. Gets some help from enchantments. Mental Profile/Personality: Orcish. That ain't easy in Daggerfall, where evryone thinks you're the enemy. Biography/Life History: Grew up in Orsinium, but took to the adventuring life, and never really settled anywhere else until she got rich from dungeon-delving. She now has a ship, and a large house in a provincial town, mainly to stash her loot. This post has been edited by ghastley: Nov 20 2016, 02:11 PM
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Mods for The Elder Scrolls single-player games, and I play ESO.
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ghastley |
Nov 28 2016, 07:54 PM
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Councilor
Joined: 13-December 10
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Games: Daggerfall, Morrowind, Oblivion, and Skyrim Name: Silanu (Hlaalu) Race: Dunmer Gender: Female Age: Various - a Dunmer should be able to live through all four games, especially one with a magical inclination. Sign: Mage Home Country: Morrowind Faction and Rank or Guilds: Fighters Guild, Mages Guild, Dibella, and others Class: Varies by game, mostly custom - Dominatrix Class Description: Destruction magic, with a one-handed/long blade skill, too. Unarmoured where that skill exists. Has both Heavy and Light as majors in Oblivion as unused ones for level limiting. Skills and talents: Long Sword, Destruction are combined to use a Riding Crop enchanted with shock (where the game allows) and used separately where it doesn't. If the game allows, she also carries a no-damage variety just for having fun. Physical Appearance: Silanu has the largest breasts in Tamriel, due to magical help before natural growth that would have been exceptional anyway. At least they have included feather, so they're not heavy. Medium blue/grey skin, with white hair, styled according to game, but showing her ears. She has had a mod-added body in each of the games, including the 2D one for Daggerfall. Eyes: Dunmer red. Build: Top-heavy, but not too unbalanced. She's chunky enough for the big ones not to look too ridiculous. Weapons of preference: Enchanted Riding Crop or Long Sword - generally one-handed. Daedric in Daggerfall, hoping for custom in Morrowind, too. Clothing: Unarmoured - with tall black boots in all but Morrowind, where all boots are armour, until I mod that. Various other scraps of leather depending on game. Miscellaneous: She's an NPC in the Gweden Brothel mod, and sister to Falanu Hlaalu at the All Things Alchemical shop in Skingrad. Her cousin Miranu is also in that mod. Magic abilities or powers: Nothing unusual, except for the preferred method of delivery. Fire spells are her backup for anything shock-resistant. Mental Profile/Personality: Dominatrix - but that's more a professional persona than her real one. Biography/Life History: Her elder sister Falanu was getting all the boys, because she'd developed sooner. So Silanu cheated, with the help of a mage she'd blackmailed, and got a pair of her own. Then her natural growth kicked in, and doubled everything, at least. She learned to say "no" forcefully, (well, she was younger than she looked, and had to) and discovered that some guys like being told what to do. The rest is history, which can be read here.This post has been edited by ghastley: Mar 7 2017, 10:17 PM
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Mods for The Elder Scrolls single-player games, and I play ESO.
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ghastley |
Mar 7 2017, 10:52 PM
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Councilor
Joined: 13-December 10
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Games: Morrowind, Oblivion, and Skyrim
Name: Diablita
Race: Unknown. Certainly not any of the usual ones. She does have elf-like ears.
Gender: Female
Age: Varies by game: She was about 19 in TES IV
Sign: ???
Home Country: Nominally Valenwood - born on a volcanic island well out to sea. First landed at the Imperial City, and hid with her sister in Clark's basement, where he found them.
Faction and Rank or Guilds: Various - was the Dragonborn in Clark's tale of Skyrim.
Class: Custom wicked
Class Description: Since she uses a pitchfork as her primary weapon, that guides the skills that go with it. Morrowind lets her use Unarmoured and Spear, the later games don't. In Oblivion her fork was a mage's staff shooting fireballs. In Skyrim she used Alteration spells to let her run around wearing just chains, and threw the fireballs by hand using her Destruction.
Skills and talents: As a companion, she's balanced to the player, and complements her sister's skills, so they can do a bit of everything between them. She tends to the Destruction, Two-handed side, and Angeline will do Archery, Restoration, One-Handed.
Physical Appearance: Red skin, cloven hooves, and a spear-pointed tail. In Skyrim, she learned to sprout wings, which weren't enough to fly, but could let her fall safely.
