I've got a lot of experience at that.
Am I right in thinking that you were in/ read the last THIH? If not I'll tell you about that too.
A mage named Veric has been imprisoned in a place of his own creation (he's uber, yeah), until a scholar of sorts managed to release him. Veric wishes to take the empty throne of the Empire and gain complete control of.... (layman's terms: power).
Meanwhile, the three children of Brianna (Serene's daughter) are prophesized to destroy Veric. Two of the children were born and raised in relatively good conditions, while the third, a girl named Amrita, was kidnapped at birth by an evil mage called Selina (Telina's sister).
To complicate things, an army from Akavir has begun invading Tamriel (marching through Argonia, some of Morrowind, and Eastern Cyrodiil). The army continues to march West to the Imperial City (where we are about to have a climactic final battle between the army of Morrowind, the heroes (and Tamrielic villains), Narza'Tai (a new assassin guild that has risen from the Dark Brotherhood) against the Akaviri army.
The Akaviri snakemen are lead by an immortal spirit known only as the Silhouete ( a competitor for the throne).
Veric (as a shapeshifter) is playing the role of a politician who aims for a democratic government. Under this guise, he attempts to minipulate Rann (one of the three who is meant to destroy him).
The Characters are as follows: (the info is meant to be brief)
Rann: an occassionally rash, but generally sensible young man with uncertain (in specific regards) origin
Satyana: the child that most closely resembles her mother; is still learning to deal with the stress that she and her siblings are forced to face because of their destiny (is often protective of her "younger" brother)
Amrita: brought up by an evil mage, she is a cold-hearted murderer. Her Altmeri heritage makes her an adept spellcaster.
-other characters-
Veric: a powerful Breton mage with a desire for power, specializes in alterating and illusion (hence his ability to shape-shift). Has many minions who (man for man) are more skilled than the heroes. His main disguise is an Altmer politician by the name of Altair.
Karn: a young Dunmer assassin, leader of the Narza'Tai and co-insurgent to the collapse of the dark Brotherhood. He is still balancing his old relentless pursuit of grudges with the responsibilities of leadership.
Voltar: the Altmer scholar who released Veric, an expert in conjuration and destruction, plays the role as Veric's/Altair's advisor.
The Silhouete: a demonic apparition of mysterious motives. Its stratagy has been destructive to say the least, leaving few survivors and killing any who dare question him. Has great influence over magic.
Brianna: the mother of the triplets who are marked by destiny. She has never met any of her children (except for Amrita, briefly). Bree is horrified by what her third child is, and would perfer to have little to nothing to do with Amrita.
She inherits Serne's reluctance to kill or bring unnecessary harm to most people and is generally a healer.
Rahvin: one of the three fathers to the three "hiers." His son is Rann, who he raised himself in Chorrol. Rahvin is a Dunmer assassin who doesn't particularly enjoy killing others.
Ian: An Imperial agent, who has only recently become a vampire of Cyrodiilic descent. He is experienced, but has recently been questionable in his judgment. Ian can be rather isolated from the other heroes at times, his condition is problematic at times. (He is also a "trash can" for disembodied souls)
Issac: Ian and Kirana's adoptive son, a cool-headed and well-tempered but still young, man. A well-rounded spellcaster and skilled swordsman.
Kirana: A knowledgable Altmer scholar/agent, who enjoys teaching others in magic and lore as much as she likes to learn it. She has recently been slain, but has ended up in the "trash can" that her old friend and comrade serves as.
Cerpin: an ancient being, is called the shifter because of the abilities his twin gloves give him. He's survived over the centuries by switching bodies with other (and younger) individuals. However, when he failed to switch with Serene, Rahvin's soul found its back into its body (which Cerpin had been occupying), and this left Cerpin with not body of his own.
Recently, he's taken residence in the "trash can" of Ian's undead body.
Flogir: a Nord veteran guard from the Kvatch, fought during the Oblivion Crisis against the Deadra. One of the few in the group without someone else in the group hating them. Friends with everyone of the other heroes.
Flint Ironwood: a high-flying Breton, one of the oldest members of the group (well, the only one who is dangerous because his/her age). He plays the role of a messenger because os his mega jumping spell (think Tarhiel from Morrowind).
Patholos: a pale Dunmeri and former worhispper of Sithis. Co-conspirator of Karn who aided in toppling the Dark Brotherhood. Sithis removed his eyes and now Patholos sees through magic sight. He is occassionally plagued by madness, but is Karn's second.
There are probably other active people who I left out, but here's a good summary to get the jist of the playground.
This post has been edited by Lord Revan: Jun 7 2007, 07:38 PM