Eyes: Yellow
Build: A little shorter in height than a Breton, but her horns add a bit. Generous handfull.
Weapons of preference: Pitchfork, which may be a spear, mage's staff, or whatever according to the game's capabilities. Knows other spells, and can handle two-handers well enough.
Clothing: None, unless you count piercings and chains. She may don bracers or similar when appropriate (e.g. for archery).
Miscellaneous: Sister of Angeline, and paired with her in companion mods when not be played as the PC.
Magic abilities or powers: When her pitchfork isn't being used to cast fireballs for her, she usually does those by hand. In Skyrim, where unarmoured characters need to use Alteration spells for defence, she does so.
Mental Profile/Personality: Sweet but wicked. Beware of practical jokes.
Biography/Life History: Created with her sister for a TES IV mod that was never published. It had quests, and dialogue between the sisters as well as the usual companion stuff. Most of that went into Clark's tale, and since she was the elven one of the pair, she turned up in his Skyrim adventures, too, as the Dragonborn. Also being played (and made into a companion mod) in Morrowind, but it's possible that it's really her mother Diabla there.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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Decrepit |
Mar 28 2017, 01:06 AM
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Master
Joined: 9-September 15
From: Mid-South USA
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GAME: Daggerfall
Name: Decrepit (As with all my characters who go by Decrepit, it's not his birth-name.)
Race: Nord
Gender: Male
Age: oldish, but not as old as my TES4:Oblivion Decrepit. More middle-aged, I'd say.
Home Country: Skyrim so far as I know.
Faction and Rank or Guilds Fighters Guild, highest rank; Temple of Kynareth, highest rank; Mages Guild, unsure by not far from highest rank; Knights of the Dragon, unsure but either highest rank or one down. He of course works for the Emperor.
Class: Custom, a combo of warrior, some sleath-type skills, and piss poor magic.
Skills and talents: melee specialty is blunt, though these days he wields sword & board almost exclusively, due to the best Daedric blades holding stronger enchantments than their blunt counterparts. Has become good at enchanting gear, which largely compensates for his lack of raw magicka.
Physical Appearance: He looks like a Nord.
Eyes: Two
Weapons of preference: As mentioned above, he is a blunt specialist. Huge two-handed warhammer was his weapon of choice for quite some time. These days his sports a katana and kite shield, both decently enchanted. He is a middling archer, but tends to use his bow only in rare specialized situations.
Clothing: Daedric Plate (red), several pieces with decent self-enchantments.
Magic abilities or powers: Weak in magicka. Unaided he can't cast more than the most basic of spells. That didn't stop him for advancing in the Mages Guild to the point where he can enchant items. This allows him to enchant pieces that boost his magicka pool sufficiently high to cast a good many worthwhile spells. Enchantments also insure that his weapons and magic items remain in tip-top condition. They allow him to survive several situations that he would otherwise struggle with.
Mental Profile/Personality: Fairly similar to my Cyrodiilic Decrepit avatar in that he is dedicated to his main missions as assigned by the Emperor, as well as perform tasks for the various organizations of which he is a member.
Biography/Life History: Unlike my Cyrodiilic avatar I know practically nothing about this Decrepit's life before I met up with him.[/quote]
This post has been edited by Decrepit: Mar 28 2017, 01:09 AM
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Renee |
Aug 13 2017, 01:45 AM
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Councilor
Joined: 19-March 13
From: Ellicott City, Maryland
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GAME: TES III: Morrowind Name: Yor Azzizmyyn Status: Deceased Race: Dunmer (Dark Elf) Gender: Man Age: Hmm. 25-ish? Sign: Apprentice / Leo Alignment: Chaotic Neutral Home Country: Cyrodiil (yeah I know, real creative...) Faction and Rank or Guilds (if none, tell us what they do for a living: Adventurer. Faction Description: No real faction for Yor, yet. Class: Knight (this is after choosing to answer questions in Sedya Neen, he'll probably become more of a Battlemange over time). Class Description: From the game's description, with my comments in parenthesis: Of noble birth (no), or distinguished in battle or tourney (yes), knights are civilized warriors. Schooled in letters and courtesy, governed by codes of chivalry. In addition to the arts of war, knights study the lore of healing and enchantment. (Yor is a 'civilized' warrior I guess. And he is courteous. And he's picked up Restoration spells. But he is also not the typical shining knight, who only does good things). Specialization: Combat Skills and talents: Majors = Long Blade, Axe, Speechcraft, Heavy Armor, Block .................................. Minors = Restoration, Mercantile, Med. Armor, Enchant, Armorer Physical Appearance: Okay, sure. Eyes: red and cunning. Build: slender, muscular. Weapons of preference: longswords, thrown weapons. Clothing: he seems to prefer ordinary clothes. Though this may change over time. Miscellaneous: Yor Azzizmyyn is my very first Morrowind character! I started his game on Xbox, even though I have the PC version of the game already, I wanted to see the console version first. Magic abilities or powers: Restoration. Healing spells, mostly ones he can cast after combat is over. He's fails too many times with magic during combat! Mental Profile/Personality: Yor straddles the line between do-gooder and roguish thief. He's in it for the money basically, meaning that if he can save a few gold on an armor and other gear set by stealing, he'll go ahead and steal. But he's also somewhat of a charmer. He likes most people, and is willing to help them out at times. Biography/Life History: Yor shows up in Seyda Neen with me knowing absolutely nothing about the guy, or much of the gameworld. I get the feeling that when he lived in Cyrodiil, he became somewhat of an adventurer. Now he's arrived in Morrowind, and seems to have the supreme goal of attaining as much wealth as possible, and seeing as many sights as he can. He joined the Fighters Guild, found a girlfriend (a Dunmer he met along some road) and was generally a badass at combat. But it all fell apart one day as he was headed to Ald'ruhn. He found a cave and was exploring it. Killed two of its bandits, but the third one (a woman) proved to be too tough. Yor's health got decimated nearly all the way, so he left the cave. Healed up, and went back inside. The lady's health fell this time, but Yor's fell farther faster. This post has been edited by Renee: Oct 13 2017, 05:23 PM
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ghastley |
Aug 14 2017, 09:58 PM
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Councilor
Joined: 13-December 10
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GAME: TES III: Morrowind
Name: Clark
Race: Imperial
Gender: Male
Age: He was only 25 or so in Oblivion, so why does he look older here?
Sign: Lover
Home Country: Cyrodiil
Faction and Rank or Guilds (if none, tell us what they do for a living): Imperial Dragon Knight
Faction Description: Imperial Legion
Class: Pimp
Class Description: ???
Skills and talents: Majors = Long Blade, Medium Armor, Speechcraft, Mercantile, Restoration .................................. Minors = Restoration, Armorer, Marksman, Enchant, Hand to Hand
Physical Appearance: Changeable (but not until Oblivion, when Taminwe/Ocato get hold of him).
Eyes: Yes
Build: Average (ish)
Weapons of preference: Chrysamere.
Clothing: Tasteless, but expensive. Likes to be underestimated by merchants. Wears Legion Armor over it, as that's required by regulations.
Miscellaneous: Companion of Diablita and Angeline. His high strength comes from carrying their bags when they go shopping.
Magic abilities or powers: Can just about manage to heal himself if he has an enchanted item to help.
Mental Profile/Personality: Dedicated test character for the twins. Devoted to them, as they are to him. He has maxed out Personality and Endurance in that pursuit.
Biography/Life History: See other threads.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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ghastley |
Sep 6 2017, 02:09 PM
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Councilor
Joined: 13-December 10
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GAME: TES III: Morrowind
Name: Vampirella
Race: Imperial apparently. She has their racial powers.
Gender: FEMALE!!!!! (or she could never wear that outfit convincingly).
Age: Late twenties
Sign: The Lady
Alignment: Kinky
Home Country: N/A - she's from another realm (Drakulon)
Faction and Rank or Guilds (if none, tell us what they do for a living): Fighters Guild and Mages Guild, at entry rank, Blades Operative, Imperial Cult.
Faction Description: Joined the Blades by default, but found it useful, as she's developed immunity to disease, including the one that causes vampirism. The Guilds are useful for training, and the Imperial Cult membership got her the Ring of the Wind, which really helps her Agility.
Class: Vampire Hunter
Class Description: What it says on the package.
Skills and talents: Unarmoured, Hand-to-Hand at max, as is Endurance; Strength, Agility, and Personality also high.
Physical Appearance: Fit and firm, and not afraid to show it. Long black hair, with bangs that part slightly.
Eyes: Yes
Build: Fits her outfit nicely.
Weapons of preference: Fists (or a Spear or Bow when needed).
Clothing: Unique
Miscellaneous: Has had to train a number of skills she doesn't actually use in order to raise the right attributes. So she has quite decent levels in Heavy and Medium armour that she never wears.
Magic abilities or powers: She can Absorb Health like a Vampire, but rarely does.
Mental Profile/Personality: Hates Vampires, wants to exterminate them all.
Biography/Life History: Found herself on a prison ship with no idea how she got there. Once she understood that there were vampires in this strange land she'd arrived in, her path was clear. Once she's eliminated all of those, she might turn to Cliff Racers next.
This post has been edited by ghastley: Sep 6 2017, 02:30 PM
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Mods for The Elder Scrolls single-player games, and I play ESO.
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ghastley |
Sep 6 2017, 02:27 PM
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Councilor
Joined: 13-December 10
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GAME: TES III: Morrowind
Name: Anne Bonnie
Race: Breton
Gender: Female
Age: Late twenties
Sign: The Lady
Alignment: Lawful evil (she's a pirate)
Home Country: High Rock - Illiac Bay side.
Faction and Rank or Guilds (if none, tell us what they do for a living): Fighters Guild - Grand Master. She also joined the Mages guild, but never went anywhere with that. She hasn't met Caius Cossaides.
Faction Description: She joined the FG for the experience, but ended up sorting its internal corruption issues. A pirate knows all about proper discipline and fairness, or she wouldn't survive on ship, so she fit in well to what is basically a band of mercenaries. Class: Pirate (Yaarr!)
Class Description: Nautical Fighter.
Skills and talents: Unarmoured, Long Blade. - knows a bit of ranged stuff, spells and archery, but prefers to get close.
Physical Appearance: Nice shape, and dresses to flaunt it. Wears a tricorn, as she has her own ship now.
Eyes: Brown
Build: !!!
Weapons of preference: Cutlass (she's still looking for a belaying pin).
Clothing: Pants, boots, a tied blouse and a tricorn hat.
Miscellaneous: She found a ship near Hla Oad that was smuggling drugs and other unpleasant stuff, so she offed the crew and seized it for herself. She's now Captain of the Grytewake, and lives there.
Magic abilities or powers: Doesn't need anything but awesomeness.
Mental Profile/Personality: Pirate - has a strong sense of fairness, especially when it benefits her.
Biography/Life History: Woke up on a ship with no memory of having been taken from her own. Bought a sabre and a change of clothes and set about becoming a proper pirate again. She's upgraded her weapon a bit, and her current cutlass is equivalent to an ebony longsword. Her skills have grown accordingly. She'd probably have turned the Fighters' Guild into a crew of pirates, but it seems that most of them get sea-sick.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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Renee |
Sep 6 2017, 06:30 PM
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Councilor
Joined: 19-March 13
From: Ellicott City, Maryland
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GAME (Platform): TES III: Morrowind (Xbox) Name: Tierre N. Bonaparte Status: uncreated. Race: Gender: he-man Age: Sign: Home Country: Faction and Rank or Guilds (if none, tell us what they do for a living): Faction Description: Class: Class Description: Skills and talents: Physical Appearance: Eyes:Build: Weapons of preference: Clothing: Miscellaneous: I haven't rolled this guy yet, but i just thought of his name. Wanted to save it before I forget! Magic abilities or powers: Mental Profile/Personality: Biography/Life History: This post has been edited by Renee: Sep 6 2017, 07:21 PM
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Renee |
Feb 24 2018, 07:10 PM
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Councilor
Joined: 19-March 13
From: Ellicott City, Maryland
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GAME (Platform): Morrowind (Xbox 360) Name: Luci Pheria Status: On Hold! Dead is Dead?: Nope. Race: Dark Elf Gender: F Age: Sign: The Serpent / Leo Alignment: Chaotic Neutral Home Country: Morrowind Faction and Rank or Guilds (if none, tell us what they do for a living): Mages Guild Faction Description: Class: Alchemist Class Description: This is a custom class. She got "Spellsword" when I tried to auto-generate her, but Spellsword doesn't really fit what Luci is supposed to be, in her backstory. Luci is rather non-confrontational, and will rely heavily on her Major Skills below to stay this way. Major Skills: Alchemy, Illusion, Conjuration, Sneak, Athletics Minor Skills: Blunt, Short Blade, Security, Mysticism, Unarmored. Tabletop Skills: Literacy (1), Cooking (2), Alertness (2), Silent Movement (1), Blunt (1), Knife (1), Naturalist* (2), Swimming (2) * Naturalist is from one of my old gaming books. As a Naturalist, this means Luci knows all about the various fauna and flora in her environment. Which gives ME the ability to look up anything she encounters, any plant or creature, on UESP or some other ES-related website. I can basically get into her head, to know what she knows. Magic abilities or powers: Bound Daggar, Chameleon, Sanctuary, Summon Ghost Physical Appearance: *Cliick*Eyes:: Dunmer Build: slender Weapons of preference:: daggars and short blades (such as tantos). Clothing: Luci's style of dress includes everything from peasant-type clothes, to something closer to middle-class. She prefers robes, and occasional light armor pieces (such as boots), but does not wear full armor suits. Miscellaneous: Luci Pheria was originally an evil witch character I created way back on August 5th, 2010, and for Oblivion! Because of this, her current game here in 2018 is not dead-is-dead, since the time of Morrowind takes place several years before the events we see in Oblivion. Luci was one of my questless characters in Oblivion; she never did any quests at all. Her entire roleplay was therefore from imagination, which was pretty neat back then. Mental Profile/Personality: Luci (as she appeared originally in 2010) was an evil witch type of character, literally the storybook witch we all heard about when we were kids. But she was only this way because she had spent a massive amount of time in jail, and went insane. But she was not always this way. As she appears in 2018/Morrowind, she is just a woman on her own, trying to get by. Not good, nor evil, though this might change over time (hee hee hee!) Biography/Life History: Luci's original backstory in 2010 (the reason she was in jail at the beginning of TES IV: Oblivion) was as follows: she went to jail after murdering her husband. During her time in jail, she got accused of being some sort of witch, and was seen as no good to society. There'd be no rehabilitation for her not for a long time. In fact, she got moved between several jails in Morrowind, before being transferred to the Imperial City in the year 433. Why did they keep her in so long? I don't really know yet. When Luci got out of jail, first thing she spent three days in the Imperial City's tutorial sewer sections. And what was she doing? Eating raw rat meat, making foul poisons (once she got her hands on that mortal & pestle) and in fact I was shocked to learn that she would often eat poisonous ingredients. She downed several of the wisp stalks she found in the TES IV tutorial dungeon. She eventually found a home deep in the Great Forest, staying at Weatherleah, and would often have a bounty on her head. Rather than give in to her constant bounty, she would steal a horse, and flee to Weatherleah, while any guards chasing her would quickly get lost in the Imperial Reserve. As I said earlier, she was not always this way. Luci (as she appears in Morrowind) is a serious person who knows how to stay self-sufficient, and usually puts herself first, rather than the law, or some other person's wishes. But she's not dastardly at all. She doesn't try to assault or frighten people, the way she did in TES IV: Oblivion. She got off the boat to Seyda Neen not because she was a prisoner, but because she's returning from Cyrodiil after becoming a Mages Guild member there. Therefore, this explains how she already knows a few spells, and already is at the Apprentice level in Morrowind. She tends to make lots of potions and poisons, and spends a lot of time wandering around looking for ingredients. That is how her roleplay begins. Whether or not she'll join any guilds or clans in Morrowind, that's what we're going to find out as her story commences. 05/31/2018: Luci's game is going to be put aside for awhile. I had plans of her becoming some sort of poison specialist, but we can't equip poison on weapons in this game, so that's that. This post has been edited by Renee: Jun 1 2018, 01:27 AM
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Renee |
Feb 28 2018, 11:07 PM
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Councilor
Joined: 19-March 13
From: Ellicott City, Maryland
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Aww, thanks Miss Rosa. QUOTE(mirocu @ Feb 25 2018, 11:04 AM) Renee; cranking out characters like it's 1999!
And you too can perform this same magic, mirocu. Want to know how? It all begins after you boot up your game, and the opening menu screen shows up. Now, notice there's several choices here we can click on. Usually, you'd click on the Load button, right? Today we're going to try something new. Okay, try clicking on the button at the very top. Yes, that's right: the New button. There you go. Now, you too can create character after character. as your heart desires! See, wasn't that fun?? Sorry!
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